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DynDOLOD 3.00 Alpha 182


sheson

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1 hour ago, CBSkyrimModding said:

Hi, I'm almost finished working through the STEP Guide and am at the point where it's time to use TexGen. When running the program, I'm consistently hitting Texconv error 800705AA, but the help link (https://dyndolod.info/Help/Texconv) doesn't include that particular error. Not sure how to solve the problem, so I'm hoping you guys can help. Much thanks in advance. I've included a text file with the error message, but I'll also paste it below:

[Window Title]
TexGen

[Main Instruction]
Texconv error 800705AA.

[Content]
textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds

"G:\Modding\Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\Dunamis1\AppData\Local\Temp\TexGen_SSE" "C:\Users\Dunamis1\AppData\Local\Temp\TexGen_SSE\AB5D18A56F804270A2EC4302E9F1C48D.dds"

Click on this link for additional explanations and help for this message

[Exit TexGen]

TexGenError800705AA.txt 531 B · 1 download

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts.

800705AA means ERROR_NO_SYSTEM_RESOURCES

Make sure the best graphics card is the first reported by the OS. Check main memory and VRAM usage.

Searching for the error code as explained on the first post finds https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-114/?do=findComment&comment=253629

Check High memory usage / Out of memory at https://dyndolod.info/FAQ and the answer about the TextureCache setting.

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2 hours ago, LoooneyTunes said:

Hey Sheson,

I am not sure if it the same error, but this time I got to MarkarthWorld atlas. Here are is my newly generated logs and bug report.

https://ufile.io/ih6gc160

Best,

LoooneyTunes

The upload archive does not contain the DynDOLOD log debug log. They are saved when the tools is closed.

Edit: Download this test version of DynDOLODx64.exe https://mega.nz/file/IZJBlYDQ#lL1rg6fExoiY-9oR63dw7OgWrhFA-F5WpfoHMGJxHq4
Delete old bugreport.txt and logs, run the test version and upload the new log, debug log, bugreport.txt if it exists.

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2 hours ago, star_death69 said:

Hi there!
My TexGen seems to have an issue, I get an OpenGL: invalid operation exception. I'm on the latest DynDOLOD, Ressources, and Nvidia Driver.

bugreport.txt 574.54 kB · 2 downloads TexGen_SSE_log.txt 931.1 kB · 1 download TexGen_SSE_Debug_log.7z 457.61 kB · 1 download

Download this test version of TexGenx64.exe https://mega.nz/file/4cojnJ5A#M0aVUYKLNv9AHea00uYxx8bv7oKQ7yEJwf2g9gc2Ohc
Delete old bugreport.txt and logs, run the test version and upload the new log, debug log, bugreport.txt if it exists.

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Alright, I did another run with the TestVersion.
It seems to struggle with the mrkbuildingslod02 file. As far as I can tell, that one originates from the DynDOLOD Resources SE, but I also have the HD LODs Textures SE mod active that overrides it. However, disabling that mod in MO2 and rerunning TexGenx64 did not yield a different result.
Nevertheless I've attached the logs for both versions, just in case.
withHDLods.7zwithoutHDLods.7z

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3 hours ago, star_death69 said:

Alright, I did another run with the TestVersion.
It seems to struggle with the mrkbuildingslod02 file. As far as I can tell, that one originates from the DynDOLOD Resources SE, but I also have the HD LODs Textures SE mod active that overrides it. However, disabling that mod in MO2 and rerunning TexGenx64 did not yield a different result.
Nevertheless I've attached the logs for both versions, just in case.
withHDLods.7zwithoutHDLods.7z

The issue happens when TexGen is trying to generate TexGen_Output\Textures\lod\mrkbuildingslod03 from full texture, which means mrkbuildingslod03.dds mrkbuildingslod03_n.dds.

Try with this test version of TexGenx64 https://mega.nz/file/wVBCRLIK#Pu9wWb2ilVrOYiNFvwG347XbjeBBUiR7NyAf-R3ryQY
Again, delete old logs and bugreport.txt first. Upload log, debug also if it runs through without error.

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17 minutes ago, sheson said:

The issue happens when TexGen is trying to generate TexGen_Output\Textures\lod\mrkbuildingslod03, which means mrkbuildingslod03.dds mrkbuildingslod03_n.dds.

Try with this text version of TexGenx64 https://mega.nz/file/wVBCRLIK#Pu9wWb2ilVrOYiNFvwG347XbjeBBUiR7NyAf-R3ryQY
Again, delete old logs and bugreport.txt first. Upload log, debug also if it runs through without error.

TexGen again exited with an exception

Logs.7zI

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After updating from version 111 to version 114 (and to the newest Resources/NG DLL) I encountered the problem of grass lod completely failing to generate, as in there isn't any grass lod in the generated meshes. I have a working grass cache, grass lod generation worked fine with the old version and I kept my settings, both in the UI and in the ini files, the same as before. The generation process ended "successfully" without any fatal error, in fact it was greatly sped up because the whole grass lod generation part was seemingly skipped. As far as I can tell TexGen did generate the usual grass billboards when I reran it with version 114. After consulting https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List I ran LODGen with verbose enabled. Here's the whole log for Tamriel worldspace: https://ufile.io/a3snif3z I didn't truncate it because it was truly verbose (lol) and I'm not really sure which parts are useful and which parts are not. Also attached here is the LODGen log for Markarth worldspace that came with the Tamriel lod generation. It's significantly shorter and I do have grass in Markarth worldspace, maybe it would help.

Edit: For some reason I can't seem to download my own uploaded file. Here's another link that should work fine: https://anonfiles.com/23SeldZdyc/LODGen_SSE_Tamriel_log_txt

LODGen_SSE_MarkarthWorld_log.txt

Edited by heheloveer
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25 minutes ago, heheloveer said:

After updating from version 111 to version 114 (and to the newest Resources/NG DLL) I encountered the problem of grass lod completely failing to generate, as in there isn't any grass lod in the generated meshes. I have a working grass cache, grass lod generation worked fine with the old version and I kept my settings, both in the UI and in the ini files, the same as before. The generation process ended "successfully" without any fatal error, in fact it was greatly sped up because the whole grass lod generation part was seemingly skipped. As far as I can tell TexGen did generate the usual grass billboards when I reran it with version 114. After consulting https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List I ran LODGen with verbose enabled. Here's the whole log for Tamriel worldspace: https://ufile.io/a3snif3z I didn't truncate it because it was truly verbose (lol) and I'm not really sure which parts are useful and which parts are not. Also attached here is the LODGen log for Markarth worldspace that came with the Tamriel lod generation. It's significantly shorter and I do have grass in Markarth worldspace, maybe it would help.

Edit: For some reason I can't seem to download my own uploaded file. Here's another link that should work fine: https://anonfiles.com/23SeldZdyc/LODGen_SSE_Tamriel_log_txt

LODGen_SSE_MarkarthWorld_log.txt 104.58 kB · 1 download

Read the first post which TexGen/DynDOLOD logs and debug logs to upload when making posts.

"Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated.

Those grass LOD billboards are missing from the load order. Really go through the entire no grass LOD check list.

Look into why TexGen has not generated the expected grass LOD billboards. https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards.

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15 minutes ago, star_death69 said:

Thanks!
This time it seemed to throw the same exception, but with another file.
Also. no debug report was created.

Logs_16_54.7z 518.98 kB · 1 download

Let me know what happens with this text version https://mega.nz/file/5B4UiThY#A_-P-S4YsL2TbuVgv_8s9fTp8_DEbmZuiyxWxBRN8J4

It should produce a bugreport.txt again.

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16 minutes ago, sheson said:

Read the first post which TexGen/DynDOLOD logs and debug logs to upload when making posts.

"Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated.

Really go through the entire no grass LOD check list.

Look into why TexGen has not generated the expected grass LOD billboards. https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards.

I just went through the whole list and nothing seemed wrong in the TexGen part. I mean, I'm not really sure which grasses should have billboards and which grasses are to be skipped, but there are lots of grass billboard records found in LODGen_SSE_Grass_Map_[Worldspace].txt and LODGen_SSE_ObjectAtlasMap_[Worldspace].txt. There isn't any texture missing compared to a working TexGen output that I generated previously with version 111. The grass billboard textures aren't transparent or anything. I can see grass billboards in object LOD atlas. The majority of the records in TexGen_SSE_Grass_Billboards.txt don't end in false. And I'm not only missing types of grasses, none of them have their lod generated. Also DynDOLOD_SSE_Debug_log.txt does contain "Gathering grass data for object LOD". I just can't think of anything that could cause this.

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