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DynDOLOD 3.00 Alpha 182


sheson

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Quick question for support that I can elaborate more on if needed:

While running DynDOLOD a majority of the output is putting out warnings. I feel like there is something fundamental I am missing but I have not had any issues in the past when following similar guides/methods. In addition, it honestly does not seem like DynDOLOD outputs at the end are really changing anything in the game.

I have all the additional applications/add-ons needed for the applications needed to work, I just have a different game (Skyrim AE) and a new mod list. I am just trying to figure out what exactly has gone wrong.

 

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2 hours ago, YolDovahkiin said:

Quick question for support that I can elaborate more on if needed:

While running DynDOLOD a majority of the output is putting out warnings. I feel like there is something fundamental I am missing but I have not had any issues in the past when following similar guides/methods. In addition, it honestly does not seem like DynDOLOD outputs at the end are really changing anything in the game.

I have all the additional applications/add-ons needed for the applications needed to work, I just have a different game (Skyrim AE) and a new mod list. I am just trying to figure out what exactly has gone wrong.

Typically all messages are explained at https://dyndolod.info/Messages and when clicking through the summary at the end https://dyndolod.info/Help/Summary-Of-Messages

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[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>

and indeed these textures are not included within the resource files, and I'm pretty sure they are not from a custom mod

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2 hours ago, TheCounterpoint said:

[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>

and indeed these textures are not included within the resource files, and I'm pretty sure they are not from a custom mod

Read the first post which entire log and debug log to upload when making posts.

Read https://dyndolod.info/Messages/File-Not-Found-Textures

File not found errors are easy to troubleshoot with MO2 right window data tab. The NIF using these textures are from Veydogolt Trees
The trunk textures are generated by TexGen when the Tree/Grass LOD Billboards and Rendered checkboxes are checked. TexGen rendered the trunk textures from the *_trunk.nif files included with the 3D Hybrid LODs resources for the mod.

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1 hour ago, VulKun said:

Yes its me again. and still dyndolod closing itself. And yes there is no message log or something..What should i do really dont know and yes i watched tutorials

Read the first post. "Use search to find similar questions and answers."

DynDOLOD does NOT close itself. When DynDOLOD closes itself (e.g. is being shutdown properly), it writes logs and/or bugreport.txt. Since that does not happen, it means that DynDOLOD is being terminated by the OS or other 3rd party programs having a problem.

It seems you never uploaded the event logs. Based on the little information that was provided so far and similar cases, update MO2.

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1 hour ago, sheson said:

Read the first post. "Use search to find similar questions and answers."

DynDOLOD does NOT close itself. When DynDOLOD closes itself (e.g. is being shutdown properly), it writes logs and/or bugreport.txt. Since that does not happen, it means that DynDOLOD is being terminated by the OS or other 3rd party programs having a problem.

It seems you never uploaded the event logs. Based on the little information that was provided so far and similar cases, update MO2.

I did never update mo2 since 2020..lets see then

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Hello,

I'm encountering this error when generating billboards with texgen. The last billboard file mentioned by the log is dlc1treepineshortheavysnow01_trunk. I know that it means that a path is not found but I manualy checked all the path given by the log and all of them definitely exist. What is surprising is that dlc1treepineshortheavysnow01_trunk dds files are correctly generated in the output folder but billboards generation stops because of this error. Does somebody have a clue ?

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50 minutes ago, Frenchy said:

Hello,

I'm encountering this error when generating billboards with texgen. The last billboard file mentioned by the log is dlc1treepineshortheavysnow01_trunk. I know that it means that a path is not found but I manualy checked all the path given by the log and all of them definitely exist. What is surprising is that dlc1treepineshortheavysnow01_trunk dds files are correctly generated in the output folder but billboards generation stops because of this error. Does somebody have a clue ?

Moved the post to the DynDOLOD 3 Alpha thread.

Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts.
If there is a message prompt, use the "Copy this message to clipboard" link in order to paste the entire message.
If there is a message prompt, click onto the "Click on this link for additional explanations and help for this message" if it exists to open a webpage with explanations and help for the message, e.g. see https://dyndolod.info/Help/Texconv

Check answers to similar posts https://stepmodifications.org/forum/search/?q=80070003

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Hi. I wanted to try out the new DynDOLOD 3 ALPHA and test it out. I installed everything properly and followed the instructions but for some reason it does not want to launch either TexGenx64 or DynDOLODx64 through MO2. I tried launching them without the use of MO2 and it works fine, but for whatever reason, they won't launch with MO2 and it doesn't give me any error message or any indication on what's wrong other than just not launching and closing instantly. I don't know if this is a bug, but I'm open to any suggestions.

Also a side note, I did a clean install before and tried to install DynDOLOD again, but the problem still persists.

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I finally solved the problem myself, but I post here in case somebody has the same problem.

As I am french, I was using special characters (é) in the name of a directoriy. Removing them (and also spaces just in case) resolved the issue.

Thank you for answering, sorry for the inconvenience, and thanks for your work. Keep it up !

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54 minutes ago, facebutt92 said:

Hi. I wanted to try out the new DynDOLOD 3 ALPHA and test it out. I installed everything properly and followed the instructions but for some reason it does not want to launch either TexGenx64 or DynDOLODx64 through MO2. I tried launching them without the use of MO2 and it works fine, but for whatever reason, they won't launch with MO2 and it doesn't give me any error message or any indication on what's wrong other than just not launching and closing instantly. I don't know if this is a bug, but I'm open to any suggestions.

Also a side note, I did a clean install before and tried to install DynDOLOD again, but the problem still persists.

No concrete information was provided. 

If something works without MO2 and does't work with MO2, then the problem is with MO2. I can not provide support for MO2.

Update MO2 to the latest version. Check the MO2 logs. Use MO2 support/forum/comments/discord for help with MO2 problems.

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Hi Sheson, just a quick stupid question.. I have a tree model that appears in the 3d lod but disappear approaching it near in the cell. 

What am I missing? It means the hybrid model is there but the full is not?

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2 hours ago, manguz said:

Hi Sheson, just a quick stupid question.. I have a tree model that appears in the 3d lod but disappear approaching it near in the cell. 

What am I missing? It means the hybrid model is there but the full is not?

It means LOD was generated for a different load order or the full model NIF is invisible for whatever reason.

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