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DynDOLOD 3.00 Alpha 182


sheson

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4 hours ago, Chillr3nd said:

Oh my bad, sry.. wondering hjow many times you have answered on that. Anyways heres the link for debug log.

https://ufile.io/ax8wp5cf

Thanks. Download this test version of TexGenx64.exe and see if it runs through https://mega.nz/file/cJwTRILR#fY9YUe6Kt-dGvDMn8y--V1CdH5-xRvQa6PsvabIuJ4k
If not, upload new log, debug log and bugreport.txt if it exists.

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Hi guys.

I wanted to ask for some help please.

Im trying to make billboards for this mod i uploaded

https://www.nexusmods.com/skyrimspecialedition/mods/68798?tab=posts&BH=1

but for some reason when i run texgen 3 (no hd tree ) and dyndolod 3 (no ultra option) i still dont see my trees in game even tho the billboards are generated in the texgen files.

i also made sure there where no billboards before related to my trees

am i doing something wrong?

 

another question i have is that if i run hd tree in texgen and ultra option in dyndolod 3 is there a way to still get billboards working for my trees even tho the rest is object lod?

thank you for your time

Edited by ianjoseph1986
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update> i was reading dyndolod page and it says that hd tree is just better billboards and that ultra option on dyndolod will still push out billboards for trees that dont have 3d lod.

so i still have to run hd tree in texgen and ultra on dyndolod to get my oak tree billboards to show. but when i run the game i cant see them.

funny enough..when i open my creation kit with dyndolod activated i can see the lods for my trees... but not in game.. xD any ideas? if someone can help i will by highly appreciated so i can start creating my mod for the nexus. thank you so much

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1 hour ago, ianjoseph1986 said:

Hi guys.

I wanted to ask for some help please.

Im trying to make billboards for this mod i uploaded

https://www.nexusmods.com/skyrimspecialedition/mods/68798?tab=posts&BH=1

but for some reason when i run texgen 3 (no hd tree ) and dyndolod 3 (no ultra option) i still dont see my trees in game even tho the billboards are generated in the texgen files.

i also made sure there where no billboards before related to my trees

am i doing something wrong?

 

another question i have is that if i run hd tree in texgen and ultra option in dyndolod 3 is there a way to still get billboards working for my trees even tho the rest is object lod?

thank you for your time

Read the first post which logs and debuglogs to upload.

LOD can only be generated by DynDOLOD if LOD assets exist in the load order.
Check the DynDOLOD_SSE_Tree_Report.txt that the billboards have been found as explained here https://dyndolod.info/Help/Ultra-Tree-LOD#Generating

Make sure tree LOD distance is set to a high enough value so that tree LOD can show.
https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

29 minutes ago, ianjoseph1986 said:

update> i was reading dyndolod page and it says that hd tree is just better billboards and that ultra option on dyndolod will still push out billboards for trees that dont have 3d lod.

so i still have to run hd tree in texgen and ultra on dyndolod to get my oak tree billboards to show. but when i run the game i cant see them.

funny enough..when i open my creation kit with dyndolod activated i can see the lods for my trees... but not in game.. xD any ideas? if someone can help i will by highly appreciated so i can start creating my mod for the nexus. thank you so much

ultra tree LOD = trees are done in object LOD. What existing LOD assets (billboards or 3D models) are used for which LOD Level depends on the mesh rules for trees. https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
HD billboards will always be preferred over standard billboards.

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Thank you for the help Sheson.

i have been running always in high rules. i just ran dyndolod again.

maybe i cant see the lods because as i am using season nifs.  instead of the original nif. in the game.. because always showing or summer..or autumn, or spring or winter.. doesnt show the normal mesh ever.. could that be it?

 

here is the report from DynDOLOD_SSE_Tree_Report.txt

Oak02 [TREE:B6000D62] Meshes\landscape\trees\vonef\oak02.nif [CRC32:F8B0E4F7] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard found, 3D LOD model not found oak02_F8B0E4F7
    Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_1_n.dds
    Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_2_n.dds
    Dynamic: Meshes\landscape\trees\vonef\oak02.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    LOD4: Billboard1 using internal
    LOD8: Billboard1 using internal
    LOD16: Billboard1 using internal
Oak02Autumn [TREE:B6000D63] Meshes\landscape\trees\vonef\oak02autumn.nif [CRC32:6BBA913A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02autumn_00000d63.dds, 3D LOD model not found oak02autumn_6BBA913A
Oak02Spring [TREE:B6000D64] Meshes\landscape\trees\vonef\oak02spring.nif [CRC32:7B73764B] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02spring_00000d64.dds, 3D LOD model not found oak02spring_7B73764B
Oak02Summer [TREE:B6000D65] Meshes\landscape\trees\vonef\oak02summer.nif [CRC32:DA03EC28] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02summer_00000d65.dds, 3D LOD model not found oak02summer_DA03EC28
Oak02Winter [TREE:B6000D66] Meshes\landscape\trees\vonef\oak02winter.nif [CRC32:891F533C] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlaswinter.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02winter_00000d66.dds, 3D LOD model not found oak02winter_891F533C
Oak04 [TREE:B6000D67] Meshes\landscape\trees\vonef\oak04.nif [CRC32:174C9607] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard found, 3D LOD model not found oak04_174C9607
    Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_1_n.dds
    Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_2_n.dds
    Dynamic: Meshes\landscape\trees\vonef\oak04.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    LOD4: Billboard1 using internal
    LOD8: Billboard1 using internal
    LOD16: Billboard1 using internal
Oak04Autumn [TREE:B6000D68] Meshes\landscape\trees\vonef\oak04autumn.nif [CRC32:CFDD2487] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04autumn_00000d68.dds, 3D LOD model not found oak04autumn_CFDD2487
Oak04Spring [TREE:B6000D69] Meshes\landscape\trees\vonef\oak04spring.nif [CRC32:DF14C3F6] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04spring_00000d69.dds, 3D LOD model not found oak04spring_DF14C3F6
Oak04Summer [TREE:B6000D6A] Meshes\landscape\trees\vonef\oak04summer.nif [CRC32:7E645995] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04summer_00000d6a.dds, 3D LOD model not found oak04summer_7E645995
Oak04Winter [TREE:B6000D6B] Meshes\landscape\trees\vonef\oak04winter.nif [CRC32:CB86B7EB] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04winter_00000d6b.dds, 3D LOD model not found oak04winter_CB86B7EB
Oak05 [TREE:B6000D6C] Meshes\landscape\trees\vonef\oak05.nif [CRC32:5A5D77B7] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard found, 3D LOD model not found oak05_5A5D77B7
    Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_1_n.dds
    Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_2_n.dds
    Dynamic: Meshes\landscape\trees\vonef\oak05.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    LOD4: Billboard1 using internal
    LOD8: Billboard1 using internal
    LOD16: Billboard1 using internal
Oak05Autumn [TREE:B6000D6D] Meshes\landscape\trees\vonef\oak05autumn.nif [CRC32:8D75903B] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05autumn_00000d6d.dds, 3D LOD model not found oak05autumn_8D75903B
Oak05Spring [TREE:B6000D6E] Meshes\landscape\trees\vonef\oak05spring.nif [CRC32:9DBC774A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05spring_00000d6e.dds, 3D LOD model not found oak05spring_9DBC774A
Oak05Summer [TREE:B6000D6F] Meshes\landscape\trees\vonef\oak05summer.nif [CRC32:3CCCED29] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05summer_00000d6f.dds, 3D LOD model not found oak05summer_3CCCED29
Oak05Winter [TREE:B6000D70] Meshes\landscape\trees\vonef\oak05winter.nif [CRC32:E08E250A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05winter_00000d70.dds, 3D LOD model not found oak05winter_E08E250A
Oak06 [TREE:B6000D71] Meshes\landscape\trees\vonef\oak06.nif [CRC32:93D47444] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard found, 3D LOD model not found oak06_93D47444
    Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_1_n.dds
    Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_2_n.dds
    Dynamic: Meshes\landscape\trees\vonef\oak06.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    LOD4: Billboard1 using internal
    LOD8: Billboard1 using internal
    LOD16: Billboard1 using internal
Oak06Autumn [TREE:B6000D72] Meshes\landscape\trees\vonef\oak06autumn.nif [CRC32:FAE3438B] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06autumn_00000d72.dds, 3D LOD model not found oak06autumn_FAE3438B
Oak06Spring [TREE:B6000D73] Meshes\landscape\trees\vonef\oak06spring.nif [CRC32:EA2AA4FA] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06spring_00000d73.dds, 3D LOD model not found oak06spring_EA2AA4FA
Oak06Summer [TREE:B6000D74] Meshes\landscape\trees\vonef\oak06summer.nif [CRC32:4B5A3E99] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06summer_00000d74.dds, 3D LOD model not found oak06summer_4B5A3E99
Oak06Winter [TREE:B6000D75] Meshes\landscape\trees\vonef\oak06winter.nif [CRC32:753A406F] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06winter_00000d75.dds, 3D LOD model not found oak06winter_753A406F
Oak08 [TREE:B6000D76] Meshes\landscape\trees\vonef\oak08.nif [CRC32:96BB5A9D] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard found, 3D LOD model not found oak08_96BB5A9D
    Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_1_n.dds
    Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_2_n.dds
    Dynamic: Meshes\landscape\trees\vonef\oak08.nif using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    LOD4: Billboard1 using internal
    LOD8: Billboard1 using internal
    LOD16: Billboard1 using internal
Oak08Autumn [TREE:B6000D77] Meshes\landscape\trees\vonef\oak08autumn.nif [CRC32:104F517C] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08autumn_00000d77.dds, 3D LOD model not found oak08autumn_104F517C
Oak08Spring [TREE:B6000D78] Meshes\landscape\trees\vonef\oak08spring.nif [CRC32:0086B60D] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08spring_00000d78.dds, 3D LOD model not found oak08spring_0086B60D
Oak08Summer [TREE:B6000D79] Meshes\landscape\trees\vonef\oak08summer.nif [CRC32:A1F62C6E] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08summer_00000d79.dds, 3D LOD model not found oak08summer_A1F62C6E
Oak08Winter [TREE:B6000D7A] Meshes\landscape\trees\vonef\oak08winter.nif [CRC32:F28C0BA6] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08winter_00000d7a.dds, 3D LOD model not found oak08winter_F28C0BA6
Oak09 [TREE:B6000D7B] Meshes\landscape\trees\vonef\oak09.nif [CRC32:A97E00ED] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard found, 3D LOD model not found oak09_A97E00ED
    Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_1_n.dds
    Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_2_n.dds
    Dynamic: Meshes\landscape\trees\vonef\oak09.nif using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    LOD4: Billboard1 using internal
    LOD8: Billboard1 using internal
    LOD16: Billboard1 using internal
Oak09Autumn [TREE:B6000D7C] Meshes\landscape\trees\vonef\oak09autumn.nif [CRC32:1E5086B3] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09autumn_00000d7c.dds, 3D LOD model not found oak09autumn_1E5086B3
Oak09Spring [TREE:B6000D7D] Meshes\landscape\trees\vonef\oak09spring.nif [CRC32:0E9961C2] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09spring_00000d7d.dds, 3D LOD model not found oak09spring_0E9961C2
Oak09Summer [TREE:B6000D7E] Meshes\landscape\trees\vonef\oak09summer.nif [CRC32:AFE9FBA1] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09summer_00000d7e.dds, 3D LOD model not found oak09summer_AFE9FBA1
Oak09Winter [TREE:B6000D7F] Meshes\landscape\trees\vonef\oak09winter.nif [CRC32:46FF9F9B] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09winter_00000d7f.dds, 3D LOD model not found oak09winter_46FF9F9B

 

 

sorry for the long log. but maybe by  looking at this the problem can be solved easier.

Edited by ianjoseph1986
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9 hours ago, ianjoseph1986 said:

Thank you for the help Sheson.

i have been running always in high rules. i just ran dyndolod again.

maybe i cant see the lods because as i am using season nifs.  instead of the original nif. in the game.. because always showing or summer..or autumn, or spring or winter.. doesnt show the normal mesh ever.. could that be it?

 

here is the report from DynDOLOD_SSE_Tree_Report.txt

Oak02Autumn [TREE:B6000D63] Meshes\landscape\trees\vonef\oak02autumn.nif [CRC32:6BBA913A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds
    New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02autumn_00000d63.dds, 3D LOD model not found oak02autumn_6BBA913A

sorry for the long log. but maybe by  looking at this the problem can be solved easier.

As explained on the first post, upload/paste log files to a file or text sharing service. Or attach small enough files to a post.

As already explained, LOD assets are require for DynDOLOD to generate LOD for things.

9 hours ago, ianjoseph1986 said:

i think problem is that texgen is not creating billboards for the season trees. correct?

No idea if that assumption is correct, since you did not upload any of the TexGen logs as explained on the first post.

It could also be that the TexGen output is not installed/active.

See https://dyndolod.info/Help/TexGen#Tree-Grass-LOD-Billboards and https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards, i particular the part about how objects bounds are used to determine for which trees to generate billboards automatically.

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Hi Sheson

I did read the articles that you posted to me. i dont understand very much all of it. its quite complex info for me.  but from what i understood. i could not solve my problem there.

I am adding a texgen log into an attachment.

I always make sure my texgen output is checked and loaded before i run dyndolod. so that's definitely not the issue. I think the issue is that for some reason Texgen is creating billboards for my oak tree. the one i place in creation kit. because when i open creation kit with dyndolod active.. i can see my tree lods in the distant. that is no problem.

But i am running a Seasons ini file with my mod. that in game.... alters the vanilla Oak tree model for seasons one.. so 4 seasons nifs for each tree to match the seasons:  summer. autumn, winter and spring. ( so in game, the vanilla nif trees are never shown. only in ck )

and even tho. those nif files are with their corresponding textures in the mod folder..for some reason texgen is not creating the billboards.

TexGen_SSE_log.txt DynDOLOD_SSE_Tree_Report.txt

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56 minutes ago, ianjoseph1986 said:

Hi Sheson

I did read the articles that you posted to me. i dont understand very much all of it. its quite complex info for me.  but from what i understood. i could not solve my problem there.

I am adding a texgen log into an attachment.

I always make sure my texgen output is checked and loaded before i run dyndolod. so that's definitely not the issue. I think the issue is that for some reason Texgen is creating billboards for my oak tree. the one i place in creation kit. because when i open creation kit with dyndolod active.. i can see my tree lods in the distant. that is no problem.

But i am running a Seasons ini file with my mod. that in game.... alters the vanilla Oak tree model for seasons one.. so 4 seasons nifs for each tree to match the seasons:  summer. autumn, winter and spring. ( so in game, the vanilla nif trees are never shown. only in ck )

and even tho. those nif files are with their corresponding textures in the mod folder..for some reason texgen is not creating the billboards.

TexGen_SSE_log.txt 225.39 kB · 0 downloads DynDOLOD_SSE_Tree_Report.txt 692.7 kB · 0 downloads

You did not upload the TexGen debug log as explained on the first post.

The TexGen log you uploaded does not show that it generated a billboard for oak02autumn for example.

DynDOLOD can only find billboards that do exist in the load order.

https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards explains how TexGen uses the object bounds to determine for which trees to generate billboards automatically. It has a screeshot from xEdit showing the object bounds. It explains how to use CK to generate valid object bounds. I also explains how to use config files to force creation of billboards either way.

The words "objects bounds" link to the page https://dyndolod.info/Help/Object-Bounds. The page again shows a screenshot of xEdit showing objects bounds of a tree base record. It also explains how to use the right click context menu 'Recalc Bounds' in the Creation Kit Object Window (links to CK wiki https://ck.uesp.net/wiki/index.php?title=Object_Window).

The reason why TexGen does not generate a billboard can typically be found in its debug log.

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Hi Sheson, i really appreciate all the help. i will start digging into the information you gave me. i don't understand so much on the subject, but i will investigate.

i uploaded the wrong log, here i will upload the right one, i found it. if you can please see whats wrong in there i would be very appreciated.

i had to zip it because it was more than 8 mb

thank you so much

TexGen_SSE_Debug_log.rar

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50 minutes ago, ianjoseph1986 said:

Hi Sheson, i really appreciate all the help. i will start digging into the information you gave me. i don't understand so much on the subject, but i will investigate.

i uploaded the wrong log, here i will upload the right one, i found it. if you can please see whats wrong in there i would be very appreciated.

i had to zip it because it was more than 8 mb

thank you so much

TexGen_SSE_Debug_log.rar 364.41 kB · 0 downloads

Going by example of Oak02Autumn we can see this in the debug log:

[00:01] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\trees\vonef\oak02autumn.nif bounds volume 0, height 0 RealisticOaks.esp Oak02Autumn [TREE:B6000D63]>

If you load the plugin into xEdit and check the base recrod you will most likely find all the object bounds values are 0.

Just load the plugin with CK, mark all its TREE base records and right click, select recalc bounds. Save.

If you load the plugin after that in xEdit again, you will see the base records now have object bounds. If they are "large" enough, they will now be picked up by TexGen.

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