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DynDOLOD 3.00 Alpha 180


sheson

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Hey Sheson, sorry to bother you, I've never needed help modding before but I am at a loss. I can't for the life of me figure out what is going wrong, and I've tried every ini fix on here already.

I've seen dyndolod freeze up many times, and I've seen it work no hiccups.

I'm trying to get lux and seasons to work and just can't. I run a very light load order.

It usually crashes 6mins into generation, this time it 30 mins

There is like 30 different logs. What should I send?

I'm crashing consistently at Generating Markarth world SUMer i think.

 

Thank you, sorry again.

Mark

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41 minutes ago, bloodmage said:

Hey Sheson, sorry to bother you, I've never needed help modding before but I am at a loss. I can't for the life of me figure out what is going wrong, and I've tried every ini fix on here already.

I've seen dyndolod freeze up many times, and I've seen it work no hiccups.

I'm trying to get lux and seasons to work and just can't. I run a very light load order.

It usually crashes 6mins into generation, this time it 30 mins

There is like 30 different logs. What should I send?

I'm crashing consistently at Generating Markarth world SUMer i think.

 

Thank you, sorry again.

Mark

Moved to the DynDOLOD 3 Alpha thread.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt if it exists to upload.

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Thank you for relocating me.

I haven't been able to generate a bug report because I haven't finished the process since.

I enabled Live logging but still didn't see it.

here's all the logs I have in a rar.

Logs.rar

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1 hour ago, bloodmage said:

Thank you for relocating me.

I haven't been able to generate a bug report because I haven't finished the process since.

I enabled Live logging but still didn't see it.

here's all the logs I have in a rar.

Logs.rar

If you uploaded all logs from the ..\DynDOLOD\Logs\ folder, then I find it curious that there are no TexGen logs. Did you not run it?

After setting RealTimeLog=1 under [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.INI, you should see ..\DynDOLOD\Logs\DynDOLOD_SSE_realtime_log.txt appear shortly after the background loader finished, just before the wizard, advanced or expert options window shows.

If it doesn't, you probably edited the wrong INI or the setting was not added correctly. Copy and paste it, make sure it is added under the [DyNDOLOD] section heading at the top.

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Sorry, Texgen ran fine, I had cleared the logs and didn't run it again, hence it missing.

texgen always runs fine for me tbh, very fast.

I reran everything and gave you the new logs

from what I can tell when it freezes up, its generating texture atlas (usually for markarth world sometimes hunterworld) and its looking for a tree mesh for the season and then memory skyrockets and it freezes. (I've tried the recommended fixes in the  atlas and memory help section)

I've tried just generating markarth world and also see the freeze, but I have a feeling this tree is in more than one spot.

txtgen logs.rar

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10 hours ago, bloodmage said:

Sorry, Texgen ran fine, I had cleared the logs and didn't run it again, hence it missing.

texgen always runs fine for me tbh, very fast.

I reran everything and gave you the new logs

from what I can tell when it freezes up, its generating texture atlas (usually for markarth world sometimes hunterworld) and its looking for a tree mesh for the season and then memory skyrockets and it freezes. (I've tried the recommended fixes in the  atlas and memory help section)

I've tried just generating markarth world and also see the freeze, but I have a feeling this tree is in more than one spot.

txtgen logs.rar

Still not DynDOLOD log or debug, which are written, when you close DynDOLOD via clicking X top right. Only kill it via task manager if that closing does not work for a minute.

In that case, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini with notepad and add RealTimeLog=1 under [DynDOLOD] at the top. Then start DynDOLOD. Once it shows the options window, check the ..\DynDOLOD\Logs\ folder that DynDOLOD_SSE_realtime_log.txt is being created. If that does not work, reboot and try again. If it still does not work, upload your version of DynDOLOD_SSE.ini. With the log we have a good chance to troubleshoot this more quickly.

I assume high memory usage means that DynDOLODx64.exe shows high memory usage in task manager? Check if it has sub processes like LODGenx64.exe or Texconvx64.exe that might be using lots of memory.

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Hey sheson! No logs today, I just wanted to report something with the latest DynDOLOD Resources 3.00 Alpha-43. The packaged impextbridge01_lod.nif is missing the Z-translation of the vanilla LOD resource, causing the LOD mesh to be offset on that axis and in relation to the full model.

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14 minutes ago, Phlunder said:

Hey sheson! No logs today, I just wanted to report something with the latest DynDOLOD Resources 3.00 Alpha-43. The packaged impextbridge01_lod.nif is missing the Z-translation of the vanilla LOD resource, causing the LOD mesh to be offset on that axis and in relation to the full model.

Thanks. Will be fixed in the next version of DynDOLOD Resources.

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3 hours ago, Ookami829 said:

Hey sheson, i can't get dyndolod work because when generating LOD it always says error loading images from memory or access violation even though i use dyndolodx64, here the log

DynDOLOD_SSE_log.txt 1.3 MB · 0 downloads bugreport.txt 861.46 kB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD debug log to also upload.

Is it always reporting the same image textures\architecture\windhelm\whwindowmaps.dds?

Memory does seem lowish at the time since there on seems to be 8GB main memory. Double check overall usage in task manager. Maybe one of the tips from https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory can help to reduce how much is used at the time.

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Logs.rar

ok. reinstalled. got all the files.

a bunch of tree textures missing, but I'm not sure why or how to resolve. 

 

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15 minutes ago, bloodmage said:

Logs.rar

ok. reinstalled. got all the files.

a bunch of tree textures missing, but I'm not sure why or how to resolve. 

Read the actual error message and click on the "Click on this link for additional explanations and help for this message" as explained on the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages.

That should open https://dyndolod.info/Help/Tree-Grass-LOD-Billboards, scroll down to "LOD Billboard(s) Not Found".
Based on the logs I can see TexGen generated those billboards and it completed successfully.
So, the TexGen output or parts of it are probably not installed (virtually) in the data folder C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ that DynDOLOD looks at.

The game is installed into C:\Program Files (x86)\ which can cause issue with UAC or antivir. Follow a modding guide, that explains how to install the game properly outside of C:\Program Files (x86)

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I moved the entire steam location to the C drive, still getting hung up on markarth world atlas winter.

thanks for your help though.

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3 hours ago, bloodmage said:

I moved the entire steam location to the C drive, still getting hung up on markarth world atlas winter.

thanks for your help though.

Still no DynDOLOD log or debug, which are saved, when you close DynDOLOD via clicking X top right. Only kill it via task manager if closing via X top right does not work for a minute.

In that case, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini with notepad and add RealTimeLog=1 under [DynDOLOD] at the top. Then start DynDOLOD. Once it shows the options window, check the ..\DynDOLOD\Logs\ folder that DynDOLOD_SSE_realtime_log.txt is being created. Upload the realtime log.

If there is no realtime log, reboot and try again. If it still does not work, upload your version of DynDOLOD_SSE.ini. With the log we have a good chance to troubleshoot this more quickly.

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