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DynDOLOD 3.00 Alpha 173


sheson

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37 minutes ago, plgdctr said:

Oh yes, you're right. I also tried DynDOLOD Standalone 3.00 Alpha-44, same result.

From windows 10 device manager I have a AMD Radeon R9 200 Series (4GB Sapphire Radeon R9 290 Vapor-X OC) with a driver version 27.20.1034.6 from 21.08.2020 without any updates available. 

The Radeon Software itself has some different information:

driver version: 20.10.35.02-200821a-360470C-ATI
Direct3D® Version: 9.14.10.01443
OpenGL® Version: 26.20.11000.13596

I do not really know much about ATI /AMD cards and their software.

Is that the driver included in the Adrenalin 21.5.2 download from June 2021?

 

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23 minutes ago, sheson said:

I do not really know much about ATI /AMD cards and their software.

Is that the driver included in the Adrenalin 21.5.2 download from June 2021?

 

Yes, it is the one included in Adrenalin 21.5.2 from June 2021.

Isn't it weird, that the process reaches 98% of my 16 GB RAM?
Is there a possibility to reduce the size of slod03.nif? It is the biggest file with round about 16 MB, maybe we could split it into 2 smaller files to come over the RAM issue?

Edited by plgdctr
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28 minutes ago, plgdctr said:

Yes, it is the one included in Adrenalin 21.5.2 from June 2021.

Can you check VRAM usage with a tool and then start TexGen and use the Preview button for the rendered object LOD textures and scroll  through the drop down list and check if VRAM usage keeps continuously rising or also falls when switching from a busy city texture like slod3.nif  to a simple dlc01icewalllod.nif for example?

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34 minutes ago, sheson said:

Can you check VRAM usage with a tool and then start TexGen and use the Preview button for the rendered object LOD textures and scroll  through the drop down list and check if VRAM usage keeps continuously rising or also falls when switching from a busy city texture like slod3.nif  to a simple dlc01icewalllod.nif for example?

When switching to slod03.nif it raises from ~400MB VRAM base usage to ~1100MB. When switching from slod03.nif to dlc01icewalllod.nif or another simple nif it falls back to ~450MB.

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1 hour ago, sheson said:

Replace TexGenx64 with this test version and see if it runs through without issues.

Hell yes, it worked! I was able to run TexGenx64 and DynDOLODx64 successfully :) You did it! Finally I finished Lexy's Guide :D
Would be interesting to hear, what you did to the test version, if you wanna tell.

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21 minutes ago, plgdctr said:

Hell yes, it worked! I was able to run TexGenx64 and DynDOLODx64 successfully :) You did it! Finally I finished Lexy's Guide :D
Would be interesting to hear, what you did to the test version, if you wanna tell.

Great!

Added dedicated release of texture memory above a certain threshold.

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33 minutes ago, sweg177 said:

any way to limit memory uses using texgen 3 ? im running out of memory everytime 

You are asking for a assumed solution for a problem, instead of reporting the problem.

Read the first post what log files to upload when making posts.

 

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16 minutes ago, VulKun said:

I have a problem..what can i do for this idk really 

dyndolod error.png

Read the first post. it explains:

"Click help for this message"

"Copy message to clipboard" and paste as text instead of posting screenshots.

Which log files to upload when making posts.

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17 minutes ago, sheson said:

Read the first post. it explains:

"Click help for this message"

"Copy message to clipboard" and paste as text instead of posting screenshots.

Which log files to upload when making posts.

Its worked texgen..How idk :D

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