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DynDOLOD 3.00 Alpha 171


sheson

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4 minutes ago, Jackal99 said:

The problem is there are logs reported...

I assume it means no logs.

Provide information. You do not mention any of the Alpha versions.

Follow the posts ans steps I exchanged with Thardrim https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-64/?do=findComment&comment=255979

Read the latest post from Thardrim first https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-64/?do=findComment&comment=256100

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Hello sheson, i confirm the "LOD  blinking bug" with beta 63 using Dyndolod DLL 1 5 97 and scripts that were updated for 63 too, as i havent rebuildt the lod since the last update

No errors in skse logs, on generation i had some missings meshes and some textures not fitting meshes but nothing out of ordinary. Had no problem with earlier versions with the same load order and meshes.

 

I can upload debug log file but it's 100MB

 

note that as i'm still using 1 5 97 binaries, maybe you changed something in the scripts that are tied to 1.6 dyndo dll?

Edited by Lance_geis
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36 minutes ago, Lance_geis said:

Hello sheson, i confirm the "LOD  blinking bug" with beta 63 using Dyndolod DLL 1 5 97 and scripts that were updated for 63 too, as i havent rebuildt the lod since the last update

No errors in skse logs, on generation i had some missings meshes and some textures not fitting meshes but nothing out of ordinary. Had no problem with earlier versions with the same load order and meshes.

 

I can upload debug log file but it's 100MB

 

note that as i'm still using 1 5 97 binaries, maybe you changed something in the scripts that are tied to 1.6 dyndo dll?

Download and generate LOD with DynDOLOD Alpha 64.

Download the latest DynDOLOD DLL Scripts (just updated the other day) and whatever DynDOLOD SKSE DLL you need.

Test with new game.

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Thankies, it seems fixed with this dll script update, the lod flicker didnt happen on a fresh game with the old 1.63 generated lod and plugins. It worked fine, anyway imma do as you say and regenerate everything and then i will tell you if it's fixed for good ;)   it will take a while to generate everything again

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Okey, so I've been trying to generate Object, Ultra and Grass LODs (I'm using Open Cities of Skyrim, so I've been following the instructions on how to work around it), and I keep getting the same error, that confuses me a bit:

Error: LODGenx64.exe failed to generate object LOD for Tamriel. LODGenx64.exe returned 28F. Check F:\Program Files (x86)\ModOrganizer\DynDoLOD\3 alfa\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt>

I checked the log, and it says as follows:
Error processing grass data Tamrielx0022y-034.cgid can not read after the end of the stream. System.IO.EndOfStreamException
Log ended at 20:30:32 (23:3)
Code: 655

(sorry if the wordings wierd, had to translate it, since it wrote part of it in Danish).

So the problem obviously seems to be related to creating grass LODs, and it seems to be predicated on one for the Grasscaches created with No Grass in Objects.
However, after I clicked Ok to the error message, DynDOLOD seemingly finished the proces.

So my question is this, if I finish running DynDOLOD, to create the LODs, what will happen? will none of it work? or will all of it work save one cell, where there just wont be any grass LOD? for if the latter is the case, I think I could live with it, as long as it doesn't cause any CTD.

Cheers
 

Edited by burnersaurus
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19 minutes ago, burnersaurus said:

Okey, so I've been trying to generate Object, Ultra and Grass LODs (I'm using Open Cities of Skyrim, so I've been following the instructions on how to work around it), and I keep getting the same error, that confuses me a bit:

Error: LODGenx64.exe failed to generate object LOD for Tamriel. LODGenx64.exe returned 28F. Check F:\Program Files (x86)\ModOrganizer\DynDoLOD\3 alfa\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt>

I checked the log, and it says as follows:
Error processing grass data Tamrielx0022y-034.cgid can not read after the end of the stream. System.IO.EndOfStreamException
Log ended at 20:30:32 (23:3)
Code: 655

(sorry if the wordings wierd, had to translate it, since it wrote part of it in Danish).

So the problem obviously seems to be related to creating grass LODs, and it seems to be predicated on one for the Grasscaches created with No Grass in Objects.
However, after I clicked Ok to the error message, DynDOLOD seemingly finished the proces.

So my question is this, if I finish running DynDOLOD, to create the LODs, what will happen? will none of it work? or will all of it work save one cell, where there just wont be any grass LOD? for if the latter is the case, I think I could live with it, as long as it doesn't cause any CTD.

Cheers
 

Both https://dyndolod.info/Help/LODGen (which is linked from the message window that notified about that there we errors in LODGen) and https://dyndolod.info/Help/Grass-LOD explain the cause and solution to the error.

Searching for the error https://stepmodifications.org/forum/search/?q=cgid end stream&quick=1&type=forums_topic&item=15606 also gives similar results.

Object LOD generation is incomplete because it stopped and there wasn't a LODGen completed successfully message as explained on https://dyndolod.info/Generation-Instructions Do not attempt to use incomplete generations in the game.

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14 minutes ago, sheson said:

Both https://dyndolod.info/Help/LODGen (which is linked from the message window that notified about that there we errors in LODGen) and https://dyndolod.info/Help/Grass-LOD explain the cause and solution to the error.

Searching for the error https://stepmodifications.org/forum/search/?q=cgid end stream&quick=1&type=forums_topic&item=15606 also gives similar results.

Object LOD generation is incomplete because it stopped and there wasn't a LODGen completed successfully message as explained on https://dyndolod.info/Generation-Instructions

 

Thanks, that makes sense.
One question though. If I simply deleted the bad file, and ran DynDOLOD, what would happen then? does it need that cell to complete the LOD's?

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3 minutes ago, burnersaurus said:

Thanks, that makes sense.
One question though. If I simply deleted the bad file, and ran DynDOLOD, what would happen then? does it need that cell to complete the LOD's?

Cells that have no grass cache file won''t have grass LOD. Doesn't really make sense to only delete the file then not start the game to create the cell real quick.

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5 minutes ago, sheson said:

Cells that have no grass cache file won''t have grass LOD. Doesn't really make sense to only delete the file then not start the game to create the cell real quick.

Well yes and no.. I agree it would be best, however in order to run No Grass in Objects, even for just one cell, I would have to downgrade SKyrim AE to Skyrim SE once more, with all the hassel that intails.. I might well do that, however, I want to know my options.. after all, the cell in question might be snowy mountain cell, with no grass at all..

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Heyas Sheson,

While running TexGen (latest DynDOLOD and DynDOLOD Resources), I got a number of "Access violation at address" messages and TexGen stopped working. Unfortunately I have no idea how to read bugreports, so I have no idea what is causing it. I have set all the necessary files as exclusions in my antivirus programs.

 

Here are the logs:

Logs.7z

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1 hour ago, Traevelliath said:

DynDOLOD 3 started to crash (without any logs) shortly after I click "ok" and begin generating LODs, MO2 left locked waiting for textconv64.exe to finish, and it never would.
Please help.
https://imgur.com/a/ribhLSC

bugreport.txt 42.76 kB · 1 download DynDOLOD_SSE_Debug_log.txt 178.08 kB · 5 downloads

Use task manager to end Texconvx64.exe. Maybe reboot.

Make sure that OS, UAC, antivir is not interfering with DynDOLODx64.exe, TexGenx64.exe, Texconvx64.exe or LODGenx64.exe.

8 minutes ago, ButchDiavolo said:

Heyas Sheson,

While running TexGen (latest DynDOLOD and DynDOLOD Resources), I got a number of "Access violation at address" messages and TexGen stopped working. Unfortunately I have no idea how to read bugreports, so I have no idea what is causing it. I have set all the necessary files as exclusions in my antivirus programs.

 

Here are the logs:

Logs.7z 134.06 kB · 0 downloads

"Exception Message: Out of memory"

Use the x64 version.

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