DoubleYou Posted July 16, 2022 Posted July 16, 2022 Discussion topic: Ultimate Window Overhaul Redone by UFR Wiki Link
DoubleYou Posted July 23, 2023 Author Posted July 23, 2023 Vanilla --> FO4HDO --> UWOR (SSR + bright and reflective cubemaps) --> UWOR (bright and reflective cubemaps) --> UWOR (realistic dark cubemaps) --> (UWOR (no fake reflections) Vanilla windows don't look like windows. UWOR is a major improvement. Screen Space Reflections really don't add anything unless you are using ENB (it is very apparent if you do). For our purposes, since we're not using ENB, we will leave it disabled. I honestly am not a fan of it when using ENB though either, as they are rather buggy as all SSR effects are. I feel that for the closest representation to vanilla, and to keep the windows somewhat dirty looking, we should use realistic dark cubemaps option. This also helps prevent the reflections from looking overly fake, as it's obvious they are a cubemap of a different area if you look closely.
DoubleYou Posted July 23, 2023 Author Posted July 23, 2023 Marked as Accepted for current dev 1.0 guide.
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