Jump to content

Recommended Posts

  • 1 year later...
Posted

Vanilla --> FO4HDO --> UWOR (SSR + bright and reflective cubemaps) --> UWOR (bright and reflective cubemaps) --> UWOR (realistic dark cubemaps) --> (UWOR (no fake reflections)

vanilla.jpgFO4HDO.jpgUFR-Bright-and-Reflective-SSR.jpgUFR-Bright-and-Reflective-no-SSR.jpgUFR-Dark-no-SSR.jpgUFR-No-Fake-Reflections-No-SSR.jpg

 

Vanilla windows don't look like windows. UWOR is a major improvement. Screen Space Reflections really don't add anything unless you are using ENB (it is very apparent if you do). For our purposes, since we're not using ENB, we will leave it disabled. I honestly am not a fan of it when using ENB though either, as they are rather buggy as all SSR effects are. I feel that for the closest representation to vanilla, and to keep the windows somewhat dirty looking, we should use realistic dark cubemaps option. This also helps prevent the reflections from looking overly fake, as it's obvious they are a cubemap of a different area if you look closely.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.