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Posted

So guys,

we can now apply for Skyrim 1.9 beta ... which might mean issues with current mods needing updates.

Here's what's new:

 

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Posted

I like the sound of this one. Seems they've taken seriously the idea of fixing and improving some fundamentals. I'll be very curious to see how the "memory and stability improvements" impact on the issues we've been looking at.

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I think they always have "general memory and stability improvements" listed. It sounds great ...

Oh.  I haven't been around to observe their patterns for a while.  Pity - I was quite excited when I saw that!
Posted
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I think they always have "general memory and stability improvements" listed. It sounds great ...

Oh.  I haven't been around to observe their patterns for a while.  Pity - I was quite excited when I saw that!
It's always there but that doesn't mean it's not true.
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Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Temporarily handicapping oneself in a skill in order to raise one's overall level seems kind of odd.  Or maybe I'm misunderstanding this.

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Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Temporarily handicapping oneself in a skill in order to raise one's overall level seems kind of odd.  Or maybe I'm misunderstanding this.

OK, trying to get this myself.

 

I start with a skill level 15 at player level 1.

I level my skill until it's 100 at player level 24(example).

I then make it legendary, lose all my progress for that level (dunno how racial bonuses affect it though) but get back all the perks I spent on this skill.

Now I can level the same skill from 15 at level 24 to 100 again (level 35???). Meanwhile I can use my perks as I seem fit or use them to pick new perks in the skill I've chosen to become legendary!

Let's say I started as a two-handed axe wielding orc. At level 24 I finally get Volendrung which is a warhammer, but unfortunately I've already picked only the two-handed axe weapon perks! This way with a little circuit I can relevel my skill and use Volendrung in the meantim! :-)

 

 

This is now vanilla gameplay - many people still think modders have created better systems, though, so feel free to use them.

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Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Temporarily handicapping oneself in a skill in order to raise one's overall level seems kind of odd.  Or maybe I'm misunderstanding this.

OK, trying to get this myself.

 

I start with a skill level 15 at player level 1.

I level my skill until it's 100 at player level 24(example).

I then make it legendary, lose all my progress for that level (dunno how racial bonuses affect it though) but get back all the perks I spent on this skill.

Now I can level the same skill from 15 at level 24 to 100 again (level 35???). Meanwhile I can use my perks as I seem fit or use them to pick new perks in the skill I've chosen to become legendary!

Let's say I started as a two-handed axe wielding orc. At level 24 I finally get Volendrung which is a warhammer, but unfortunately I've already picked only the two-handed axe weapon perks! This way with a little circuit I can relevel my skill and use Volendrung in the meantim! :-)

 

 

This is now vanilla gameplay - many people still think modders have created better systems, though, so feel free to use them.

This seems like a "reset" to me (if i understand correctly). IMO, it is a contrived articulation of the rather lame leveling/skill system :p
Posted

Basically it sounds like a skill reset but you can keep leveling up so you get more perks. Personally, I'll stick with Elys perfect little mod and just keep adjusting things accordingly to the type of character I want to play.

Posted

Reaching higher levels without having to use/increase useless or unwanted skills.

Getting as many perk points as you want while keeping your specialization.

 

That is what it is.

Posted

I still don't see why they don't hire Arthmoor and just incorporate the Unofficial Patches into the base game, I wouldn't be surprised if 90% of these are already in those mods.

Posted

OK I opted for beta to get my hands on the files and I confirm the following statement:

there are no hints for future dlc. This either was part one of some bug fixing patches and the rest stays as it is - meaning no more dlcs or it was a interimspatch and the next one will be a dlc patch.

 

Files changed:

skyrim\installscript.vdf

skyrim\TESV.exe

skyrim\Data\Update.bsa

skyrim\Data\Update.esm

skyrim\Data\Skyrim - Misc.bsa

skyrim\Data\Interface\Translate - English.txt

skyrim\Data\Strings\Update_English.DLSTRINGS

skyrim\Data\Strings\Update_English.ILSTRINGS

skyrim\Data\Strings\Update_English.STRINGS

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