phpones Posted November 28, 2022 Posted November 28, 2022 (edited) 7 minutes ago, z929669 said: A few lights were modified for consistency with Step (and some with Ambiance itself, IIRC). We also forward/merge select Ambiance weather changes to Blackreach that would otherwise be snuffed, since we are also making some weather changes to CW. I can't think of anything else offhand, but if you are running Step lighting, you will likely want those changes. Easiest thing to do is get the AE update. Otherwise, you will need to maintain your own versions of the Step patches with all of the CC stuff removed. Some people are likely doing this, but it's quite a bit of work first time around. Once you have it, it should be fairly simple to maintain in parallel to ours. Thanks, Z. I run STEP Ultra Lite Vanilla Extra Plus, not even running CW. I was just curious about the Ambiance changes due to RS or possible color changes to keep it close to what it was (CW + Luminosity). I'm still thinking if I'm going RAID Weathers or simply vanilla + dark nights, but if I go CW, I'll get the AE CC stuff. Edited November 28, 2022 by phpones
ns0119 Posted September 4 Posted September 4 (edited) Hey y'all! Just wanted to begin by saying thank you everyone for your hard work on v2.3! I was wondering, is there a way I could decrease the intensity of darkness added by this mod without compromising stealth? Unless there is a light source, it is near impossible for me to see in the dark. I realize that having it this way is more realistic, but there are so many interior areas that don't have light sources everywhere and are thus too dark to see clearly. I have already bumped up the brightness through Cathedral Weathers MCM, but it did little to lighten the darkest areas. As a temporary workaround, I have increased AmbientLightingIntensityInterior in enbseries.ini, but changing this value is not always consistent across different locations & times of day. Lastly, I tried to tweak ENB settings under ADAPTATION as directed by the pinned comment on the Nexus Ambiance page, to no avail. Edited September 4 by ns0119 typo
z929669 Posted September 4 Author Posted September 4 2 minutes ago, ns0119 said: Hey y'all! Just wanted to begin by saying thank you everyone for your hard work on v2.3! I was wondering, is there a way I could decrease the intensity of darkness added by this mod without compromising stealth? Unless there is a light source, it is near impossible for me to see in the dark. I realize that having it this way is more realistic, but there are so many interior areas that don't have light sources everywhere and are thus too dark to see clearly. I have already bumped up the brightness through Cathedral Weathers MCM, but it did little to lighten the darkest areas. As a temporary workaround, I have increased AmbientLightingIntensityInterior in enbseries.ini, but changing this value is not always consistent across different locations & times of day. Lastly, I tried to tweak ENB settings under ADAPTATION as directed by the pinned comment on the Nexus Ambiance page, to no avail. Are you using the Step ENB? Changes to [ADAPTATION] may rely on UseOriginalPostProcessing=false, but I'm not sure about that.
ns0119 Posted September 4 Posted September 4 9 minutes ago, z929669 said: Are you using the Step ENB? Changes to [ADAPTATION] may rely on UseOriginalPostProcessing=false, but I'm not sure about that. Thank you for the quick response! Yes, I am using STEP Heavy ENB. I will test using UseOriginalPostProcessing=false and then try making changes to ADAPTATION. Do you have any other suggestions on what to try?
z929669 Posted September 4 Author Posted September 4 1 hour ago, ns0119 said: Thank you for the quick response! Yes, I am using STEP Heavy ENB. I will test using UseOriginalPostProcessing=false and then try making changes to ADAPTATION. Do you have any other suggestions on what to try? UseOriginalPostProcessing=false will cause problems without altering many other global ENB settings, so that may be a rabbit hole. Do you have Windows HDR enabled? If so, try disabling that.
ns0119 Posted September 5 Posted September 5 22 hours ago, z929669 said: UseOriginalPostProcessing=false will cause problems without altering many other global ENB settings, so that may be a rabbit hole. Do you have Windows HDR enabled? If so, try disabling that. I do not have Windows HDR. I also tried different ENB presets to little avail. I'm starting to think the issue may just be that I would prefer a lighter version of Ambiance. Not sure if this is possible without loosing its intended purpose with RAID.
z929669 Posted September 5 Author Posted September 5 1 hour ago, ns0119 said: I do not have Windows HDR. I also tried different ENB presets to little avail. I'm starting to think the issue may just be that I would prefer a lighter version of Ambiance. Not sure if this is possible without loosing its intended purpose with RAID. It could also be your driver-soft settings, your monitor quality, or even your graphics hardware. "Too dark" is highly subjective, so it's difficult to know what you are seeing exactly (or not seeing in this case). Maybe share a couple of screenshots, one with ENB active and one with ENB inactive (Shift+F12)
D1Z4STR Posted September 8 Posted September 8 We need to make one small additional change to the STEP - CR or STEP - Lighting and Weather CR (not sure which this would be for) If you load xEdit and look at SightlessNavFix.esp and conflict check to that file only you will see the lighting mod Ambiance loads before it. The XCLL lighting data you want from Ambiance for FormID 00025195 - Abandoned Cave will lose to SightlessNavFix.esp (Navigator Navmesh Fixes) gaining back the default Skyrim colorspace values. 2
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