rpsgc Posted February 17, 2013 Posted February 17, 2013 Quote Quote Turns out that optional file is just a loose files version of the UHRPProof: https://forums.nexusmods.com/index.php?/topic/561890-bethesda-hi-res-dlc-optimized-endorsements/?p=7330512 I noticed... I just didn't bother until now Are you really sure about that? I just did a quick compare of the file sizes and the *compatible version*  is about 20mb smaller than the original UHRP. I see that some of the change might be through losing the compression that a bsa provides. But 20mb?That link is for a quote of the mod author. I'm pretty sure he knows what he's talking about.
rpsgc Posted February 17, 2013 Posted February 17, 2013 HD Enhanced Terrain has been updated and no longer has Type 1 and Type 2 files. It's now 1K vs 2K texture sizes.It also includes a texture file for snow in the map.
TechAngel85 Posted February 17, 2013 Posted February 17, 2013 Quote The link for Nvidia Inspector doesn't work.Here is the correct one: https://www.guru3d.com/files_details/nvidia_inspector_download.htmlJust checked it in the guide...works just fine. I'll add this link as an additional source. EDIT: You're talking about the 2.2.1 Guide link... yeah, that should be updated...it's linking to an old version.
Toldman Posted February 17, 2013 Posted February 17, 2013 Step 2.2.1 2.E Interface Lockpicking Interface - Notes - STEP recommends "v1.2 (Anti-leather)" . At Nexus (https://skyrim.nexusmods.com/mods/2845#content) under main files Anti-leather version = 1.1 Without wings around keyhole = 1.2
Neovalen Posted February 17, 2013 Posted February 17, 2013 Quote Step 2.2.12.E InterfaceLockpicking Interface - Notes - STEP recommends "v1.2 (Anti-leather)" . At Nexus (https://skyrim.nexusmods.com/mods/2845#content) under main files Anti-leather version = 1.1Without wings around keyhole = 1.2Without wings is the better version imo.
rpsgc Posted February 17, 2013 Posted February 17, 2013 Quote Step 2.2.12.E InterfaceLockpicking Interface - Notes - STEP recommends "v1.2 (Anti-leather)" . At Nexus (https://skyrim.nexusmods.com/mods/2845#content) under main files Anti-leather version = 1.1Without wings around keyhole = 1.2 Cosmetic differences only.
Farlo Posted February 17, 2013 Author Posted February 17, 2013 Quote HD Enhanced Terrain has been updated and no longer has Type 1 and Type 2 files. It's now 1K vs 2K texture sizes.It also includes a texture file for snow in the map.Fixed. Quote Quote Step 2.2.12.E InterfaceLockpicking Interface - Notes - STEP recommends "v1.2 (Anti-leather)" . At Nexus (https://skyrim.nexusmods.com/mods/2845#content) under main files Anti-leather version = 1.1Without wings around keyhole = 1.2Without wings is the better version imo.I agree, I'll update the note.
Momitja Posted February 18, 2013 Posted February 18, 2013 Skyrim Flora Overhaul, there is a tree collision fix since Feb 14, do we need it? Should be clearified in the Guide. https://skyrim.nexusmods.com/mods/141 Tree Collison Fix 1,094 unique downloads 1,255 downloads 95kb size drop the file into meshes
Neovalen Posted February 18, 2013 Posted February 18, 2013 Quote Skyrim Flora Overhaul, there is a tree collision fix since Feb 14, do we need it? Should be clearified in the Guide. https://skyrim.nexusmods.com/mods/141Tree Collison Fix 1,094 unique downloads 1,255 downloads 95kb sizedrop the file into meshes Yes. Should use it.
Farlo Posted February 18, 2013 Author Posted February 18, 2013 Quote Quote Skyrim Flora Overhaul, there is a tree collision fix since Feb 14, do we need it? Should be clearified in the Guide. https://skyrim.nexusmods.com/mods/141Tree Collison Fix 1,094 unique downloads 1,255 downloads 95kb sizedrop the file into meshesYes. Should use it.Added.
EssArrBee Posted February 18, 2013 Posted February 18, 2013 The Felsaad Tern in Dragonborn doesn't respond to the invincible hawk fix. I tried to take some screenshots, but they don't seem to be working for me at the moment, so maybe someone else can confirm it.
Momitja Posted February 18, 2013 Posted February 18, 2013 Quote Quote Quote Skyrim Flora Overhaul, there is a tree collision fix since Feb 14, do we need it? Should be clearified in the Guide. https://skyrim.nexusmods.com/mods/141Tree Collison Fix 1,094 unique downloads 1,255 downloads 95kb sizedrop the file into meshesYes. Should use it.Added.It only appears on the mod detail site (https://wiki.step-project.com/Skyrim_Flora_Overhaul) but not in the guide notes.Â
Farlo Posted February 18, 2013 Author Posted February 18, 2013 Quote Quote Quote Quote Skyrim Flora Overhaul, there is a tree collision fix since Feb 14, do we need it? Should be clearified in the Guide. https://skyrim.nexusmods.com/mods/141Tree Collison Fix 1,094 unique downloads 1,255 downloads 95kb sizedrop the file into meshesYes. Should use it.Added.It only appears on the mod detail site (https://wiki.step-project.com/Skyrim_Flora_Overhaul) but not in the guide notes. Grr, I keep forgetting to refresh the guide. Should be updated now.
Commando5551 Posted February 19, 2013 Posted February 19, 2013 The BCF for Skill Interface Retexture doesn't work for me. I've been tinkering with it for a little bit (although, I'll admit I have absolutely no idea what I'm doing), but nothing seems to work. I've tried both the NMM installer V5, as instructed, as well as the manual install. The option doesn't come up in the right-click menu under Conversions>Apply. The BCF for the Dawnguard patch, and the mods up to this one, works though. 'z929669 said: That is precisely the problem. I cannot describe a simple way to use WB. It is not a simple program to use' date=' because it forces the user to understand what is happening ... there are way too many options, and it is designed to allow near-complete control.[/quote']As for the Wrye Bash Guide, I found the Official Readme to be really helpful. I know in STEP's guide it says we should have "reviewed the most updated relevant documentation", but I'm sure a lot of people just skip the readme and go to this guide. Maybe try to make it more clear that the readme should be read? Or make this guide a bit more like the readme. Also, a big thing that helped me understand what I was doing was the symbols and colors section of said readme.  And the screenshots for STEP's WB guide are outdated. So with the changes to 2.2.1 guide structure, when it says "this is what it should look like" it is showing something else. Sorry, this may not be the place for talk about the WB guide, but I came here for the Skill Interface BCF thing, and y'all got me thinking about it. Thanks for all the work you guys do! 2.2.1 is awesome, I'm just really bad at WB, so it's taking me forever... EDIT: Also, I eventually found a way to make an INI edit in WB, but I'm not too sure I was doing it right, so I think something about how to do that would be a good addition somewhere. Thanks again!
Recommended Posts