Jump to content
z929669

aMidianBorn Book of Silence SE by CaBaL

Recommended Posts

We technically need the mod to incorporate the fixed file(s), due to copyright and permissions. We can link to this report though.

Share this post


Link to post
Share on other sites

Is the CCOR Content Addon version not used because it was found to be problematic, or has it just not been considered?

 

Share this post


Link to post
Share on other sites
2 hours ago, alphaniner said:

Is the CCOR Content Addon version not used because it was found to be problematic, or has it just not been considered?

We don't use Creatures from aMidianBorn Book of Silence.

Share this post


Link to post
Share on other sites
18 hours ago, Greg said:

We don't use Creatures from aMidianBorn Book of Silence.

I know, but everything from BoS Creatures except the dragon priest knife retexture would be overwritten by other STEP mods. So it seems like a big sacrifice just to avoid that retexture.

I'm only asking because I'm considering using it, and was wondering if it had been considered and there was found to be a stronger reason to avoid using it.

Share this post


Link to post
Share on other sites
4 hours ago, alphaniner said:

I know, but everything from BoS Creatures except the dragon priest knife retexture would be overwritten by other STEP mods. So it seems like a big sacrifice just to avoid that retexture.

Avoid 'what' retexture? I don't understand your point, because we aren't using creatures from this mod (and they would be overridden anyway just as you say). As I recall, we are not using Creatures from this, because they are not as good or as 'fitting' as those that we are using. Check mod pages of creature mods that would overwrite this mod. There are likely some compares and hints as to why we are not using creatures from this one.

Share this post


Link to post
Share on other sites
1 hour ago, z929669 said:

Avoid 'what' retexture? I don't understand your point, because we aren't using creatures from this mod (and they would be overridden anyway just as you say). As I recall, we are not using Creatures from this, because they are not as good or as 'fitting' as those that we are using. Check mod pages of creature mods that would overwrite this mod. There are likely some compares and hints as to why we are not using creatures from this one.

I'm just trying to understand if there's a reason STEP didn't include the aMidianBorn Content Addon beyond the fact that it requires the aMidianBorn creatures. Since the Addon is just compatibility for CCOR which is already part of STEP, I have a hard time understanding why it would have been rejected simply because it comes with some creature retextures which would be overwritten anyway.

I'm not trying to critize the decision though, just wondering if there was more to the choice not to include it.

Edited by alphaniner

Share this post


Link to post
Share on other sites
21 minutes ago, alphaniner said:

I'm just trying to understand if there's a reason STEP didn't include the aMidianBorn Content Addon beyond the fact that it requires the aMidianBorn creatures. Since the Addon is just compatibility for CCOR which is already part of STEP, I have a hard time understanding why it would have been rejected simply because it comes with some creature retextures which would be overwritten anyway.

I'm not trying to critize the decision though, just wondering if there was more to the choice not to include it.

OK, now I follow. I can't recall off the top of my head, but if you do a SLE/SSE Mods forum search for "aMidianBorn", you may find the mod pages where this has been discussed. Otherwise, maybe one of the others can recall exactly why we didn't consider the content add=on for Step. Most likely reason is that it either did not fit the mandate (too different from vanilla 'style' or was not as 'good' as what we were already using. Rest assured that we have a rationale.

Share this post


Link to post
Share on other sites

I think we did not include Content Addon because it has non-vanilla variations of the armors.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
       
       
    • By mooit
      Hi,
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.