Bethesda/Steam pushed the 1.6.629 update today, so the SSE guide will be broken until some key mods catch up (e.g., SKSE). This only impacts those that don't prevent the update. In the meantime, we will not be officially supporting the previous version of SSE any longer (1.6.353) ... looking forward only.
As usual, Step supports the latest game release, so as far as we're concerned, the guide will remain 'broken' until we can review the impact and determine what mods are impacted and updated. At the very least, we'll need to wait for updates to SKSE and CommonLib (and all of the mods dependent upon that).
This OP will be updated as we learn more.
Changes shared via Bethesda's official Discord:
We encourage all members to add your system specs to the wiki via the STEP Portal <-- links at top of page.
We recently updated the System Specs template, so be certain to check your system specs and update if necessary.
This makes it convenient to link in support forums or (even better) in your signature (see my sig below) and standardizes presentation for comparative purposes. These specs can also be linked to from any other 'presence' our users maintain in other parts of the web.
... so if you post on Reddit (or a blog or whatever), you can add a convenient link to your system specs, courtesy of STEP
PS: also notice that you can create a mod page on our site, which is a welcome contribution that helps us out! (just be certain that the mod page does not already exist under a similar name! ... else we will have a redundant mod page)
In preparation for the forthcoming release of the Skyrim 10th Anniversary Edition (SAE), Step is advising that all Skyrim Special Edition guide users (and anyone that mods SSE in general) back up their game directory: ..\Steam\steamapps\common\Skyrim Special Edition\.*
If drive space is an issue, the SKSE team recommends backup of Skyrim.exe and Update.esm.
This will prevent being 'stuck' with the update if automatic updates are enabled via Steam. No other action is needed to maintain compatibility with SKSE64 and associated mods. It may require the better part of a year for all SKSE-dependent mods to update.
Steam & Game Maintenance SAE-SKSE Plugin Status Maintaining Two Concurrent Instances of SSE (1.5.97) and SAE (1.6.xxx)
Rename the 1.5.97 "Skyrim Special Edition" folder (in ..\Steam\steamapps\common), e.g. to "Skyrim Special Edition-SSE", in Windows Explorer. Trigger the Skyrim AE update ("Verify integrity ... " of SSE files from the Library or on the Downloads panel in the Steam client, click the button to start the pending download). Steam will download and install Skyrim 1.6.xxx from scratch in a new "Skyrim Special Edition" folder. Wait for it to complete. Configure updates to only download at game launch Rename this folder to "Skyrim Special Edition-SAE" Now that there are two game folders "Skyrim Special Edition-SSE" (1.5.97) and "Skyrim Special Edition-SAE" (1.6.xxx), they can each be renamed interchangeably to "Skyrim Special Edition", and Steam will be none the wiser. This allows all tools (mod manager, DynDOLOD, LOOT, BethINI, etc.) to be used as normal against either version with folder name "Skyrim Special Edition".
We recommend creating a new MO 'instance' for the SAE version, so that mod builds can be maintained independently. Profiles can also be used as well as various hybrid configurations that are beyond scope here.
Tip: modlist.txt can be ported manually to different MO profile instances and reconciled using WinMerge. Same foes for ..\mods\ folder and content as well as game INIs. This way, it's relatively simple to maintain similar installs of both versions of the modded game.
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