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Posted (edited)

This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it.

Edited by CorpCord
Posted
34 minutes ago, CorpCord said:

This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it.

This mod is being changed out for Ambiance in the upcoming release so that should, or hopefully, will resolve that.

Posted
32 minutes ago, TechAngel85 said:

This mod is being changed out for Ambiance in the upcoming release so that should, or hopefully, will resolve that.

Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience.

Posted
52 minutes ago, CorpCord said:

Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience.

Yes. We've already tested it and everything. It's actually much closer to vanilla lighting. I can confirm that some interiors will be darker compared to Luminosity. The big positive is that it restores the AI detection for sneaking to correct levels. Sneaking can actually be broken in some interiors with Luminosity because it's too bright (East Empire Company Warehouse has been reported a few times). We do make some adjustments so that it's not so harsh, but it will be darker. 

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