TechAngel85 Posted May 3, 2020 Posted May 3, 2020 Discussion topic: Luminosity Lighting Overhaul by JonnyWang Wiki Link This is a big change, but we have approval of > 2 admin and several users to swap this mod out for Ambiance (follow link for details). Marked as dropped as of 2.1.0
kabepo Posted June 4, 2020 Posted June 4, 2020 "Cathedral Weathers and Seasons" and "Luminosity Lighting Overhaul" both performed poorly in a sneak detection test by the author of "Realistic AI Detection".See here for the details:https://www.reddit.com/r/skyrimmods/comments/gv7ree/nearly_every_weather_and_lighting_mod_tested_for/ 1
z929669 Posted November 1, 2021 Posted November 1, 2021 It's finding 2 ITM records on latest version for the dev guide. Clean as normal, or will it be updated?
z929669 Posted May 12, 2022 Posted May 12, 2022 This is a big change, but we have approval of > 2 admin and several users to swap this mod out for Ambiance (follow link for details). Marked as dropped as of 2.1.0
CorpCord Posted August 3, 2022 Posted August 3, 2022 (edited) This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it. Edited August 3, 2022 by CorpCord
TechAngel85 Posted August 3, 2022 Author Posted August 3, 2022 On 8/3/2022 at 5:51 AM, CorpCord said: This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it. Expand This mod is being changed out for Ambiance in the upcoming release so that should, or hopefully, will resolve that.
CorpCord Posted August 3, 2022 Posted August 3, 2022 On 8/3/2022 at 5:56 AM, TechAngel85 said: This mod is being changed out for Ambiance in the upcoming release so that should, or hopefully, will resolve that. Expand Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience.
TechAngel85 Posted August 3, 2022 Author Posted August 3, 2022 On 8/3/2022 at 6:00 AM, CorpCord said: Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience. Expand Yes. We've already tested it and everything. It's actually much closer to vanilla lighting. I can confirm that some interiors will be darker compared to Luminosity. The big positive is that it restores the AI detection for sneaking to correct levels. Sneaking can actually be broken in some interiors with Luminosity because it's too bright (East Empire Company Warehouse has been reported a few times). We do make some adjustments so that it's not so harsh, but it will be darker.
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