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Posted (edited)

Hey, Sheson. First of all want to thank you for your incredible work. 

 

I have one issue at this moment with Whiterun's Dragonsreach Lod.

 

[spoiler=Dragonsreach lod]ExFBtE7.png

 

 

But on the other hand, DynDOLOD fixed my other issue with the bleak falls barrow lod:

 

[spoiler=Before]XdIL9lu.png

 

[spoiler=After]xXxS91L.png

 

 

So, thank you so much for your hard work.

 

P.S. Settings = High.

Edited by adelinadragonborn
Posted
  On 3/24/2019 at 7:25 PM, adelinadragonborn said:

Hey, Sheson. First of all want to thank you for your incredible work. 

 

I have one issue at this moment with Whiterun's Dragonsreach Lod.

 

 

Looks like you use Open Cities Skyrim, but did not generate LOD in usual two passes as explained in the Manual.

  • +1 1
Posted (edited)
  On 3/24/2019 at 8:05 PM, DarthVitrial said:

2.58 does not fix the issue, and might be worse, since it somehow used all 32 gb of ram on my pc and caused the entire system to crash. That's never happened before.

Bugreport: https://pastebin.com/vViNPDD8

 

log first half: https://pastebin.com/YpghtqHm

Second half: https://pastebin.com/UppmBrGa

 

Going to try again with Bruma disabled

Uhm, the log shows that the issue you reported earlier seems to be fixed. It has generated the object LOD atlas for Solstheim without a problem according to the new log.

 

The new log shows a problem while it tries to read existing tree LOD for BSHeartland. That is a different problem.

 

I suggest to enable tree LOD generation. There is no much not use to not do it, especially when the log say things like "xxxxxxxx not found. Generate tree LOD for this load order."

Edited by sheson
Posted
  On 3/24/2019 at 7:27 PM, sheson said:

Looks like you use Open Cities Skyrim, but did not generate LOD in usual two passes as explained in the Manual.

Hey, Sheson.

 

Today I tried to build my lods just like you said in Funtastic Manual (and just like in the video except the "Comment out all lines under [skyrim Tamriel]"). But unfortunately, this doesn't help much.

 

Tried 2 times...

 

By the way, nice Easter Egg in loading screen :lol:

Posted (edited)
  On 3/25/2019 at 5:05 PM, adelinadragonborn said:

Hey, Sheson.

 

Today I tried to build my lods just like you said in Funtastic Manual (and just like in the video except the "Comment out all lines under [skyrim Tamriel]"). But unfortunately, this doesn't help much.

 

Tried 2 times...

 

By the way, nice Easter Egg in loading screen :lol:

If the top of the Dragonsreach is missing it either means DynDOLOD Resources Core files are not installed completely (missing LOD assets) or that the child worlds were not scanned when generating static object LOD in the first pass. Make sure to not generate static object LOD in the second pass.

 

The child worlds are scanned in the first pass when there are no plugins with "Open Cities" or "OpenCities" in the load order and the settings under [skyrim Tamriel] are intact, default INI. In case there is a plugin with "Open Cities" or "OpenCities" in the log will say something like "Found Open Cities Skyrim.esp, Automatically ignoring child world settings". Also disable any patch or whatever that has a similar filename for the first pass. Then in the second pass you want to see that message, because Open Cities is in the load order and the child world should not be scanned in the second pass.

Edited by sheson
  • +1 1
Posted
  On 3/25/2019 at 5:14 PM, sheson said:

If the top of the Dragonsreach is missing it either means DynDOLOD Resources Core files are not installed completely (missing LOD assets) or that the child worlds for not scanned when generating static object LOD in the first pass. Make sure to not generate static object LOD in the second pass.

 

The child worlds are scanned in the first pass when there are no plugins with "Open Cities" or "OpenCities" in the load order and the settings under [skyrim Tamriel] are intact, default INI. In that case the log will say something like "Found Open Cities Skyrim.esp, Automatically ignoring child world settings". Also disable any patch or whatever that has a similar filename. Then in the second pass you want to see that message, because Open Cities is in the load order and the child world should not be scanned in the second pass.

1. "DynDOLOD Resources Core files are not installed completely" - Installed Resources for SSE (without extra options like Whiterun exterior for obvious reasons)

2. "Make sure to not generate static object LOD in the second pass." - Check

3.  "The child worlds are scanned in the first pass when there are no plugins with "Open Cities" or "OpenCities" in the load order" - [00:00:00.475] Found Semi-Open Guard Helmets SE.esp. Automatically ignoring child world settings

 

Damn it. Trying third time now :lol:

Posted
  On 3/25/2019 at 6:12 PM, adelinadragonborn said:

Yeah, finally it works, without Semi-Open Guard Helmets. But why, God, why? It's not "Semi-Open Cities Guard Helmets"  :lol: 

Odd. But I will check and fix it for next version, whatever the reason.

Posted

Hi Sheson,

 

I've been using Winterhold Restored, for months, and now with the 2.58 DynDOLOD I got an instant CTD when I try to fast travel, or approach Winterhold.

When I disable DynDOLOD the issue has gone away.

 

I noticed that issue at the mod topic, as well.

 

Exactly, that is my issue:

 

 

"Hi,

I've been using your mod, for months...

Now, I saw that version:

1.)

" Winterhold Restored (Loose Version)

This update requires a new game.
Please read the pinned comments for more details before downloading.
Temporarily disable the BSA version and enable this version if you need to regenerate LODs for DynDOLOD."

I also used for months DynDOLOD, as well.

BUT!

Tried twice, that version and generate the whole DynDOLOD process.


coc riverwood
(waiting everything is loaded, ...)

tmm 1

And, if I try to fast travel to Winterhold, every single time I got a sudden CTD. Every time.

2.)

After that, I deactivated DynDOLOD (Resources and Texgen + DynDOLOD)
So, load order is the same.

Load, that save without DynDOLOD, and works fine. (Fast Travel from Riverwood to Winterhold)

I followed your rules, and while I generated DynDOLOD disabled the BSA version, enabled the Loose Version.
After finish, the process deactivated loose one, and let the BSA version.

Before, I never ever had to issue something like that.

It is obviously related to DynDOLOD or your Loose version, and the rest...

3.)

ATM:

I re-run DynDOLOD again, BUT with the BSA version.
I used for months, and of course the newest DynDOLOD for SSE, 2.58.

Very odd!

1.) It can't because of load order issue, cause without DynDOLOD (just disabled at MO2) it works fine. So, the load order does not change.
2.) It can't be
mod issue, cause in that case without DynDOLOD I also should get CTD, but not.

After I finish with the new process, I will give feedback...

But:
Do you have any idea, what could be wrong?!

Thanks!

PS:
I also didn't notice at all with LOD with the BSA version.

- So, I do not really understand why the Loose version exists?
- Nobody, told issue like that?

Edited:

Sadly, the same issue with the BSA version, as well.
I moved your mod at the very button of my load order.


coc riverwood
coc whiterun

When I want to fast travel, sudden CTD.

Hmmmm
.... I have no idea...

The same CTD, just when I am just trying to approach at Winterhold. For instance, from The Shrine Of Azura, and down the path to Winterhold...
I didn't have any issue with the previous one. Which is sadly don't have. :/"

 

 

I accept any idea, how can I solve that issue.

 

Thanks!

Posted
  On 3/26/2019 at 5:42 PM, kranazoli said:

Hi Sheson,

 

I've been using Winterhold Restored, for months, and now with the 2.58 DynDOLOD I got an instant CTD when I try to fast travel, or approach Winterhold.

When I disable DynDOLOD the issue has gone away.

 

I noticed that issue at the mod topic, as well.

 

Exactly, that is my issue:

 

 

"Hi,

 

I've been using your mod, for months...

 

Now, I saw that version:

 

1.)

 

" Winterhold Restored (Loose Version)

 

This update requires a new game.

Please read the pinned comments for more details before downloading.

Temporarily disable the BSA version and enable this version if you need to regenerate LODs for DynDOLOD."

 

I also used for months DynDOLOD, as well.

 

BUT!

 

Tried twice, that version and generate the whole DynDOLOD process.

 

coc riverwood

(waiting everything is loaded, ...)

 

tmm 1

 

And, if I try to fast travel to Winterhold, every single time I got a sudden CTD. Every time.

 

2.)

 

After that, I deactivated DynDOLOD (Resources and Texgen + DynDOLOD)

So, load order is the same.

 

Load, that save without DynDOLOD, and works fine. (Fast Travel from Riverwood to Winterhold)

 

I followed your rules, and while I generated DynDOLOD disabled the BSA version, enabled the Loose Version.

After finish, the process deactivated loose one, and let the BSA version.

 

Before, I never ever had to issue something like that.

 

It is obviously related to DynDOLOD or your Loose version, and the rest...

 

3.)

 

ATM:

 

I re-run DynDOLOD again, BUT with the BSA version.

I used for months, and of course the newest DynDOLOD for SSE, 2.58.

 

Very odd!

 

1.) It can't because of load order issue, cause without DynDOLOD (just disabled at MO2) it works fine. So, the load order does not change.

2.) It can't bemod issue, cause in that case without DynDOLOD I also should get CTD, but not.

 

After I finish with the new process, I will give feedback...

 

But:

Do you have any idea, what could be wrong?!

 

Thanks!

 

PS:

I also didn't notice at all with LOD with the BSA version.

 

- So, I do not really understand why the Loose version exists?

- Nobody, told issue like that?

 

Edited:

 

Sadly, the same issue with the BSA version, as well.

I moved your mod at the very button of my load order.

 

coc riverwood

coc whiterun

 

When I want to fast travel, sudden CTD.

 

Hmmmm.... I have no idea...

 

The same CTD, just when I am just trying to approach at Winterhold. For instance, from The Shrine Of Azura, and down the path to Winterhold...

I didn't have any issue with the previous one. Which is sadly don't have. :/"

 

 

I accept any idea, how can I solve that issue.

 

Thanks!

 

 

FAQ: Game: ILS or CTD
 
A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used to verify it doesn't cause CTD. Set ExpandSystemMemoryX64=false in enblocal.ini 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause
Posted (edited)

ATM, I keep a pause.

I do not think memory issues, or something like that, cause just that aera is where I get instant CTD.

 

I made a little bit investigaton for the new Winterhold Restores 2.0 and 2.1 alpha, and there are some issue with the mod, I have a strange feeling.

 

--------------------------------------------------

 

gmlEQD7.jpg

 

 

5LYVVah.jpg

 

[spoiler=Some info...]I guess, something wrong with the 2.1 version...

These are from the the Loose version:

SSE Assets Optimiser

  Reveal hidden contents



And some articafts, as well.

(No xLODGEN, no DynDOLOD, just pure Winterhold Restored 2.1)
The same with BSA and Loose one:



I guess, Sheson does not often makes mistake...

 

 

Thanks for info and mod (old one, if I am not mikstaken), I'll continue tomorrow...

Edited by kranazoli
Posted
  On 3/26/2019 at 9:00 PM, kranazoli said:

ATM, I keep a pause.

I do not think memory issues, or something like that, cause just that aera is where I get instant CTD.

 

I made a little bit investigaton for the new Winterhold Restores 2.0 and 2.1 alpha, and there are some issue with the mod, I have a strange feeling.

 

--------------------------------------------------

 

gmlEQD7.jpg

 

 

5LYVVah.jpg

 

[spoiler=Some info...]I guess, something wrong with the 2.1 version...

 

These are from the the Loose version:

 

SSE Assets Optimiser

 

 

  Reveal hidden contents

 

 

And some articafts, as well.

 

(No xLODGEN, no DynDOLOD, just pure Winterhold Restored 2.1)

The same with BSA and Loose one:

 

 

 

 

I guess, Sheson does not often makes mistake...

 

 

Thanks for info and mod (old one, if I am not mikstaken), I'll continue tomorrow...

This does not seem to be a problem with LOD.

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