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Posted
  On 11/11/2018 at 9:00 AM, Elzee said:

Seems the new version will count all esls and esp flaged as esls as normal esps. I have to disable a lot of plugins to make my load order goes down to 252(not hex index) to let dyndolod works.

This problem should be fixed now in DynDOLOD 2.48

Posted (edited)
  On 11/17/2018 at 7:22 PM, Tacocat said:

just used texgen with new bc7 compression and got lots of errors. it also told me to load my bsa´s correctly, but they are since i could use the 2.47 texgen without any problems. heres the log: https://www.mediafire.com/file/59c6eb1iazrgt81/TexGen_SSE_log.txt/file

What is the OS, graphics hardware?

 

Open a command prompt and run DynDOLOD\Edit Scripts\Texconvx64.exe without anything. See what it reports for should be the last thing

 

Do not install DynDOLOD into a special Window Folder, like C:\Users / Desktop.

 

Check UAC, antivirus are not interfering.

 

 

If all else fail use BC3 for Specular Normal and BC1 for everything else in TexGen.

 

In DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini use

StaticLODDiffuseFormat=200
StaticLODNormalFormat=200
TreeLODDiffuseFormat=202
TreeLODNormalFormat=200
Edited by sheson
Posted
  On 11/17/2018 at 7:38 PM, sheson said:

 

If all else fail use BC3 for Specular Normal and BC1 for everything else.

In DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini use

StaticLODDiffuseFormat=200
StaticLODNormalFormat=200
TreeLODDiffuseFormat=202
TreeLODNormalFormat=200

 

Worked flawlessly after doing so. Still really would like to use bc7 tho.

Posted
  On 11/17/2018 at 7:56 PM, Tacocat said:

Worked flawlessly after doing so. Still really would like to use bc7 tho.

Go through the things I posted above the if all else fails ... and see if you can find out anything.

Posted
  On 11/17/2018 at 8:01 PM, sheson said:

Go through the things I posted above the if all else fails ... and see if you can find out anything.

os is windows 10 with newest updates. card is gtx 1080 ti. uac and antivirus are not interfering/nothing changes with them disabled. dropped dyndolod directly into c:\ didnt change anything. Heres the report:

   <adapter>:
      0: VID:10DE, PID:1B06 - NVIDIA GeForce GTX 1080 Ti
      1: VID:1414, PID:008C - Microsoft Basic Render Driver
Posted

Hello dear Sheson. I have problems with the latest version. when I run textgen, I get an error in about a minute. here are the last two lines -

E:\Games\MODS SSE\Utilities\DynDOLOD-59721-2-48-1542472282\DynDOLOD\TexGen_Output\dyndolod-temp\textures\architecture\farmhouse\thatch03snow.dds not found!
E:\Games\MODS SSE\Utilities\DynDOLOD-59721-2-48-1542472282\DynDOLOD\TexGen_Output\dyndolod-temp\textures\architecture\farmhouse\thatch03snow.dds not found!  Check the top of the log that all required *.BSA files are loaded.  Make sure TexGen is started in the desired game mode. The current mode is: SSE  Turn off MO 1.x archive management. BSAs need to be loaded the normal way via matching plugin names.  Check that C:\Users\blo0d\OneDrive\Documents\My Games\Skyrim Special Edition\Skyrim.ini (MO users check ..\ModOrganizer\profiles\[profile name]\Skyrim.ini) is the default version and contains the correct entries for [Archive] sResourceArchiveList and sResourceArchiveList2.
 
this happens if you leave the default settings with BC7. If you choose BC1, then everything will be fine.
Posted (edited)
  On 11/17/2018 at 8:11 PM, Tacocat said:

 

os is windows 10 with newest updates. card is gtx 1080 ti. uac and antivirus are not interfering/nothing changes with them disabled. dropped dyndolod directly into c:\ didnt change anything. Heres the report:

   :
      0: VID:10DE, PID:1B06 - NVIDIA GeForce GTX 1080 Ti
      1: VID:1414, PID:008C - Microsoft Basic Render Driver

 

Supposedly the TexConv error FAILED (80070003) means the output folder does not exists and the other code means the file could not be written. The code obviously creates the output folder before calling TexConv. 

 

Since the process gets interrupted and it does not clean up after itself. Can you check if in the selected TexGen output folder (e.g. C:\Users\Dusty Rörig\Desktop\DynDOLOD\TexGen_Output\) it created 

 

DynDOLOD-temp\textures\dungeons\ships\

DynDOLOD-temp\textures\architecture\

DynDOLOD-temp\textures\architecture\farmhouse\

 

just to cover the first 3 textures it tries to convert?

 

If those folders were created, I suppose it means it can not write to them. That would be some UAC/Antivirus issue then. Try running as admin.

 

 

 

EDIT: check if  the updates I made in DynDOLOD 2.49 help with the FAILED (88982f50) and FAILED (80070003) error of TexConv.

 

Instead of writing to a temp file and let TexConv create the final file, it now exports to the final path/filename.dds and lets TexConv convert it in place. Maybe it works that way.

 

Other than that, make sure to have recent graphics drivers and that directx is up to date.

Edited by sheson
Posted (edited)
  On 11/17/2018 at 9:21 PM, sheson said:

Supposedly the TexConv error FAILED (80070003) means the output folder does not exists and the other code means the file could not be written. The code obviously creates the output folder before calling TexConv. 

 

Since the process gets interrupted and it does not clean up after itself. Can you check if in the selected TexGen output folder (e.g. C:\Users\Dusty Rörig\Desktop\DynDOLOD\TexGen_Output\) it created 

 

DynDOLOD-temp\textures\dungeons\ships\

DynDOLOD-temp\textures\architecture\

DynDOLOD-temp\textures\architecture\farmhouse\

 

just to cover the first 3 textures it tries to convert?

 

If those folders were created, I suppose it means it can not write to them. That would be some UAC/Antivirus issue then. Try running as admin.

 

 

 

EDIT: check if  the updates I made in DynDOLOD 2.49 help with the FAILED (88982f50) and FAILED (80070003) error of TexConv.

 

Instead of writing to a temp file and let TexConv create the final file, it now exports to the final path/filename.dds and lets TexConv convert it in place. Maybe it works that way.

 

Other than that, make sure to have recent graphics drivers and that directx is up to date.

i can confirm, that those textures were loaded into the temp folder. 2.49 removed the bsa error message for me, but the other errors still persist. running texgen as admin didnt fix it and the graphic drivers are the newest. i will try to uninstall my antivirus and test it again.

 

Edit:

 

despite the error messages texgen finished and to me it seems like it created the textures properly(?) even tho the filesize is much larger. at least they are there and compressed into bc7. the amount of textures seem to match the one from previous versions. i will try to load them ingame now.

Edited by Tacocat
Posted (edited)
  On 11/18/2018 at 8:52 AM, Tacocat said:

Ok, just finished testing them and couldnt see any kind of bug. Not sure what to think about that.

ran dyndolod after and saw some errors too. it also finished much faster and put out 10gb of data. removing antivir didnt fix it also. dont know how to get it running properly  ::(:

 

heres the dyndolod 2.49 log: http://www.mediafire.com/file/37mpnijicbydj3i/DynDOLOD_SSE_log.txt/file

 

heres the texgen 2.49 log: http://www.mediafire.com/file/0szdzeizdo39e38/TexGen_SSE_log.txt/file

Edited by Tacocat
Posted
  On 11/18/2018 at 9:08 AM, Tacocat said:

ran dyndolod after and saw some errors too. it also finished much faster and put out 10gb of data. removing antivir didnt fix it also. dont know how to get it running properly  ::(:

 

heres the dyndolod 2.49 log: http://www.mediafire.com/file/37mpnijicbydj3i/DynDOLOD_SSE_log.txt/file

 

heres the texgen 2.49 log: http://www.mediafire.com/file/0szdzeizdo39e38/TexGen_SSE_log.txt/file

TexConv still did not cconvert the textures. Bcause now the temporary full resolution textures are exported to the final path/filename.dds they will just stay there unconverted to BC7. That is why you see the file size increase.

 

Can you replace DynDOLOD.exe/TexGen.exe with this test version and let me know if it changes anything - are the FAILED messages still there or not / created textures smaller in file size / BC7?

Posted
  On 11/18/2018 at 10:21 AM, sheson said:

TexConv still did not cconvert the textures. Bcause now the temporary full resolution textures are exported to the final path/filename.dds they will just stay there unconverted to BC7. That is why you see the file size increase.

 

Can you replace DynDOLOD.exe/TexGen.exe with this test version and let me know if it changes anything - are the FAILED messages still there or not / created textures smaller in file size / BC7?

yay, texgen worked without errors and file size seems realistic now. gonna test dyndolod now.

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