Mebantiza Posted July 8, 2020 Share Posted July 8, 2020 Hi, I got a small glitch I cannot account for. This seems to be present in every run, and no idea what the cause might be. This image is current, and was generated with 2.82. I have 2.83 all installed, but have not generated a new set of LODs with that, as yet. Things certainly look as good as ever, but that one little piece of terrain north of Whiterun always catches my eye.. Link to comment Share on other sites More sharing options...
sheson Posted July 8, 2020 Author Share Posted July 8, 2020 (edited) Hi, I got a small glitch I cannot account for. This seems to be present in every run, and no idea what the cause might be. This image is current, and was generated with 2.82. I have 2.83 all installed, but have not generated a new set of LODs with that, as yet. Things certainly look as good as ever, but that one little piece of terrain north of Whiterun always catches my eye.. This looks like one of the bugs of Oscape if it was used to generate terrain LOD meshes. Use xLODGen to generate terrain LOD meshes. Edited July 8, 2020 by sheson Link to comment Share on other sites More sharing options...
mrshadoo Posted July 8, 2020 Share Posted July 8, 2020 (edited) Hello Sheson , i wanna ask you about the distant Grass ! i know it's not related to you but since no one could help about it so thought to ask you . is there a way to cover the whole distant grass as textures or something ? any tips could help . the image would point it out Edited July 8, 2020 by mrshadoo Link to comment Share on other sites More sharing options...
departed_03 Posted July 8, 2020 Share Posted July 8, 2020 Latest builds still using libloot python: Both versions work with Loot 15.x and are backwards compatible with previews versions of LOOT. This is the proposed workaround to prevent persistent cells from being written to the bash patch and it prevents the bash patch from having large refs in world cells. For Windows 7 and 8.1 users. Built with pyinstaller rather then py2exe.: Win 7 and 8.1 LOOT 15.x For Windows 10 users. Built with py2exe: Win 10 LOOT 15.xI believe my bashed patch is broken, because turning it off allows DynDOLOD to do its job. DynDOLODx64.exe ver 2.0.0.0TexGenx64.exe ver 2.0.0.0xLODGenx64.exe ver 4.1.3.1Wrye Bash.exe ver 307.2020.0503.1206LOOT.exe ver 0.15.1 Do I need to install older versions of Wrye Bash & LOOT, or can I just skip creating bashed patches until after generating LODs? Link to comment Share on other sites More sharing options...
sheson Posted July 9, 2020 Author Share Posted July 9, 2020 I believe my bashed patch is broken, because turning it off allows DynDOLOD to do its job. DynDOLODx64.exe ver 2.0.0.0TexGenx64.exe ver 2.0.0.0xLODGenx64.exe ver 4.1.3.1Wrye Bash.exe ver 307.2020.0503.1206LOOT.exe ver 0.15.1 Do I need to install older versions of Wrye Bash & LOOT, or can I just skip creating bashed patches until after generating LODs?Nobody should be using broken plugins with wrong data in the game. Try this version https://github.com/Wrye-Code-Collection/wrye-bash/releases Link to comment Share on other sites More sharing options...
departed_03 Posted July 9, 2020 Share Posted July 9, 2020 Thank you, that worked! Link to comment Share on other sites More sharing options...
Zanderat Posted July 11, 2020 Share Posted July 11, 2020 I have been disabling my BASH patch before running DynDOLOD. But the fixed version is a better solution. Link to comment Share on other sites More sharing options...
sheson Posted July 11, 2020 Author Share Posted July 11, 2020 I have been disabling my BASH patch before running DynDOLOD. But the fixed version is a better solution.It seems I will repeat these forever: If a plugin prevents the process from completing, it means there is a problem that needs to be fixed. Temporarily disabling plugins or mods is a troubleshooting step and not a fix. Unfixed problems will eventually lead to issues in the game. Link to comment Share on other sites More sharing options...
Zanderat Posted July 11, 2020 Share Posted July 11, 2020 (edited) Agreed. I have been trying to find a balance between using the updated Wrye with DynDOLOD. I will keep the fixed version and now head over to their discord to remind them that these changes still need to be added to the official version. Edited July 11, 2020 by Zanderat Link to comment Share on other sites More sharing options...
Black_Lava Posted July 15, 2020 Share Posted July 15, 2020 (edited) Need some help to resolve conflict between DynDoLod output & Quality World Map.What i did:1) Generated terrain lod xlodgen2) generated textures by texgen3) generated trees and objects via Dyndolod4) generated occlusion via xLODGENWhen all outputs are enabled map looks ugly:https://a.radikal.ru/a12/2007/06/34739f8a02cf.pnghttps://b.radikal.ru/b34/2007/4e/a5185d0d13c0.pngGreen snow, strange roccks and something tha i've marked red.When i make files hidden from xlodgen output which replaces files from map mod it looks better - snow is white, but still have an issue with rocks and strange things marked red on previous pics.https://b.radikal.ru/b40/2007/32/3beee372cceb.pnghttps://a.radikal.ru/a35/2007/28/1995b61667de.pngWhen i disable DynDoLod output map is clear:https://c.radikal.ru/c04/2007/6a/41efb7e5d6ff.pngI've check for conflicts between files in Dyndolod Output and a quality world map, but thereis no one overwritten file. Any ideas why tha can happens?Used xlodgen 63 and dyndolod 2.83. For now downloading updated versions and will try to rebuild, but not sure that will be helpfull. Edited July 15, 2020 by Black_Lava Link to comment Share on other sites More sharing options...
sheson Posted July 15, 2020 Author Share Posted July 15, 2020 Need some help to resolve conflict between DynDoLod output & Quality World Map.What i did:1) Generated terrain lod xlodgen2) generated textures by texgen3) generated trees and objects via Dyndolod4) generated occlusion via xLODGENWhen all outputs are enabled map looks ugly:https://a.radikal.ru/a12/2007/06/34739f8a02cf.pnghttps://b.radikal.ru/b34/2007/4e/a5185d0d13c0.pngGreen snow, strange roccks and something tha i've marked red.When i make files hidden from xlodgen output which replaces files from map mod it looks better - snow is white, but still have an issue with rocks and strange things marked red on previous pics.https://b.radikal.ru/b40/2007/32/3beee372cceb.pnghttps://a.radikal.ru/a35/2007/28/1995b61667de.pngWhen i disable DynDoLod output map is clear:https://c.radikal.ru/c04/2007/6a/41efb7e5d6ff.pngI've check for conflicts between files in Dyndolod Output and a quality world map, but thereis no one overwritten file. Any ideas why tha can happens? DynDOLOD uses the LOD meshes/texture that are installed to the load order. Looks like you have a mod that replaced textures\lod\mtn*lod.dds and similar.Some mountains also use textures\lod\mountainslablod.dds which TexGen builds from textures\landscape\mountains\mountainslab02.dds.You have mods that either change some or all of those textures and/or maybe the mountain LOD models. xLODGen uses the full landscape textures to generate terrain LOD textures. If colors appear off, it maybe because you change brightness, contrast or gamma settings. I those settings were default, then the terrain LOD textures look exactly as they should according to the full terrain landscape as no color tone changes are applied. Either case, you obviously want to use the LOD level 32 terrain textures with the manually painted roads for the map anyways. However, the map also uses these default textures if the INI settings do not exist:sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.ddssWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds Link to comment Share on other sites More sharing options...
Black_Lava Posted July 15, 2020 Share Posted July 15, 2020 DynDOLOD uses the LOD meshes/texture that are installed to the load order. Looks like you have a mod that replaced textures\lod\mtn*lod.dds and similar.Some mountains also use textures\lod\mountainslablod.dds which TexGen builds from textures\landscape\mountains\mountainslab02.dds.You have mods that either change some or all of those textures and/or maybe the mountain LOD models. xLODGen uses the full landscape textures to generate terrain LOD textures. If colors appear off, it maybe because you change brightness, contrast or gamma settings. I those settings were default, then the terrain LOD textures look exactly as they should according to the full terrain landscape as no color tone changes are applied. Either case, you obviously want to use the LOD level 32 terrain textures with the manually painted roads for the map anyways. However, the map also uses these default textures if the INI settings do not exist:sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.ddssWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds Yes, i have majestic mountains, but i disable "mm dyndolod pack" before using texgen and dyndolod...ooops looks like this is what i did wrong . I keep brightness setting by default (0).So many times followed step guide to build and when don't check all steps for generating lod make mistake. Will check. and also check for ini settings. Thanks for the reply! Link to comment Share on other sites More sharing options...
CacoDemon Posted July 20, 2020 Share Posted July 20, 2020 Hello! Updated to the latest version of DynDOLOD the other day. Previously had no problems running the executable and establishing billboards etc. Now, however, I'm getting some kind of assertion error with content added/amended by the USSEP: "[00:00:01.347] Exception in unit prepare line 581: Can not copy [REFR:0506312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)" Full log available if required. I thought this was rather odd given that I haven't had any problems between DynDOLOD and the USSEP before. Link to comment Share on other sites More sharing options...
sheson Posted July 20, 2020 Author Share Posted July 20, 2020 Hello! Updated to the latest version of DynDOLOD the other day. Previously had no problems running the executable and establishing billboards etc. Now, however, I'm getting some kind of assertion error with content added/amended by the USSEP: "[00:00:01.347] Exception in unit prepare line 581: Can not copy [REFR:0506312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)" Full log available if required. I thought this was rather odd given that I haven't had any problems between DynDOLOD and the USSEP before. Following the suggestion of the log messages to check the FAQ to find this: FAQ: DynDOLOD.exe: Can not copy xxxx from xxxx.esp into xxx.esp A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Following the suggestion of the log messages to search the forum to find these: https://forum.step-project.com/topic/15140-can-not-copy-refr35024b71-places-treegourdcluster01-gourds-tree000be3e6/https://forum.step-project.com/topic/15122-can-not-copy-refr00033dcb-places-shrineofazura01-stat00033dcahttps://forum.step-project.com/topic/15037-can-not-copy-crfirontreemill-when-generating-dyndolodhttps://forum.step-project.com/topic/15033-can-not-copy-refr0816904c-places-spatiowall01-stat00057a17https://forum.step-project.com/topic/15068-can-not-copy-refr0506312f-places-treepineforest02-tree00018a02-in-grup-cell-persistent-children-of-cell00037ee6-in-solitudeworldhttps://forum.step-project.com/topic/14984-can-not-copy-refr07083b46-places-cyrfarmhousedoor01-doorhttps://forum.step-project.com/topic/14952-error-can-not-copy-refr0e083b46-places-cyrfarmhousedoor01https://forum.step-project.com/topic/14946-can-not-copy-refr0506312f-places-treepineforest02-tree00018a02https://forum.step-project.com/topic/14887-can-not-copy-rockcliff08-heavysn-stat0002ed7a-from-bds-mm-patchesphttps://forum.step-project.com/topic/14849-can-not-copy-forelhostexterior02-cell0000bd52-in-tamriel-skyrim-wrld0000003c-at-44-28https://forum.step-project.com/topic/14834-can-not-copy-refr0005fc21-places-rtblackbriarmanor01-stat00069ce9https://forum.step-project.com/topic/14566-can-not-copy-refr0d083b46-places-cyrfarmhousedoor01-door-door0d07ec12https://forum.step-project.com/topic/14514-can-not-copy-refr06100d63-places-usleep-shiplargekatariah02-lod-stat06200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14326-can-not-copy-whiterunlodlightscontroldummy-refr000b11echttps://forum.step-project.com/topic/14322-can-not-copy-mixwatermillexterior-cell000095e6-in-tamriel-skyrim-wrld0000003c-at-26-2https://forum.step-project.com/topic/14301-can-not-copy-refr05100d63-places-usleep-shiplargekatariah02-lod-stat05200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14301-can-not-copy-refr05100d63-places-usleep-shiplargekatariah02-lod-https://forum.step-project.com/topic/14256-can-not-copy-refr0010c315stat05200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14205-can-not-copy-refr000a1ff7-places-farmlumbermill01waterwheel02https://forum.step-project.com/topic/14196-can-not-copy-mixwatermillexterior-cell000095e6-in-tamriel-skyrim-wrld0000003c-at-26-2https://forum.step-project.com/topic/14140-error-can-not-copy-refr0f16904chttps://forum.step-project.com/topic/14136-can-not-copy-refr0b0259dc-places-farmlumbermill01waterwheel02https://forum.step-project.com/topic/14127-can-not-copy-refr0c16904c-places-spatiowall01-stat00057a17-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14114-error-can-not-copy-refr000b7365-places-planemarker-stat00000017-in-grup-cell-temporary-children-of-solitudeorigin-cell00037ee9-in-solitudehttps://forum.step-project.com/topic/14052-can-not-copy-refr0005fc21-places-rtblackbriarmanor01-stat00069ce9https://forum.step-project.com/topic/14025-can-not-copy-refr000b7365https://forum.step-project.com/topic/14005-can-not-copy-whiterunlodlightscontroldummy-refr000b11echttps://forum.step-project.com/topic/13956-can-not-copy-refr1d003f8bhttps://forum.step-project.com/topic/13955-can-not-copy-crffrostriverfarmeasthttps://forum.step-project.com/topic/13939-can-not-copy-refr110259dc-places-farmlumbermill01waterwheel02https://forum.step-project.com/topic/13935-can-not-copy-refr0005fc21-places-rtblackbriarmanor01-stat00069ce9https://forum.step-project.com/topic/13781-can-not-copy-refr0706312f-places-treepineforest02-tree00018a02-in-grup-cell-persistent-children-of-cell00037ee6https://forum.step-project.com/topic/13778-can-not-copy-sninedivinehttps://forum.step-project.com/topic/13725-can-not-copy-goldenglowestateexterior02 If you search the forum for the "can not copy" error message you will find that it is often caused by a broken Bashed Patch. If removing the Bashed Patch lets the process continue, delete it and create a new one with the latest WiP Wrye Bash from their Discord. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum. Link to comment Share on other sites More sharing options...
Infidel Posted July 22, 2020 Share Posted July 22, 2020 https://imgur.com/8cBjAsz Installed Dyndolod in VR using the dll. Everything seemed to work until I try to log in. Then I get this error. The error is occluded by the press any button but press any button apparently won't work before I clear the other window, which is somehow underneath. So this locks me out of the game. Because the window is occluded I've no idea what it is supposed to say. If I uncheck the dyndolod esp then I can get into the loading cave. No error logs were generated in my overwrite folder. The directions in front were a bit ambiguous. Under "Required Skyrim SE and Skyrim VR" it said to use dll or papyrus util. Under "Skyrim VR Notes" it only mentioned the dll. So I used the DLL. When I use the DLL I get this error and can't log in. When I loaded PapyrusUtil VR instead, everything seems to be working fine. I suggest offsetting the popup so it is readable and might be interactable. Thank you. Link to comment Share on other sites More sharing options...
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