kryptopyr Posted September 4, 2015 Posted September 4, 2015 Fair enough, but I was thinking that the increased spawns could cause more trouble when all those spawn points were actually loading a bunch of different textures rather than simply spawning with no loaded textures. I agree that whatever the problem is, it is probably a fairly isolated issue, which I guess is why it would seem strange to me if something were actually wrong with the meshes themselves, rather than a problem with the way the game is loading/using those resources. I don't know anything at all about mesh issues, though, so I'll trust your judgement on that. I don't have any other suggestions.
Saviorsrd Posted September 4, 2015 Posted September 4, 2015 Yeah. Mind, the shadows thing is crazy regardless, but the best I can say without getting some stock hardware to test on would be putting in a suggestion regarding disabling the meshes if the mod runs into problems on the Wiki and move on. At least assuming nothing that's not quite that performance-crazy shows up as a substitute. This will probably be the last time I post on the topic.
TechAngel85 Posted September 4, 2015 Posted September 4, 2015 Thanks for all your testing on this! I'll see about adding a note.
Shadriss Posted September 13, 2015 Posted September 13, 2015 (edited) Actually, I'll chime in and say that I've been having CTDs along that run of road pretty much forever. Every so often, I'll get a build where I don't, but they are getting few and far between. I'll do a few tests w/o 101 installed and see if it's gets any more stable. Of course, if the new bug mods replace this, and the crash is somehow tied in to this, easy fix. :) EDIT: Still get CTD on the Whiterun road by Honningbrew, even without this. No numbers on VRAM or anything, but with a 980 card and ENBoost and the memory fix, I'm pretty sure it shouldn't be VRAM related. I can, of course be wrong... Edited September 13, 2015 by Shadriss
d3monic Posted October 2, 2015 Posted October 2, 2015 On 9/3/2015 at 11:01 AM, Saviorsrd said: The test is a variant on the standard "stability test" wherein, instead of running at high speeds throughout Skyrim, limiting oneself to the Markath/Solitude river paths (I'm sure it has a name, but I never picked it up.) This is chosen due to a high number of insect spawns in the area.Related, I resorted to this same test and was getting CTDs along the same patrol route. To be specific, my command combo was:player.setav speedmult 1500tcl I discovered the following errors in my Papyrus logs repeated dozens of times:[spoiler=Papyrus errors][10/02/2015 - 01:21:09PM] Error: (FF000E17): has no 3d, and so cannot have its motion type changed.stack:[ (FF000E17)].critterMoth.SetMotionType() - "" Line ?[ (FF000E17)].critterMoth.OnStart() - "CritterMoth.psc" Line 76[ (FF000E17)].critterMoth.OnUpdate() - "Critter.psc" Line 345[10/02/2015 - 01:21:09PM] Error: (FF000FA1): has no 3d, and so cannot have its motion type changed.stack:[ (FF000FA1)].critterdragonfly.SetMotionType() - "" Line ?[ (FF000FA1)].critterdragonfly.OnStart() - "CritterDragonFly.psc" Line 55[ (FF000FA1)].critterdragonfly.OnUpdate() - "Critter.psc" Line 345 After noticing those, I decided to disable the mod during my testing. The CTDs continued. Sorry that I can't provide more helpful information.
kabepo Posted April 14, 2017 Posted April 14, 2017 This mod has two problems:1. There is a major scripting error. It is probably responsible for the CTDs reported.2. It provides overpowered alchemy ingredients. This mod83Willows 101BugsHD Butterfly Dragonfly Luna-Moth Torchbug_FIX PATCH by Ac3saddresses both of those problems.
TechAngel85 Posted April 15, 2017 Posted April 15, 2017 Allow anyone to correct me, but I think this one was on the chopping block to be dropped. I checked and I don't even have it installed anymore in my profiles.
Nebulous112 Posted April 15, 2017 Posted April 15, 2017 You're right, Tech. It's not compatible with CACO.
TechAngel85 Posted April 15, 2017 Posted April 15, 2017 On 4/15/2017 at 3:46 AM, Nebulous112 said: You're right, Tech. It's not compatible with CACO.Ah! Thank you good sir! That would be the reason. CACO would be Extended, but I think this mod should be dropped regardless.
kabepo Posted April 15, 2017 Posted April 15, 2017 There are various STEP options for this mod:1. Keep 101BugsHD and disable the .esp file - to disable the script and new critters/bugs, and just use the improved textures.2. Keep 101BugsHD and also install the additional mod to fix the script error.3. Replace 101BugsHD with alternative butterfly and dragonfly texture mods.Lepidoptera Of Skyrim by Impulseman45High-Res Dartwing (Dragonfly) Texture by WankingSkeeverThey are both currently in STEP 'testing', and are both recommended by, and compatible with, CACO.4. Remove 101BugsHD completely, since it has a script error and is currently unmaintained.
TechAngel85 Posted April 15, 2017 Posted April 15, 2017 We'll likely remove it completely as I suspect CACO will be accepted. I've played with CACO and love all it brings to the table.
Greg Posted April 15, 2017 Posted April 15, 2017 You'll get my vote to remove 101BugsHD and add CACO, although at some point I want to look at Lepidoptera and High-Res Dartwing.
TechAngel85 Posted April 16, 2017 Posted April 16, 2017 I've tested lepidoptera a bit and found some of the textures to be over saturated.
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