Neovalen Posted October 23, 2013 Posted October 23, 2013 No snow seams for you in SR without the textures? These were taken outside of Windhelm. I'll check them out tonight, my phone dies trying to view images in threads. I did most of my normals testing in whiterun area where there was good improvement. If snow is the real problem the better course might be to delete just those. I've been playing in Dawnstar lately and haven't noticed seams tho...its quite snowy there.
z929669 Posted October 23, 2013 Posted October 23, 2013 Current SR:LE is HQLOD meshes' date=' normals + EDT2 textures. The normals do add a lot in some areas. Never had any issue with this.[/quote']Indeed. I agree ... guess I forgot that HQ LOD included the normals I think a minor seam here and there is worth it. In the meantime, we should let Sparrow know so he has an opportunity to remap the few offending textures onto the revised meshes.
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 I'm home! So I'll fly around some areas and see if this happens everyone or if I just found a lucky spot. I still don't advocate the normal though because the the obvious color difference. It's at least obvious to me, but we'll see what some more testing reveals. It might simply come down to using a set of textures (like just using the snow textures from HQLODs and leaving the rest as EDT2).
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 I did find some texture seams area Dawnstar and other ares; however, they are mostly hidden by the terrain in these areas. I did grab a full set of compares to show one seam that didn't disappear with the additional textures like the previous one did in my other compare. I'll let you all be the judge of what combination looks the best. EDT2 Only >> MedRes Meshes >> HighRes Meshes >> MedRes+Normals >> HighRes+Normals MedRes+Textures >> HighRes+Textures >> MedRes+Normals+Textures >> HighRes+Normals+Textures Now I also wanted to do a compare the what is being recommended and it's affect in snowy areas. Lets take a look: EDT2 Only >> High Res Meshes >> High Res+Normals >> High Res+Textures As you can see, with the normals in snowy areas the LODs are brighter than those of the non-LOD textures. This isn't ideal. You will also notice some odd things happening in areas with the normals when it comes to snow. The best is the second images with only the Meshes installed. I would say that if the normals are going to be recommended, then we should delete the snow LODs from them.
z929669 Posted October 24, 2013 Posted October 24, 2013 I agree that the normals make the LOD snow too bright; however, I think EDT2 is slightly better. This is especially pronounced on non-snowy terrain. STEP recommendation should be hi meshes with EDT2 only, IMO.
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 I've testing in other areas and the texture seams happen just about everywhere; however, they are mostly hidden by terrain or flora when playing at eye level. The only time you may notice them is look down from a high point (sight seeing). The one I found outside of Windhelm was a rare case I believe due to the position of the character and terrain combination. There is another in these shots; however this is a compare of the normals for non-snowy terrain. It would appear they only add slightly darker areas to the LODs, which is nice but is it necessary or needed? Hi Res Meshes >> Hi Res Meshes+Normals I agree that EDT2 is the best in non-snowy terrain, however, the HQLODs do add some needed detail in distant terrain that mainly falls in the category of "terrain outlines" (you can see a small sample of this above in the snowy shots) which I think is all STEP needs. I agree with your recommendation. High Res meshes only for HQLODs. @Neo,Since you mainly tested near Whiterun you might want to reconsider those normals...at least in snowy areas.
z929669 Posted October 24, 2013 Posted October 24, 2013 I've testing in other areas and the texture seams happen just about everywhere; however, they are mostly hidden by terrain or flora when playing at eye level. The only time you may notice them is look down from a high point (sight seeing). The one I found outside of Windhelm was a rare case I believe due to the position of the character and terrain combination. There is another in these shots; however this is a compare of the normals for non-snowy terrain. It would appear they only add slightly darker areas to the LODs, which is nice but is it necessary or needed? Hi Res Meshes >> Hi Res Meshes+Normals I agree that EDT2 is the best in non-snowy terrain, however, the HQLODs do add some needed detail in distant terrain that mainly falls in the category of "terrain outlines" (you can see a small sample of this above in the snowy shots) which I think is all STEP needs. I agree with your recommendation. High Res meshes only for HQLODs. @Neo,Since you mainly tested near Whiterun you might want to reconsider those normals...at least in snowy areas.I still don't understand what is in the screens above ... do both of these have EDT2 or not? I think the second image is best, so those normals do add something in non snowy terrain.
Neovalen Posted October 24, 2013 Posted October 24, 2013 It is especially apparent (the normals) when looking WAY out into the distance on the tundra (i.e. looking out from White River Watch).
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 All the screens are will a full STEP:Extended install. Hi-Res Meshes are with the meshes only. Meshes+Normals are the the meshes and the normals for the HQLODs. EDT2 is present in all screens because the only thing being tested here is the HQLODs. I think the best recommendation would be EDT2 + HQLODs + HQLOD Normals (but deleting the snowy terrain normals.). This can easily be done with a FOMOD for MO users if there happen to be a lot of snowy normals...or a batch file.
z929669 Posted October 24, 2013 Posted October 24, 2013 +1 to that (and I think that makes all of us).
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 I guess the next step is pinpointing the snowy LOD normals. This will be fun...
DoYouEvenModBro Posted October 24, 2013 Posted October 24, 2013 Just so I'm clear, the SRO Textures are no longer recommended for this mod?
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 Correct. Their "okay" in the snowy terrain; however, in the tundra they become completely noticeable due to the color difference. Think blonde to brown contrast. Not something you want in your game. The Hi-Res Meshes and the normals will be the recommendation. First we have to find the snowy normals so they can be recommended to be deleted from the mod to resolve the bright snow effect.
DoYouEvenModBro Posted October 24, 2013 Posted October 24, 2013 Ok. So you're just going to recommend that we delete a few of the normals but keep the rest? Got it. I thought I saw you say no normals before. So...normals or no normals? lol
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 Soo... tracking down these snow normals is going to be one hell of a chore (1344 files sift through). At this point I honestly don't even know what I'm looking for. Most of the associated textures look like "map view" textures. Then there are just textures with noise in them (which I've found out that DDSopt reduces them to a single pixel file with optimizing...don't know if this effect is desirable or not). Any help in pinpointing or how to pinpoint these normals that are making the snow brighter would be appreciated!
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