sheson Posted November 20, 2022 Author Posted November 20, 2022 On 11/20/2022 at 12:44 PM, MisterMorden said: Hey sheson, I got a ctd after generating terrain lod and my net script framework had a crash log points to this file: Textures\Terrain\Tamriel\Tamriel.8.24.0_n.DDS. Haven't ever had a ctd due to terrain lod before that I remember. I'm using the newest beta. What files should I upload for you? here are the logs generated in case you need them https://ufile.io/f/5141a Expand Check that the texture has a supported compression format and is not corrupt.
DoubleYou Posted November 25, 2022 Posted November 25, 2022 When specifying for xLODGen to only create LOD for a specific chunk, (in this example just Level32), xLODGen appears to attempt to create textures for all chunks, resulting in "Access violation at address 0000000001733A94 in module 'xLODGenx64.exe'. Read of address 00000204B0000000." errors. I aborted it so it would stop duplicating bug reports. This doesn't happen when not specifying a block level. If I add specific chunk x and y coordinates for the block level, the same thing happens. It generates the meshes correctly, and then starts trying to generate the level4 textures. Logs: https://mega.nz/file/QYo3HKTQ#4OmIDkTopjoTK_0vTT0Q90vI6ie6grN-4_JESxdNeSM
sheson Posted November 25, 2022 Author Posted November 25, 2022 On 11/25/2022 at 9:43 PM, DoubleYou said: When specifying for xLODGen to only create LOD for a specific chunk, (in this example just Level32), xLODGen appears to attempt to create textures for all chunks, resulting in "Access violation at address 0000000001733A94 in module 'xLODGenx64.exe'. Read of address 00000204B0000000." errors. I aborted it so it would stop duplicating bug reports. This doesn't happen when not specifying a block level. If I add specific chunk x and y coordinates for the block level, the same thing happens. It generates the meshes correctly, and then starts trying to generate the level4 textures. Logs: https://mega.nz/file/QYo3HKTQ#4OmIDkTopjoTK_0vTT0Q90vI6ie6grN-4_JESxdNeSM Expand Try with the test version from https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-95-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/?do=findComment&comment=265077
DoubleYou Posted November 25, 2022 Posted November 25, 2022 On 11/25/2022 at 9:53 PM, sheson said: Try with the test version from https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-95-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/?do=findComment&comment=265077 Expand That version fixes it. Thanks!
mattski123 Posted November 28, 2022 Posted November 28, 2022 Hey, is there a changelog for this and where can we see when the latest version was released?
DoubleYou Posted November 28, 2022 Posted November 28, 2022 On 11/28/2022 at 3:16 AM, mattski123 said: Hey, is there a changelog for this and where can we see when the latest version was released? Expand The information you seek is in the xEdit Discord server.
sheson Posted November 28, 2022 Author Posted November 28, 2022 On 11/28/2022 at 3:16 AM, mattski123 said: Hey, is there a changelog for this and where can we see when the latest version was released? Expand You can also check the dates of the files in the archive to see when it was released.
mattski123 Posted December 11, 2022 Posted December 11, 2022 Hey, for some reason I can't create Occlusion.esp. Here's my log: https://pastebin.pl/view/8595d127 For context I'm running through MO2 using "-sse -o:"D:\Mods\MO\mods\Output Terrain"".
sheson Posted December 11, 2022 Author Posted December 11, 2022 On 12/11/2022 at 10:10 AM, mattski123 said: Hey, for some reason I can't create Occlusion.esp. Here's my log: https://pastebin.pl/view/8595d127 For context I'm running through MO2 using "-sse -o:"D:\Mods\MO\mods\Output Terrain"". Expand The log shows it created Occlusion.esp and generated occlusion. The plugin will be saved when closing the program.
mattski123 Posted December 12, 2022 Posted December 12, 2022 On 12/11/2022 at 12:46 PM, sheson said: The log shows it created Occlusion.esp and generated occlusion. The plugin will be saved when closing the program. Expand Unfortunately not, I used Everything (https://www.voidtools.com/downloads/) to find any files on my PC with Occlusion.esp.
sheson Posted December 12, 2022 Author Posted December 12, 2022 On 12/12/2022 at 8:56 AM, mattski123 said: Unfortunately not, I used Everything (https://www.voidtools.com/downloads/) to find any files on my PC with Occlusion.esp. Expand What is the purpose of mentioning and linking an unrelated tool? Do not generate into any game, any mod manager folders or special Windows folder like Program Files x86. xLODGen/xEdit saves plugins to the data folder. Despite that, do not ever set the output folder to folders controlled by mod managers. Modified plugins are saved automatically when the program is closed. Generate Occlusion.esp in Edit mode or with DynDOLOD 3 Alpha.
mattski123 Posted December 13, 2022 Posted December 13, 2022 On 12/12/2022 at 9:58 AM, sheson said: What is the purpose of mentioning and linking an unrelated tool? Do not generate into any game, any mod manager folders or special Windows folder like Program Files x86. xLODGen/xEdit saves plugins to the data folder. Despite that, do not ever set the output folder to folders controlled by mod managers. Modified plugins are saved automatically when the program is closed. Generate Occlusion.esp in Edit mode or with DynDOLOD 3 Alpha. Expand Ty, how do I use edit mode? Not heard of that before.
sheson Posted December 13, 2022 Author Posted December 13, 2022 On 12/13/2022 at 5:31 AM, mattski123 said: Ty, how do I use edit mode? Not heard of that before. Expand https://dyndolod.info/Help/xLODGen xLODGen is a renamed xEdit to automatically start the -lodgen xEdit tool mode. The filename of the program is [game mode][tool mode].exe List of possible game modes https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/xEdit/xeInit.pas#L530 List of possible tool mode https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/xEdit/xeInit.pas#L531 Game and tool modes can be passed as command line arguments as well and take precedence. xLODGen.exe -sse -edit = xEdit.exe -sse = SSEEdit.exe SSEEdit.exe -lodgen = SSELODGen.exe Skyrim-Occlusion-Readme.txt When running in xLODGen mode or if generating LOD/occlusion for Skyrim.esm or several plugins at the same time in xEdit mode, a new plugin Occlusion.esp will be generated. It will contain the WRLD/CELL records from the winning overwrite with the updated TVDT data. To update the CELL records in a specific plugin, start in xEdit mode, right click the desired plugin, select Other, Generate LOD. Note the text next to the Occlusion checkbox mentioning the plugin that is updated. Skyrim.esm can not be updated, so instead it will create the usual overwrites in Occlusion.esp.
Zerin99 Posted December 13, 2022 Posted December 13, 2022 Hi I was starting a new game and changed some mods so I reran TexGen and DynDOLOD and now distant terrain meshes are missing along with textures for semi-distant terrain. I've spent a couple days reading and am I correct that I can fix the meshes with xLODGen or is it an issue with the game files?
sheson Posted December 14, 2022 Author Posted December 14, 2022 On 12/13/2022 at 10:11 PM, Zerin99 said: Hi I was starting a new game and changed some mods so I reran TexGen and DynDOLOD and now distant terrain meshes are missing along with textures for semi-distant terrain. I've spent a couple days reading and am I correct that I can fix the meshes with xLODGen or is it an issue with the game files? Expand It is correct that xLODGen is used to generate terrain LOD meshes and textures, while TexGen/DynDOLOD is used to generate object and tree LOD meshes and textures.
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