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Posted
  On 2/10/2020 at 7:12 AM, sheson said:

Terrain LOD should be updated when plugin do changes to terrain height data or landscape textures. If a mod changes any of these, there can only be visual mismatch. Nothing else. If a mod causes CTD in the game, generating terrain LOD will not change that.

 

If you have issues with other mods you should read their description and ask on their appropriate support forums.

 

Terrain LOD meshes are generated from heightdata found on the LAND records in plugins. Meshes in the load order have nothing to do with it.

Terrain LOD textures are generated from landscape textures only. HD LOD Textures SE does not change of the landscape textures as it is a mod for object LOD.

Oh, ok. Thanks for the clarification.

Posted
  On 2/11/2020 at 5:25 PM, Icarusu said:

"If generating for Skyrim Special Edition use BC7"

BC7 on..diffuse or normal?

and max or quick? differences?

The undeniable advantage of having a forum with search is that one can easily find answers for questions.

 

For example here: https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/page-34?p=233697&do=findComment&comment=233697

Posted
  On 2/11/2020 at 5:46 PM, sheson said:

The undeniable advantage of having a forum with search is that one can easily find answers for questions.

 

For example here: https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/page-34?p=233697&do=findComment&comment=233697

i aleadry started been some time..but it keeps looping same words like this so i cant tell if im making progress or not

i set it up based on your ''quick for beginners'' tutorial, terrain lod only. https://imgur.com/lJAh7kL

Posted
  On 2/11/2020 at 8:35 PM, Icarusu said:

i aleadry started been some time..but it keeps looping same words like this so i cant tell if im making progress or not

i set it up based on your ''quick for beginners'' tutorial, terrain lod only. https://imgur.com/lJAh7kL

Do not post screen shots of text. Instead paste the log to pastebin or upload to a file service.

 

The log quite clearly shows errors in plain English language. 

 

Executing TexConv returned error C0000135

 

Searching for the error message finds this thread: https://forum.step-project.com/topic/14518-executing-texconv-returned-error-c0000135-vruntime140dll-or-vcruntime140-1dll-was-not-found

Posted (edited)

"565 format crashes SSE in Windows 7"

 

Is this still the case? So if I am releasing a public pre generated terrain, object, and tree pack for my guide I should not use 565 format because windows 7 users will be screwed?  I BC7 not an option for SE normals?

 

Also, does it matter if you run TexGen before or after xLodGen terrain generation?

Edited by Soulmancer
Posted (edited)
  On 2/16/2020 at 10:00 PM, Soulmancer said:

"565 format crashes SSE in Windows 7"

 

Is this still the case? So if I am releasing a public pre generated terrain, object, and tree pack for my guide I should not use 565 format because windows 7 users will be screwed?

 

Also, does it matter if you run TexGen before or after xLodGen terrain generation?

Bethesda is not really in the habit of fixing bugs and I doubt they will address that one either.

 

Not sure way I have to copy and paste from the manual again and again:

With TexGen.exe most but not all object LOD source textures can be generated from the full textures in the current load order.

 

It is obvious that terrain LOD texture generation does not matter to TexGen or object LOD texture generation or vice versa.

Edited by sheson
Posted
  On 2/16/2020 at 10:11 PM, sheson said:

Bethesda is not really in the habit of fixing bugs and I doubt they will address that one either.

 

Not sure way I have to copy and paste from the manual again and again:

With TexGen.exe most but not all object LOD source textures can be generated from the full textures in the current load order.

 

It is obvious that terrain LOD texture generation does not matter to TexGen or object LOD texture generation or vice versa.

Is BC7 quick or max not a suitable option for normals in SE win 7/win 10 ?  Since that is what I am using for diffuse.  But in your recommendation you only mention 565 (windows 10) or DXT5 (windows 7)

Posted
  On 2/16/2020 at 10:30 PM, Soulmancer said:

Is BC7 quick or max not a suitable option for normals in SE win 7/win 10 ?  Since that is what I am using for diffuse.  But in your recommendation you only mention 565 (windows 10) or DXT5 (windows 7)

 

Read my my suggestions for first time tests more carefully:

 

Use DXT1 for diffuse and 565 (DXT5 if on Windows 7) for normal maps. If generating for Skyrim Special Edition use BC7.

 

This has also been discussed https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/page-34?p=233697&do=findComment&comment=233697

 

As I keep suggesting: Test yourself what works best for the game, load order and hardware you are using.

Posted
  On 2/16/2020 at 11:04 PM, sheson said:

Read my my suggestions for first time tests more carefully:

 

Use DXT1 for diffuse and 565 (DXT5 if on Windows 7) for normal maps. If generating for Skyrim Special Edition use BC7.

 

This has also been discussed https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/page-34?p=233697&do=findComment&comment=233697

 

As I keep suggesting: Test yourself what works best for the game, load order and hardware you are using.

Sorry I do understand now, I will run then both bc7.

 

I was reading about your brightness settings (recommended 0) if too dark you suggest to brighten the noise.dds itself rather then adjusting brightness settings + to compensate...

 

Cathedral Landscapes recommends +8 to brightness when generating terrain lods... from my understanding this would be because their included noise.dds is too dark?

Posted
  On 2/16/2020 at 11:24 PM, Soulmancer said:

Sorry I do understand now, I will run then both bc7.

 

I was reading about your brightness settings (recommended 0) if too dark you suggest to brighten the noise.dds itself rather then adjusting brightness settings + to compensate...

 

Cathedral Landscapes recommends +8 to brightness when generating terrain lods... from my understanding this would be because their included noise.dds is too dark?

If you have questions about third party mods or instructions you need to ask their author.

Posted
  On 2/21/2020 at 7:13 AM, SirArlen123 said:

Hi im new to xLODGen, i've generated some terrain and most of the place look good except for Morthal Swamp. I followed Lexy's guide on xLODGen parameters but it ended up looking like this https://imgur.com/a/Y622cij . Can someone help me? 

That swamp looks like either Optimize Unseen is too low or the Quality setting is too high (lower values = better visual quality) for LOD level 32.

Try 5 for Quality with Optimize Unseen 550.

Posted
  On 2/21/2020 at 9:18 AM, sheson said:

That swamp looks like either Optimize Unseen is too low or the Quality setting is too high (lower values = better visual quality) for LOD level 32.

Try 5 for Quality with Optimize Unseen 550.

It look great now, thanks

  • 2 weeks later...
Posted

I don't know if this is the right place to ask for help, but it's the only one relevant to my issue:

 

This is a weird issue that started up yesterday. I wanted to generate some LODs for a town mod I was testing. Now everything generated fine and I could get ingame, but I forgot to disable a mod that if lods are generated for will cause a floating glacier above whiterun fields near 0,0. So I had to redo my LODs again, no big deal I've done it many times before, but this time I got a invalid lodsetting file error. First time I ever got this, but I didn't pay it much mind and used the LODs that were generated. This caused me to CTD. So I deleted the LODs via MO2, and no I checked my overwrite folder and there's no LOD files in it, and generated the LODs again. After a few attempts and a post on SSELodGens page I got LODs to generate without the error, but I crashed again. The crash happens when the loading screen is about to transition into me actually being in the game. I tried everything, disabled mods, enabled mods, generated LODs and tried many new saves and coc qasmoke, but I still CTD'd. I thought my issue was Animated Armory, but even with that gone I still CTD with SSELodGen LODs enabled in my mod list. If I try to play the game without generated LODs I have floating half aspen trees all over the place. I'm at a loss on what to do and try, anyone got any advice or help.

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