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Posted
  On 1/6/2020 at 1:43 PM, Dez756 said:

Thanks for your prompt response.  I tried to upload the log to this site but it doesn't appear to have worked.  I don't think the problem is with the TUCOGUIDE.  Here's a paste-bin link to the error message generated. 

 

https://pastebin.com/embed_js/23SyRt5U

 

 

Thanks again for a taking a look at this!

That is why my signature says to upload entire log to a file service or pastebin...

 

Lets read the log:

 

There is an error executing LODGenx64.exe:

 
The error is that LODGenx64.exe can not be found:
[Tamriel] Terrain LOD meshes generation error: System Error.  Code: 2. The system cannot find the file specified
 
Same error for TexConvx64.exe :
System Error.  Code: 2. The system cannot find the file specified
 
If the files LODGenx64.exe and Texconvx64.exe exist at the mentioned path, then the OS, antivir or some other third party software is preventing access.
  • +1 1
Posted
  On 1/6/2020 at 2:40 PM, sheson said:

 

That is why my signature says to upload entire log to a file service or pastebin...

 

Lets read the log:

 

There is an error executing LODGenx64.exe:

<Error: Could not execute "C:\Modding\xLODGen.60\xLODGen\Edit Scripts\LODGenx64.exe" "C:\Modding\xLODGen.60\xLODGen\Edit Scripts\LODGen_Terrain_Tamriel.txt">
 
The error is that LODGenx64.exe can not be found:
[Tamriel] Terrain LOD meshes generation error: System Error.  Code: 2. The system cannot find the file specified
 
Same error for TexConvx64.exe :
<Error: Could not execute "C:\Modding\xLODGen.60\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -f R32G32B32A32_FLOAT -o "C:\Users\zacrc\AppData\Local\Temp\SSEEdit" "C:\Users\zacrc\AppData\Local\Temp\SSEEdit\DC70BB17177A47A29D86A6471CCC35F2.dds">
System Error.  Code: 2. The system cannot find the file specified
 
If the files LODGenx64.exe and Texconvx64.exe exist at the mentioned path, then the OS, antivir or some other third party software is preventing access.

 

Yeah, I spent some time this morning after I posted trying to figure out the log and decided to take a look at the original binary and, of course, as you suggest, my install was somehow missing several key executables

 

Sorry for bothering you.  All working now.  Thanks again for your help.

Posted (edited)

Where i can download old versions??? ~the middle 2019. Last versions make terrain textures purple:

I use the same texture set as an example.

By the way, the program never learned to save Vertex Colors for lod objects level 2 as TES5LODGEN 3.1.2. Further we go, worse it becomes, lost technology.

Edited by Mitradis
Posted (edited)
  On 1/13/2020 at 2:53 PM, Mitradis said:

Where i can download old versions??? ~the middle 2019. Last versions make terrain textures purple:

I use the same texture set as an example.

By the way, the program never learned to save Vertex Colors for lod objects level 2 as TES5LODGEN 3.1.2. Further we go, worse it becomes, lost technology.

If there are errors report them in a mature and qualified manner in order to have them fixed.

 

The 2 screenshot do not seem to show anything purple (#800080). No further information was given.

 

xLODGen reads the installed landscape textures, converts them into R8G8B8, splats them, applies landscape vertex colors, applies optional bright/contrast/gamma, saves the result as R8G8B8 and then uses the external tool TexConv to convert to the desired compression. If you do not want any de/compression artifacts, convert source landscape textures to no compression, leave output as R8G8B8 and convert to desired format yourself.

 

I have explained and updated xLODGen to have non standard Vertex Colors in higher object LOD levels. If something doesn't work as explained, make a report in a mature and qualified manner in order to have it explained again, troubleshooted or any issue fixed.

 

If you can not make polite and mature posts, then there is no point in posting. Nobody forces you to use the free tools and there is no obligation that they do things they are not intended to do. Being rude is not how to get free support or free help for a free tool.

Edited by sheson
  • +1 1
Posted

I asked "Where i can download old versions". If you point blank do not see the difference between the two pictures, then I have nothing to talk about with you. I expected such an unprofessional answer.

Posted (edited)
  On 1/13/2020 at 3:41 PM, Mitradis said:

I asked "Where i can download old versions". If you point blank do not see the difference between the two pictures, then I have nothing to talk about with you. I expected such an unprofessional answer.

There are no old versions as everyone can see from first post and the reasons has been explained many times.

 

I did not write that I do not see any difference between the two screenshots. I wrote:

 

"The 2 screenshot do not seem to show anything purple (#800080). No further information was given."

 

Since you do not seem to be willing to provide further information about any issues you believe to be having in order to troubleshoot them or have them fixed in the current version or try the suggested method of uncompressed input/output and maybe report back about it, this concludes my free, polite, mature and professional answers.

Edited by sheson
  • +1 1
  • 2 weeks later...
Posted (edited)

Before ill have to generate new xlodgen files ( since my previous meshes/textures were generated by an older version, probably ) Can anyone confirm that this is either happening or not happening in the newest version of generated meshes?

 

https://imgur.com/VxZdM0u (Picture looking at Sun Stone )

 

Basically the terrain meshes pushes through the "platform" that are the stones in DragonbornDLC (that grey spot in there), this is happening on all the stones Sun/Earth/Beast/Tree/Water with the exception of Wind Stone. And this in turn causes either the snowy lod or ashen lod to stick out like a sore thumb from the said thing.

 

Edit minor thing but had to ask.

Edited by Kossu
Posted
  On 1/26/2020 at 2:45 PM, Kossu said:

Before ill have to generate new xlodgen files ( since my previous meshes/textures were generated by an older version, probably ) Can anyone confirm that this is either happening or not happening in the newest version of generated meshes?

 

https://imgur.com/VxZdM0u (Picture looking at Sun Stone )

 

Basically the terrain meshes pushes through the "platform" that are the stones in DragonbornDLC (that grey spot in there), this is happening on all the stones Sun/Earth/Beast/Tree/Water with the exception of Wind Stone. And this in turn causes either the snowy lod or ashen lod to stick out like a sore thumb from the said thing.

 

Edit minor thing but had to ask.

This happens with vanilla LOD as well. The quality of the terrain LOD meshes is too coarse. In addition without DynDOLOD there is no LOD for the water which helps to cover it up.

Posted (edited)
  On 1/29/2020 at 3:17 AM, Hiruko53 said:

I keep getting a "runtime error 216" when I run xLODGen64 through MO2, no error messages pop up in the text box.

What happens when you run xLODGenx64 directly? What happens when you start xEdit from MO?

 

Make sure nothing, not the game, MO, xLODGen is installed to special Windows folders like Program Files x86. Do not install xLODGen into MO, data, game or Steam folders.

Make sure the OS, UAC, anti vir or other 3rd party crap ware is not intefering.

Edited by sheson
Posted (edited)

Hi sheson. Love all of your work. Running into the same error people above have been posting. I actually had zero problems when running xLODGen two days ago, and I downloaded a few more mods including Enhanced Texture Detail and now I am getting the following error for a ton of the Solstheim textures. Eventually the process just stops and crashes.

 

[31:54] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc2solstheimworld\dlc2solstheimworld.4.24.16_n.dds
[31:54]  FAILED loading DDS (80070003) c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc2solstheimworld\dlc2solstheimworld.4.24.16.dds
[31:54] Error: Executing TexConv failure 00000001: "D:\Modding Tools\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha  -f BC7_UNORM -bcquick -o "c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc2solstheimworld" -flist "C:\Users\deana\AppData\Local\Temp\SSEEdit\Texconv_DLC2SolstheimWorld_572_0.txt"
 
Only happens in the Solstheim world. No clue what I did wrong. I read all of your posts and have ensured I am doing everything you suggested. Any advice? Thank you.
 
Here is the link to a full error log but it all looks good up until this point: https://drive.google.com/file/d/1KcKXLM7Jn9MeP9-TZPYMEsK3ROXpow9k/view?usp=sharing
Edited by dnmt
Posted

Apologies if this in the manual and I missed it, but when is it required to regenerate Terrain LOD? A mod (HD LOD Textures SE) updated to fix some meshes causing a CTD, would I need to generate Terrain LOD again?

Posted
  On 2/10/2020 at 5:13 AM, Martimius said:

Apologies if this in the manual and I missed it, but when is it required to regenerate Terrain LOD? A mod (HD LOD Textures SE) updated to fix some meshes causing a CTD, would I need to generate Terrain LOD again?

Terrain LOD should be updated when plugin do changes to terrain height data or landscape textures. If a mod changes any of these, there can only be visual mismatch. Nothing else. If a mod causes CTD in the game, generating terrain LOD will not change that.

 

If you have issues with other mods you should read their description and ask on their appropriate support forums.

 

Terrain LOD meshes are generated from heightdata found on the LAND records in plugins. Meshes in the load order have nothing to do with it.

Terrain LOD textures are generated from landscape textures only. HD LOD Textures SE does not change of the landscape textures as it is a mod for object LOD.

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