DarkladyLexy Posted June 30, 2019 Author Share Posted June 30, 2019 just noticed Vigilant SE has been updated to a esm, and so has the Vigilant SE English addon. Do we have to carry out a clean on it or will you be planing a change? (just started a new install)my plan is to actually rip out Vigilant cos the ESM in not compatible with LOTD Link to comment
mate1146 Posted June 30, 2019 Share Posted June 30, 2019 Oh no, Vigilant is a fine piece of work. Link to comment
DarkladyLexy Posted June 30, 2019 Author Share Posted June 30, 2019 Oh no, Vigilant is a fine piece of work.it will probably be back when LOTD v5 is released but for now as it is a pure ESM it is no longer compatible with LOTD v4+ Edit: ahh look like the older esp files are still available they weren't this morning panic over Link to comment
link213109 Posted June 30, 2019 Share Posted June 30, 2019 What do you mean Wyrmstooth is back?There was a really well known new worlds/quest mod called Wyrmstooth. The author took it down, so it was unsupported for a while. Recently (may 2018 or so) the author put up a new version on archive.org for LE and SE. Here is a link to the SE version to see what I'm talking about: https://archive.org/details/Wyrmstooth1.17BSSE The big issue with incorporating it into the guide (and Lexy, sorry if I'm stepping on your toes here) is that we don't know if any of the unofficial fixes for Wyrmstooth will work or what is needed with the new version. Regardless, I like the mod so when Lexy said it may be making an appearance I was certainly happy.On a different note, did anyone else get an error when checking the YOT and Lexy's Consistency Patches merges? Link to comment
Silentsorrow Posted July 1, 2019 Share Posted July 1, 2019 it will probably be back when LOTD v5 is released but for now as it is a pure ESM it is no longer compatible with LOTD v4+ Edit: ahh look like the older esp files are still available they weren't this morning panic overgood stuff, but noticed that the page doesnt include the FIX Whirlwind of Ashpits Effect file. Link to comment
DarkladyLexy Posted July 1, 2019 Author Share Posted July 1, 2019 good stuff, but noticed that the page doesnt include the FIX Whirlwind of Ashpits Effect file.don't worry about that Link to comment
link213109 Posted July 1, 2019 Share Posted July 1, 2019 (edited) Also also, Audio Overhaul Skyrim is throwing a SKSE error. I think its just with the plugin that saves the settings but still I think its a thing to note. Also also also, LOOT puts Claralux before Ordinator. Normally not an issue, but the Smash Patch has Ordinator listed before Claralux. Should we just change the position of the esp, add a LOOT rule to load Claralux after Ordinator, or does it not matter? Edited July 1, 2019 by link213109 Link to comment
link213109 Posted July 1, 2019 Share Posted July 1, 2019 Also also also also (sorry lots of thoughts lol), would you consider adding Draw to the game? Link here: https://www.nexusmods.com/skyrimspecialedition/mods/11276/? It gives a way to fight the owners of the unique weapons added by Royal Armory without needing to kill them for/steal the items added. I know godescalcus and Drbigt mentioned it about a year back but I didn't see it on Trello. Link to comment
Vorians Posted July 1, 2019 Share Posted July 1, 2019 (edited) Also also, Audio Overhaul Skyrim is throwing a SKSE error. I think its just with the plugin that saves the settings but still I think its a thing to note. Also also also, LOOT puts Claralux before Ordinator. Normally not an issue, but the Smash Patch has Ordinator listed before Claralux. Should we just change the position of the esp, add a LOOT rule to load Claralux after Ordinator, or does it not matter?That just means you need to rebuild your Smash Patch as you have changed your load order. Though having the ESM/Ps out of order doesn't matter to the Smash Patch, so the game will be fine, however you had them in a different order when you last built the Smash Patch, so there may be other changes you have made which require resmashing. EDITAnd, delete the SKSE plugin for Audio Overhaul Skyrim, you don't need it. Edited July 1, 2019 by Vorians Link to comment
link213109 Posted July 1, 2019 Share Posted July 1, 2019 (edited) That just means you need to rebuild your Smash Patch as you have changed your load order. Though having the ESM/Ps out of order doesn't matter to the Smash Patch, so the game will be fine, however you had them in a different order when you last built the Smash Patch, so there may be other changes you have made which require resmashing. EDITAnd, delete the SKSE plugin for Audio Overhaul Skyrim, you don't need it.Thanks! To clarify, when I say the Smash Patch I mean the instructions list Ordinator then Claralux then the Claralux Patches. I was wondering how important it is to make sure that our list matches up to the list in the guide. Edited July 1, 2019 by link213109 Link to comment
Shadriss Posted July 1, 2019 Share Posted July 1, 2019 Alright I thought of another question I've got, related to m'rissi's questline. I found S'ahara talked to the thalmor they attacked me I killed them aside from the one that teleports, and while I was doing that S'ahara ran away. Where the heck does she go? I can't find her to talk to her. If you walk towards the Western Watchtower from the original encounter site, there is a large rock on the right side of the road - S'ahara is on the watchtower side of that rock, partially hidden by the grass. Yes, she's a pain to find. It's almost like she was hiding or something. ;) Oh no, Vigilant is a fine piece of work.Many people disagree. Though it's staying for now, I'd far rather it go away, honestly. I've heard about some of the late-story events, and I'm not thrilled with it... I'd rather have that display be empty than support the kind of story I've been hearing Vigilant turns into. Again, that's based on what users in the discord say, so YMMV. Thanks! To clarify, when I say the Smash Patch I mean the instructions list Ordinator then Claralux then the Claralux Patches. I was wondering how important it is to make sure that our list matches up to the list in the guide.When talking about the LEFT Pane, they should match exactly. When talking about the RIGHT pane, then whatever LOOT does when you run it is correct. Link to comment
link213109 Posted July 1, 2019 Share Posted July 1, 2019 (edited) When talking about the LEFT Pane, they should match exactly. When talking about the RIGHT pane, then whatever LOOT does when you run it is correct.Gotcha, so I'll move the plugins and regenerate the Smash Patch. Thanks for the save. EDIT: When you say LEFT Pane, you're refering to the left pane of Mator's Smash right? Edited July 1, 2019 by link213109 Link to comment
Shadriss Posted July 1, 2019 Share Posted July 1, 2019 No - I was referring to MO2. MS will have it's ordered based on your load order, which would be MO2's RIGHT pane. Link to comment
LaTruiteFolle Posted July 2, 2019 Share Posted July 2, 2019 Hello, so I just started playing with this guide and I already encounter some "problems".- iNeed status doesn't refresh itself, I need to go in the MCM menu and then the colors change (I don't even have the text notification while activated)- My skills don't level, like i lockpicked 7 things and my skill is still at 25 and not improving at all.- I went into the Catacombs. There were some skeletons lvl 1 while I was level 2. With a 13 damage sword (wildcat settings x1/x2) and I hit them like a fly. 20+ hits to kill one..- Wildcat says it will sometimes takes the vanilla values? Why tho? i'm not setting damages output to get back what the vanilla offers from time to time.So what is normal, what is not, i'm a bit lost. Link to comment
Shadriss Posted July 2, 2019 Share Posted July 2, 2019 1) Not sure what's going on there, but it sounds like script lag. When was this happening, and what else was going on at the time? 2) Normal. Experience changes the way that leveling works so that Skill Levels are capped by Player Levels. The base for this (IIRC) is Player Level + 20, so if you were levels 1-5 when you were picking locks, it wouldn't advance any. 3) Normal. Know Your Enemy and Know Your Armor change how combat works significantly - to your specific example, Skeletons are weak to blunt weapons, and are not effected much by bladed weapons or arrows. 4) Can I get a screenshot of this? I've not ever seen that message in-game, so I'm curious as to what it actually said and when. I highly suggest reading and understanding all of the mod descriptions in the guide - there are some major game-play alterations that occur, and if you aren't expecting them it can mess with your head somewhat. Link to comment
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