Jradikus Posted April 25, 2019 Share Posted April 25, 2019 FYI - not sure if you know but it appears that 'Small Cursors' has been deleted from the nexus - https://www.nexusmods.com/skyrimspecialedition/mods/9822. Cheers Link to comment
Memoso Posted April 25, 2019 Share Posted April 25, 2019 On the topic of updates, when do you think the next big update will be? Not trying to be annoying lolI already said to my wife on sunday i have to work homeoffice from 9am to 3pm:p ( to make update secretly) Link to comment
DarkladyLexy Posted April 25, 2019 Author Share Posted April 25, 2019 FYI - not sure if you know but it appears that 'Small Cursors' has been deleted from the nexus - https://www.nexusmods.com/skyrimspecialedition/mods/9822. Cheersuse this https://www.nexusmods.com/skyrimspecialedition/mods/20617 instead Link to comment
DarkladyLexy Posted April 25, 2019 Author Share Posted April 25, 2019 Hey Guys the STEP Version of the guide have been updated so please check the Changelog.. Please do note for GDO I have swapped back to Kels Verison. Link to comment
Shadriss Posted April 25, 2019 Share Posted April 25, 2019 On the topic of updates, when do you think the next big update will be? Not trying to be annoying lolSince Lexy hasn't given her standard answer on this question, I will provide. *ahem* "When it's done." (Phrase translated from Lexy Standard Interface Language into Standard English by Google Translate) In seriousness, though, it depends on how you define "big". There are changes pretty much every Monday at this point, though (as her previous post proves) there are exceptions. I've been out of the loop for a few weeks due to finals, but the feel I'm getting is either this coming Monday or the week following. I stand ready to be told I am wrong. *stands at attention* Link to comment
Memoso Posted April 25, 2019 Share Posted April 25, 2019 When updating zEdit... Do i have to remove my complete zEdit folder from previous installatino or can i unpack archive and overwrite files? Link to comment
DarkladyLexy Posted April 25, 2019 Author Share Posted April 25, 2019 When updating zEdit... Do i have to remove my complete zEdit folder from previous installation or can i unpack archive and overwrite files?just unpack and overwrite the filesusually i do update on Monday but this week i was at my mum and dad the i had a funeral Next week I am in court Monday , Tuesday and Wednesday, Friday thought Sunday me and Darth are gong away as it my birthdays so that would leave only Thursdays next week to guide stuff so the big Bruma Removal Update has been pushed back another week to the week beginning the 13th May. Link to comment
Memoso Posted April 25, 2019 Share Posted April 25, 2019 just unpack and overwrite the files usually i do update on Monday but this week i was at my mum and dad the i had a funeral Next week I am in court Monday , Tuesday and Wednesday, Friday thought Sunday me and Darth are gong away as it my birthdays so that would leave only Thursdays next week to guide stuff so the big Bruma Removal Update has been pushed back another week to the week beginning the 13th May.Thank you..No worries you do an excellent Job and i Love this game because of your guide ;) Link to comment
StackingWhales Posted April 25, 2019 Share Posted April 25, 2019 When updating do we just download, install and overwrite old version or is that generally a no-no. Link to comment
Drbigt Posted April 25, 2019 Share Posted April 25, 2019 So, I did mention this sometime ago but I still think this mod would be really great inclusion. https://www.nexusmods.com/skyrimspecialedition/mods/11276/? For both the immersion as well as a better way of getting some rare items and complete your museum, instead of resorting to cold blooded murder. Link to comment
Memoso Posted April 25, 2019 Share Posted April 25, 2019 (edited) When updating do we just download, install and overwrite old version or is that generally a no-no. thats basically right. but when i update i always have the main guide on view and scroll to that mod which is updated because if there are additional instruction Lexy mention you will see that also if you have to unpack BSA files for example...If you just replace and do the next one u will maybe miss any special instructions and you will brake your game. another important thing is the name you replace a mod.for exampole in this update "majestic mountains (MM)". there are two files of it majestic mountains and MM Lod pack.If we update the MM file to 2.3 my Mod Organizer shows in FO mod the name of the LOD pack... if we install, the lod pack is overwrited and gone... be careful of each mod and keep an eye on the mod name that you will replace the mod you actually want to update Edited April 25, 2019 by Memoso Link to comment
Memoso Posted April 25, 2019 Share Posted April 25, 2019 (edited) so fortuitously its may part now ... i have a dyndolod error: Error: Can not copy KatariahExterior03 [CELL:00009276] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,25) from Smash Patch.esp into DynDOLOD.esp Load order FileID [03] can not be mapped to file FileID for file "DynDOLOD.esp" already deleted the smash patch and redone.. same mistake... before the update everything was alright with dyndolod all the time since november i started this guide EDIT: Hmm followed the issue on google and came to sheson side with the same issue. deactivated bashed patch and the problem is gone hmmmm. i will recreate the bash patch Edited April 25, 2019 by Memoso Link to comment
Razorsedge877 Posted April 26, 2019 Share Posted April 26, 2019 I did my first merge, Animals merged. I have the Merge Plugins Hide set to mohidden but MO is not hiding the plugins I merged. What am I doing wrong? Link to comment
Vorians Posted April 26, 2019 Share Posted April 26, 2019 so fortuitously its may part now ... i have a dyndolod error: Error: Can not copy KatariahExterior03 [CELL:00009276] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,25) from Smash Patch.esp into DynDOLOD.esp Load order FileID [03] can not be mapped to file FileID for file "DynDOLOD.esp" already deleted the smash patch and redone.. same mistake... before the update everything was alright with dyndolod all the time since november i started this guide EDIT: Hmm followed the issue on google and came to sheson side with the same issue. deactivated bashed patch and the problem is gone hmmmm. i will recreate the bash patch This is because zEdit's Merge of "Trees and Flora Merged.esp" is not completing correctly, I had the same problem. More than 100 cell records from the Verdant replacer ESP are being merged with the wrong Form ID in the XCWT - Water field. In the Verdant replacer ESP, this correctly lists 01001232, however after merging with zEdit to create "Trees and Flora Merged.esp" the data is now 03001232 which is not a recognised Form ID. Then after smashing, the Smash Patch data becomes 02001232 which again is not a recognised Form ID. DynDOLOD trips up when it reads the bad data in the Smash Patch, and aborts. This only started with the latest update to the guide, so somehow Bent Pines II appears to be the cause, yet that ESP doesn't contain these cells. Hopefully Lexy will investigate and find the cause. It can be manually fixed using xEdit, but it's a little fiddly. In "Trees and Flora Merged.esp" create a new WATR (Water) record with Form ID 03001232, then save and exit. Reopen xEdit, right-click record 03001232 and select "Change Referencing Records" - type 01001232 into the box, select all, then once done, remove the Water header which contains 03001232, save and exit. Repeat with the Smash Patch however use 02001232 when creating the WATR record. Now DynDOLOD will generate without issues. 1 Link to comment
Memoso Posted April 26, 2019 Share Posted April 26, 2019 This is because zEdit's Merge of "Trees and Flora Merged.esp" is not completing correctly, I had the same problem. More than 100 cell records from the Verdant replacer ESP are being merged with the wrong Form ID in the XCWT - Water field. In the Verdant replacer ESP, this correctly lists 01001232, however after merging with zEdit to create "Trees and Flora Merged.esp" the data is now 03001232 which is not a recognised Form ID. Then after smashing, the Smash Patch data becomes 02001232 which again is not a recognised Form ID. DynDOLOD trips up when it reads the bad data in the Smash Patch, and aborts. This only started with the latest update to the guide, so somehow Bent Pines II appears to be the cause, yet that ESP doesn't contain these cells. Hopefully Lexy will investigate and find the cause. It can be manually fixed using xEdit, but it's a little fiddly. In "Trees and Flora Merged.esp" create a new WATR (Water) record with Form ID 03001232, then save and exit. Reopen xEdit, right-click record 03001232 and select "Change Referencing Records" - type 01001232 into the box, select all, then once done, remove the Water header which contains 03001232, save and exit. Repeat with the Smash Patch however use 02001232 when creating the WATR record. Now DynDOLOD will generate without issues.Puhh i thought im Professional this Time but this seems To ne very difficulty:p Hmm that should mean that everyone will get this issue... Thanks for your answer and Maybe lexy will bring an emergency update for this. Link to comment
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