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Lexy's: Legacy of The Dragonborn Special Edition


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Posted
  On 1/29/2019 at 10:43 AM, Lightsourced said:

When I have Dyndolod installed, the makeup and bodypaint sliders in racemenu are empty. Once I disable dyndolod they reappear... is there a fix for this?

never heard of that one DynDOLDO should have not effect on RaceMenu. Racemenu isn't even a mod with Worldspaces.

Posted

Hi Lexy et al ,modding community, one and all. I'm just over halfway through the 'merge' section, survived the LOTD merge after eight attempts but now I've hit a wall at NSUTR (looked relatively straightforward) and I'm getting a busy/locked *.bsa error in Zmerge -

 

 Tue Jan 29 2019 16:05:58 GMT+0000 (GMT Standard Time)

 
[ERROR] Error: EBUSY: resource busy or locked, unlink 'D:\MO2\mods\NO SNOW UNDER THE ROOF\Prometheus_No_snow_Under_the_roof.bsa'
    at Object.fs.unlinkSync (fs.js:1073:18)
    at Object.fh.delete (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:70:29)
    at fs$1.readdirSync.forEach.file (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:72:18)
    at Array.forEach (<anonymous>)
    at Object.fh.delete (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:71:28)
    at removeOldMergeFiles (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8549:18)
    at prepareMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8558:9)
    at buildMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8624:20)
    at buildNextMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8634:9)
    at Object.buildMerges (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8651:9)
 
I thought maybe exiting MO2 and restarting might flush this out, but no. I can easily start again but wanted to learn a bit more. Have I missed a trick somewhere?
Posted (edited)
  On 1/29/2019 at 4:22 PM, 99Redballoonsgoby said:

 

Hi Lexy et al ,modding community, one and all. I'm just over halfway through the 'merge' section, survived the LOTD merge after eight attempts but now I've hit a wall at NSUTR (looked relatively straightforward) and I'm getting a busy/locked *.bsa error in Zmerge -

 

 Tue Jan 29 2019 16:05:58 GMT+0000 (GMT Standard Time)

 
[ERROR] Error: EBUSY: resource busy or locked, unlink 'D:\MO2\mods\NO SNOW UNDER THE ROOF\Prometheus_No_snow_Under_the_roof.bsa'
    at Object.fs.unlinkSync (fs.js:1073:18)
    at Object.fh.delete (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:70:29)
    at fs$1.readdirSync.forEach.file (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:72:18)
    at Array.forEach (<anonymous>)
    at Object.fh.delete (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:71:28)
    at removeOldMergeFiles (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8549:18)
    at prepareMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8558:9)
    at buildMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8624:20)
    at buildNextMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8634:9)
    at Object.buildMerges (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8651:9)
 
I thought maybe exiting MO2 and restarting might flush this out, but no. I can easily start again but wanted to learn a bit more. Have I missed a trick somewhere?

 

I think you should have unpacked the Prometheus_No_snow_Under_the_roof.bsa when installing through MO2.

Edited by evrydayjunglist
Posted
  On 1/29/2019 at 10:43 AM, Lightsourced said:

When I have Dyndolod installed, the makeup and bodypaint sliders in racemenu are empty. Once I disable dyndolod they reappear... is there a fix for this?

I found that this happens to me on the initial character creation screen but , when i return to it via showracemenu command all the sliders and functions appear.

Posted
  On 1/29/2019 at 4:22 PM, 99Redballoonsgoby said:

 

Hi Lexy et al ,modding community, one and all. I'm just over halfway through the 'merge' section, survived the LOTD merge after eight attempts but now I've hit a wall at NSUTR (looked relatively straightforward) and I'm getting a busy/locked *.bsa error in Zmerge -

 

 Tue Jan 29 2019 16:05:58 GMT+0000 (GMT Standard Time)

 
[ERROR] Error: EBUSY: resource busy or locked, unlink 'D:\MO2\mods\NO SNOW UNDER THE ROOF\Prometheus_No_snow_Under_the_roof.bsa'
    at Object.fs.unlinkSync (fs.js:1073:18)
    at Object.fh.delete (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:70:29)
    at fs$1.readdirSync.forEach.file (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:72:18)
    at Array.forEach (<anonymous>)
    at Object.fh.delete (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:71:28)
    at removeOldMergeFiles (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8549:18)
    at prepareMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8558:9)
    at buildMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8624:20)
    at buildNextMerge (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8634:9)
    at Object.buildMerges (file:///D:/Mods/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8651:9)
 
I thought maybe exiting MO2 and restarting might flush this out, but no. I can easily start again but wanted to learn a bit more. Have I missed a trick somewhere?

 

More - download was marked as bsa extracted so being noobish I took it at its word, however, it wasn't, so I followed the 'notes on extracting bsa' and it's unpacked the bsa file, removed the suggested folder and cleaned the nif, reset MO2 to 'BSA EXTractor = false and ill try again.

Posted

Hi

 

Posted in the general forum earlier, but I'll give it a go here as well.

Been following the guide but have gotten an error runnign the Know your enemy patchers through zEdit.

Something seems to be off in MLU patches merged.esp. Strangely I can't find the form id wich causes the error in the file.

Anyone got an idea as to what causes it? Any replies greatly appreciated.

 

Error log:

  Reveal hidden contents

Posted
  On 1/29/2019 at 5:12 PM, EHB said:

Hi

 

Posted in the general forum earlier, but I'll give it a go here as well.

Been following the guide but have gotten an error runnign the Know your enemy patchers through zEdit.

Something seems to be off in MLU patches merged.esp. Strangely I can't find the form id wich causes the error in the file.

Anyone got an idea as to what causes it? Any replies greatly appreciated.

 

Error log:

  Reveal hidden contents

i Have not seen this before but looks like there a error with the ACBS - Configuration in MLU Patches Merged.esp

Posted (edited)
  On 1/29/2019 at 11:30 AM, DarkladyLexy said:

never heard of that one DynDOLDO should have not effect on RaceMenu. Racemenu isn't even a mod with Worldspaces.

Yea, I know, it's freaking bizzare I see no conflicts in ssedit. I can video record the issue and show that it's resolved when I disable it, if you think that might help. It might be a script conflict?

Edited by Lightsourced
Posted
  On 1/29/2019 at 6:22 PM, Lightsourced said:

Yea, I know, it's freaking bizzare I see no conflicts in ssedit. I can video record the issue and show that it's resolved when I disable it, if you think that might help. It might be a script conflict?

yeah be best if you talk to Sheson about that one.

Posted
  On 1/29/2019 at 5:19 PM, DarkladyLexy said:

i Have not seen this before but looks like there a error with the ACBS - Configuration in MLU Patches Merged.esp

Thank you for the quick response. I suspect that I've messed something up exluding the patches connected with NPCs, Followers snd their retextures, since I didn't plan on using them.

Gonna try to do the whole thing over.

Once again thanks for responding and thanks for a great guide.

Posted (edited)

Where does this file come from "SSE-Terrain-Tamriel.esm"? I cannot find any reference to this on the prerequisites or main page, but only on the finish line page. I can't find where the guide instructs to download or install this file.

 

Thanks for any help with this

Edited by mditty
Posted
  On 1/30/2019 at 2:36 AM, mditty said:

Where does this file come from "SSE-Terrain-Tamriel.esm"? I cannot find any reference to this on the prerequisites or main page, but only on the finish line page. I can't find where the guide instructs to download or install this file.

 

Thanks for any help with this.

 

NVM I found it. duh

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