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Lexy's: Legacy of The Dragonborn Special Edition


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I don't get this error

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.

FNIS Behavior V7.4.5   11/27/2018 1:18:31 PM

 

Make sure FNIS is being generated through MO2.

 

 

Also by the looks of it, you have not run Skyrim at least once to establish ini and reg stuff through Steam so do that.

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Summermyst isn't required by any of Lexys custom CR patches but i would double check her consistency Patches for missing masters if they have any you will need to clean them.

Thanks for getting back to me. I went off and did a little bit of research (which I really should've done in the first place). Summermyst is back up now anyway, so no problems :D

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After updating DynDOLOD, I suddenly get Error Code 5 while generating, which means an access error.

I never had these types of errors before the update, having run the client several times without a hitch.

I already tried disabling my AntiVirus to no avail.

I had it at different points in the process, the latest with Markarth (see below), before also for example with Sovngard files.

Any ideas?

 

...

[00:08:45.972]    Building a list of LOD objects, please wait...
[00:08:46.310]      World MarkarthWorld
[00:08:46.321]        Gathering references in MarkarthWorld "Markarth" [WRLD:00016D71] for STAT ACTI MSTT CONT FURN DOOR LIGH TREE
[00:08:46.340]        Filtering 1587 references in MarkarthWorld "Markarth" [WRLD:00016D71] for LOD
[00:08:46.351]          0 of 1587 done
[00:08:46.447]          158 of 1587 done
[00:08:46.484]          316 of 1587 done
[00:08:46.530]          474 of 1587 done
[00:08:46.581]          632 of 1587 done
[00:08:46.619]          790 of 1587 done
[00:08:46.658]          948 of 1587 done
[00:08:46.706]          1106 of 1587 done
[00:08:46.748]          1264 of 1587 done
[00:08:46.785]          1422 of 1587 done
[00:08:46.818]            Rule found for reference 0C00711E
[00:08:46.833]            Rule found for reference 0C00711F
[00:08:46.848]            Rule found for reference 0C007120
[00:08:46.867]          1580 of 1587 done
[00:08:46.897]    Saving objects LOD data to E:\Skyrim SSE Apps\DynDOLOD SE\Edit Scripts\Export\LODGen_SSE_MarkarthWorld.txt
[00:08:46.911]    LOD references: 309, unique LOD objects: 58
[00:08:46.925]    DoLODThread MarkarthWorld
[00:08:46.943]    Creating mini atlas data
[00:08:47.154]    Gathering meshes for atlas creation
[00:08:47.211]    Processing 87 meshes for atlas creation
[00:08:47.487]    Processing texture replacements
[00:08:47.499]    Preparing creating atlas textures E:\Mod Organizer 2 - LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_MarkarthWorld.dds from 4 textures
[00:08:47.512]    Creating atlas textures E:\Mod Organizer 2 - LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_MarkarthWorld.dds from 4 textures
[00:08:47.944]    Creating atlas textures E:\Mod Organizer 2 - LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Atlas_MarkarthWorld.dds from 31 textures
[00:08:47.545]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76_n.dds normal map not found, using flat replacement>
[00:08:47.559]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77_n.dds normal map not found, using flat replacement>
[00:08:47.590]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73_n.dds normal map not found, using flat replacement>
[00:08:47.617]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_n.dds normal map not found, using flat replacement>
[00:08:48.420]    <Note: textures\architecture\markarth\mrkbasestoneb01lite_n.dds normal map not found, using flat replacement>
[00:08:53.256]    Error: System Error.  Code: 5.
        Zugriff verweigert
[00:08:53.262]    
[00:08:53.262]    Exception in unit userscript line 331: One or more errors occurred
[00:08:53.262]    
[00:08:53.262]    Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:08:53.262]    
[00:08:53.262]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:08:53.263]    Error: One or more errors occurred

Edited by spartanflame
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Hello everybody, one question to all out there: I have been opening all the .esp needed to convert 44 in WryeBash prior to use CK because I wanted to check if any has an none esm as a master, using "list master functionality", but so far and at the end of the guide now, I've not needed to esmify any. Am I missing something here? Or the instructions are there just in case?, thank for the help, people :)

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Spartanflame, I'm gonna be honest with you: in my years modding Skyrim, Dyndolod had many times problems and many others runs smooth, every time I had a problem, I delete the files previously generated and even restarted my system, Dyndolod can be a demanding software that along with many hours using the system can lead to issues, not an expert advise here from me, I know, but maybe helps. BTW: many times that happened something somehow similar to me doing this helped in a number of cases. Kudos

Edited by Electronauta
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After updating DynDOLOD, I suddenly get Error Code 5 while generating, which means an access error.

I never had these types of errors before the update, having run the client several times without a hitch.

I already tried disabling my AntiVirus to no avail.

I had it at different points in the process, the latest with Markarth (see below), before also for example with Sovngard files.

Any ideas?

Spartanflame, like Electronauta said, I've had the same problem twice now. I simply deleted the already-generated files from the DynDOLOD Output folder so that it (and the mod I place them in as I have them separate) is empty. Running the program again has done the trick. You may need to try a few times. I always have something to do while I'm running it anyways.

Edited by BurdenCarrier444
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I've updated a few things according to the latest changelog as well as LOOT to the latest version (v0.13.6). 

 

After trying to sort my plugins with LOOT, I receive the following error message "Failed to sort plugins. Details: see general messages for details." The group "Realistic Water' does not exist.

I've check the groups editor and the Realistic Water group is now missing.

 

None of the updates I made in my installation were for RW2 or editing the mods groups.

 

Here's the picture of my groups editor now: https://i.imgur.com/s6XDZGW.png

 

Is it a problem with the latest update of LOOT? Is there a way to fix this?

 

I've tried to reinstall LOOT and I still have the same problem.

Edited by MetalheadVez
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I've updated a few things according to the latest changelog as well as LOOT to the latest version (v0.13.6). 
 
After trying to sort my plugins with LOOT, I receive the following error message "Failed to sort plugins. Details: see general messages for details." The group "Realistic Water' does not exist.
I've check the groups editor and the Realistic Water group is now missing.
 
None of the updates I made in my installation were for RW2 or editing the mods groups.
 
Here's the picture of my groups editor now: https://i.imgur.com/s6XDZGW.png
 
Is it a problem with the latest update of LOOT? Is there a way to fix this?
 
I've tried to reinstall LOOT and I still have the same problem.

 

Just came by to report my experience with this while in the merging stage of the guide. Glad to see it wasn't just me. 

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