DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 When starting a new game with the new DynDOLOD (version 2.45), I get an error saying that DynDOLOD has to have the 2.44 DynDOLOD plugin to run. Can I ignore this or will it cause an issue with my game?Sheson has released v2.47 so grab that i will be updating to the later on today Link to comment
madskyrim Posted November 8, 2018 Share Posted November 8, 2018 (edited) I have created the Trees and Flora Merged esp. In the same merged folder created, I have both Trees and Flora Merged.ini and Veydosebrom - Grasses and Groundcover.ini .. Is this how it should be ? Also, do we really need to put the Marsh Pines Standalone .esp and the Immersive Fallen Trees.esp into the Trees and Flora esps folder since these 2 mods have no meshes and textures ? Edited November 8, 2018 by madskyrim Link to comment
zeurpiet Posted November 8, 2018 Share Posted November 8, 2018 (edited) Github updated SSEEdit 3.3.0 Beta to 3.3.1 Beta. Do the special installation instructions still apply to this new update? Edited November 8, 2018 by zeurpiet Link to comment
DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 I have created the Trees and Flora Merged esp. In the same merged folder created, I have both Trees and Flora Merged.ini and Veydosebrom - Grasses and Groundcover.ini .. Is this how it should be ? Also, do we really need to put the Marsh Pines Standalone .esp and the Immersive Fallen Trees.esp into the Trees and Flora esps folder since these 2 mods have no meshes and textures ?delete the Veydosebrom - Grasses and Groundcover.ini, up to on Marsh pines Github updated SSEEdit 3.3.0 Beta to 3.3.1 Beta. Do the special installation instructions still apply to this new update?yes the Special Instructions still apply. Link to comment
madskyrim Posted November 8, 2018 Share Posted November 8, 2018 (edited) I used LOOT. Only mods in Guide installed. I checked my esp plugins list with your ModWatch. My list order is not exactly like yours. Some esps have been placed diferently by LOOT. Should I manually rearrange the esps to be identical to ModWatch's ? (all Loot rules in guide added as per suggestion) Edited November 8, 2018 by madskyrim Link to comment
DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 I used LOOT. Only mods in Guide installed. I checked my esp plugins list with your ModWatch. My list order is not exactly like yours. Some esps have been placed diferently by LOOT. Should I manually rearrange the esps to be identical to ModWatch's ? (all Loot rules in guide added as per suggestion)no don't stress over Modwatch just run LOOT and you'll be fine Link to comment
DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 Hey guys the guide has been updated so check the Changelog. Link to comment
Alcawen Posted November 8, 2018 Share Posted November 8, 2018 Can I suggest the following mod? https://www.nexusmods.com/skyrimspecialedition/mods/21085?tab=description Link to comment
madskyrim Posted November 8, 2018 Share Posted November 8, 2018 Dyndolod updated to 2.47. Should the resources be updated to 2.47 as well ? in the guide resources 2.45 are still used. Link to comment
DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 Dyndolod updated to 2.47. Should the resources be updated to 2.47 as well ? in the guide resources 2.45 are still used.no cos if you bother to look at Sheson DynDOLOD Forum you will notice that Resource is at v2.45 Link to comment
c4pric0rn Posted November 8, 2018 Share Posted November 8, 2018 hey i am at a loss now i checked google but i can't find something about the CK downloading a strange sripts.zip it doesn't have the papyrus flags path file and extracts the files in a strange order. https://imgur.com/a/HXWMfa3 maybe i am too stupid to use google but does anyone here had this problem? could i just use the scripts.rar from skyrim LE? Link to comment
DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 hey i am at a loss now i checked google but i can't find something about the CK downloading a strange sripts.zip it doesn't have the papyrus flags path file and extracts the files in a strange order. https://imgur.com/a/HXWMfa3 maybe i am too stupid to use google but does anyone here had this problem? could i just use the scripts.rar from skyrim LE?that happens sometime with the Merge plugins and the CK swap around Source/Scripts so it is Scripts/Source the it should find it. Link to comment
c4pric0rn Posted November 8, 2018 Share Posted November 8, 2018 ty for answering so fast, but the file merged plugins is looking for is not in the scripts.zip. that's the problem. i followed the video to setup the ck and swapped the folders. it seems bethesda messed something up when moving the ck on the launcher i guess. Link to comment
DarkladyLexy Posted November 8, 2018 Author Share Posted November 8, 2018 ty for answering so fast, but the file merged plugins is looking for is not in the scripts.zip. that's the problem. i followed the video to setup the ck and swapped the folders. it seems bethesda messed something up when moving the ck on the launcher i guess.did you not unzip the file when prompted? Link to comment
c4pric0rn Posted November 8, 2018 Share Posted November 8, 2018 (edited) ouch never mind. and yes i unzipped the file. i just failed to really swap the folders. i left the scripts in the wrong folder. ty so much for helping. was fiddling around for 2 days now. Edited November 8, 2018 by c4pric0rn Link to comment
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