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Lexy's: Legacy of The Dragonborn Special Edition


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Posted
  On 11/8/2018 at 2:14 AM, link213109 said:

When starting a new game with the new DynDOLOD (version 2.45), I get an error saying that DynDOLOD has to have the 2.44 DynDOLOD plugin to run. Can I ignore this or will it cause an issue with my game?

Sheson has released v2.47 so grab that i will be updating to the later on today

Posted (edited)

I have created the Trees and Flora Merged esp. In the same merged folder created, I have both Trees and Flora Merged.ini  and  Veydosebrom - Grasses and Groundcover.ini ..

 

Is this how it should be ?

 

 

Also, do we really need to put the Marsh Pines Standalone .esp and the Immersive Fallen Trees.esp into the Trees and Flora esps folder since these 2 mods have no meshes and textures ?

Edited by madskyrim
Posted (edited)

Github updated SSEEdit 3.3.0 Beta to 3.3.1 Beta. Do the special installation instructions still apply to this new update?

Edited by zeurpiet
Posted
  On 11/8/2018 at 8:17 AM, madskyrim said:

I have created the Trees and Flora Merged esp. In the same merged folder created, I have both Trees and Flora Merged.ini  and  Veydosebrom - Grasses and Groundcover.ini ..

 

Is this how it should be ?

 

 

Also, do we really need to put the Marsh Pines Standalone .esp and the Immersive Fallen Trees.esp into the Trees and Flora esps folder since these 2 mods have no meshes and textures ?

delete the Veydosebrom - Grasses and Groundcover.ini, up to on Marsh pines

 

  On 11/8/2018 at 10:01 AM, zeurpiet said:

Github updated SSEEdit 3.3.0 Beta to 3.3.1 Beta. Do the special installation instructions still apply to this new update?

yes the Special Instructions still apply.

Posted (edited)

I used LOOT. Only mods in Guide installed. I checked my esp plugins list with your ModWatch.  My list order is not exactly like yours. Some esps have been placed diferently by LOOT. Should I manually rearrange the esps to be identical to ModWatch's ?  (all Loot rules in guide added as per suggestion)

Edited by madskyrim
Posted
  On 11/8/2018 at 11:20 AM, madskyrim said:

I used LOOT. Only mods in Guide installed. I checked my esp plugins list with your ModWatch.  My list order is not exactly like yours. Some esps have been placed diferently by LOOT. Should I manually rearrange the esps to be identical to ModWatch's ?  (all Loot rules in guide added as per suggestion)

no don't stress over Modwatch just run LOOT and you'll be fine

Posted
  On 11/8/2018 at 2:31 PM, madskyrim said:

Dyndolod updated to 2.47. Should the resources be updated to 2.47 as well ?  in the guide resources 2.45 are still used.

no cos if you bother to look at Sheson DynDOLOD Forum you will notice that Resource is at v2.45

Posted

hey i am at a loss now i checked google but i can't find something about the CK downloading a strange sripts.zip it doesn't have the papyrus flags path file and extracts the files in a strange order.

 

https://imgur.com/a/HXWMfa3

 

maybe i am too stupid to use google but does anyone here had this problem? could i just use the scripts.rar from skyrim LE?

Posted
  On 11/8/2018 at 3:23 PM, c4pric0rn said:

hey i am at a loss now i checked google but i can't find something about the CK downloading a strange sripts.zip it doesn't have the papyrus flags path file and extracts the files in a strange order.

 

https://imgur.com/a/HXWMfa3

 

maybe i am too stupid to use google but does anyone here had this problem? could i just use the scripts.rar from skyrim LE?

that happens sometime with the Merge plugins and the CK swap around Source/Scripts so it is Scripts/Source the it should find it.

Posted

ty for answering so fast, but the file merged plugins is looking for is not in the scripts.zip. that's the problem. i followed the video to setup the ck and swapped the folders. it seems bethesda messed something up when moving the ck on the launcher i guess.

Posted
  On 11/8/2018 at 3:44 PM, c4pric0rn said:

ty for answering so fast, but the file merged plugins is looking for is not in the scripts.zip. that's the problem. i followed the video to setup the ck and swapped the folders. it seems bethesda messed something up when moving the ck on the launcher i guess.

did you not unzip the file when prompted?

Posted (edited)

ouch never mind. and yes i unzipped the file. i just failed to really swap the folders. i left the scripts in the wrong folder. ty so much for helping. was fiddling around for 2 days now.

Edited by c4pric0rn
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