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About c4pric0rn

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  1. So i played for a while now and wanted to leave some feedback. I really like the list, i recruited ( more like he recruited me) Lucien and did some quests for the museum. so far no real issues here and having a good time learned about some SSE mods the hard way. :) The only personal problem i have is Intresting NPC and that it is required for some merges. I respect the work of INPC but for me it is way too much, it has indeed very amazing and intresting NPC but if i could i would skip the mod. it is in 2 merges (NPC retextures and Followers). Since it is so popular i can understand that it is on the list also. Since you seem to like Rogueshots meshes i wanted to say that he released Savage Wolves some days ago. https://www.nexusmods.com/skyrimspecialedition/mods/16343?tab=description Oppulent Thiefs Guild - I checked this in SSEEdit and it really only had problems with ELFX and there is a patch. I also load it befor NPC Retexture Merge SSE.esp but would put it even befor the Lexy's LoTD SE OMEGA - Conflict Resolution.esp since it has some minor NPC Edits. But that's where my xEdit knowledge ends. I put it under Locations on MO left pane and hid the files it overwrites. (some .dds from LOTDB HD and 1 .nif of Skyrim Reborn - Whiterun Hold. https://www.nexusmods.com/skyrimspecialedition/mods/931?tab=description Enhanced Lights and FX Patches - Oppulent Thiefs Guild - i put it after the required file on the MO left pane. https://www.nexusmods.com/skyrimspecialedition/mods/18299?tab=files All Thieves Guild Jobs Concurrently - i guess this would just get merged into somewhere by the patchers - makes playing the thieves guild more interesting. - i put this in Modified and Expanded Quests on the MO left pane. https://www.nexusmods.com/skyrimspecialedition/mods/14883?tab=description
  2. PPL on nexus say you can skip the quest on a mcm and that's the SSE forums that's what made me think there is one. I just do the quest then. The mod description doesn't say anything about a mcm either and reads like it won't get any. sorry for asking stupid questions again. :(
  3. strange i can't get the convenient horses mcm. i played it a while but it never registered. I can't even get it with Jaxonz MCM Kicker. Any idea?
  4. oh sorry i must have made a error then and deleted the wrong esp. i didn't think about that possibility. Edit: i somehow downloaded the old file. o_O
  5. At "(SJG) Complete Alchemy and Cooking Overhaul Patches - CACO" you point to download the main file CACO Patches but the files "OMEGA KYE CACO Lite Patch.esp" and "CACO_Ordinator_Patch.esp" is inside the main file "My personal merged plugin AIO Patch" and are required for the OMEGA CACO Patches Merged on your Merge site. Wich site is more up to date? :>
  6. ouch never mind. and yes i unzipped the file. i just failed to really swap the folders. i left the scripts in the wrong folder. ty so much for helping. was fiddling around for 2 days now.
  7. ty for answering so fast, but the file merged plugins is looking for is not in the scripts.zip. that's the problem. i followed the video to setup the ck and swapped the folders. it seems bethesda messed something up when moving the ck on the launcher i guess.
  8. hey i am at a loss now i checked google but i can't find something about the CK downloading a strange sripts.zip it doesn't have the papyrus flags path file and extracts the files in a strange order. https://imgur.com/a/HXWMfa3 maybe i am too stupid to use google but does anyone here had this problem? could i just use the scripts.rar from skyrim LE?
  9. hey i missed to ask a question. when i take a carriage my toon dies of hunger and thirst normally ineed puts the toon to sleep. is anyone else experiencing this? Edit: i doesn't happen at all carriages but definatly in Riften, Whiterun and Solitude.
  10. hey i am now on level 13 and have the museum running with 130 pieces on display. so far it looks very nice amazing work ladys and gentleman. :) also i want to make a suggestion since i am a dawnbreaker fan. Daedric Dawnbreaker (Optional Files v1.10 no stagger) https://www.nexusmods.com/skyrim/mods/27789/? This mod gives the Dawnbreaker more Power like a Daedric Artifact should have without making it OP. (ok undead will suffer but that's what this weapon is for :p also you can build better dragonbone swords.) Dawnguard Dawnbreaker (Optional Files Peaceful Explosion) https://www.nexusmods.com/skyrim/mods/22610/? This mod removes the knockback on items when a explosion happens. I am pretty sure this should even be save to merge but since these are my only addition i just added them at the end of my loadorder.
  11. great thing you considered summermyst enchants. i really like them more. :)
  12. So about the CWIELnFXPatch.esp ... is this right? looks right to me but the guide said it should be green. :o sorry for asking basic questions but i am new to xEdit.
  13. hello, should use the newst version of each mod or pick the specific versions? (ie Legacy of the Dragonborn v18 instead of v19)
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