Alcawen Posted November 6, 2018 Share Posted November 6, 2018 (edited) EDIT: Nevermind, just restarted MO2, and it mysteriously works now. When I try to activate Minty Lighting, the following error pops up: https://ibb.co/n4qukA Edited November 6, 2018 by Alcawen Link to comment
dreamer1986 Posted November 6, 2018 Share Posted November 6, 2018 While continuing the install I noticed a series of typos at the Arthmoor's Villages section. An example: "Mod Notes: Mod Notes: A simple village expansion for Kynesgrove." Link to comment
DarkladyLexy Posted November 6, 2018 Author Share Posted November 6, 2018 While continuing the install I noticed a series of typos at the Arthmoor's Villages section. An example: "Mod Notes: Mod Notes: A simple village expansion for Kynesgrove."I have always said anyone may fix my spelling and Grammar cos I sometimes find it difficult due to the fact I am dyslexic. The only thing I ask is that version numbers don't change. 1 Link to comment
dreamer1986 Posted November 6, 2018 Share Posted November 6, 2018 I have always said anyway may fix my spelling and Grammar cos I sometimes find it difficult due to the fact I am dyslexic. The only thing I ask is that version numbers don't change.Looks like someone else fixed them before I had the chance, if I notice anything else I will fix it, but to be honest these simple mistakes in this massive guide are very rare. This is the only one I noticed and I've already finished installing more than half of the mods in the guide. Link to comment
tanzplagen Posted November 7, 2018 Share Posted November 7, 2018 Hi, There are a few error in some esps that I have come across. In the LightBladesArmor.esp Replacer ESP when Ordinator was added as a master the mod index of the Form IDs did not get incremented -- as a result records that were originally being defined in LightBladesArmor.esp have all turned into injected records. Next, in LustmordVampireArmor - Consistency Patch.esp there are 2 Projectile records -- the Gravity, Speed, and Range values have been shifted down (in SSEEdit) -- the Gravity value should be 0.2, Speed should be 8100, and Range should be 60000. Regards, dan. Link to comment
madskyrim Posted November 7, 2018 Share Posted November 7, 2018 (edited) Enhanced Vanilla Trees' billboards and LODs is being redone by TechAngel due to LOD mismatch popups. The work is still in progress but a Enhanced Vanilla Trees - Release Candidate 2 file has been uploaded. https://www.nexusmods.com/skyrimspecialedition/mods/11008?tab=posts Also, the Classic Skyrim version of EVT does not seem to have this popup issue. It seems people have been using it instead of the SE version to address this issue until TechAngel fully develops this mod. Seems the Classic Version works better in regards to LOD than the SE version for now. What do you think Lexy ? Edited November 7, 2018 by madskyrim Link to comment
baronaatista Posted November 7, 2018 Share Posted November 7, 2018 @madskyrim; If you check the link in the guide it is for the LE version of the mod, and the guide has you convert it as part of installation. Link to comment
DarkladyLexy Posted November 7, 2018 Author Share Posted November 7, 2018 Hi, There are a few error in some esps that I have come across. In the LightBladesArmor.esp Replacer ESP when Ordinator was added as a master the mod index of the Form IDs did not get incremented -- as a result records that were originally being defined in LightBladesArmor.esp have all turned into injected records. Next, in LustmordVampireArmor - Consistency Patch.esp there are 2 Projectile records -- the Gravity, Speed, and Range values have been shifted down (in SSEEdit) -- the Gravity value should be 0.2, Speed should be 8100, and Range should be 60000. Regards, dan.thanks, I will look these over. Enhanced Vanilla Trees' billboards and LODs is being redone by TechAngel due to LOD mismatch popups. The work is still in progress but a Enhanced Vanilla Trees - Release Candidate 2 file has been uploaded. https://www.nexusmods.com/skyrimspecialedition/mods/11008?tab=posts Also, the Classic Skyrim version of EVT does not seem to have this popup issue. It seems people have been using it instead of the SE version to address this issue until TechAngel fully develops this mod. Seems the Classic Version works better in regards to LOD than the SE version for now. What do you think Lexy ?I am aware of the RC version from Tech I am waiting to hear back from one of my devs on a few things Link to comment
Alkain Posted November 7, 2018 Share Posted November 7, 2018 So... with this pack installed it takes about... five+ minutes for Skyrim to even get to loading the main menu. Is this normal? Link to comment
DarkladyLexy Posted November 7, 2018 Author Share Posted November 7, 2018 So... with this pack installed it takes about... five+ minutes for Skyrim to even get to loading the main menu. Is this normal?it will take a while to Load cos there is a lot to load. The speed is also System dependant. Link to comment
Alkain Posted November 7, 2018 Share Posted November 7, 2018 Alright, thanks. I kinda figured XD Link to comment
madskyrim Posted November 7, 2018 Share Posted November 7, 2018 Is it ok to use the wyre bash on discord channel ? It takes more bash tags into account when creating the bashed esp and I am afraid the resulting esp will be different from bashed esp (and thus any conflicts) which results from the wyre bash linked in this guie. Link to comment
DarkladyLexy Posted November 7, 2018 Author Share Posted November 7, 2018 Is it ok to use the wyre bash on discord channel ? It takes more bash tags into account when creating the bashed esp and I am afraid the resulting esp will be different from bashed esp (and thus any conflicts) which results from the wyre bash linked in this guie.yes but beware the newer version of Wrye Bash doesn't Merge esp into the Bash Patch. Link to comment
Alcawen Posted November 7, 2018 Share Posted November 7, 2018 I've searched to topic and can't get any hits, and google is proving useless, as well as the LOOT github page. Has anyone ever solved the LOOT error " Failed to Spawn, Incorrect parameters 87" ? It just popped up while I wanted to launch loot, and it's never happened before while I was modding. Link to comment
DarkladyLexy Posted November 7, 2018 Author Share Posted November 7, 2018 I've searched to topic and can't get any hits, and google is proving useless, as well as the LOOT github page. Has anyone ever solved the LOOT error " Failed to Spawn, Incorrect parameters 87" ? It just popped up while I wanted to launch loot, and it's never happened before while I was modding.i get that all the time just quit LOOT shut down MO and reopen it. Link to comment
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