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Lexy's: Legacy of The Dragonborn Special Edition


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Posted (edited)
  On 10/24/2018 at 7:10 PM, Ser_Dakota said:

Awesome that is way lower then i was expecting. Well guess i know what i will be doing the next few days lol

So did you not install skill uncapper and just install level re balance and experience? I know for sure i will be using experience as i always level smithing (i only wear armor i create or if its a unique armor i have to temper it to equip it) and hate it increases my level so much.

I'm using all three with custom settings, I'm only lvl 10 but my character progression seem well balanced atm.

Edited by thecrazyjoe
Posted
  On 10/24/2018 at 9:06 PM, thecrazyjoe said:

I'm using all three with custom settings, I'm only lvl 10 but my character progression seem well balanced atm.

Would you mind sharing your settings?

Posted (edited)

I crash when I enter new location cells.  I have a new game where I go west from Solitude and I crash when I get close to signpost where you turn south to Dragon Bridge.  Here is my load order:

 

 

  Reveal hidden contents

 

Edited by Rescorla
Posted

I isolated my crash to DynDOLOD.esp causing the crash.  I noticed I didn't move DynDOLOD.esm to behind Gray Cowl.esm but even after moving the ESM to the right location it still crashes when entering new cells.

Posted (edited)

Woo experience is in.

 

I think we should keep Misc Quest XP at 0. There are followers and other mods that are constantly running and completing misc quests in the background for their scripts. 10XP is a low number so it might not be a big deal, but I've heard some followers (like Sofia) runs a misc quest script every time they do an action (like drinking, dancing, etc) - haven't tested it.

 

 

  On 10/25/2018 at 2:57 AM, Rescorla said:

I isolated my crash to DynDOLOD.esp causing the crash.  I noticed I didn't move DynDOLOD.esm to behind Gray Cowl.esm but even after moving the ESM to the right location it still crashes when entering new cells.

 
You aren't the first person to report crashing around Dragon Bridge on the latest version of the guide. Might need to be investigated. I remember a few months back DynDOLOD was causing CTDs for me. After hours of testing, it was the it was caused by the Realistc Water Two update and after reporting it to the DynDOLOD author he patched it. A mod might have recently updated that DynDOLOD is not liking. 
 
The first thing I'd try is disabling no snow under the roof and stunning statues because I was getting CTD around certain statues despite renaming files exactly how the guide suggests.
Edited by tyrindor
  • +1 1
Posted (edited)
  On 10/24/2018 at 10:14 PM, Ser_Dakota said:

Would you mind sharing your settings?

No problem

 

 

SkyrimUncapper.ini

 

[skillCaps]

Everything at "125"

 

[skillExpGainMults]

fAlchemy=1.0
fAlteration=0.8
fMarksman=0.7
fBlock=0.75
fConjuration=0.7
fDestruction=0.6
fEnchanting=0.6
fHeavyArmor=0.8
fIllusion=0.75
fLightArmor=0.9
fLockpicking=1.0
fOneHanded=0.75
fPickpocket=0.8
fRestoration=0.75
fSmithing=0.7
fSneak=1.0
fSpeechcraft=1.0
fTwoHanded=0.7

 

 

Experience.ini

 

[General]

bEnableKilling=1;

fSkillCapBase=35.0;
fSkillCapMult=1.5;

 

 

Leve Rate Rebalance ESP (edited with SSEedit)

 

fXPLevelUpBase = 250

fXPLevelUpMult = 20

Edited by thecrazyjoe
Posted

I started a new game last night with DynDOLOD disabled since it was causing crashes for me. First thing I did was configure MCM settings before leaving the Alternate Start cell. There are several mods that I know were installed that are not listed in MCM. A Matter of Time, GIST and IHud are some off top of my head. Is there any way to manually add them to MCM?

Posted (edited)
  On 10/25/2018 at 12:30 PM, Rescorla said:

I started a new game last night with DynDOLOD disabled since it was causing crashes for me. First thing I did was configure MCM settings before leaving the Alternate Start cell. There are several mods that I know were installed that are not listed in MCM. A Matter of Time, GIST and IHud are some off top of my head. Is there any way to manually add them to MCM?

You messed up a merge somewhere most likely, they should be in there.

Edited by tyrindor
Posted (edited)

Hello, i found a new folder in the Overwrite folder in MO2 after using SSEEdit call  "SSEEdit Cache" with some REFCACHE files from the last files i launch in it.

I think it's something save that can increase the speed for the next time i need to launch those files.

Is this ? and where do i have to save them form the next time ?

Thank you for this great job !

Edited by BleNoir
Posted
  On 10/25/2018 at 9:11 AM, DarkladyLexy said:

 Hey, guys, the guide has been updated some shiny new toys added a few updates and tweaks to existing merges so check the changelog.

UU what nice shiny new toys, I like them, thank you. I especially like the new experience mechanic, I'm curious how well it works in game.

Posted
  On 10/25/2018 at 9:46 AM, tyrindor said:

 

Woo experience is in.

 

I think we should keep Misc Quest XP at 0. There are followers and other mods that are constantly running and completing misc quests in the background for their scripts. 10XP is a low number so it might not be a big deal, but I've heard some followers (like Sofia) runs a misc quest script every time they do an action (like drinking, dancing, etc) - haven't tested it.

I second that, I tested misc XP for several hours and got XP from nowhere time to time.

Posted
  On 10/25/2018 at 1:16 PM, BleNoir said:

Hello, i found a new folder in the Overwrite folder in MO2 after using SSEEdit call  "SSEEdit Cache" with some REFCACHE files from the last files i launch in it.

I think it's something save that can increase the speed for the next time i need to launch those files.

Is this ? and where do i have to save them form the next time ?

Thank you for this great job !

yeah, the new version does that when building reference info so it can launch quicker up to you if you want to keep it I personally don't bother cos I tend to hold down shift the skip build that.

 

  On 10/25/2018 at 9:46 AM, tyrindor said:

 

Woo experience is in.

 

I think we should keep Misc Quest XP at 0. There are followers and other mods that are constantly running and completing misc quests in the background for their scripts. 10XP is a low number so it might not be a big deal, but I've heard some followers (like Sofia) runs a misc quest script every time they do an action (like drinking, dancing, etc) - haven't tested it.

 

the only issue I have with that you will no XP from any quest that game labels as Miscellaneous.

Posted

So i really enjoy JK's Skyrim and Palace and Castles Enhanced to simply improve how things look. I assume its not in the guide due to performance reasons but is there another reason like conflicts or anything?

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