Shadriss Posted August 5, 2018 Share Posted August 5, 2018 Can you be more specific than "a number of the more important NPCs"? As I said, I've only seen in on Aela so far, and I've been over most of Whiterun and Riverwood to this point looking. If you can give me at least a small list, maybe we can start narrowing this down somewhat for both of us. Link to comment
LukeCreed13 Posted August 5, 2018 Share Posted August 5, 2018 (edited) Hey guys I'm following this great guide, but I'm currently in a tricky situation. I'm trying to clear Tolvald's Cave, but I experience frequent crashes in the dungeon. That's not the main problem: the real issue is that whenever I try to load a save in that dungeon the game crashes after 1 second of loading. Basically it starts loading and then immediately crashes to desktop. Not only that: it also crashes when I try to load a save from around the area of the Rift. I'm basically forced to reload a save from outside the area of the Rift, but whenever I try to explore Tolvald's Cave, there's always the risk of random crashes, and so I have to reload the latest save outside the Rift area. Edited August 5, 2018 by LukeCreed13 Link to comment
Marlen Posted August 5, 2018 Share Posted August 5, 2018 Hi, I am at the very beginning of the guide, just wanted to report the error in it.On the mod "Faster Mining" it is written that "Faster Mining 6-3" is in "MAIN FILES", but instead it is in "Optional Files" section.Files to download :MAIN FILES - Faster Mining 6-3 Link to comment
Defaulteduser Posted August 5, 2018 Share Posted August 5, 2018 I’ve noticed it on all the students at the College of Winterhold, as well as the teachers. In addition, I noticed it with Aela (of course) and Janessa. I didn’t run around too much more, as it was pretty obvious things were screwed up! Link to comment
Shadriss Posted August 5, 2018 Share Posted August 5, 2018 Didn't see it on Janessa, but haven't been up to the College to check those. Where do you have the Krypt mods located? That may be a part of why we're seeing different effects. Link to comment
AthlonAI Posted August 6, 2018 Share Posted August 6, 2018 Hi I update to Mod Organizer 2.14 but now I can't click on the priority order on the right pane to manually enter a new mod load order instead of moving the plugins.... I unblocked the zip and I replaced previous files... Anyone has an idea what it could be ? Thanks in advance!Hi I update to Mod Organizer 2.14 but now I can't click on the priority order on the right pane to manually enter a new mod load order instead of moving the plugins.... I unblocked the zip and I replaced previous files... Anyone has an idea what it could be ? Thanks in advance!Sorry, Windows lunched the troubleshooter with new settings and now it works correctly ! Link to comment
Defaulteduser Posted August 6, 2018 Share Posted August 6, 2018 Oh, I haven’t installed the Krypt mods yet! This is a pure install from the guide, nothing added or removed. It’s why I know I did something wrong! Lol Link to comment
Shadriss Posted August 6, 2018 Share Posted August 6, 2018 Oh, I haven’t installed the Krypt mods yet! This is a pure install from the guide, nothing added or removed. It’s why I know I did something wrong!And suddenly, in makes more sense... for you. *sigh* In other news, I'm trying to find a night eye effect mod that works with ENB. I used to use Spectacular Night Eye (Precipice effect) in the SE days, so I've converted that and will let you guys know if it works or not. Link to comment
cstarkey42 Posted August 6, 2018 Share Posted August 6, 2018 Should the fBumpReactionSmallDelayTime in Lexy's LoTD SE - Conflict Resolution be set to 10000? From 0.5 in AmazingFollowerTweaks? Link to comment
wooby6 Posted August 6, 2018 Share Posted August 6, 2018 (edited) And suddenly, in makes more sense... for you. *sigh* In other news, I'm trying to find a night eye effect mod that works with ENB. I used to use Spectacular Night Eye (Precipice effect) in the SE days, so I've converted that and will let you guys know if it works or not.I've tried a few night eye mods none of them work because enbeffect.fx needs to be modified for it to work correctlysee https://www.nexusmods.com/skyrim/mods/50731 however that oldrim mod doesn't work with SE ENBYou would be better off switching to "The Truth ENB" which does support night eye Edited August 6, 2018 by wooby6 Link to comment
cstarkey42 Posted August 6, 2018 Share Posted August 6, 2018 Hey Everyone! I thought I'd take a stab at getting the latest version up and running, and have run into this problem (screencap attached). I know something isn't working, I just thought I'd ask before going through bit by bit :-) Anyone else run into this? The game seems to run fine, it's just got this for some peoples faces https://ibb.co/h2MMoz Any help would be appreciated! I just ran into this for the first time with Sybille Stentor in the Blue Palace. Everything checks in xedit so I'm not sure if it's a facetint or something else. Link to comment
Baubledorst Posted August 6, 2018 Share Posted August 6, 2018 Check your conflict overwrites in the left panel of MO2 too; even if xEdit looks swell, you might have the wrong facegen files winning the overwrite in your file structure in MO2. Link to comment
InstantKor Posted August 6, 2018 Share Posted August 6, 2018 RaceMenu has now been brought over to SSE by Expired! Link to comment
Shadriss Posted August 6, 2018 Share Posted August 6, 2018 RaceMenu has now been brought over to SSE by Expired!From the quick look I did, this is, in essence, the same thing we do with our own conversion process, minus the actual disabling of features. No real gains here, though it may be easier for those new to the guide to get it up and running. I've tried a few night eye mods none of them work because enbeffect.fx needs to be modified for it to work correctlysee https://www.nexusmods.com/skyrim/mods/50731 however that oldrim mod doesn't work with SE ENBYou would be better off switching to "The Truth ENB" which does support night eyeSpectacular was originally designed to work with ENB, and did so without modifying any ENB files... so why would this not work now? Just the new ENB code, or some such? A better question, I suppose, would be what needs to be modified in any ENB to make it work with night eye... as opposed to limiting our choice of ENB, why not post what the specific problem is, and a way to make that change locally? Phoenix obviously doesn't, and I do not wish to change ENBs if it's not needed... a file edit is, in my mind, far more desirable and simple. Link to comment
Baubledorst Posted August 6, 2018 Share Posted August 6, 2018 Typically from what I've seen, the common workaround for Night Eye and ENB is a tandem hotkey that disables the ENB processing effects while Night Eye is active and then re-activates them when Night Eye is turned off. Re: WACCF et all, do folks anticipate it being something that gets merged, or something that sits in a standalone esp slot moving forward once incorporated? I've been working on rounds of fine-tuning and sharpening my pencil for my mod loadout as things get settled in (and have been rebuilding my merges with the right settings this time, so that all the necessary assets are cleanly in place!) I wanted to hold off on rebuilding my Weapons & Armour merge until the new releases were sorted out though. Link to comment
Recommended Posts