BlackJackal Posted June 12, 2018 Share Posted June 12, 2018 (edited) hey guys we have created some Sexy new Tables that should hopefully help with the new LOOT rules and what group does what plus any special rules take a look and me let will you. Bruma doesn't matter since we generate Ultra Trees so if you do the fix nothing will be generated.I followed the instructions on the guide and on a previous Recreation of the DynDOLOD patch BSheartland was there. So idk what changed. And I don't quite understand what sheson was stating in that post u linked. Edited June 12, 2018 by BlackJackal Link to comment
MetalVez Posted June 12, 2018 Share Posted June 12, 2018 Hello, I saw that the question had already been asked, but is Follower trap safety redundant with Immersive Amazing Follower SE Tweaks (iAFT). I saw this information in the "mod compatibility" section of iAFT. I do not think we need both. Second question, can we replace Lethal traps with Kryptopyr's mod "Improved Traps"? Sorry to bring the question back again. :S Link to comment
godescalcus Posted June 12, 2018 Share Posted June 12, 2018 (edited) Looks like DynDOLOD standalone and resources have been updated to v. 2.37 beta 1 Sticky post has some good news for LOTD. I also checked and the edits for the esm version of LOTD are no longer necessary with v.2.37b1 Edited June 12, 2018 by godescalcus Link to comment
godescalcus Posted June 12, 2018 Share Posted June 12, 2018 Sorry, I hadn't updated the guide, it's already in. Link to comment
godescalcus Posted June 13, 2018 Share Posted June 13, 2018 Any ideas on what would cause DynDOLOD to make Tamriel become global-warming-flooded? Starting at Solitude docks with DynDOLOD and everything's under water and a mile deep, can't even see the surface before I drown. Start without, and no issue. Link to comment
cptmcsplody Posted June 13, 2018 Share Posted June 13, 2018 (edited) Any ideas on what would cause DynDOLOD to make Tamriel become global-warming-flooded? Starting at Solitude docks with DynDOLOD and everything's under water and a mile deep, can't even see the surface before I drown. Start without, and no issue.Had a similar issue before, some record is being forwarded incorrectly, it's a water height record. Could you link a copy of the dyndolod file you generated? I'm curious as to what caused it. Too complicated btw? Edited June 13, 2018 by cptmcsplody Link to comment
godescalcus Posted June 13, 2018 Share Posted June 13, 2018 Lexy, the new DynDOLOD has added bsheartland.esm to the exclusion list (DynDOLOD_SSE_worldspace_ignore.txt, copied below): // list worldspaces to not show in drop downBSHeartland (Tamriel) - bsheartland.esmWastesOfOblivion (Wastes of Oblivion) - summersetisles.espzAoMVigilantWorld (Stuhn Ravine) - Vigilant.espzBMLamaeWorld (Lamae's Dream) - Vigilant.espzCOBruiantWorld (Bruiant Estate) - Vigilant.espzCOCursedWorld (Blood Curse of Jealousy) - Vigilant.espzCHWasteland (White Wasteland) - Vigilant.espzCHMolagWorld (Coldharbour) - Vigilant.espzCHTrueEndWorld (Elder Field) - Vigilant.espzAoMWitchWorld (Witch's Pond) - Vigilant.espzCHOldForestWorld (Old Forest) - Vigilant.espzCHWhaleGraceyardWorld (Whale Graveyard) - Vigilant.esp To generate the trees for Bruma like we want, we have to delete the whole line 'BSHeartland (Tamriel) - bsheartland.esm' from the file, then run DynDOLOD and delete the objects folder as the guide says. The Vigilant ravine is well excluded as it was causing crashes and distant LOD isn't needed there. Link to comment
godescalcus Posted June 13, 2018 Share Posted June 13, 2018 Dammit it's 3a.m. and I'm not reading what I'm reading... I mean I read the posts behind and still missed that you've already replied to the same issue before. Disregard, please! Going to grab some sleep. Link to comment
godescalcus Posted June 13, 2018 Share Posted June 13, 2018 Had a similar issue before, some record is being forwarded incorrectly, it's a water height record. Could you link a copy of the dyndolod file you generated? I'm curious as to what caused it.Did you get it? I might suspect of "More Shipwrecks" that I ported from LE. I merged it with a couple of location patches. I'm pretty sure I resaved it in the CK but some record might have been incorrectly translated to form 44? Link to comment
Alphaomega1115 Posted June 13, 2018 Share Posted June 13, 2018 Does anyone know an argument that will stop xLODGenx64 from trying to find my FO4 ini (which I currently don't have installed)? Link to comment
cptmcsplody Posted June 13, 2018 Share Posted June 13, 2018 (edited) Did you get it? I might suspect of "More Shipwrecks" that I ported from LE. I merged it with a couple of location patches. I'm pretty sure I resaved it in the CK but some record might have been incorrectly translated to form 44? 0000003C This happens when a record is being copied and a master is missing (Or doesn't get added to the header). In xEdit you see an error, but it won't crash or give any details. Not sure what happens during DynDoLOD.So you'll just need to copy over the missing fields. Edited June 13, 2018 by cptmcsplody Link to comment
godescalcus Posted June 13, 2018 Share Posted June 13, 2018 It's now working, DynDOLOD inherited the correct values for my load order. But why isn't the CR forwarding the NAM2 - Water field from RW2? Link to comment
cptmcsplody Posted June 13, 2018 Share Posted June 13, 2018 It's now working, DynDOLOD inherited the correct values for my load order. But why isn't the CR forwarding the NAM2 - Water field from RW2? Just thought of something, are you merging any files that should require RWT as a master? Perhaps they don't actually have it in the header as one, Bash wouldn't complain about that for some reason, some records when copied don't add a master to the files header. It will look okay if you load it with the missing master, but you will get an error in xEdit if you load just that file on its own. Link to comment
DarkladyLexy Posted June 13, 2018 Author Share Posted June 13, 2018 Well, my guess the recent RWT updates changed it and haven't been forwarded into the CR cos I've been a busy lady of late and I missed it. I'll have to check all my CR's and issue updates. Edit: so far the Main CR, NPC Retexture CR, Follower and NPCs, CR and MLU CR all need the NAM2 - Water forwarded. Guess I have to issue an update I was hopeing to off any CR updates until I added Immersive horses guess I could do that as well now we have the new LOOT in. Link to comment
cptmcsplody Posted June 13, 2018 Share Posted June 13, 2018 (edited) Well, my guess the recent RWT updates changed it and haven't been forwarded into the CR cos I've been a busy lady of late and I missed it. I'll have to check all my CR's and issue updates. Edit: so far the Main CR, NPC Retexture CR, Follower and NPCs, CR and MLU CR all need the NAM2 - Water forwarded. Guess I have to issue an update I was hopeing to off any CR updates until I added Immersive horses guess I could do that as well now we have the new LOOT in.Is it easier to use now that Immersive Citizens has been moved higher up? Edited June 13, 2018 by cptmcsplody Link to comment
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