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Lexy's: Legacy of The Dragonborn Special Edition


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I see there was a long discussion about FNIS last month. What was the conclusion? 

 

FNIS is definitely NOT working for me... It generates 0 animations. I have MO2 installed in the common directory, not inside the Skyrim Special Edition, as instructed by the guide and contrary to what I had always done before, and I followed the instructions for installing both FNIS and the animation mods. I added FNIS as an executable from the data tab in the right pane of MO2.

 

Should I go back and move MO2 inside the game folder and correct any broken links thereby?

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DarkladyLexy, copies of the STEP Wiki/Forum pages that support Lexy's: Legacy of The Dragonborn Special Edition have been saved on the the Internet Archive, and these are the direct links to the IA page for each of them.  If they haven't already been, these should probably be pinned in a Discord channel, along with what they are and how to use them.

 

https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE
https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites
https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changelog
https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Merge_Page
https://web.archive.org/web/*/https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/
 

Edited by Decopauge123
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Decopauge123, that web.archive site is a wonder! I've just recovered most of the content of my very first, long lost website from 1997 in an archived version of 2002!

 

But right now FNIS is getting to my nerves. If I can't get it to work I'm taking this whole build back to wrye bash and putting MO2 away (yet again). I do try, but weird things just don't happen when you're modding without a Virtual File System in between.

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Oh dear, what a pointless rant. I guess all animations that are installed after FNIS and before the XPSME skeleton don't require FNIS at all, and I was running it at that point for testing. Just made a test with a more "flowery" mod LOL now that gave FNIS something to chew on, over 1000 animations. Time to breathe deep, uninstall said mod LOL and go on with giving MO2 another chance.

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Decopauge123, that web.archive site is a wonder! I've just recovered most of the content of my very first, long lost website from 1997 in an archived version of 2002!

 

But right now FNIS is getting to my nerves. If I can't get it to work I'm taking this whole build back to wrye bash and putting MO2 away (yet again). I do try, but weird things just don't happen when you're modding without a Virtual File System in between.

Awesome! :clap:  I'm glad to hear that you like it.  I've been using it for a while (I don't remember when I first accessed it), and it's bookmark is in my Bookmarks Toolbar.

Edited by Decopauge123
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Just so everyone Knows from a suggestion from Z to help alleviate recent issues with the Wiki I will be spinning the "The Big Push Towards the End and MCM" to a seperate Page (Might even 2 new pages unsure as of yet).

 

Edit: in theory I could spin the NPC Retextures to there own page too? I will ponder on all this

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Only issue with multiple subdivisions of the guide on separate pages is that those who use the History page to check what changes have been made since their last installation will likely miss things, since each guide page has its own History page. Might want to add a note either reminding people to check each History page separately, or to update using the Changelog instead.

 

On another note, in case anyone was following my earlier issues with crashes at Skyrim Logo, deleting the game files on Steam and reinstalling them fixed that issue. Game now works, and I can play. Only trouble I'm having now is that a few of my mods don't appear to be working in game. Most obvious example is iNeed. In game I am never hungry, thirsty or tired, and food never spoils. When I click on iNeed in MCM I just get a blank page. Others seem to have minor issues (e.g. can't set Hotkeys for Favourite Groups in SkyUI MCM; a couple of KS Dragon Overhaul's MCM settings don't work after the latest update (v1.6) etc.) but nothing game-breaking.

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Just so everyone Knows from a suggestion from Z to help alleviate recent issues with the Wiki I will be spinning the "The Big Push Towards the End and MCM" to a seperate Page (Might even 2 new pages unsure as of yet).

 

Edit: in theory I could spin the NPC Retextures to there own page too? I will ponder on all this

However you decide to split things up, DarkladyLexy, I'll begin archiving the new pages on the IA.

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I see there was a long discussion about FNIS last month. What was the conclusion? 

 

FNIS is definitely NOT working for me... It generates 0 animations. I have MO2 installed in the common directory, not inside the Skyrim Special Edition, as instructed by the guide and contrary to what I had always done before, and I followed the instructions for installing both FNIS and the animation mods. I added FNIS as an executable from the data tab in the right pane of MO2.

 

Should I go back and move MO2 inside the game folder and correct any broken links thereby?

My $0.02 worth: go back to what worked for you, godescalcus.  I don't know why you're having problems running FNIS.  I don't have any, and I'm following a vanilla Build (except for the Achievements enabler mod).

 

But right now FNIS is getting to my nerves. If I can't get it to work I'm taking this whole build back to wrye bash and putting MO2 away (yet again). I do try, but weird things just don't happen when you're modding without a Virtual File System in between.

Oh dear, what a pointless rant. I guess all animations that are installed after FNIS and before the XPSME skeleton don't require FNIS at all, and I was running it at that point for testing. Just made a test with a more "flowery" mod LOL now that gave FNIS something to chew on, over 1000 animations. Time to breathe deep, uninstall said mod LOL and go on with giving MO2 another chance.

I've never heard of the condition you posted about with regard to placement of animation mods.  Which version of XPSME are you using?

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Only issue with multiple subdivisions of the guide on separate pages is that those who use the History page to check what changes have been made since their last installation will likely miss things, since each guide page has its own History page. Might want to add a note either reminding people to check each History page separately, or to update using the Changelog instead.

 

On another note, in case anyone was following my earlier issues with crashes at Skyrim Logo, deleting the game files on Steam and reinstalling them fixed that issue. Game now works, and I can play. Only trouble I'm having now is that a few of my mods don't appear to be working in game. Most obvious example is iNeed. In game I am never hungry, thirsty or tired, and food never spoils. When I click on iNeed in MCM I just get a blank page. Others seem to have minor issues (e.g. can't set Hotkeys for Favourite Groups in SkyUI MCM; a couple of KS Dragon Overhaul's MCM settings don't work after the latest update (v1.6) etc.) but nothing game-breaking.

     I had that problem with the new KS Dragon Overhaul.  If you install it on a game already in progress (he states this on the description page/comments). you have to follow a certain procedure (also listed) and that it may or may not work and therefore he recommends starting a "new" game if you update to the new version; which I had to do.  That is the only problem I have had so far.  There is also a newer (dev) version of MO2 on it's Discord page, but the changes (according to the text) mainly only affects FallOut and VR so I am still using the latest "community" release 2.1.2 RC.

 

     I am officially in the no more modding stance and am going to do a complete play-through before I Update anything else (I have made a copy of the load out and will name it Update/Test and apply the updates there).

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Only issue with multiple subdivisions of the guide on separate pages is that those who use the History page to check what changes have been made since their last installation will likely miss things, since each guide page has its own History page. Might want to add a note either reminding people to check each History page separately, or to update using the Changelog instead.

I know but its can't be helped recent Wiki issue have forced my hand I am even debating if each "mod" section should be it's own page but I am not in love with that idea but we'll have to see how things go.

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