sm0kem Posted March 31, 2018 Share Posted March 31, 2018 Correct. You need to esmify masters of the plugin you're trying to re-save. This is needed to preserve masters that dont have an esm flag set and will be stripped off by CK Link to comment
whitefox25 Posted March 31, 2018 Share Posted March 31, 2018 Thanks think Im there, had to install No snow under roofs early so I had all the masters but uninstalled it afterwards. Thanks again guys. Link to comment
Tommul55 Posted March 31, 2018 Share Posted March 31, 2018 Hi everyone, I have been slowly working myway through the mod list, testing as I go. This means before the end of the list I have started merging to keep my plugin count down. When I have a problem, someone here has already mentioned the issue, and got a reply. So I have found this wikki very useful. My problem comes with merging The AAE Patches along with Lexys LOTD SE - AAE Patch. I have followed the load instructions, including adding the master files. On checking the patch before building it in Merge Plugins, I get two errors for Lexys LOTD SE - AAE Patch, both are: "unhandedled error NPC_\packages\PKID->found a LVLN reference, expected PACK" On asking Merge Plugins to fix the issue it creats a new file Lexys LOTD SE - AAE Patch.esp.save in directory"Mod Organiser 2-1-1\mods\Lexy's LOTD SE - AAE Patch-14614-1-0\ My question are:Have I got something wrong?Do I ignore the error?Or do I do something with the new file? Hoping you are all having a great weekend, and those celebrating Easter not too many Chocoalate eggs at once Hi DarkladyLexy Okay futher to my question about merging "Lexys LOTD SE - AAE Patch.esp" into the "AAE Patches Merged", using "Merge Plugins" As suggested I have opened the file in XEDIT, on checking for errors XEDIT says[00:00] Checking for Errors in [16] Lexys LOTD SE - AAE Patch.esp[00:00] EncTroll "Troll" [NPC_:00023ABA][00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK[00:00] EncTrollFrost "Frost Troll" [NPC_:00023ABB][00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK[00:00] All Done! On looking at the NPC profile, both have two PKID - Package lines. In both examples the second line instead of having a "PACK" it is "LVLN". I will wait for DarkladyLexy to return from her Easter holidays, so she can comment about this. Thanks for looking at my original question. Link to comment
xxx78 Posted March 31, 2018 Share Posted March 31, 2018 (edited) xxx78 hi! Unread books glow, if ported should be fine...i use it on LE with no problems. BSQBN if you chose to use, you may need to rebuild the LOTD patch( if you chose to merge) or download the patch found on LOTD patch central to use with LOTD. You could port extendedUI yourself: Here's how to convert this mod into SkyrimSE. This has been tested and works fine, for me(NOT ME, but on the web page) at least.Thought I'd also mention that I use Mod Organizer 2 as it's really quite stable now.For this to work you'll need 5 things;Bethesda Archive Extractor ( https://www.nexusmods.com/skyrimspecialedition/mods/974/? )Creation KitMod Organizer 2SKSE 64SkyUII'll try and make this as simple as possible;1.) Download Extended UI manually.2.) Add it to Mod Organizer 2.3.) Download Bethesda Archive Extractor, Extract the file where ever you want.4.) Run Bethesda Archive Extractor.exe4.) Back to Mod Organizer, right click on the Extended UI mod and hit "Open in Explorer."5.) Drag the .BSA file into Bethesda Archive Extractor, hit extract, browse to where Mod Organizer puts your mods (just copy what is in your search bar from step 4.)Two files should appear "Interface" and "Scripts" delete the .BSA file and close the explorer.6.) Right now run the Creation Kit FROM Mod Organizer 2. Click File > Data, a window will pop up. Double click on Skyrim.esm, Update.esm and Extended UI.esp and click Ok. Wait for it load the files.NOTE: A lot of warnings will pop up during this process just hit [X] every time. The last warning that comes up should have "CLEAR" at the bottom of it, again just hit [X]7.) Click File one last time and hit Save.8.) Load Mod Organizer you should now have the Extended UI in the Overwrite folder open it up and drag&drop the new ESP back into Extended UI in mods pane. and your done yay!! xDIf you're not sure if you've done it correctly; you can check it by doing the following;1.) Run SSEEdit from Mod Organizer 22.) Select NONE3.) Double click on Extended UI4.) Once its loaded and says "finished" at the bottom of the right pane double click on Extended UI5.) Click File Header, if you look through the information on the right side of the screen it will tell you the Form Version which should say 44.Thank berndaroy for the detailed description.I will try your guide for extended UI, I really like it. Unread books glow is released for SE and I hope it will work with the rest of the guide without any problems.About BSQBN, I highly recommended it to control flow of new quests, but it will maybe overlap with moreHUD SE. What do you think about Horse Stamina Widget, Compass Marker Range and Equipment HUD? Do you think this will work with this guide? Edited March 31, 2018 by xxx78 Link to comment
berndaroy Posted March 31, 2018 Share Posted March 31, 2018 Tommul55 hi! I don't usually use AAE in my game, but have just built the AAE merge to see what may be the problem you face. First on checking Lexy's LOTD SE - Patch.esp in xedit prior to building the merge i get this...[00:00] Checking for Errors in [0A] Lexys LOTD SE - AAE Patch.esp[00:00] All Done! i.e (No errors). Secondly, Merge tool built the merge successfully with no errors...HOWEVER i don't know if others have this, but when the tool loads, i have to right click "check all" as some of the mods don't auto check..namely Skyrim_Dragonborn and most importantly Animals merged.esp If you more comfortable to wait for Lexy Ok, but try to reinstall the mods needed and rebuild your merge again(if you haven't already) Link to comment
berndaroy Posted March 31, 2018 Share Posted March 31, 2018 xxx78 Hi! I have always used unread books glow on my LE or classic build, with NO problems...i don't thus, foresee problems with this guild. That said,Ii'm still on the merge section of the guide, as i had a LOT of problems with MO2 right in the beginning and should have been further ahead then i am, and will have to check in xedit for any conflicts. As too the last three, i have never used them so unable to advise....that's not to say you cannot test them for conflicts in xedit with this guide prior to starting a play through. Lastly Extended UI is used on the LE guild, and this guild is not that far off in similar contents...BUT once ported, check for conflicts. Rule of thumb...if you wish to use other mods on top of this guild, you are welcome to do..it's your game, but problems found will need to be fixed by yourself....again thus said, there are many wonderful people here and else where that will be willing to help where possible. Happy modding Link to comment
xxx78 Posted March 31, 2018 Share Posted March 31, 2018 xxx78 Hi! I have always used unread books glow on my LE or classic build, with NO problems...i don't thus, foresee problems with this guild. That said,Ii'm still on the merge section of the guide, as i had a LOT of problems with MO2 right in the beginning and should have been further ahead then i am, and will have to check in xedit for any conflicts. As too the last three, i have never used them so unable to advise....that's not to say you cannot test them for conflicts in xedit with this guide prior to starting a play through. Lastly Extended UI is used on the LE guild, and this guild is not that far off in similar contents...BUT once ported, check for conflicts. Rule of thumb...if you wish to use other mods on top of this guild, you are welcome to do..it's your game, but problems found will need to be fixed by yourself....again thus said, there are many wonderful people here and else where that will be willing to help where possible. Happy moddingOk thanks again. I hope some of this mods will be added to the guide, anyway I will have test later. Link to comment
monyarm Posted March 31, 2018 Share Posted March 31, 2018 I'm also having this issue[00:00] Checking for Errors in [16] Lexys LOTD SE - AAE Patch.esp[00:00] EncTroll "Troll" [NPC_:00023ABA][00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK[00:00] EncTrollFrost "Frost Troll" [NPC_:00023ABB][00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK[00:00] All Done! Link to comment
monyarm Posted March 31, 2018 Share Posted March 31, 2018 (edited) Honestly this whole, pathes you have to download and merge, while they themselves depend on merged plugins thing is just asking for trouble, i'm guessing that the cause of the issue is actually cause of my Animals Merged, maybe one of the mods i used for that merge was a newer/older version, and that broke thingsEdit:Found out the cause of the isuei did"Skytest Creature Extension.esp","Skytest Immersive Creatures.esp",instead of the other day around Edited March 31, 2018 by monyarm 1 Link to comment
sm0kem Posted March 31, 2018 Share Posted March 31, 2018 For some reason my MO won't connect to Nexus today. Anyone had this problem before? Link to comment
Tzefira Posted March 31, 2018 Share Posted March 31, 2018 Thank berndaroy for the detailed description.I will try your guide for extended UI, I really like it. Unread books glow is released for SE and I hope it will work with the rest of the guide without any problems.About BSQBN, I highly recommended it to control flow of new quests, but it will maybe overlap with moreHUD SE. What do you think about Horse Stamina Widget, Compass Marker Range and Equipment HUD? Do you think this will work with this guide?I also use Unread Books Glow and haven't noticed any issues thusfar. Equipment HUD I sorely miss from oldrim but its testing state keeps me away from using it right now. I'll definitely be revisiting when it's more stable. For some reason my MO won't connect to Nexus today. Anyone had this problem before?Mine is also acting up today. Link to comment
uncleseano Posted March 31, 2018 Share Posted March 31, 2018 Say lads n' lasses, anyone else have this spam from relationship Dialogue in their Load Orders? [03/31/2018 - 03:40:38PM] Error: Unable to bind script RDO_DefaultRecruit_AFT to topic info D787E1B4 on <nullptr quest> because their base types do not match[03/31/2018 - 03:40:38PM] Error: Unable to bind script RDO_DefaultRecruit_AFT to topic info D794395D on <nullptr quest> because their base types do not match & [03/31/2018 - 03:40:49PM] Warning: Property pDialogueFollower on script RDO_DefaultDismiss_AFT attached to topic info D77C7CA2 on quest DialogueFollower (000750BA) cannot be initialized because the script no longer contains that property[03/31/2018 - 03:40:49PM] Warning: Property pDialogueFollower on script RDO_DefaultDismiss_AFT attached to topic info D7521066 on quest DialogueFollower (000750BA) cannot be initialized because the script no longer contains that property These are spammed (along with a good few other RDO scripts) a bunch of times on game start. There's ALOT. It calms down but ona brand spanking new character it raises an eyebrow for the shear extreme amount. I won't kill the forum by pasting them all :P Anyone else have anything like this in their papyrus log? Link to comment
berndaroy Posted March 31, 2018 Share Posted March 31, 2018 (edited) Tommul55 and Monyarm hi! Sorry guys/gals but I'm unable to reproduce your error reports. This is what i have in xedit for the AAE merge prior to it's build: [00:00] Checking for Errors in [0C] Animals Merged.esp[00:00] All Done![00:00] Checking for Errors in [0D] AAE_Cloaks_Patch.esp[00:00] All Done![00:00] Checking for Errors in [0E] AAE_OBIS_Patch.esp[00:00] All Done![00:00] Checking for Errors in [0F] AAE_STRAP_Patch.esp[00:00] All Done![00:00] Checking for Errors in [10] AAE_Undeath_Patch.esp[00:00] All Done![00:00] Checking for Errors in [11] Lexys LOTD SE - AAE Patch.esp[00:00] All Done! There are no errors reported in xedit and Merge tool is able to build the merge: Compiling scripts No files found matching E:\Skyrim\SteamApps\common\Skyrim SSE Tools\Merge StandAlone Tool SSE\temp\psc\*.psc Copying modified scripts Removing unncessary masters Removing master Lexys LOTD SE - AAE Patch.esp Removing master AAE_Undeath_Patch.esp Removing master AAE_STRAP_Patch.esp Removing master AAE_OBIS_Patch.esp Removing master AAE_Cloaks_Patch.espSaving: E:\Skyrim\SteamApps\common\MO2.1.2dev5-Silarn-prerelease\mods\AAE Patches Merged\AAE Patches Merged.esp.saveDone merging AAE Patches Merged (0.767s) All done! As you can see there is no problem with the guides instructions. Check you have the latest version of said mods, re-install if necessary and rerun the tools...PS sorry i don't know how to capture a picture of the tools and post it here, as seen are copy and paste reports from tools required. PSS: For Animals merged; xedit...[00:00] Checking for Errors in [05] Skyrim Immersive Creatures Special Edition.esp[00:07] All Done![00:00] Checking for Errors in [06] SkyTEST-RealisticAnimals&Predators.esp[00:00] All Done![00:00] Checking for Errors in [07] Skytest Immersive Creatures.esp[00:00] All Done![00:00] Checking for Errors in [08] Skytest Creature Extension.esp[00:00] All Done![00:00] Checking for Errors in [09] CrittersAintSnitches.esp[00:00] All Done![00:00] Checking for Errors in [0A] CrittersAintSnitches-SkyTEST-RA&P Patch.esp[00:00] All Done! For Merge Tool: No files found matching E:\Skyrim\SteamApps\common\Skyrim SSE Tools\Merge StandAlone Tool SSE\temp\psc\*.psc Compiling scripts No files found matching E:\Skyrim\SteamApps\common\Skyrim SSE Tools\Merge StandAlone Tool SSE\temp\psc\*.psc Copying modified scripts Removing unncessary masters Removing master CrittersAintSnitches-SkyTEST-RA&P Patch.esp Removing master CrittersAintSnitches.esp Removing master Skytest Creature Extension.esp Removing master Skytest Immersive Creatures.espSaving: E:\Skyrim\SteamApps\common\MO2.1.2dev5-Silarn-prerelease\mods\Animals Merged\Animals Merged.esp.saveDone merging Animals Merged (1.094s) All done! Edited March 31, 2018 by berndaroy 1 Link to comment
Tommul55 Posted March 31, 2018 Share Posted March 31, 2018 Thank you Thane and monyarm, I have got the AAE merge patch to work, human operator error was the cause. Link to comment
blur210 Posted March 31, 2018 Share Posted March 31, 2018 (edited) Ouf! Just finish the process of modding this guide, it's quite something, but i got these graphics problems. Could someone help me with this?https://imgur.com/a/XLPY5 # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Special Edition Patch.espSkyrim Project Optimization - Full Version.esmBSAssets.esmBSHeartland.esmBS_DLC_patch.espFalskaar.esmGray Fox Cowl.esmETaC - RESOURCES.esmRSkyrimChildren.esmFISS.espCutting Room Floor.espSMIM-SE-Merged-All.espBring Out Your Dead.espLegacyoftheDragonborn.espSkyUI_SE.espAHZmoreHUD.espGray Fox Flora Overhaul.espEnhancedLightsandFX.espWhiterun Forest Borealis.espRelightingSkyrim-FULL.espCLARALUX SSE.espSnazzy Furniture and Clutter Overhaul.espLandscape Fixes For Grass Mods.espSkyrim Particle Patch for ENB - Flame Atronach Fix.espSubsurfaceScatteringShader.espDiverseDragonsCollectionSE.espRSChildren Patch - BS Bruma.espRSChildren.espFNIS.espFNIS_PCEA2.espXPMSSE.espPyP_LE+CRF.espAudio Overhaul Skyrim.espDeadlySpellImpacts.espTrees and Flora Merged.esp3DNPC.espSummermyst - Enchantments of Skyrim.espSkyrim Immersive Creatures Special Edition.espBetterQuestObjectives.espHelgen Reborn.espSAFO.espBarenziahQuestMarkers.espBlendedRoads.espDIVERSE SKYRIM.espGQJ_DG_vampireamuletfix.espTrue Soldiers.espAAE Ultimate Edition.espLandscape Environment and Clutter Merged.espOBIS SE.espOrdinator - Perks of Skyrim.espThunderchild - Epic Shout Package.espMoonAndStar_MAS.espUndeath.espKS Dragon Overhaul.espogSplendorDragons.espdD-No Spinning Death Animation Merged.espFloraRespawnFix.espUndeath Immersive Lichdom.espHothtrooper44_ArmorCompilation.espmoonpath.espJRMoonpathtoElsweyrPatch.espThe Brotherhood of Old.espSacrosanct - Vampires of Skyrim.espUniqueBorderGates-All.espPoint The Way.espAHZBetterDGEntranceSE.espSkyrimsUniqueTreasures.espTheChoiceIsYours.espSkyrimSewers.espUndeathClassicalLichdom SSE.espImmersive Sounds - Compendium.espRUSTIC SOULGEMS - Unsorted.espVigor - Combat and Injuries (SE).espWildcat - Combat of Skyrim.espdD - Enhanced Blood Main.espdD-Short Script Range.espHigh Level Enemies - SIC SE Edition.espSkyTEST-RealisticAnimals&Predators.espLore Weapon Expansion.espPrvtI_HeavyArmory.espnotice board.espnotice board - better solstheim quests.espCloaks.espSL01AmuletsSkyrim.espInigo.espBlowing in the Wind Merged.espImmersive Patrols II.espWZOblivionArtifacts.espTacticalValtheim.espUniqueBorderGates - No Pale Pass Gate.espHunterborn.espMrissiTailOfTroubles.espBGCollectables.espSolitude Skyway SE.espSofiaFollower.espVigilant.espVigilant Voiced.espFossilsyum.espHigh Level Enemies - SIC SE Edition - Falskaar.espSkyTEST Less Fear SSE Patch.espToccata.espTMBVanillaArmorandClothes.espimp_helm_legend.espImproved closefaced helmets for Undeath SSE.espTMB USEEP Patch.espCloaks - USSEP Patch.esp1nivWICCloaks.espWetandCold.esp1nivWICSkyCloaksPatch.espAetheriumSwordsnArmor.espProvincial Courier Service.espNorthern Marsh Bridges SE.espiNeed.espWindhelm Lighthouse.espLSFX-SSE-Audiosettings.espHunterborn - iNeed Patch.espHunterborn - Leather Tanning.espScrimshawExpanded.espUndeathClassicalLichdom Ordinator Patch.espLethal Traps.espVioLens SE.espOBIS SE - NoticeBoard - Addon.espRealistic AI Detection 2 SE Lite.espSimplyKnock.espMoonlight Tales Special Edition.espETaC - Ars Metallica Patch.espLegacyoftheDragonborn - TexturePack.espAmazingFollowerTweaks-3DNPC.espAmazingFollowerTweaks.espspecialeditionfollowers.espArs Metallica.espWeapons Armours Merged.espCloaks - Dawnguard.espDr_Bandolier.espPrvtIRoyalArmory.espConvenient Horses.espAndromeda - Unique Standing Stones of Skyrim.espForgottenCity.espLandscape Fixes For Grass mods - Cutting Room Floor Locations.espUniqueBorderGates-All-BetterDGEntrance.espNotSoFast-MainQuest.espThe Paarthurnax Dilemma.espBooksOfSkyrim.espCH Bruma Patch.espTMB - The Forgotten City SSE Patch.espMap Markers Complete.espArtifactsOfBoethiah.espLOTD Patches Merged.espSkysan_ELFX_SMIM_Fix.espSAFO - SkyTEST RAP.espUnique Uniques.espNotSoFast-MageGuild.espRavengate.espLandscape For Grass Mods -Provincial Courier PATCH.espOBIS SE Patrols Addon.espAudio Overhaul Skyrim - Unique Uniques Patch.espApocalypse - Magic of Skyrim.espUniqueBorderGates-All-PointTheWay.espApocalypse - Ordinator Compatibility Patch.espAnimals Merged.espLexys LOTD SE - AAE Patch.espAAE_Cloaks_Patch.espAAE_OBIS_Patch.espAAE_STRAP_Patch.espAAE_Undeath_Patch.espFaces Merged.espHeads Up Display Merged.espMiscellaneous Merged.espTypo Patches Merged.espYOT - Your Own Thoughts Merge.espImperious - Races of Skyrim.espSAFO - Imperious.espAlternate Start - Live Another Life.espImmersive Citizens - AI Overhaul.espETaC - Riverwood.espCLARALUX Patches Merged.espCFTO.espKeld-Nar.espDarkwater Crossing.espDawnstar.espShor's Stone.espIvarstead.espHelarchen Creek.espWhistling Mine.espPrometheus_No_snow_Under_the_roof.espBetter Dynamic Snow.espBetter Dynamic Snow - NSUTR Patch.espBetter Dynamic Ash.espRSC ETaC RW Patch.espRelationship Dialogue Overhaul.espKynesgrove.espSoljund's Sinkhole.espKarthwasten.espDBM_RelicHunter.espRDO Merged.espDragon Bridge.espFarmhouseChimneys - Merged.espETaC - Riverwood Claralux Patch.espLandscape Fixes For Grass mods - Alternate start Locations.espBetter Quest Objectives - Patches.espRS Children Patches Merged.espSnazzy Overhaul Patches Merged.espRealisticWaterTwo.espAudio Patches Merged.espWeather Systems Merged.espIcePenguinWorldMap.espWhiterun Forest Borealis - Relic Hunter Patch.espWhiterun Forest Borealis - The Brotherhood of Old Patch.espNPC Retexture Merge SSE.espzPatch.espNPC Retexture - Conflict Resolution SSE.espELE Merged.espLexy's LoTD SE - Conflict Resolution.espFollowers and NPC - Conflict Resolution.espScarcity SE - Less Loot Mod.espScarcity SE - 8x Loot Rarity.espScarcity SE - 6x Merchant Item Rarity.espBashed Patch, 0.espDynDOLOD.esmDynDOLOD.esp Please use spoiler tags. Edited March 31, 2018 by Greg Added spoiler tags Link to comment
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