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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

Not using it, but it sounds interesting and a replacement for lanterns of skyrim? by the sounds of it aswell. 

 

It claims to be compatible with all weather mods.

 

Would it also replace the Relighting skyrim from the patch page? 

I am not sure never used it before but many people form the original guide kept asking to add to SRLE Extended LOTD but i never did out of laziness but since we're having lighting issue on SSE I thought might be worth giving it ago.

 

Needs testing and experimentation so testing Minions go forth and test please ::D:.

Posted

I'm so baffled to not being able to test all these things with you all...

I wish my PC will go back soon.

 

My thought about CLARALUX (for that it worth), I tested it on the old skyrim and it was a very good surprise. I stopped using it because of incompatibilities with a lot of mod I used. It seems a lot of patches is released for the SSE one, but if you integrate as much as new places as your old guide, it will certainly need a lot of handwork to avoid lighting inconsistencies

 

Did you notice that it is incompatible with ELFX exterior ?

Yeah i noticed the patches. Their are many that were covered in the old guide and i assume will be in this one. 

 

I'm not using ELFX exteriors because it is incompatible with Obsidian and pretty much all weather mods i think. 

 

I am not sure never used it before but many people form the original guide kept asking to add to SRLE Extended LOTD but i never did out of laziness but since we're having lighting issue on SSE I thought might be worth giving it ago.

 

Needs testing and experimentation so testing Minions go forth and test please ::D:.

I've installed it now so will post shots at some point. 

Posted

Lexy hi! Small query with bsa extractor: i already have both(x64/x86) 2017 visual c++ redistributes installed, and BSA tool works up to the point of creating a new file in which the tool extracts files. Here it won't accept and extract....Micheals video points to 2015 redistributes update 3 as confirmed on Fallout nexus page for the same tool, yet on SSE nexus page NO SUCH instruction. So for those ahead of me in installing this guide it must work or there would have been reports.....I'm not running it through MO as instructed by Micheal, so what am i missing doing wrong?

Posted

I have used CLARALUX for a long time now. The number of patches needed is a negative but they can all be merged togeather.  The ease of making tweaks to the different kinds of lighting while in game is a big plus.  I like it and will use it for the build I make with this guide.

Posted

Thanks.  I grepped for it but didn't find.

if you load up enbseries.ini Crtl+F and enter [LIGHTSPRITE] you will find the 2 values you need to adjust there

 

Lexy hi! Small query with bsa extractor: i already have both(x64/x86) 2017 visual c++ redistributes installed, and BSA tool works up to the point of creating a new file in which the tool extracts files. Here it won't accept and extract....Micheals video points to 2015 redistributes update 3 as confirmed on Fallout nexus page for the same tool, yet on SSE nexus page NO SUCH instruction. So for those ahead of me in installing this guide it must work or there would have been reports.....I'm not running it through MO as instructed by Micheal, so what am i missing doing wrong?

I am not having issue with BAE it extracted fine for me. Not sure this makes a difference but try the one on the fallout 4 nexus page. I am actually using that version cos that was where the MO2 team pointed me too at the time.

Posted

Just to confirm something...Simple auto unequip Ammo files extracted, are only script? If so i found my fault and no 2015 not needed with 2017 c++

yes the BSA contains just 1 script saua_playeraliasscript.pex

Posted

if you load up enbseries.ini Crtl+F and enter [LIGHTSPRITE] you will find the 2 values you need to adjust there

 

I am not having issue with BAE it extracted fine for me. Not sure this makes a difference but try the one on the fallout 4 nexus page. I am actually using that version cos that was where the MO2 team pointed me too at the time.

I haven't had any issue either extracting a BSA using this BAE: https://www.nexusmods.com/skyrimspecialedition/mods/974

ok guys been play around with the enb think I have found a setting for interiors try this setting:

 

[LIGHTSPRITE]

IntensityInteriorDay=0.75 --> it was 1.50

IntensityInteriorNight=0.75 --> it was 1.50

 

If you think fires are it too dark tweak those 2 number until you are happy

Darth_mathias, your suggested settings are perfect for me.  Thanks! ::):

Posted

Out of curiosity....I'm assuming that the bsa extract function in MO2 doesn't work properly or we would be using it. Or is there another reason for not using it?...just curious

Posted

Out of curiosity....I'm assuming that the bsa extract function in MO2 doesn't work properly or we would be using it. Or is there another reason for not using it?...just curious

It's because it doesn't work properly.

Posted

Hi Lexy

Do you see any issues with putting Animated Clutter in the Animation section of my guide. I'm thinking that is better so that I would never need to hide any files from landscape or clutter mods that overwrite the animations

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