FlashFire90 Posted June 22, 2018 Posted June 22, 2018 (edited) hey, .json files were created and the .esp is also activated, when i run dyndolod.exe and the .esp is already created ill get "Exception in unit prepare line 52: Access violation at address 009A7B27 in module 'DynDOLOD.exe'. Read of address 00000000" (started as admin), when i delete the .esp i can run it again....ingame *coc riverwood* dyndolod initiated successfully...but in mcm options menu i can still click the button to activate it, already tried this, but it didnt change the problem....i really wonder why i get this problem now, i installed and modded skyrim with dyndolod serveral times in the last years and never had any problem, especially with a clean install of skyrim edit: restarting game after clicking on activate fixed it, but this is the first time had to activate it manually, i believe it always worked for me after installing DynDOLOD_TES5_log.txtFetching info... Edited June 22, 2018 by FlashFire90
FlashFire90 Posted June 22, 2018 Posted June 22, 2018 edit again, doesnt seem to be fixed, moving around in the area around whiterun the lod disappeared again and mcm dyndolod button needs to be activated again...deactivated itself and says "no data in this area" :( here is my log, but i had to delete the first entrys, dont have upload space left here :/
sheson Posted June 22, 2018 Author Posted June 22, 2018 On 6/22/2018 at 4:18 PM, FlashFire90 said: edit again, doesnt seem to be fixed, moving around in the area around whiterun the lod disappeared again and mcm dyndolod button needs to be activated again...deactivated itself and says "no data in this area" :( here is my log, but i had to delete the first entrys, dont have upload space left here :/ You need to upload or paste the log to some server in the internet. It can not be accessed here. Check the papyrus log for error messages.
Negan Posted June 24, 2018 Posted June 24, 2018 im use this mod... *PerfectWhiterun.esp and when im use dyndolod, or Tes5LODGEN, everything work perfect... except whiterun, i have simple mod to add tree, outside look very good, work fine. but inside look ugly... i have lod on my tree.... ------> https://images84.fot...c06d5da5ca3.png how fix this?? why this lod is on my tree? how fix this ???
sheson Posted June 24, 2018 Author Posted June 24, 2018 On 6/24/2018 at 2:03 PM, Negan said: except whiterun, i have simple mod to add tree, outside look very good, work fine. but inside look ugly... i have lod on my tree.... ------> https://images84.fot...c06d5da5ca3.png how fix this?? why this lod is on my tree? how fix this ??? FAQ: Tree LOD: LOD trees show in child worlds / towns A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue.
FrostasaurusRex Posted June 25, 2018 Posted June 25, 2018 (edited) Had this error when generating my LODs Exception in unit process line 84: Can not read root block from meshes\mods\spcsphrorbitalstrike01.nif Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80) Please help not sure what to do. Edited June 25, 2018 by FrostasaurusRex
sheson Posted June 25, 2018 Author Posted June 25, 2018 On 6/25/2018 at 2:53 AM, FrostasaurusRex said: Had this error when generating my LODs Exception in unit process line 84: Can not read root block from meshes\mods\spcsphrorbitalstrike01.nif Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80) Please help not sure what to do. Temporary disable Fall of the Space Core portal2mod.esp to generate LOD. 1
Atardecer Posted July 8, 2018 Posted July 8, 2018 (edited) On 6/22/2018 at 3:55 PM, sheson said: The OS is preventing overwriting/access because the file is still being accessed by something else. A reboot typically clears that up in case you can not close or kill the other process in task manager. If a reboot does not fix it, it typically is UAC or antivirus interfering.Thanks. I'm on 2.40 and still having the problem (getting to line 267 now). A reboot sometimes clears it but not always. I don't know whats changed with my system, at least nothing I know of. Been running Dyndolod fine for years but just started getting this from 2.38 onwards. Cant find any lingering processes to kill so dont know where else to look (UAC is off). TexGen runs fine 100% of the time. Will try pausing Kaspersky. EDIT: no luck turning off anti-virus. Edited July 8, 2018 by Atardecer
Atardecer Posted July 8, 2018 Posted July 8, 2018 OK, multiple reboots weren't working but updated to 2.41 and I can now get through it just fine, with no need to reboot. Cheers for the update!
Chack321 Posted July 12, 2018 Posted July 12, 2018 (edited) I'm trying to run DynDOLOD for my Oldrim and I get this error: [00:01:35.010] Building reference info to verify if base records with missing models are used[00:01:40.632] Missing models were ignored by DynDOLOD.[00:01:40.643] Below is a list of base records with missing models which are used by references:[00:01:40.653] BSAssets.esm BSKGKBjungletreenew12v2 [TREE:07600966][00:01:40.663] BSAssets.esm BSKGKBjungletreenew12v2maple [TREE:0760096B][00:01:40.674] BSAssets.esm BSKGKBjungletreenew13v2 [TREE:07600971][00:01:40.683] BSAssets.esm BSKGKBjungletreenew13v2red [TREE:07600979][00:01:40.693] BSAssets.esm BSKGKBjungletreenew14v2maple [TREE:07600981][00:01:40.702] BSAssets.esm BSKGKBjungletreenew14v2red [TREE:07600984][00:01:40.711] BSAssets.esm BSKGKBjungletreenew15v2 [TREE:076009D3][00:01:40.721] BSAssets.esm BSKGKBjungletreenew15v2maple [TREE:076009D8][00:01:40.730] BSAssets.esm BSKGKBjungletreenew16v2 [TREE:076009DE][00:01:40.738] BSAssets.esm BSKGKBjungletreenew16v2maple [TREE:076009E3][00:01:40.748] BSAssets.esm BSKGKBjungletreenew17v2 [TREE:076009E9][00:01:40.758] BSAssets.esm BSKGKBjungletreenew17v2maple [TREE:076009EE][00:01:40.767] BSAssets.esm BSKGKBjungletreenew18v2maple [TREE:076009F9][00:01:40.775] BSAssets.esm BSKGKBjungletreenew19v2 [TREE:076009FF][00:01:40.784] BSAssets.esm BSKGKBjungletreenew20v2maple [TREE:07600A0F][00:01:40.792] BSAssets.esm BSKGKBjungletreenew21red [TREE:07600A1A][00:01:40.800] BSAssets.esm BSKGKBjungletreenew10v2maple [TREE:07600A74][00:01:40.808] BSAssets.esm BSKGKBtreeaspenlog1 [TREE:07600ABA][00:01:40.816] BSAssets.esm BSKTreeOakAncientForest01 [TREE:07600AE6][00:01:40.823] BSHeartland.esm CYRDirtCliffsAnimalDen02HeartlandsGrass01 [sTAT:08063AB3][00:01:40.831] BSAssets.esm BSKTreeWhiteOakForest01 [TREE:07601086][00:01:40.838] BSAssets.esm bskgkbPine2 [TREE:076011CE][00:01:40.845] BSHeartland.esm CYRTreeMaple04 [TREE:08068BAA][00:01:40.852] BSHeartland.esm CYRTreeSeaBuckthorn01 [TREE:08071A7B][00:01:40.859] BSHeartland.esm CYRTreeCrowsWoodTree01 [TREE:0807F2DD][00:01:40.865] BSHeartland.esm CYRTreeCrowsWoodTree02 [TREE:0807F2DE][00:01:40.872] BSHeartland.esm CYRTreeCrowsWoodTree03 [TREE:0807F2DF][00:01:40.878] BSHeartland.esm CYRTreeCrowsWoodTree04 [TREE:0807F2E0][00:01:40.885] BSHeartland.esm CYRTreeCrowsWoodTree05 [TREE:0807F2E1][00:01:40.891] BSHeartland.esm CYRTreeCrowsWoodTree06 [TREE:0807F2E2][00:01:40.897] BSHeartland.esm CYRTreeCrowsWoodTree07 [TREE:0807F2E3][00:01:40.903] BS_DLC_patch.esp BSKBYOHTreeFloraColumbine01 "Columbine" [TREE:0B00B995][00:01:40.909] BS_DLC_patch.esp BSBYOHEdjefloracabbagered01 "Red Cabbage" [TREE:0B00B997][00:01:40.915] BS_DLC_patch.esp BSKBYOHTreeFloraFlaxYellow01 "Yellow Flax" [TREE:0B00B9C8][00:01:40.921] [00:01:40.927] References using base records with missing models can cause CTD.[00:01:40.933] [00:01:40.939] (1) Verify that all required BSA files are loaded.[00:01:40.945] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.[00:01:40.951] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.[00:01:40.957] [00:01:40.963] (2) Install the missing nif and generate LOD again if LOD for this object is desired.[00:01:40.969] [00:01:40.975] [00:01:40.996] [00:01:40.996] Exception in unit userscript line 307: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_Tamriel.txt". The process cannot access the file because it is being used by another process Unchecking the Bruma worldspace returns the same error. No idea what else to do. the weird thing is that it has worked before. I just uninstalled Undeath and wanted to run dyndolod again so it doesn't have it as a master. Edited July 12, 2018 by Greg Added spoiler tags
Chack321 Posted July 12, 2018 Posted July 12, 2018 What the hell. I just kept running it. Like a dozen times or so and eventually this happened: [00:08:15.243] Building reference info to verify if base records with missing models are used[00:08:21.076] Missing models were ignored by DynDOLOD.[00:08:21.083] Below is a list of base records with missing models which are used by references:[00:08:21.089] BSAssets.esm BSKGKBjungletreenew12v2 [TREE:07600966][00:08:21.095] BSAssets.esm BSKGKBjungletreenew12v2maple [TREE:0760096B][00:08:21.101] BSAssets.esm BSKGKBjungletreenew13v2 [TREE:07600971][00:08:21.107] BSAssets.esm BSKGKBjungletreenew13v2red [TREE:07600979][00:08:21.113] BSAssets.esm BSKGKBjungletreenew14v2maple [TREE:07600981][00:08:21.120] BSAssets.esm BSKGKBjungletreenew14v2red [TREE:07600984][00:08:21.126] BSAssets.esm BSKGKBjungletreenew15v2 [TREE:076009D3][00:08:21.132] BSAssets.esm BSKGKBjungletreenew15v2maple [TREE:076009D8][00:08:21.138] BSAssets.esm BSKGKBjungletreenew16v2 [TREE:076009DE][00:08:21.144] BSAssets.esm BSKGKBjungletreenew16v2maple [TREE:076009E3][00:08:21.150] BSAssets.esm BSKGKBjungletreenew17v2 [TREE:076009E9][00:08:21.156] BSAssets.esm BSKGKBjungletreenew17v2maple [TREE:076009EE][00:08:21.162] BSAssets.esm BSKGKBjungletreenew18v2maple [TREE:076009F9][00:08:21.168] BSAssets.esm BSKGKBjungletreenew19v2 [TREE:076009FF][00:08:21.174] BSAssets.esm BSKGKBjungletreenew20v2maple [TREE:07600A0F][00:08:21.181] BSAssets.esm BSKGKBjungletreenew21red [TREE:07600A1A][00:08:21.187] BSAssets.esm BSKGKBjungletreenew10v2maple [TREE:07600A74][00:08:21.193] BSAssets.esm BSKGKBtreeaspenlog1 [TREE:07600ABA][00:08:21.199] BSAssets.esm BSKTreeOakAncientForest01 [TREE:07600AE6][00:08:21.205] BSHeartland.esm CYRDirtCliffsAnimalDen02HeartlandsGrass01 [sTAT:08063AB3][00:08:21.211] BSAssets.esm BSKTreeWhiteOakForest01 [TREE:07601086][00:08:21.217] BSAssets.esm bskgkbPine2 [TREE:076011CE][00:08:21.223] BSHeartland.esm CYRTreeMaple04 [TREE:08068BAA][00:08:21.229] BSHeartland.esm CYRTreeSeaBuckthorn01 [TREE:08071A7B][00:08:21.235] BSHeartland.esm CYRTreeCrowsWoodTree01 [TREE:0807F2DD][00:08:21.241] BSHeartland.esm CYRTreeCrowsWoodTree02 [TREE:0807F2DE][00:08:21.247] BSHeartland.esm CYRTreeCrowsWoodTree03 [TREE:0807F2DF][00:08:21.254] BSHeartland.esm CYRTreeCrowsWoodTree04 [TREE:0807F2E0][00:08:21.260] BSHeartland.esm CYRTreeCrowsWoodTree05 [TREE:0807F2E1][00:08:21.266] BSHeartland.esm CYRTreeCrowsWoodTree06 [TREE:0807F2E2][00:08:21.273] BSHeartland.esm CYRTreeCrowsWoodTree07 [TREE:0807F2E3][00:08:21.279] BS_DLC_patch.esp BSKBYOHTreeFloraColumbine01 "Columbine" [TREE:0B00B995][00:08:21.285] BS_DLC_patch.esp BSBYOHEdjefloracabbagered01 "Red Cabbage" [TREE:0B00B997][00:08:21.291] BS_DLC_patch.esp BSKBYOHTreeFloraFlaxYellow01 "Yellow Flax" [TREE:0B00B9C8][00:08:21.297] [00:08:21.303] References using base records with missing models can cause CTD.[00:08:21.309] [00:08:21.315] (1) Verify that all required BSA files are loaded.[00:08:21.321] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.[00:08:21.328] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.[00:08:21.334] [00:08:21.340] (2) Install the missing nif and generate LOD again if LOD for this object is desired.[00:08:21.346] [00:08:21.352] [00:08:21.451] LODGen.exe for Tamriel completed succesfully[00:08:21.458] LODGen.exe for DLC2SolstheimWorld completed succesfully[00:08:21.465] LODGen.exe for MarkarthWorld completed succesfully[00:08:21.472] LODGen.exe for DLC01SoulCairn completed succesfully[00:08:21.478] LODGen.exe for DLC2ApocryphaWorld completed succesfully[00:08:21.485] LODGen.exe for SkuldafnWorld completed succesfully[00:08:21.491] LODGen.exe for Sovngarde completed succesfully[00:08:21.497] LODGen.exe for DeepwoodRedoubtWorld completed succesfully[00:08:21.504] LODGen.exe for DLC1HunterHQWorld completed succesfully[00:08:21.511] LODGen.exe for Blackreach completed succesfully[00:08:21.518] LODGen.exe for DLC01FalmerValley completed succesfully[00:08:21.524] LODGen.exe for JaphetsFollyWorld completed succesfully[00:08:21.530] LODGen.exe for LabyrinthianMazeWorld completed succesfully[00:08:21.537] [00:08:21.542] [00:08:21.548] DynDOLOD Worlds completed successfully. I guess it's done?!?
sheson Posted July 12, 2018 Author Posted July 12, 2018 (edited) On 7/12/2018 at 10:29 AM, Chack321 said: I'm trying to run DynDOLOD for my Oldrim and I get this error: [00:01:40.996] Exception in unit userscript line 307: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_Tamriel.txt". The process cannot access the file because it is being used by another process Unchecking the Bruma worldspace returns the same error. No idea what else to do. the weird thing is that it has worked before. I just uninstalled Undeath and wanted to run dyndolod again so it doesn't have it as a master. Not sure why you believe Bruma is causing a problem? Look closely at your log what the error is: The LODGen_TES5_Tamriel.txt file is being blocked by another process. Only run one DynDOLOD process at a time. Edited July 12, 2018 by sheson 1
Chack321 Posted July 12, 2018 Posted July 12, 2018 On 7/12/2018 at 12:33 PM, sheson said: Not sure why you believe Bruma is causing a problem? Look closely at your log what the error is: The LODGen_TES5_Tamriel.txt file is being blocked by another process. Only run one DynDOLOD process at a time.Because the files it mentioned before Dyndolod stopped working were all from Bruma. That's why I copied all those lines. I see now that those lines have nothing to do with the error. But I was only running one DynDOLOD process. Even after restarting my PC and then only opening mod manager to run dyndolod once it would still return that error and stop. No clue why it worked after I just tried again and again.
sheson Posted July 12, 2018 Author Posted July 12, 2018 On 7/12/2018 at 2:21 PM, Chack321 said: Because the files it mentioned before Dyndolod stopped working were all from Bruma. That's why I copied all those lines. I see now that those lines have nothing to do with the error. But I was only running one DynDOLOD process. Even after restarting my PC and then only opening mod manager to run dyndolod once it would still return that error and stop. No clue why it worked after I just tried again and again. The installation instructions also say to not install DynDOLOD into special windows folders like Program Files x86 or into game folder, because of UAC or anti virus - which are also other processes that can block access to files/folders. Running as admin may help go around such problems. If it went through eventually, nothing was preventing DynDOLOD from creating files anymore and all should be fine. 1
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