Shabdez Posted May 16, 2018 Share Posted May 16, 2018 (edited) You can only get form IDs from loaded full models. If there is no loaded full model at this location in the parent world, go to that location in the child world or vice versa. If there is no full model in either world, just generate tree LOD for the current load order.OK, I exited Solitude (from LotD museum entrance area) to Hot Springs and toggled clipping. Then I moved to the entrance area of the museum and got the ID of the two trees. Both are from LotD esm plugin and don't get overridden by anything.What now? This happens with re-generated TexGen and DynDOLOD outputs on a new game. Edited May 16, 2018 by Shabdez Link to comment Share on other sites More sharing options...
sheson Posted May 16, 2018 Author Share Posted May 16, 2018 (edited) OK, I exited Solitude (from LotD museum entrance area) to Hot Springs and toggled clipping. Then I moved to the entrance area of the museum and got the ID of the two trees. Both are from LotD esm plugin and don't get overridden by anything.What now? This happens with re-generated TexGen and DynDOLOD outputs on a new game.FAQ: Tree LOD: LOD trees show in child worlds / towns A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue. For Legcay there are already rules included in DynDOLOD and the mod itself. If you are using the new 4.x version which uses an ESM instead of an ESP, copy the rules files in DynDOLOD\Edit Scripts\DynDOLOD\rules\ from old "esp" to new "esm" name convention like:DynDOLOD_SSE_legacyofthedragonbornesp_high.ini --> DynDOLOD_SSE_legacyofthedragonbornesm_high.iniDynDOLOD_SSE_legacyofthedragonbornesp_low.ini --> DynDOLOD_SSE_legacyofthedragonbornesm_low.iniDynDOLOD_SSE_legacyofthedragonbornesp_medium.ini --> DynDOLOD_SSE_legacyofthedragonbornesm_medium.ini Open the new *esm* ini files in a text editor and replace all legacyofthedragonborn.esp; with legacyofthedragonborn.esm; Make sure the new rules are loaded when clicking Low, Medium, High by checking the log for "Loaded x mesh rules for Legcay ..." Edited May 16, 2018 by sheson Link to comment Share on other sites More sharing options...
Shabdez Posted May 16, 2018 Share Posted May 16, 2018 FAQ: Tree LOD: LOD trees show in child worlds / towns A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue. For Legcay there are already rules included in DynDOLOD and the mod itself. If you are using the new 4.x version which uses an ESM instead of an ESP, copy the rules files in DynDOLOD\Edit Scripts\DynDOLOD\rules\ from old "esp" to new "esm" name convention like:DynDOLOD_SSE_legacyofthedragonbornesp_high.ini --> DynDOLOD_SSE_legacyofthedragonbornesm_high.iniDynDOLOD_SSE_legacyofthedragonbornesp_low.ini --> DynDOLOD_SSE_legacyofthedragonbornesm_low.iniDynDOLOD_SSE_legacyofthedragonbornesp_medium.ini --> DynDOLOD_SSE_legacyofthedragonbornesm_medium.ini Open the new *esm* ini files in a text editor and replace all legacyofthedragonborn.esp; with legacyofthedragonborn.esm; Make sure the new rules are loaded when clicking Low, Medium, High by checking the log for "Loaded x mesh rules for Legcay ..."I will try that.The interesting part here is, that I am using the esm verion of LotD for quite some time already and didn't have this problem before. I only upgraded from 4.0.3 to 4.0.4 recently. Link to comment Share on other sites More sharing options...
Shabdez Posted May 16, 2018 Share Posted May 16, 2018 I will try that.The interesting part here is, that I am using the esm verion of LotD for quite some time already and didn't have this problem before. I only upgraded from 4.0.3 to 4.0.4 recently.Fixed!Thank you very much. Link to comment Share on other sites More sharing options...
wellden Posted June 16, 2018 Share Posted June 16, 2018 (edited) Hi sheson! Hope I am in the right forum here. I recently remodded 32bit skyrim just for kicks. Seems I got kicked. I am using 2.37 standalone and 2.30 resources. The mod (and the author is helping all he can) is Majestic Mountains. I am using "darkside" and the matching lods at 1024 (tried 512 too). My apologies if posting mod breaks forum rules, but a really nice author and the mod looks great and I also use it in SSE (no problems with lod generation in SSE). Having taken my load order all the way back to vanilla (Skyrim LE) and that mod and running DynDOLOD, the problem persists and the author mentions UV problem and 1st lod level (I assume lod level 4?). When I hide the "objects" folder of .bto's in tamriel world (in MO) of course the problem is gone, but I would assume this would also apply to other worlds generated (I only was testing tamriel for speed) When walking closer to mountains, they pop into view correctly. I am including my full log with all worlds and an image of ingame. I have never run into this since DynDOLOD came out and while I am aware of mesh rules, would appreciate any guidance you might offer in how to use them if need be to rid this problem. I have RTFM many times. "Custom settings for specific mods", but need to learn to fix this myself if possible for this mod. Everything else looks great. Majestic Mountains is merged into "Landscape and Environment Merge" and I have tried this without merging as well with the same results. Using relinker for merges. Please let me know if you need anything else and thanks for your time Log Image Edited June 16, 2018 by wellden Link to comment Share on other sites More sharing options...
sheson Posted June 16, 2018 Author Share Posted June 16, 2018 (edited) Hi sheson! Hope I am in the right forum here. I recently remodded 32bit skyrim just for kicks. Seems I got kicked. I am using 2.37 standalone and 2.30 resources. The mod (and the author is helping all he can) is Majestic Mountains. I am using "darkside" and the matching lods at 1024 (tried 512 too). My apologies if posting mod breaks forum rules, but a really nice author and the mod looks great and I also use it in SSE (no problems with lod generation in SSE). Having taken my load order all the way back to vanilla (Skyrim LE) and that mod and running DynDOLOD, the problem persists and the author mentions UV problem and 1st lod level (I assume lod level 4?). When I hide the "objects" folder of .bto's in tamriel world (in MO) of course the problem is gone, but I would assume this would also apply to other worlds generated (I only was testing tamriel for speed) When walking closer to mountains, they pop into view correctly. I am including my full log with all worlds and an image of ingame. I have never run into this since DynDOLOD came out and while I am aware of mesh rules, would appreciate any guidance you might offer in how to use them if need be to rid this problem. I have RTFM many times. "Custom settings for specific mods", but need to learn to fix this myself if possible for this mod. Everything else looks great. Majestic Mountains is merged into "Landscape and Environment Merge" and I have tried this without merging as well with the same results. Using relinker for merges. Please let me know if you need anything else and thanks for your time Log ImageThe log shows no MajesticMountains.esp in the load order? That plugin is required for the updated snow shader to be used - which seems to be the issue. Also make sure that the custom LOD meshes (they are in the main download) from Majestic Mountains are installed and that the textures from the LOD download are installed as well). Both LOD meshes and LOD textures should overwrite DynDOLOD Resources. This is what I get - yes the left mountain is LOD, the lower right is full model. Edited June 16, 2018 by sheson Link to comment Share on other sites More sharing options...
wellden Posted June 16, 2018 Share Posted June 16, 2018 The log shows no MajesticMountains.esp in the load order? That plugin is required for the updated snow shader to be used - which seems to be the issue. Also make sure that the custom LOD meshes (they are in the main download) from Majestic Mountains are installed and that the textures from the LOD download are installed as well). Both LOD meshes and LOD textures should overwrite DynDOLOD Resources. This is what I get - yes the left mountain is LOD, the lower right is full model. Thank you and fixed! I am in LE and unmerged MM. This made the compatibility with Better Dynamic Snow much better, just leaving me a few conflicts to resolve in xEdit and the mountains now only have very few places like in the pic. Don't know how you do all of this but am really glad you do....many thanks!! Link to comment Share on other sites More sharing options...
Estebanium Posted June 17, 2018 Share Posted June 17, 2018 Hi there, thank you very much for doing this mod. I used DynDOLOD for a long time, but never figured out what went wrong. I did the following procedure for my newest installation in MO2:1. Generate TexGen_Output2. Start xLODGen for Terrain LOD, I selected everything except BSHeartland3. I followed your advice for generating LOD for Bruma: I ran DynDOLOD as usual and selected everything, except BSHeartland. I activated DynDOLOD_Output and the esm + esp. Second run with BSHeartland only. DynDOLOD asked me if I want to update my existing DynDOLOD installation, I hit yes. Then I activated the output as DynDOLOD_BRUMA_Output (priority 324), that overwrote some files of DynDOLOD_Output (priority 323). I guess that this has nothing to do with the Bruma procedure, but my Tree LOD differs from the actual 3D-Trees Tree. I took some screenshots that show the real trees in the front and the LOD in the back. In my opinion the color and the shape differs from the actual tree. So am I doing something wrong? I attached the log-files as a zip. Pictures I hope that you can help me with my problem. If you need any further information, feel free to ask.Logs.7z Link to comment Share on other sites More sharing options...
Estebanium Posted June 18, 2018 Share Posted June 18, 2018 EDIT: I only want to figure out, why it is not working in Tamriel World Space. I know that there can be reasons that can prevent DynDOLOD from working in Beyond Bruma. Link to comment Share on other sites More sharing options...
sheson Posted June 18, 2018 Author Share Posted June 18, 2018 (edited) my Tree LOD differs from the actual 3D-Trees Tree. I took some screenshots that show the real trees in the front and the LOD in the back. In my opinion the color and the shape differs from the actual tree. So am I doing something wrong? I attached the log-files as a zip. I hope that you can help me with my problem. If you need any further information, feel free to ask.FAQ: Tree LOD too bright/dark A: To make tree LOD brighter/darker, click the advanced button in the wizard for more options, including setting tree LOD brightness. To just update tree LOD select desired worlds top left, uncheck 'Generate static LOD', uncheck 'Create texture atlas', uncheck 'Generate DynDOLOD', then click OK. FAQ: Tree LOD: LOD trees do not match close-up full model trees A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. Below is what your log shows which billboard textures are used for tree LOD. If the billboard textures do not match the full model trees, install better matching billboards. [00:00:27.390] DLC2TreePineShortHeavySnow [STAT:0403383D] using billboard textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d.dds [00:00:27.390] DLC2TreePineShortHeavySnow01 [STAT:0403383C] using billboard textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c.dds [00:00:27.390] TreeAspen01 [TREE:0006A9E6] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6.dds [00:00:27.390] TreeAspen01 [TREE:0006A9E6] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6.dds [00:00:27.390] TreeAspen02 [TREE:0006C9D5] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen02_0006c9d5.dds [00:00:27.390] TreeAspen03 [TREE:0006C9D4] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4.dds [00:00:27.390] TreeAspen04 [TREE:0005FADA] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen04_0005fada.dds [00:00:27.390] TreeAspen05 [TREE:0007614B] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b.dds [00:00:27.390] TreeAspen06 [TREE:0007614A] using billboard textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a.dds [00:00:27.390] TreeDeadShrub [TREE:000A731C] using billboard textures\terrain\lodgen\skyrim.esm\deadshrub01_000a731c.dds [00:00:27.390] TreeDeadShrub [TREE:000A731C] using billboard textures\terrain\lodgen\skyrim.esm\deadshrub01_000a731c.dds [00:00:27.390] TreeFallForestFernCluster01 [TREE:000B8A6A] using billboard textures\terrain\lodgen\skyrim.esm\fallforestferncluster01_000b8a6a.dds [00:00:27.390] TreeFallForestFernCluster02 [TREE:000B8A6B] using billboard textures\terrain\lodgen\skyrim.esm\fallforestferncluster02_000b8a6b.dds [00:00:27.390] TreeFallForestFernCluster03 [TREE:000B8A6C] using billboard textures\terrain\lodgen\skyrim.esm\fallforestferncluster03_000b8a6c.dds [00:00:27.390] TreeFallForestFernCluster04 [TREE:000B8A6D] using billboard textures\terrain\lodgen\skyrim.esm\fallforestferncluster04_000b8a6d.dds [00:00:27.390] TreeFallForestShrub01 [TREE:000AAE8F] using billboard textures\terrain\lodgen\skyrim.esm\fallforestshrub01_000aae8f.dds [00:00:27.390] TreeFallForestShrub01 [TREE:000AAE8F] using billboard textures\terrain\lodgen\skyrim.esm\fallforestshrub01_000aae8f.dds [00:00:27.390] TreeFallForestShrub01 [TREE:000AAE8F] using billboard textures\terrain\lodgen\skyrim.esm\fallforestshrub01_000aae8f.dds [00:00:27.390] TreeFallForestShrub01 [TREE:000AAE8F] using billboard textures\terrain\lodgen\skyrim.esm\fallforestshrub01_000aae8f.dds [00:00:27.390] TreeFallForestShrub02 [TREE:000AAE90] using billboard textures\terrain\lodgen\skyrim.esm\fallforestshrub02_000aae90.dds [00:00:27.390] TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B] using billboard textures\terrain\lodgen\skyrim.esm\floradeathbell01_000bb94b.dds [00:00:27.390] TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C] using billboard textures\terrain\lodgen\skyrim.esm\floradeathbell02_000bb94c.dds [00:00:27.390] TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D] using billboard textures\terrain\lodgen\skyrim.esm\floradragonstongue01_000bb94d.dds [00:00:27.390] TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E] using billboard textures\terrain\lodgen\skyrim.esm\floradragonstongue02_000bb94e.dds [00:00:27.390] TreeFloraJuniper01 "Juniper" [TREE:000BB948] using billboard textures\terrain\lodgen\skyrim.esm\florajuniper01_000bb948.dds [00:00:27.390] TreeFloraLavender01 "Lavender" [TREE:0001BB3D] using billboard textures\terrain\lodgen\skyrim.esm\floralavender01_0001bb3d.dds [00:00:27.390] TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower01blue_000bcf3d.dds [00:00:27.390] TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower01blue_000bcf3d.dds [00:00:27.390] TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower01purple_000bcf3a.dds [00:00:27.390] TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower01red_000bcf3c.dds [00:00:27.390] TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower02blue_000bcf3f.dds [00:00:27.390] TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower02purple_000b91f8.dds [00:00:27.390] TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E] using billboard textures\terrain\lodgen\skyrim.esm\floramountainflower02red_000bcf3e.dds [00:00:27.390] TreeFloraNightshade01 "Nightshade" [TREE:000C43B0] using billboard textures\terrain\lodgen\skyrim.esm\floranightshade01_000c43b0.dds [00:00:27.390] TreeFloraNightshade02 "Nightshade" [TREE:000C43B6] using billboard textures\terrain\lodgen\skyrim.esm\floranightshade02_000c43b6.dds [00:00:27.390] TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33] using billboard textures\terrain\lodgen\skyrim.esm\florasnowberry01_000bcf33.dds [00:00:27.390] TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34] using billboard textures\terrain\lodgen\skyrim.esm\florasnowberry01snow_000bcf34.dds [00:00:27.390] TreeFloraSnowberry02 "Snowberry" [TREE:000DF015] using billboard textures\terrain\lodgen\skyrim.esm\florasnowberry02_000df015.dds [00:00:27.390] TreeFloraThistle01 "Thistle" [TREE:000B91F0] using billboard textures\terrain\lodgen\skyrim.esm\florathistle01_000b91f0.dds [00:00:27.390] TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947] using billboard textures\terrain\lodgen\skyrim.esm\floratundracotton01_000bb947.dds [00:00:27.390] TreePineForest01 [TREE:0001306D] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d.dds [00:00:27.390] TreePineForest01Dead [TREE:000B927A] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdead01_000b927a.dds [00:00:27.390] TreePineForest02 [TREE:00018A02] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest02_00018a02.dds [00:00:27.390] TreePineForest02Dead [TREE:000B927B] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b.dds [00:00:27.390] TreePineForest03 [TREE:0004B016] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016.dds [00:00:27.390] TreePineForest03 [TREE:0004B016] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016.dds [00:00:27.390] TreePineForest03Dead [TREE:000B927C] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c.dds [00:00:27.390] TreePineForest04 [TREE:0004FBB0] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest04_0004fbb0.dds [00:00:27.390] TreePineForest04 [TREE:0004FBB0] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest04_0004fbb0.dds [00:00:27.390] TreePineForest04Dead [TREE:000B927D] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d.dds [00:00:27.390] TreePineForest05 [TREE:00051126] using billboard textures\terrain\lodgen\skyrim.esm\treepineforest05_00051126.dds [00:00:27.390] TreePineForest05Dead [TREE:000B927E] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdead05_000b927e.dds [00:00:27.390] TreePineForestSnow01 [TREE:0005C072] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.dds [00:00:27.390] TreePineForestSnow01Dead [TREE:000EF5A5] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow01_000ef5a5.dds [00:00:27.390] TreePineForestSnow02 [TREE:0005C071] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnow02_0005c071.dds [00:00:27.390] TreePineForestSnow02Dead [TREE:000EF5A4] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow02_000ef5a4.dds [00:00:27.390] TreePineForestSnow03 [TREE:0005C070] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070.dds [00:00:27.390] TreePineForestSnow03Dead [TREE:000EF5A3] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow03_000ef5a3.dds [00:00:27.390] TreePineForestSnow04 [TREE:0005C06F] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnow04_0005c06f.dds [00:00:27.390] TreePineForestSnow04Dead [TREE:000EF5A2] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow04_000ef5a2.dds [00:00:27.390] TreePineForestSnow05 [TREE:0005C06E] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnow05_0005c06e.dds [00:00:27.390] TreePineForestSnow05Dead [TREE:000EF5A1] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow05_000ef5a1.dds [00:00:27.390] TreePineForestSnowL01 [TREE:0005D2DB] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnowl01_0005d2db.dds [00:00:27.390] TreePineForestSnowL01Dead [TREE:000EF5A0] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl01_000ef5a0.dds [00:00:27.390] TreePineForestSnowL02 [TREE:0005D2DA] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnowl02_0005d2da.dds [00:00:27.390] TreePineForestSnowL02Dead [TREE:000EF59F] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl02_000ef59f.dds [00:00:27.390] TreePineForestSnowL03 [TREE:0005D2D9] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds [00:00:27.390] TreePineForestSnowL03Dead [TREE:000EF59E] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl03_000ef59e.dds [00:00:27.390] TreePineForestSnowL04 [TREE:0005D2D8] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnowl04_0005d2d8.dds [00:00:27.390] TreePineForestSnowL04Dead [TREE:000EF59D] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl04_000ef59d.dds [00:00:27.390] TreePineForestSnowL05 [TREE:0005D2D7] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnowl05_0005d2d7.dds [00:00:27.390] TreePineForestSnowL05Dead [TREE:000EF59C] using billboard textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl05_000ef59c.dds [00:00:27.390] TreePineShrub01 [TREE:0009DAA3] using billboard textures\terrain\lodgen\skyrim.esm\pineshrub01_0009daa3.dds [00:00:27.390] TreePineShrub02 [TREE:0009DAA0] using billboard textures\terrain\lodgen\skyrim.esm\pineshrub02_0009daa0.dds [00:00:27.390] TreePineShrub02Snow [TREE:0009DAA1] using billboard textures\terrain\lodgen\skyrim.esm\pineshrub02snow_0009daa1.dds [00:00:27.390] TreePineShrub03 [TREE:000A7312] using billboard textures\terrain\lodgen\skyrim.esm\pineshrub03_000a7312.dds [00:00:27.390] TreePineShrub03Snow [TREE:000A7313] using billboard textures\terrain\lodgen\skyrim.esm\pineshrub03snow_000a7313.dds [00:00:27.390] TreeReachCliffTree01 [TREE:000B8A76] using billboard textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76.dds [00:00:27.390] TreeReachCliffTree02 [TREE:000B8A77] using billboard textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77.dds [00:00:27.390] TreeReachShrub01 [TREE:000AAE8D] using billboard textures\terrain\lodgen\skyrim.esm\reachshrub01_000aae8d.dds [00:00:27.390] TreeReachShrub02 [TREE:000AAE8E] using billboard textures\terrain\lodgen\skyrim.esm\reachshrub02_000aae8e.dds [00:00:27.390] TreeReachTree01 [TREE:000B8A73] using billboard textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.dds [00:00:27.390] TreeReachTree02 [TREE:000B8A74] using billboard textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74.dds [00:00:27.390] TreeSwordFern01 [TREE:000B73B8] using billboard textures\terrain\lodgen\skyrim.esm\swordfern01_000b73b8.dds [00:00:27.390] TreeSwordFern02 [TREE:000B73BA] using billboard textures\terrain\lodgen\skyrim.esm\swordfern02_000b73ba.dds [00:00:27.390] TreeSwordFern03 [TREE:000B73BC] using billboard textures\terrain\lodgen\skyrim.esm\swordfern03_000b73bc.dds [00:00:27.390] TreeSwordFern04 [TREE:000B73BE] using billboard textures\terrain\lodgen\skyrim.esm\swordfern04_000b73be.dds [00:00:27.390] TreeSwordFern05 [TREE:000B73C0] using billboard textures\terrain\lodgen\skyrim.esm\swordfern05_000b73c0.dds [00:00:27.390] TreeSwordFern06 [TREE:000B73C2] using billboard textures\terrain\lodgen\skyrim.esm\swordfern06_000b73c2.dds [00:00:27.390] TreeSwordFernCluster01 [TREE:000B8A59] using billboard textures\terrain\lodgen\skyrim.esm\swordferncluster01_000b8a59.dds [00:00:27.390] TreeSwordFernCluster02 [TREE:000B8A64] using billboard textures\terrain\lodgen\skyrim.esm\swordferncluster02_000b8a64.dds [00:00:27.390] TreeSwordFernCluster03 [TREE:000B8A65] using billboard textures\terrain\lodgen\skyrim.esm\swordferncluster03_000b8a65.dds [00:00:27.390] TreeSwordFernCluster04 [TREE:000B8A66] using billboard textures\terrain\lodgen\skyrim.esm\swordferncluster04_000b8a66.dds [00:00:27.390] TreeSwordFernCluster05 [TREE:000B8A67] using billboard textures\terrain\lodgen\skyrim.esm\swordferncluster05_000b8a67.dds [00:00:27.390] TreeSwordFernCluster06 [TREE:000B8A68] using billboard textures\terrain\lodgen\skyrim.esm\swordferncluster06_000b8a68.dds [00:00:27.390] TreeThicket01 [TREE:000A7329] using billboard textures\terrain\lodgen\skyrim.esm\thicket01_000a7329.dds [00:00:27.390] TreeThicket01 [TREE:000A7329] using billboard textures\terrain\lodgen\skyrim.esm\thicket01_000a7329.dds [00:00:27.390] TreeThicket01 [TREE:000A7329] using billboard textures\terrain\lodgen\skyrim.esm\thicket01_000a7329.dds [00:00:27.390] TreeThicket01Snow [TREE:000ABD65] using billboard textures\terrain\lodgen\skyrim.esm\thicket01snow_000abd65.dds [00:00:27.390] TreeTundraDriftWoodTree01 [TREE:000B8F53] using billboard textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53.dds [00:00:27.390] TreeTundraShrub01 [TREE:000AAE79] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub01_000aae79.dds [00:00:27.390] TreeTundraShrub02 [TREE:000AAE7A] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub02_000aae7a.dds [00:00:27.390] TreeTundraShrub03 [TREE:000AAE7B] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub03_000aae7b.dds [00:00:27.390] TreeTundraShrub04 [TREE:000AAE7F] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub04_000aae7f.dds [00:00:27.390] TreeTundraShrub05 [TREE:000AAE81] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub05_000aae81.dds [00:00:27.390] TreeTundraShrub06 [TREE:000AAE83] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub06_000aae83.dds [00:00:27.390] TreeTundraShrub07 [TREE:000AAE85] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub07_000aae85.dds [00:00:27.390] TreeTundraShrub08 [TREE:000AAE87] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub08_000aae87.dds [00:00:27.390] TreeTundraShrub09 [TREE:000AAE89] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub09_000aae89.dds [00:00:27.390] TreeTundraShrub10 [TREE:000AAE8B] using billboard textures\terrain\lodgen\skyrim.esm\tundrashrub10_000aae8b.dds [00:00:27.390] TreeVineMaple01 [TREE:0009DAA4] using billboard textures\terrain\lodgen\skyrim.esm\vinemaple01_0009daa4.dds [00:00:27.390] TreeVineMaple01Snow [TREE:0009DAA5] using billboard textures\terrain\lodgen\skyrim.esm\vinemaple01snow_0009daa5.dds [00:00:27.390] TreeYellowShrub01 [TREE:000AAE73] using billboard textures\terrain\lodgen\skyrim.esm\yellowshrub01_000aae73.dds [00:00:27.390] TreeYellowShrub02 [TREE:000AAE74] using billboard textures\terrain\lodgen\skyrim.esm\yellowshrub02_000aae74.dds [00:00:27.390] TreeYellowShrub03 [TREE:000AAE75] using billboard textures\terrain\lodgen\skyrim.esm\yellowshrub03_000aae75.dds Edited June 18, 2018 by sheson Link to comment Share on other sites More sharing options...
Estebanium Posted June 18, 2018 Share Posted June 18, 2018 FAQ: Tree LOD too bright/dark A: To make tree LOD brighter/darker, click the advanced button in the wizard for more options, including setting tree LOD brightness. To just update tree LOD select desired worlds top left, uncheck 'Generate static LOD', uncheck 'Create texture atlas', uncheck 'Generate DynDOLOD', then click OK. FAQ: Tree LOD: LOD trees do not match close-up full model trees A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. Thank you for your help. With your information I found out, that the LOD and the full model match. They just look different, because the full model or the LOD seems to be affected by the current day light. Is there anything I can do to fix that? I took another screenshot. You can see that the LOD and the full model match, but the color and the light on the LOD/full model is different. I am using a weather mod and an ENB preset. Link to pictures Link to comment Share on other sites More sharing options...
sheson Posted June 18, 2018 Author Share Posted June 18, 2018 (edited) Thank you for your help. With your information I found out, that the LOD and the full model match. They just look different, because the full model or the LOD seems to be affected by the current day light. Is there anything I can do to fix that? I took another screenshot. You can see that the LOD and the full model match, but the color and the light on the LOD/full model is different. I am using a weather mod and an ENB preset. Link to pictures FAQ: Tree LOD too bright/dark A: To make tree LOD brighter/darker, click the advanced button in the wizard for more options, including setting tree LOD brightness. To just update tree LOD select desired worlds top left, uncheck 'Generate static LOD', uncheck 'Create texture atlas', uncheck 'Generate DynDOLOD', then click OK. If lighting/weather mods or ENB cause wrong lighting in the game, you need to change settings in those mods or ENB. Test with new game and vanilla weather or without ENB. Edited June 18, 2018 by sheson Link to comment Share on other sites More sharing options...
combustionsquirrel Posted June 21, 2018 Share Posted June 21, 2018 I've been trying to install DynDOLOD (ver 2.38) for the first time and have been following along with the GamerPoets tutorial. About a minute into running the the DynDOLOD program I am stopped by an error talking about an unknown NIF version. The end of the error report is as follows: [WRLD:0000003C]) at 27,-18)[00:02:24.242] disabled NeverFade, replaced by DynDOLOD LOD for SkyFalls + SkyMills + DG + DB.esp [REFR:21010393] (places SMFarmhouseWindMillFan [MSTT:21010383] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 7,-3)[00:02:24.268] disabled NeverFade, replaced by DynDOLOD LOD for SkyFalls + SkyMills + DG + DB.esp [REFR:21010394] (places SMFarmhouseWindMillFan [MSTT:21010383] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 4,-5)[00:02:24.291] disabled NeverFade, replaced by DynDOLOD LOD for SkyFalls + SkyMills + DG + DB.esp [REFR:21010395] (places SMFarmhouseWindMillFan [MSTT:21010383] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,-2)[00:02:24.318] disabled NeverFade, replaced by DynDOLOD LOD for SkyFalls + SkyMills + DG + DB.esp [REFR:21010396] (places SMFarmhouseWindMillFan [MSTT:21010383] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,6)[00:02:24.892] [DynDOLOD.esp] Adding master "portal2mod.esp"[00:02:24.924] disabled NeverFade, replaced by dynamic LOD for portal2mod.esp [REFR:5B002DBC] (places portal2Contrail [ACTI:5B002857] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -2,-2)[00:02:24.962] Write next object id 00179B to C:\Users\Smiles\AppData\Local\Skyrim\DynDOLOD_TES5_next-object.fid[00:02:24.986] [00:02:25.009] [00:02:25.031] [00:02:25.076] [00:02:25.076] Exception in unit process line 84: Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80) I couldn't find anything regarding this error in the FAQ or in the funtastic manual and I have no idea what to do about this. Link to comment Share on other sites More sharing options...
sheson Posted June 21, 2018 Author Share Posted June 21, 2018 (edited) I've been trying to install DynDOLOD (ver 2.38) for the first time and have been following along with the GamerPoets tutorial. About a minute into running the the DynDOLOD program I am stopped by an error talking about an unknown NIF version. The end of the error report is as follows: [00:02:25.009][00:02:25.031][00:02:25.076][00:02:25.076] Exception in unit process line 84: Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80) I couldn't find anything regarding this error in the FAQ or in the funtastic manual and I have no idea what to do about this. Get DynDOLOD Standalone 2.38 beta 1, it should tell us the nif filename in the error message. Let us the know the mod it is from if you can or upload the nif directly for review. Unrelated to that problem, it is recommended to remove SkyFalls/Mills for best visuals and performance. It is not needed anymore when generating dynamic LOD. Edited June 21, 2018 by sheson Link to comment Share on other sites More sharing options...
combustionsquirrel Posted June 21, 2018 Share Posted June 21, 2018 (edited) Get DynDOLOD Standalone 2.38 beta 1, it should tell us the nif filename in the error message. Let us the know the mod it is from if you can or upload the nif directly for review. Unrelated to that problem, it is recommended to remove SkyFalls/Mills for best visuals and performance. It is not needed anymore when generating dynamic LOD.I used the beta 1 and got the same error message, no additional information. I figured it could be the fall of the space core mod because that was the last one referenced before DynDOLOD ran into an error so I unchecked it from MO it and it ran just fine. Edited June 21, 2018 by combustionsquirrel Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now