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Skyrim Special Edition Enhanced


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Posted

Sorry, stuck it in a code block:

 

 

  Reveal hidden contents

 

 

Can I ask what is involved in coverting SMC to SSE, is it just a case of putting it through the conversion tool?

Posted

JD did the converting for me but it's required to convert the mod through Ck first and then fix with nifskope the meshes that are not working from Oldrim to SSE and also some textures i think needed fixing with photoshop. Animations have their own conversion tool for them to work on SSE.

Posted

Hey Paul,

 

Your weather/lighting is pretty much just Dolomite/ELFX yeah? I'm guessing you only used the Main/exterior of ELFX?

 

How come you didn't try and slap in ELE/Relighting Skyrim which is what is reccomended on Dolomites page?

Posted

Hi. Paul i want to know if those mods that are oldrim and you didnt state that they was converted if i dont need to convert them. For example Immersive Fallen Trees dont have the tag converted or fixed. Thank you.

Posted
  On 6/27/2017 at 10:07 PM, uncleseano said:

Hey Paul,

 

Your weather/lighting is pretty much just Dolomite/ELFX yeah? I'm guessing you only used the Main/exterior of ELFX?

 

How come you didn't try and slap in ELE/Relighting Skyrim which is what is reccomended on Dolomites page?

Yes weather/lighting contains Dolomite + True Storms and ELFX for interiors only. I don't need ELE or RS. Lighting is ok as is since i'm using a lot of modified interiors and towns/cities.

  On 6/27/2017 at 11:20 PM, CVkiller2013 said:

Hi. Paul i want to know if those mods that are oldrim and you didnt state that they was converted if i dont need to convert them. For example Immersive Fallen Trees dont have the tag converted or fixed. Thank you.

All mods from Oldrim need at least to be resaved with CK for the plugin to work. Some need a lot of extra work. 

and yes I don't have the tag on all the mods because few i fixed myself and the rest/most did JD. He does add tag converted I am lazy...

Posted (edited)
  On 6/28/2017 at 5:50 AM, paul666root said:

Yes weather/lighting contains Dolomite + True Storms and ELFX for interiors only. I don't need ELE or RS. Lighting is ok as is since i'm using a lot of modified interiors and towns/cities.

All mods from Oldrim need at least to be resaved with CK for the plugin to work. Some need a lot of extra work. 

and yes I don't have the tag on all the mods because few i fixed myself and the rest/most did JD. He does add tag converted I am lazy...

Thank you. I already learn how to convert some mods, but this mod  Genesis of Solstheim, the author state to not waste time to convert it on ck. he said something about additional fix, so there is more to convert this mod, i just couldn't  figure out what to do to convert this particular mod. looking for additional hint :). Answer above. 

Edited by CVkiller2013
Posted (edited)

you can find it on reddit on the r/modpiracy/

 

and just wanted to go simple this time. SBT with Forest Borealis was enough plus Genesis of Solstheim for DLC

Edited by paul666root
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