Noobsayer Posted November 26, 2015 Share Posted November 26, 2015 I notice hitching when crossing cell boundaries. I tried removing OBIS (and started a fresh game) since it adds extra scans; helped a bit perhaps but it's still there. SiC is set to no extra spawns as well. I only added a couple of items on top of SRLE, none of them scripted. What's the most likely culprit? XMPSE? It applies skeletons by script now, right? Just trying to smooth out my gameplay a bit. My rig is not quite as powerful as yours. Link to comment
dstansberry Posted November 26, 2015 Share Posted November 26, 2015 (edited) I'm going to start by just adding the loot rule for Vividian ENB Extended after the base esp. Can someone else compare my load order with theirs and see if anything else is off?My load order is quite a bit different - though I'm uncertain in what ways that might be significant. I'm not sure how to post it here - is there a way to export it from MO? [Edit] I think I figured it out. [spoiler=Load Order] 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Skyrim Project Optimization - No Homes - Full Version.esm6 6 Falskaar.esm7 7 Wyrmstooth.esp8 8 Unofficial Skyrim Legendary Edition Patch.esp9 9 EFFCore.esm10 a RSkyrimChildren.esm11 b Campfire.esm12 c ClimatesOfTamriel.esm13 d notice board.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.esp14 e Cutting Room Floor.esp15 f FISS.esp16 10 Auto Unequip Ammo.esp17 11 SkyUI.esp18 12 Extended UI.esp19 13 AMatterOfTime.esp20 14 iHUD.esp21 15 AHZmoreHUD.esp22 16 RaceMenu.esp23 17 RaceMenuPlugin.esp24 18 RaceMenuOverlays.esp25 19 UIExtensions.esp26 1a towConversation.esp27 1b EnhancedLightsandFX.esp28 1c ELFX - Exteriors.esp29 1d ELFX - Dawnguard.esp30 1e ELFX - Dragonborn.esp31 1f BetterQuestObjectives.esp32 20 Atlas Compass Tweaks.esp33 21 FCO - Follower Commentary Overhaul.esp34 22 EFFDialogue.esp35 23 RSChildren - CRF Patch.esp36 24 TheChoiceIsYours_Dragonborn.esp37 25 Paarthurnax_Bypass.esp38 26 Thieves Guild Requirements.espVividian - Lanterns of Skyrim Preset.esp39 27 Better Dynamic Snow.esp40 28 Moss Rocks - Legendary.esp41 29 ELFX - NoBreezehome.esp42 2a EpisodeParallax.esp43 2b RUSTIC SOULGEMS - Unsorted.esp44 2c AshRocks.esp45 2d SulfurRocks.esp46 2e mintylightningmod.esp47 2f MoonGlow.esp48 30 WondersofWeather.esp49 31 BFSEffects.esp50 32 Footprints.esp51 33 Convenient Horses.esp52 34 ORM-Arvak.esp53 35 ORM Convenient Alsvid.esp54 36 Beards.esp55 37 Brows.esp56 38 TheEyesOfBeauty.esp57 39 The Eyes Of Beauty - Elves Edition.esp58 3a NB-Scars.esp59 3b MatureSkinComplexions.esp60 3c DSAMG - Greybeard Fix.esp61 3d DSAMG - Miraak Music Fixes.esp62 3e FNIS.esp63 3f dD-No Spinning Death Animation Merged.esp64 40 dD - Realistic Ragdoll Force - Realistic.esp65 41 XPMSE.esp66 42 Dual Sheath Redux.esp67 43 Book Covers Skyrim.esp68 44 Skyrim Immersive Creatures.esp69 45 RealisticRoomRental.esp70 46 Hothtrooper44_ArmorCompilation.esp71 47 Guard Dialogue Overhaul.esp72 48 GuardAnimationsGDO.esp73 49 Weapons & Armor Fixes_Remade.esp74 4a Clothing & Clutter Fixes.esp75 4b WetandCold.esp76 4c Point The Way.esp77 4d BFT Ships and Carriages.esp78 4e WATER Plants.esp79 4f RealisticWaterTwo.esp80 50 AOS.esp81 51 aMidianBorn_ContentAddon.esp82 52 Complete Crafting Overhaul_Remade.esp83 53 Traps Are Dangerous.esp84 54 WM Trap Fixes.esp85 55 WM Flora Fixes.esp86 56 Complete Alchemy & Cooking Overhaul.esp87 57 RealShelter.esp88 58 SkyrimCoinReplacerRedux.esp89 59 RBB - SR Merge.esp90 5a OBIS.espWeaponsArmorFixes_ImmersiveWeapons_Patch.esp91 5b Skyrim Immersive Creatures - DLC2.esp92 5c RRR_ELFX-Patch.esp93 5d Holidays.esp94 5e RelightingSkyrim-FULL.esp95 5f DeadlySpellImpacts.esp96 60 dD - Enhanced Blood Main.esp97 61 DeadlyDragons.esp98 62 Wyrmstooth - Notice Board.esp99 63 TheChoiceIsYours.esp100 64 notice board - dragonborn patch.esp101 65 SMIM-Merged-All.esp102 66 Atlas Legendary.esp103 67 Falskaar - Notice Board.esp104 68 WetandCold - Ashes.esp105 69 SFO - Dragonborn.espRRR_3DNPC-Patch.esp106 6a Bring Out Your Dead - Legendary Edition.esp107 6b WAF_CCF_SIC Patch.espPrvtI_HeavyArmory.esp108 6c Immersive Patrols II.esp109 6d Book Covers Skyrim - Lost Library.esp110 6e Skyrim Flora Overhaul.esp111 6f Frostfall.esp112 70 Provincial Courier Service.esp113 71 TimingIsEverything.esp114 72 PilgrimsDelight.esp115 73 HoldBorderBanners.esp116 74 BooksOfSkyrim.esp117 75 iNeed.esp118 76 Gildergreen Regrown.esp119 77 TheChoiceIsYours_Dawnguard.esp120 78 PreventsAccidentPickUp.esp121 79 dD-DG-DB-Immersive Creatures EBT Patch.esp122 7a High Level Enemies - SIC.esp123 7b High Level Enemies - SIC Falskaar.esp124 7c OBISDB.esp125 7d imp_helm_legend.espGQJ_DG_vampireamuletfix.esp126 7e Mage Outfit Texture Overhaul.esp127 7f NightingaleArrows.esp128 80 Hothtrooper44_Armor_Ecksstra.esp129 81 Chesko_WearableLantern.espCACO_Disparity_Patch.espCACO_ETaC_Patch.esp130 82 CCO_SIC_Patch.espClothing & Clutter_3DNPC_Patch.esp131 83 Dual Wield Parrying_SKSE.esp132 84 NPC Knockout Overhaul.esp133 85 VioLens.esp134 86 TradeBarter.esp135 87 Better Vampires.esp136 88 Brevi_MoonlightTalesEssentials.esp137 89 Bathing in Skyrim - Merged.esp138 8a CoT - Patches.esp139 8b Vividian ENB.esp140 8c CACO - Patches.esp141 8d RSChildren_CompleteUSKP.esp142 8e Vividian ENB - Extended Weathers.esp143 8f Alternate Start - Live Another Life.esp144 90 Immersive Citizens - AI Overhaul.esp145 91 Immersive Citizens - CRF patch.esp146 92 Immersive Citizens - PCS patch.esp147 93 BetterQuestObjectives - Patches.esp148 94 ELE_Legendary_Fs_Wt_Lite.esp149 95 Complete Crafting_TrueWeaponsLvlLists.esp150 96 SR Conflict Resolution.esp151 97 Bashed Patch, 0.espDynDOLOD.espRSPatch.espVivid Snow.espASIS-Dependency.espASIS.esp152 98 Dual Sheath Redux Patch.esp Edited November 26, 2015 by dstansberry Link to comment
Astakos Posted November 26, 2015 Share Posted November 26, 2015 If there's a bug, please report it on the GitHub issues page so I can address it. You're not using the program correctly. You should NEVER move the plugins out of the mod folder they're installed in. That folder is the key to how merge plugins copies general assets, so if you want to use the copy general assets option to make a completely standalone "mod" in Mod Organizer, you absolutely have to leave those ESPs in their original folders. I don't really understand what your process for merging is. Mine is far simpler:1. My mods in the left pane of MO are organized by category. (you can also sort by category in MO, if you don't have them in the by-category install order)2. I select all of the mods I want to merge from a particular category by clicking on the top mod, holding shift, and clicking on the bottom mod.3. I press SPACE to activate all of the mods.4. The mods are already in a single solid block in my load order, so I start Merge Plugins, add them to a new merge, resolve any issues with the merge (you can ignore non-contiguous errors if you want), and then build it.5. I select the block of mods in Mod Organizer and deactivate it.6. I right-click -> All Mods -> Refresh Mod Organizer's mod list, and then activate the merged mod, which is the last item in the mods list. As you yourself have found, Merge Plugins Standalone has a massive number of advantages over the Merge Plugins Script. If you're having problems with it, you're probably doing something wrong, because it's pretty solid. That said, the next version will have a plugin selection form (already built) so you can choose not to load certain plugins into the application if you so wish. -MatorHi Mator, This is a nice post with some useful tips. I use a somewhat similar approach to yours when using Merge Plugins Standalone; but...cannot deny that there a lot (I mean a lot) of times that i feel kinda "nostalgic" for the the Script version. Reason solely being that I love working in TES5Edit environment...just make me feel that I have a bit of a better control on the outcome of the merged plugin.There are of course cases (various NPC mods comes to mind) that the plugins I am merging need conflict resolution on the final merged plugin. This cannot be done with the standalone version as you need to conflict-resolve them in this very first session of the merging process and before you save the merged plugin. Otherwise, you might end up with master dependencies (that depends on whether any FormID on the individual ones has been renumbered) on the merged plugin of some of the individual plugins that you have already merged. Unfortunately this is not possible (from what I know) within the standalone version as there is no way that TES5Edit can be called upon before saving the merged esp for the first time. This is the sole reason that i keep using the script version. Please do not get me wrong...standalone is a great great tool with a lot of potential; just not suitable (pls do correct me if I am wrong) for every single occasion out there! Link to comment
Monobloc Posted November 26, 2015 Share Posted November 26, 2015 Neovalen it seems to be ELFX that creates the dark square on the floor. Any idea from what ? All the meshes patches are installed, frozen heart Inn, winterhold, next to the table. https://www.noelshack.com/2015-48-1448474661-tesv-2015-11-25-18-58-17-10.jpghttps://www.noelshack.com/2015-48-1448474662-tesv-2015-11-25-18-58-17-93.jpg this way.ANyone please ? Link to comment
dstansberry Posted November 26, 2015 Share Posted November 26, 2015 Well here's the thing... I don't have issues. However, from the above you can see other people are getting different (incorrect) results. Therefore more rules are needed despite me getting lucky because my starting order was "better".You know, I once made separate BOSS rules for Every. Single. Mod. I installed, so that I could play around with load orders to solve land tearing issues and easily put them back when I lost track of how they should have been. I tend to plan mods in geographic areas - so I have a category for "Whiterun Hold" (for example) and would add all the location mods I liked from that hold, play around with load order to get as close as I could, then merge them and create a patch to take care of any obviously broken areas. Then I'd adjust my load order rules in BOSS and move on to the next area. Talk about tedious! My mod list was insane. It's no wonder I have 957 hours into the game, and have only ever met the graybeards once. Link to comment
thorgal Posted November 27, 2015 Share Posted November 27, 2015 something ive been wondering : the .esp's that are merged in the Bashed patch and are disabled , does it still matter where in the loadorder those disabled .esp's are located or are they now useless and their location no longer matters ? Link to comment
Razorsedge877 Posted November 27, 2015 Share Posted November 27, 2015 I don't quite understand the merge esp section. Should I1. move the mods that I am merging to the bottom of the right MO pane and leave all mods activated 2. move the mods that I am merging to the bottom of the right MO pane and only activate the mods I am merging an their masters3. move the mods that I am merging to the bottom of the right MO pane and activate only the mods I am merging Link to comment
Quahogs Posted November 27, 2015 Share Posted November 27, 2015 When I ran the Merge Standalone program it wouldn't initialize for me. It seems like ALL esps that are patches must be unchecked. It does tell you which esps are tripping you up. Once I unchecked them I was good to go. Link to comment
Darth_mathias Posted November 27, 2015 Share Posted November 27, 2015 i find it easier to create a new profile in MO for just merging mods and only active the mods need for that merge. Link to comment
Quahogs Posted November 27, 2015 Share Posted November 27, 2015 Not 100% sure about the merge process. For example the RSChildren merge. After the successful merge it looks like the new file -----RS Children Merged has all the assets of of RS Children Overhaul and the 3 patches(booksofskyrim, Falsk, Wyrms) Except for the ESM file. So in this case I can uncheck the three patch files but I need to keep RS Children Overhaul checked in left pane unless I move the ESM to -----RS Children Merged. Is this correct ? Link to comment
Neovalen Posted November 28, 2015 Author Share Posted November 28, 2015 Not 100% sure about the merge process. For example the RSChildren merge. After the successful merge it looks like the new file -----RS Children Merged has all the assets of of RS Children Overhaul and the 3 patches(booksofskyrim, Falsk, Wyrms) Except for the ESM file. So in this case I can uncheck the three patch files but I need to keep RS Children Overhaul checked in left pane unless I move the ESM to -----RS Children Merged. Is this correct ?That's right. Link to comment
nappilydeestruction Posted November 28, 2015 Share Posted November 28, 2015 (edited) Very interesting mod for Mod Organizer https://www.nexusmods.com/skyrim/mods/71625/? . First MOO https://www.nexusmods.com/skyrim/mods/71383/? another mod for mod organizer. There are a few other mods for Mod organizer but yea. I'll probably test it out when I get a chance *which is not very soon at the very least still saving up for custom build * The one thing I might be nervous about are the merges and making a few mods that is dependent on one of the individual unofficial patches to have USLEEP as a master. But other than that I think it will be quite fun in a way. Edited November 28, 2015 by nappilydeestruction Link to comment
Quahogs Posted November 28, 2015 Share Posted November 28, 2015 Well I'm done with my SRLE build and have come across this issue. Is anyone familiar with what mod might be causing this? It's a flame source in the Great Porch that's in mid air. Is it a SMIM issue maybe? I don't know if something hanging is missing or if it's floor base and out of whack. Thanks all... Link to comment
phazer11 Posted November 28, 2015 Share Posted November 28, 2015 I'm going to say something is wrong with either ELFX or one of the other lighting mods most likely ELFX. Link to comment
Quahogs Posted November 28, 2015 Share Posted November 28, 2015 I'm going to say something is wrong with either ELFX or one of the other lighting mods most likely ELFX.It's funny how LOOT works, I don't have any other mods installed on top of SRLE yet it's different (notice ELFX plugins are higher up) than NEO's and some others who have posted... Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - Full Version.esmFalskaar.esmWyrmstooth.espEFFCore.esmCampfire.esmClimatesOfTamriel.esmnotice board.espRSkyrimChildren.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espCutting Room Floor.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espFISS.espAuto Unequip Ammo.espSkyUI.espExtended UI.espAMatterOfTime.espiHUD.espAHZmoreHUD.espRaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espUIExtensions.esptowConversation.espAtlas Compass Tweaks.espBetterQuestObjectives.espELFX - Dragonborn.espBook Covers Skyrim.espSkyrim Immersive Creatures.espRealisticRoomRental.espTheChoiceIsYours_Dragonborn.espThieves Guild Requirements.espBetter Dynamic Snow.espMoss Rocks - Legendary.espEpisodeParallax.espRUSTIC SOULGEMS - Unsorted.espAshRocks.espSulfurRocks.espmintylightningmod.espMoonGlow.espWondersofWeather.espWetandCold.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espClothing & Clutter Fixes.espOBIS.espPoint The Way.espRealisticWaterTwo.espAOS.espFCO - Follower Commentary Overhaul.espEFFDialogue.espBFSEffects.espDeadlySpellImpacts.espdD - Enhanced Blood Main.espFootprints.espConvenient Horses.espORM-Arvak.espORM Convenient Alsvid.espDeadlyDragons.espBeards.espBrows.espTheEyesOfBeauty.espThe Eyes Of Beauty - Elves Edition.espNB-Scars.espMatureSkinComplexions.espDSAMG - Greybeard Fix.espDSAMG - Miraak Music Fixes.espFNIS.espdD-No Spinning Death Animation Merged.espXPMSE.espdD - Realistic Ragdoll Force - Realistic.espRSChildren - CRF Patch.espDual Sheath Redux.espaMidianBorn_ContentAddon.espComplete Crafting Overhaul_Remade.espWM Flora Fixes.espComplete Alchemy & Cooking Overhaul.espRealShelter.espSkyrimCoinReplacerRedux.espEatingSleepingDrinking.espSkyrim Immersive Creatures - DLC2.espRRR_ELFX-Patch.espWAF_CCF_SIC Patch.espHothtrooper44_ArmorCompilation.espHolidays.espRelightingSkyrim-FULL.espBFT Ships and Carriages.espRBB - SR Merge.espTheChoiceIsYours.espSMIM-Merged-All.espAtlas Legendary.espSFO - Dragonborn.espBring Out Your Dead - Legendary Edition.espImmersive Patrols II.espBook Covers Skyrim - Lost Library.espSkyrim Flora Overhaul.espWyrmstooth - Notice Board.espFrostfall.espProvincial Courier Service.espTimingIsEverything.espWATER Plants.espThe Paarthurnax Dilemma.espPilgrimsDelight.espHoldBorderBanners.espFalskaar - Notice Board.espdD-DG-DB-Immersive Creatures EBT Patch.espBooksOfSkyrim.espiNeed.espGildergreen Regrown.espTheChoiceIsYours_Dawnguard.espnotice board - dragonborn patch.espPreventsAccidentPickUp.espGuardAnimationsGDO.espGQJ_DG_vampireamuletfix.espimp_helm_legend.espMage Outfit Texture Overhaul.espNightingaleArrows.espChesko_WearableLantern.espHigh Level Enemies - SIC.espHigh Level Enemies - SIC Falskaar.espOBISDB.espCCO_SIC_Patch.espSCRR Coin Weight.espDual Wield Parrying_SKSE.espNPC Knockout Overhaul.espTraps Are Dangerous.espVioLens.espWM Trap Fixes.espTradeBarter.espBetter Vampires.espBrevi_MoonlightTalesEssentials.espBathing in Skyrim - Main.espCACO_Bathing in Skyrim.espBathing in Skyrim - Realistic Room Rental.espBathing In Skyrim - Followers Only.espWetandCold - Ashes.espCoT - Patches.espVividian ENB.espCACO - Patches.espRSChildren_CompleteUSKP.espVividian ENB - Extended Weathers.espAlternate Start - Live Another Life.espImmersive Citizens - AI Overhaul.espImmersive Citizens - RRR patch.espImmersive Citizens - CRF patch.espImmersive Citizens - PCS patch.espBetterQuestObjectives - Patches.espELE_Legendary_Fs_Wt_Lite.espComplete Crafting_TrueWeaponsLvlLists.espSR Conflict Resolution.espBashed Patch, 0.espDynDOLOD.espRSPatch.espVivid Snow.espASIS-Dependency.espASIS.espDual Sheath Redux Patch.esp Link to comment
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