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Skyrim Revisited Pre-Release Feedback


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Posted
  On 1/30/2016 at 7:03 PM, Pretendeavor said:

That means nothing has changed and no masters needed sorting. If masters had been reordered, TES5Edit would have given you the option to save.

Cool!  Thanks for the response.

Posted
  On 2/1/2016 at 2:10 AM, Razorsedge877 said:

Hello again Neo.

I was wondering your opinion about a few mods I want to add on top of SRLE.

 

Alternate Start New Beginnings - https://www.nexusmods.com/skyrim/mods/70959/?

ASIS Improved ini Files - https://www.nexusmods.com/skyrim/mods/53047/?

Open Cities - https://www.nexusmods.com/skyrim/mods/8058/?

Viewable Faction Ranks - https://www.nexusmods.com/skyrim/mods/58057/?

1) I don't forsee a problem, but I would check any cell edits for new conflicts.

2) Only needed if using other parts of ASIS. I wouldn't use the other parts of ASIS without it.

3) Might be tougher, but I think most of the major mods have patches. I believe this will increase your memory load, you may need to compensate.

4) Shouldn't be an issue.

Posted

Feedback:

One thing I have noticed is that the regional fog settings transition very starkly. A good place to notice is going back and forth between Whiterun and Markarth. Instead of having a gradual dissipation or accumulation of fog at certain transitional places, it simply turns on or off instantly, which looks kind of strange.

 

Am I alone in noticing this and is something specific to my settings, or have others noticed as well? I am also unsure as to which settings affect this: whether it is controlled specifically through ENB, through regional settings in CoT and other mods, or a combination of these.

Posted

Just wanted to check something for the Stunning Statues of Skyrim installation. Ater we've carried out this step:

 

  Quote

 

Special Installation: After installation, copy and rename the following files as indicated:

  • meshes/architecture/winterhold/magestatue.nif -> meshes/prometheus/architecture/statuessnow/magestatuesnow.nif
  • meshes/clutter/Mehrunes/shrinemehrunes01.nif -> meshes/prometheus/architecture/statuessnow/mehrunesdagonsnow.nif
  • meshes/clutter/statues/malacathstatue01.nif -> meshes/prometheus/architecture/statuessnow/malacathstatuesnow.nif
  • meshes/clutter/statues/shrineofazura01.nif -> meshes/prometheus/architecture/statuessnow/azurastatuesnow.nif
  • meshes/clutter/statues/statuedibella.nif -> meshes/prometheus/architecture/statuessnow/statuedibellasnow.nif
  • meshes/clutter/statues/statueofmeridia01.nif -> meshes/prometheus/architecture/statuessnow/statueofmeridiasnow.nif

are we supposed to remove the original file directories?

Posted (edited)
  On 2/1/2016 at 8:04 PM, hazelwolf said:

Just wanted to check something for the Stunning Statues of Skyrim installation. Ater we've carried out this step:

 

are we supposed to remove the original file directories?

No, "copy and rename", so that the two files are identical, but at different locations with different names.

Edited by Electrocutor
Posted

Generally, you should redo all of the generated patches when you change things, since they use various conditions to decide what to do and are based on the highest priority record overrides.

Posted
  On 2/3/2016 at 3:59 PM, Astakos said:

It will be the best idea although you can remove them manually and then Clean and then Sort Masters.

Not recommended for DynDOLOD mainly because it uses separate json files, etc.

 

Rerun the patch.

Posted
  On 2/1/2016 at 8:10 PM, Electrocutor said:

No, "copy and rename", so that the two files are identical, but at different locations with different names.

First of all, as I'm new to this forum, big thanks for Neovalen's work on the guide. I learned a lot about modding.

 

Question: where exactly should I copy and rename from/to? The "...\Mod Organizer\mods\" folder or the "...\Skyrim\data\" one?

 

I think I moved them somewhere after renaming them, but did not let the original files in their place lol.

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