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tony971

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tony971 last won the day on September 23 2014

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About tony971

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  1. The unofficial patches part of the guide looks like it's still based on an old version of Optimized Vanilla Textures.
  2. It's really not a major disagreement. I don't think that USLEEP and UHRP conflict enough to bother using UHRP. Neovalen would rather just download it anyway. Either is correct.
  3. So the obvious question is "why doesn't MO use the same INI loaded BSA for executables that it uses for Skyrim?" And would having unnecessary BSAs loaded break any more functionality than loose files?
  4. Well now that the question is raised, it's not just limited to the vanilla textures. It applies to every mod that uses a dummy plugin.
  5. Even the TES5Edit team doesn't know. https://github.com/TES5Edit/TES5Edit/issues/334
  6. Well the good news is I don't know of any other mods that depend on MO's BSA loading function. But it would be nice to see xEdit updated to accommodate. I think it was Sharlikran who helped me out last time I did something funky that needed a new xEdit function. I don't remember, exactly, though. Edit: I've opened up a ticket with TES5Edit to request this functionality https://github.com/TES5Edit/TES5Edit/issues/334
  7. AHHH THIS TOTALLY MAKES SENSE. Okay so the problem is that DynDOLOD doesn't know to load BSA files loaded by MO. But even if none of my files are used, the LODs should be the same as the ones for vanilla Skyrim.
  8. I still think it's really advantageous for MO to not load the original textures. I might tell my users to rename the file but deactivate the mod while running DynDOLOD.
  9. It's only going to check Skyrim - Textures.bsa regardless. So yes, it would be better if DynDOLOD loaded all of my textures, but it looks like that won't happen no matter what. And since my textures are visually equal to the vanilla ones, the LODs should be identical.
  10. I'm guessing it statically loads Skyrim - Textures.bsa. Since MO would now be loading mine instead of the original, it's not even checking Skyrim - HD02.bsa. Easiest solution is to not rename the file or to wait until after running DynDOLOD to do so.
  11. Well now I'm just confused. I've never used DynDOLOD so if my initial guess was wrong, I have no idea what's going on.
  12. No need to extract anything. Just don't rename it until after you finish using DynDOLOD.
  13. Sounds like something that needs updated with DynDOLOD. Skyrim - HD01 and Skyrim - HD02 each have about half of the game's textures. If DynDOLOD isn't loading both of these archives when one of them is named Skyrim - Textures, then half of the game's textures would be missing. I just don't know why it wouldn't load both. Something to ask the author. Oh wait I know why. It's only looking at Skyrim - Textures.bsa. Since MO doesn't load the real Skyrim - Textures.bsa when one of the Skyrim - HD bsa files are named the same, it's only loading half the textures. DynDOLOD would have to be specifically updated to work with my mod if users rename their file.
  14. The difference between using the UHRP and not (if you're using Optimized Vanilla Textures - HD) would be if USLEEP and UHRP try to correct any of the same textures. Because you still need USLEEP if using my mod, and USLEEP should be placed after it in your load order. So there may be 1-2 textures that the UHRP overrules from USLEEP if you have it. I don't know if they actually conflict. I don't have UHRP installed, myself.
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