Gernash Posted October 24, 2017 Author Posted October 24, 2017 I've tried using the free swf decompilers and had no success. I think you need the ADOBE to add more sprites. (You can export Sprites then edit change then import changed file) if you want to change the name you can use JPEXS to change the tag names. But if you work out a way to add Sprites tell me I'd be ecstatic!!! I don't know anybody who ownes adobe animate.
Barachiel Posted October 25, 2017 Posted October 25, 2017 I keep having this odd crash in the workshop menu. I've already gotten the loose files version of Armorsmith Extended, and that hasn't helped. I suppose I'll have to go through and start wacking my overly large list of settlement mods, unless you know of another cause for that.
rayhne Posted October 25, 2017 Posted October 25, 2017 (edited) I've tried using the free swf decompilers and had no success. I think you need the ADOBE to add more sprites. (You can export Sprites then edit change then import changed file) if you want to change the name you can use JPEXS to change the tag names. But if you work out a way to add Sprites tell me I'd be ecstatic!!! I don't know anybody who ownes adobe animate.Hmmmm ... I own Flash Professional ... Well, I own Adobe Master Collection CS5.5 so I have all kinds of programs I've never used. (got it for $50) Edited October 25, 2017 by rayhne
rayhne Posted October 25, 2017 Posted October 25, 2017 Something tells me I'm going to be learning something new ....
blur210 Posted October 25, 2017 Posted October 25, 2017 Hi Gernash, i don't understand this procedure for Fallout 4 HD Reworked Project Revised, can you be more specific? Installation ProcedureIf you intend to use this file you will need to disable the following meshes in WorkshopRearanged.Meshes\Setdressing\TiresHide folderMeshes\Setdressing\MetalBarrelMetalBarrel01.nifMetalBarrel02.nifMetalBarrel03.nifMetalBarrel04.nif I don't have access on those files in Workshop Rearranged.Also in this mod you mention to "Hide both the BA2 Files"Did i lost something in the process?Thanks
Defaulteduser Posted October 25, 2017 Posted October 25, 2017 Welp, I've just installed this entire thing (been a huge Skyrim player previously, wanted to try my hand at Fallout 4!) I included some lighting mods as well as the storm mods, just an FYI. The issue that I'm having is when on the rooftops of Lexington, there seem to be two meshes/Textures fighting with each other, it's constantly flickering. Any idea what might be causing it? Any help would be appreciated! I believe I've mostly been able to achieve a stable build, it's the little things like this that will ultimately drive me nuts (and the fact that the pipe shotgun has no icon! lol)
rayhne Posted October 25, 2017 Posted October 25, 2017 There are, for me anyway, several Weapons with no icons. One of my goals is to work out why.
Gernash Posted October 25, 2017 Author Posted October 25, 2017 (edited) @Defaulteduser YA, it's not Z fighting or anything like that. It's a special type of Nif that used 2 (or more) materials so when a mod author uses that item then select the Material in the CK. Unfortunately when you use anything that removes or disables the pre-Vis you get get this texture flicker because you c an see both of the materials at the same time. I do not know of any work around other than rebuilding the Pre-Vis for that area. (NOTE: Witchcraft is required, and alot of ram)There are, for me anyway, several Weapons with no icons. One of my goals is to work out why.if they are pre-existing weapons and you tried the drop and move to Workbench then try spawning another weapon of the same type to see if it's your weapon that's bugged or a mod issue. Edited October 25, 2017 by Gernash
rayhne Posted October 25, 2017 Posted October 25, 2017 I’m pretty sure it’s a mod. If I drop them on the ground and try to look at them with the console, I can’t select them. I think I know what the problem is but I’m working out these patches first.
Gernash Posted October 25, 2017 Author Posted October 25, 2017 weapons will glitch when INNR is altered this happens with Pre existing item.drop on the groundenter workshop modeHover over itemTAB into worshopexit workshop modecheck item in workshop If you can'r get an ID in console mode then it's broken bad is it a vanilla item or something else?
Gernash Posted October 25, 2017 Author Posted October 25, 2017 Hi Gernash, i don't understand this procedure for Fallout 4 HD Reworked Project Revised, can you be more specific? Installation ProcedureIf you intend to use this file you will need to disable the following meshes in WorkshopRearanged.Meshes\Setdressing\TiresHide folderMeshes\Setdressing\MetalBarrelMetalBarrel01.nifMetalBarrel02.nifMetalBarrel03.nifMetalBarrel04.nif I don't have access on those files in Workshop Rearranged.Also in this mod you mention to "Hide both the BA2 Files"Did i lost something in the process?Thankshttps://wiki.step-project.com/User:Gernash/ChangeLog#25.2F10.2F2017 I've update the Mods and moved Fallout 4 HD Reworked Project Revised to optional. Workshop Rearranged no longer conflicts with this mod.
Gernash Posted October 25, 2017 Author Posted October 25, 2017 (edited) @Defaulteduser PIPE Shotgun????? https://www.nexusmods.com/fallout4/mods/10826/?https://www.nexusmods.com/fallout4/mods/11274/? or a vanilla item?(Beretta 470 in the MODWIKI) IF it'sThe Pipe Shotgun Collection by Elgoes and Henkspamadres here is a patch https://www.dropbox.com/s/ecycrs1x7apd8z3/PipeShotgun%20TAGS.esp?dl=0 This should show you how to patch weapon mods in the MODWiki (If you know FO4Edit)The Keywords for weapon naming are listed in Weaponsmith Extended - VIS Icons Patch Or you can go to the weapon crafting bench and add [shotgun] to the beginning of the name(NOTE: once you alter an items name in FO4 auto-naming becomes disabled for that item). Edited October 25, 2017 by Gernash
Gernash Posted October 25, 2017 Author Posted October 25, 2017 Hmm, thinking about it more there is a shotgun in RO (Raider Overhaul) and the weapon naming is missing for that (just using the default naming.) I best fix that, must have lost it when adding Unique NPC.
Gernash Posted October 25, 2017 Author Posted October 25, 2017 Uploaded MODWiki-CORE v2.3.1-17371-2-3-1 Naming bugfixes and some minor alterations Pipe Shotgun(and all other weapons from RO now have icons.
Defaulteduser Posted October 25, 2017 Posted October 25, 2017 It was the Pipe Shotgun from RO :-) I shall download the patch and apply it in the morning, MANY thanks for that! As for the meshes, ah well, I guess we can't have absolute perfection! It's a shame, but let's us know to keep striving for things :-D Best
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