dreadflopp Posted March 23, 2017 Posted March 23, 2017 On 3/23/2017 at 2:44 PM, Gernash said: Note: WOW just wow. I thought I had a clue but apparently not. Soo the CK attaches links to base files it edits and you cannot see them in FO4Edit this applies to a few items. if you edit these entries (overwrite) it just Borkes the esp.Really. I've never heard of this in Skyrim, which is what I usually is patching. Are these links visible but unknow in FO4Edit or are they not shown at all?
Gernash Posted March 23, 2017 Author Posted March 23, 2017 (edited) Not shown at all. It's NPC's that are created from a template in CKand Game settings when made in CK SO far.... There have been a couple of other oddities. I've found a work arounds (the present patch) but I assume this is all to do with these new CK made mods and FO4Edit Is a Little behind. Seeing as FO4 doesn't have the base Skyrim has it will probably take a while or there just might be a couple of things you cant do in Fo4Edit. Edited March 23, 2017 by Gernash
Gernash Posted March 23, 2017 Author Posted March 23, 2017 (edited) On 3/23/2017 at 2:48 PM, c0c0c0 said: Best. Feature. Ever. I played with the settler boundaries patch last night, but not incursions occurred to validate it. Conversely, nothing bad happened either. I'll let you know when I know something, one way or the other.Boundaries patch is Incorporated in the Realism Patch. Note there is nothing stopping you just using the boundaries patch I don't think it has any dependencies. Just be prepared for raiders far and wide coming for your teeth fillings. Edited March 23, 2017 by Gernash
Gernash Posted March 23, 2017 Author Posted March 23, 2017 On 3/23/2017 at 7:47 AM, rhodsey said: Possibly but I'm trying to follow the guide through in it's current form like any new person who discovered your guide would. Most aren't going to look through a 154 page thread. I didn't realise there was a new section until you linked that. That also doesn't link anything about the ENB. Not sure what you mean about the lighting mods? I've just installed what was in the list in the order they are listed. It says some of the mods will be depreciated but I wasn't sure what you meant by this? Usually depreciated means less important but wasn't sure of the context?I may have to do a little story in the different sections for Why and where fores.Just I'm still trying to settle on How I want some sections to "feel" so there are changes every now and then. The lighting section changed as I was playing with different ENB's and was getting "Blown out effects" so I fiddles with the lighting mods till I found a group that played nice. Yea I know what it says on the MOD page.... I try to be informative but I suspect Its just information overloal
rhodsey Posted March 23, 2017 Posted March 23, 2017 On 3/23/2017 at 3:42 PM, Gernash said: I may have to do a little story in the different sections for Why and where fores.Just I'm still trying to settle on How I want some sections to "feel" so there are changes every now and then. The lighting section changed as I was playing with different ENB's and was getting "Blown out effects" so I fiddles with the lighting mods till I found a group that played nice. Yea I know what it says on the MOD page.... I try to be informative but I suspect Its just information overloalNot so much a story of why in each section as that can change. Probably better to just put things as they should be done. So if you cut a mod just take it out. If people should install a specific patch say so and in what order. It's good to try and give people options but sometimes best to just have the base guide then the addon packs. e.g. say "this is the ENB we use for this guide. I'll show you how to install it to get the same effect. if you want to use a different one use that knowledge to do so.
rayhne Posted March 23, 2017 Posted March 23, 2017 Just for the heck of it, I went through and made notes on what mods I had. If anyone is interested ... Modlist Reveal hidden contents +-----------------------------------Core Files---------------------------------------*Unmanaged: Automatron*Unmanaged: Wasteland Workshop*Unmanaged: Far Harbor*Unmanaged: DLCworkshop02*Unmanaged: DLCworkshop03*Unmanaged: DLCNukaWorld*Unmanaged: DLCUltraHighResolution+Unofficial Fallout 4 Patch+Armor and Weapons Keyword Community Resource (AWKCR)+-----------------------------------Settlement mods----------------------------------+Settlement Resources Rebalanced -- never used before, may conflict with farm mods?.+Settlements - Lights Out –- removes lights left before if you scrap lanterns or move cooking fires.+Brighter Settlement Lights+Settlement Management Software+Homemaker - Expanded Settlements+NSO - New Snap Order - snap points for furniture and decor+OCDecorator+Snap'n Build+Modular Housing (Carpentry)+Modular Kitchen+Snappy Kits -- need to build that Museum of the Sole Surviver.+CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc+Build Your Own Pool+Settlement Objects Expansion Pack+Place Everywhere+Functional Displays v0.2.9.2 BETA+Weapon Rack Extended+Old World Plaids+Gruffydd's Signs and Posters+Dog Bed for Dogmeat+SnapBeds - Usable Bunk Beds - Mix and Match Beds -- seriously. Totally essential if only to get the Longs in the same damn bed+Renovated Furniture+Renovated Decorations+Just some Rugs+Just some Curtains and Rods+Do It Yourshelf - clutter for shelves and bookcases+Crimsomrider's Unique Furniture –- maybe need invisible furniture instead? Great stuff but apparently settlers use some items 24 hours a day.+CREAtive Clutter+Where Did I Put That –- added a patch that requires you have a pen in inventory before these appear in the menu.+Auto Doors+No More Random Turret Mk's+Xnjguy Filled Mods All-In-One plus New Mod –- just realized that with DIY mod I don’t need this one. :/+Workshop Request Time –- May remove all-in-one and just add individuals +Crafting Fury 9000 GTX - Buildable armour stands - Decorations - Furniture+Vendor Variety and Guard Furniture+Vertical (Wall-Mounted) Power Conduits+Minutemen Morale Pack+Ground –- next four are farm related items+Wild Plants Farming+Korax Glowing Flora+More Colorful Compilation+Settlement Garage Sale –- debating on keeping. Handy but maybe a bit of a cheat? +Workshop Rearranged+-------------------------Landscape Texture and LOD Replacements--------+FAR - Faraway Area Reform (LOD)+4k moons+Fallout Texture Overhaul Stars+After The Fallout - Texture Overhaul+Tookie's Textures-Grass and Plants+Vivid Fallout - Landscapes - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION+Vivid Fallout - Landscapes - Best Choice Update+Vivid Fallout - Rocks+Vivid Fallout - Trees+Vivid Fallout - Roads and Bridges+HaulD Out 2K - Pier+HaulD Out 2K - Warehouse+Better Quarry Sites+A Little Bit of Green (Realistic Touch of Green Edit)+Delightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaul -- used the olive and rust version+-----------------------------------Misc Item Textures----------------------------+Clean Shacks+Clean Wasteland Workshop+Clean Snap'n Build+Clean Settlements Merged – merged the above three but kept them checked for non-esp items.+Clean Warehouses+Clean Barns+Clean Settlement Greenhouses – wrong place? Move up?+Wood Replacer - Clean Settlement 2K+Langleys HD Textures Workshop+High Resolution Texture Pack - Valius - 2k and 4k+FlaconOil's HD ReTexture Project+Wood Replacer - Shacks and Greenhouses 2K+Less Crap Debris Textures+HD Retexture Pack - Miscellaneous Props+4K Trash Bin by Wolf7808 ver.1.1+Fallout 4 HD Reworked Project Revised – keep?+Industrial Objects Retexture+Comics Got Back-CGB 2.0+4K HD Textures - Power Armors+FTO Power Armors UHD 2K T-45+FTO Power Armors UHD 2K T-60+White and carbon power armor frame+Street Signs Retexture+Electrical Tower+Park Benches Retextured+Metal Box 2K Retexture+Jesters Better Destroyed Vehicles+Jesters Better Rusty Old Generators+Ojo Bueno Texture Pack for Fallout 4 - Performance+4K 2K Ice Machine by Wolf7808 ver.1.1+Retextured Chems - Ephla's Unique Chems v.1 - All-In-One+Ephla's Unique Chems - New Chems ONLY+Ephla's Unique – Beverages -- added level items to Merge Patch+Retextured First Aid Kits - Ephla's Unique First Aid+Realistic Pool Balls HD+Realistic Pre-War Money+Real Troughs - New Brahmin Feeders (standalone)+Nuka Cherry Glow and Retexture+Jesters Better Ammo All In One+High Poly Immersive Bottlecaps (Swag 420 Blaze it MLG)+EoW - Pre-War Books Retexture+Proper Flyers And Posters+Delightful Dead Fish - HD Retextures for the Commonwealth and Far Harbor DLC+Minutemen Bandana+Nuka Cola Glow and Re-Texture+Subway and Library Tokens+Better Handmade Weapon Textures+Alternative Wood Version+-----------------------------------Weather---------------------------------------+WET+Photorealistic Commonwealth –- using the lite version+-----------------------------------Lighting--------------------------------------+Pip-Boy Flashlight+Enhanced Lights and FX+-----------------------------------User Interface--------------------------------+DEF_UI+Gold Kit for Color Pipboy -anti-Black and White Screen-+Updated ICONLIBS2 for DEF_UI v5.5.2+HUDFramework+Immersive HUD - iHUD+HoloTime 2 - HUDFramework Widget+Power Armor HUD - paHUD+Improved Map with Visible Roads+Zoom-out Extended Unoficial 1.7.9 Halfsize Icons-Installer+Valdacil's Item Sorting+Lowered Minutemen Expectations -- keeps you from getting more than one quest at a time+Quests Tags - EN+Quests Tags - More Patches - EN+Button Lowered Weapons - First and Third Person+Better Mod Descriptions+Clean Black Pip-Boy Screen+Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K+ETSGS - Easy To See Glowing Stuff+Easy To See Glowing Lunchboxes+Another Glowy Fallout Mod - Fusion Cells+Crimsomrider's Glowing Collectibles (Automatron - Far Harbor - Nuka World)+Glowing items - Traps+Enhanced Blood Textures+QuickTrade+Shaikujin's Better warning for settlements being attacked –- remove until I see how the version in Settlement Resources rebalanced works.+Full Dialogue Interface+English Strings for Fallout 4+Eliminate Stupid Lines - Immersive Generic Dialogues+-----------------------------------Player Mods-----------------------------------I use a character created when the game first came out so I don't need most of the mods in this section of the guide.+Wasteland Salon - Hair Texture Improvement Mod+The Eyes Of Beauty Fallout Edition -- may remove? Does this work on NPCs?+Immersive Mouth and Teeth+-----------------------------------Crafting--------------------------------------+Armorsmith Extended+Armorsmith All DLCs Patch+Crafting Workbenches+Craftable Armor Size+NorthlandDiggers Crafting - Resources – Jobs -- great for gathering resources though a bit overpowered.+Craftable Animal Glue - Adhesive Recipes+-----------------------------------Animations------------------------------------+Grab the Damn Mag+Shell Rain+Power Armor Animations+Realistic Death Physics - No Animations+Idle Hands - Female Idle Flavor and Dialogue Customization+Lazy Dogmeat+-----------------------------------Armor-Clothes-Items-----------------------------+PreWar Binoculars+Scavver's Toolbox - Portable Junk Scrapping+Concealed Armors+Concealed Armor for Far Harbor and Nuka World DLC+K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat -- Using this eliminates the need for the DogMeat's Backpack.+K-9 Harness - Armorsmith Extended plus DEF UI+Wearable Backpacks and Pouches – don't use the AWCR patches, just make do with the backpack workbench that comes with this mod.+Laurent's Robot Skins+Robot Armor Retextured (4K and 2K)+Adventurer Outfit+Eli's Armour Compendium+More Weaves - No Railroad+-----------------------------------Power Armor-----------------------------+Consistent Power Armor Overhaul+Operation Anchorage Power Armor+ZephyrWarrior's F4 Power Armor Overhaul+FO4 War Tags+FO4 War Tags Leveled List for Gunners by ThirdStorm+-----------------------------------Weapons---------------------------------------+Tracers. Light 'em Up+Realistic Guns and Bullets Overhaul+Cut Weapon Mods Restored+Legendary Modification+Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)+-----------------------------------Sounds----------------------------------------+Intense Realistic Gun Sounds Overhaul (IRGSO) - Energy Weapons Update+Atomic Radio+OLD WORLD RADIO - BOSTON+P.A.M.S - Power Armor Movement Sounds+Reverb and Ambiance Overhaul+Quieter Settlements Merged+Realistic Explosion Sounds+-----------------------------------Companions------------------------------------+Everyone's Best Friend+Hush Dogmeat - No Idle or Whine Sounds While Sneaking+Quiet Dogmeat Paws –- first time I played I kept thinking I was being stampeded by a horse!+Visible Companion Affinity+Better Companions – eliminates the need for Companion Fall Immunity and Move plus add more Companion related things (better sneak, unlimited ammo, etc.)+Pet - Call - Feed Dogmeat+Valentine REBORN - Nick Face Retexture - HD Synth Eyes and Teeth - Gen1 Metal Skeleton+-----------------------------------NPC and Monster overhauls---------------------I don't use the raider, ghoul, or super mutant overhaul; they already kill me fast enough.+Immersive Vendors+ImmersiveVendorsDLCWVBeta04+Don't Call Me Settler 1-7-3-11306-1-73+Better Settlers+Varied Trappers+Varied Raiders+Varied Diamond City Guards+Randomized Diamond City Guard Outfits+Lots More Settlers and Enemies+Better Settlers Far Harbor Patch BETA+LMSE Patches -- merged all but the Far Harbor patch+Crows and Ceatures Collection+Diverse Cats+Wasteland Creatures Redone+Glowing Animals Emit Light+Gunners Overhaul - Initially Friendly Gunners+Wasteland Grunts - Gunners reimagined+Full Metal Combat Helmet Mod+Synth Overhaul - C.A.S.T (Retexture - 4k 2k)+Synth Overhaul - C.A.S.T. - Valdacil's Item Sorting - Compatibility Patch+Better Coursers Pack+We Are The Minutemen -- because the Minutemen deserve some love and it was either this or Minutement Overhaul.+Protectron HD - 2K and 4K+Moddable Robot Settlers Compilation (Automatron) -- because, seriously? +-----------------------------------GamePlay Changes--------------------------------+FO4 Hotkeys+Take Cover+Wasteland Imports - Goodies from all across the Wasteland+Generator - Fusebox-Powerbox with 3-5-10 and 100 energy+New Recipes+Settler Sandbox Expansion+Autosave Manager -- essential+Decal Stain Remover - REDUX-Free Weapon Downgrades –- not sure if I want to use this. Removing for now.+No More Fake Puddles+No More Molerat Disease+Simple Trashcan Fix+Uncapped Settlement Surplus+Remove Overweight Can't Run Message+Safe and Trunk Contents REWORKED -- makes items in pre-war safes and trunks contain only pre-war items.+ShelteredBeds - Always Sheltered Beds for Happy Settlers+More Realistic Cats -- makes cats not open doors, among other things.+Immortal Cats -- because … cats. This one brings any dead cats back to life.+Immortal Cats - Cat Meat to Cat Food -- need cat food for those immortal cats.+Loot Added to Vault Lockers -- why would all those lockers be empty?+Minutemen reskin and standalone+-----------------------------------Quests and Adventures-------------------------+Drunken Gnomes - The Gnomepocolypse -- okay but seriously … gnomes …+Comic Collector -- Adds comics to find and decorate your home. Added tags +Real Comics -- Adds readable comics to find and decorate your home. Added tags+Real Comies - Alternate leveled lists -- patched into Merge Patch+Sanctuary Hills Prewar Expansion Pack -- had a separate leveled list, incorporated that into Merge Patch+Tales from the Commonwealth+-----------------------------------House and zone overhaul-----------------------+Evil Institute HD+Prydwen 2K Textures+Red Rockets' Glare REDONE - Lighting+Really Red Rocket+Starlight Drive-In And Diner - Lighting+-----------------------------------Worldspace-------------------------------------+Plenty 'o' Exploration - More Interiors and Exteriors -- Added tags+Stumble Upon Interiors -- Added tags+Beantown Interiors Project -- Added tags+Subway Runner+-----------------------------------Patches----------------------------------------Sanctuary Dead Raider and Dog Removed – unchecked until I get out of Sanctuary.+Auto Doors DLC Unoffical Patch+NSO - AWKCR workbenches+NSO - NorthlandDiggers Crafting-Sanctuary Round Up -- unchecked until there have been settlers in Sanctuary for a while.-Workshop Rearranged - Atomic Radio Patch-Workshop Rearranged - Auto Doors Patch-Workshop Rearranged - Beantown Interiors Patch-Workshop Rearranged - Old World Radio Patch-Workshop Rearranged - Renovated Decorations Patch-Workshop Rearranged - Renovated Furniture Patch+Workshop Rearranged - Snap'n Build Patch – kept checked because of BSA. Esp moved to optional.-Workshop Rearranged - Wasteland Imports Patch+Workshop Rearranged Patches – all of the above have been merged+Wasteland Imports - Safe and Trunk Contents Compatibility Patch 1.0+MODWiki CORE+MODWiki-CraftingRedirect-Edited-Patch+MODWiki-PowerArmor-Patch+MODWiki-Worldspace+ModWiki-Lighting+Merge Patch -- my personal merged patch+Scrap Everything+Scrap Override Patch –- a patch to merge some scrap problems+CS Greenhouse Scrap Everything Compatibility------------------------------------Cheats----------------------------------------+Achievements------------------------------------Trash Removal---------------------------------------------------------------------Unused---------------------------------------- Load order Reveal hidden contents # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espDLCUltraHighResolution.esmArmorKeywords.esmHUDFramework.esmConcealedArmor.esmZW's F4 Overhaul Master.esmArbitration - Resources.esmHomemaker.esmSnap'n Build.esmSettlement Resources Rebalanced.espuncappedsettlementsurplus.espQuieterSettlementsMerged.espBrighterSettlementLights.espSettlements - Lights Out.espSkjAlert_All_DLC.espmso_sms.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espOCDecorator - No Experience.espAutoDoors.espAD_DLC.espSettleObjExpandPack.espSettleObjExpandPack-AutoDoorsPatch.espCleanSettlement Greenhouse.espCleanSettlementsMerged.espAES_Renovated Furniture.espaes_rendeco.espAkaWaterWorld.espEvan_Modular Kitchen.espCWSS Redux.espSMH.espDogBed.espOctaviusSentibar_Labels.espOctaviusSentibar_Labels_NotWithoutAPen.espCREAtiveClutter.espCrimsomrider's Unique Furniture.espEli_Crafting Shiz 9000.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espSnappy_HouseK.espSnappy_DecoKit.espSnapBeds.espFriffy_Fixed Rugs.espFriffy_Fixed Curtains.espRealTroughs.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.esphdreworkedprojectrevised.espOld World Plaids.espGruffyddsSignsAndPosters.espXnjguyFilledMods_AIO.espRequestTimeAIO.espNoMoreRandomTurretMks.espVendorVariety.espSettlementGarageSale.espEvilViking13_MinutemenMorale.espGround_Vanilla.espVerticalConduits.espFarm.espGround_Farm.espNorthland Diggers New.espMoreColorfulHarvest.espGlowing Animals Emit Light.espSynth Overhaul.espGunnersOverhaul.espMy_Minutemen.espminutementweak.espArmorsmith Extended.espArmorsmith All DLCs Patch.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Faction and Quest Requirements.espCraftable Armor Size.espCraftable Armor Size - Fix Material Requirements.espConcealedArmor.espRealistic Guns and Bullets Overhaul.espTakeCover.espImmersiveGenericDialogues.espDiverse Cats.espTrashcanFix.espImmortal Cats 2.espMoreWeaves.espCraftable Animal Glue - Adhesive Recipes.espSaveManager.espDecal Stain Remover REDUX - All DLC.espNo More Fake Puddles - Nuka World 1-0.espNullifyMoleratDisease.espRemove Overweight Cant Run Message.espShelteredBeds.espLootInVaultLockers.espImmortal Cats - Cat Meat to Cat Food.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espCWMR-Patch-AWKCR.espCWMR-Patch-ValdacilsItemSorting-AllDLC.espLegendaryModification.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espTracers - Light em up.espMojaveImports.espValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espWeapon Rack Extended.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espQuickTrade.espRealistic Death Physics - ALL DLC.espThe Eyes Of Beauty.espPet - Call -Feed Dogmeat.espHushDogmeat.espEveryonesBestFriend.espdD-Enhanced Blood.espFO4Hotkeys.espAtomicRadio.espBetterCompanions.espArbitration - Button Lowered Weapons.espBetterSettlers.espEli_Armour_Compendium.esp3DNPC_FO4.espVisibleCompanionAffinity.espModdableRobotSettlers.espBetterSettlersCleanFacePack.espBetterSettlersFarHarborPatch.espBetterSettlersNoLollygagging.espRaiderFaceVariety_2.0.espTrapperFaceVariety.espAA Lots More Settlers and Enemies.espAA LMSE_FarHarbor.espLMSE Patch.espSettler Sandbox Overhaul.espImmersiveVendors.espGrunts.espGuards.espRandomized DC Guard Outfits.espSettlersRename.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espGenerator Fusebox - More realistic version.espK9TacticalHarness.espDX Adventurer Outfit.espStandalone.espReverb and Ambiance Overhaul.espImmersive HUD.espNo more monochrome - Color setting for the Pipboy!.espHoloTime_2.espPowerArmorHUD.espScavver's Toolbox.espBinoculars.espNewRecipesFH-VIS.espEphla's Unique Chems.espEphla's Unique Beverages.espLaurent's Robot Skins.espAnchorage Power Armor.espConsistent Power Armor Overhaul.espFALLOUT4WT.espZW's F4 Overhaul - Power Armor.espWeaponsmith - VIS Icon Patch.espValdacilsItemSorting - Synth Overhaul TAGS.espWET.espFAR.espNAC-PRC.espNAC-PRC-FarHarbor.espNAC-PRC-NukaWorld.espEnhancedLightsandFX.espPip-Boy Flashlight.espQuestsTags_00_NotAllDLC.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espSkipHSH1_6.espWorkshopRearranged.espBetterModDescriptions.espBetterModDescriptionsCAS.espSH Prewar Expansion.espSafeTrunkContentsReworked.espMore Realistic Cats.espMojaveImports - SafeTrunkRework.espNoVanillaRadiantDLCLocations.espRealComics.espComicCollector.espplenty 'o' exploration.espStumbleUponInteriors.espsubwayrunnnerdynamiclighting.espDrunkenGnomes_Gnomepocolypse.espBTInteriors_Project.espWRPatchesMerged.espMODWiki - CORE - Patch.espMODWiki -Power Armor-Patch.espMODWiki-CraftingRedirect-Edited-Patch.espMODWiki-Worldspace-Patch.espModWiki-Lighting-Patch.espMerged Patch.espScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Nuka World.espCleanSettlement Greenhouse Scrap Everything Compatibility.espScrap Override Patch.esp
Jverv Posted March 23, 2017 Posted March 23, 2017 Thanks for the load order. I truthfully think more of us with a stable game should post our LO because of LOOT not working very well for Fallout 4. I would post mine but I forgot how to hide it. Think its something like <hide> but don't remember.
rayhne Posted March 23, 2017 Posted March 23, 2017 bracket [ then spoiler then bracket ] to close bracket [ then /spoiler then bracket ]
Gernash Posted March 24, 2017 Author Posted March 24, 2017 Modwiki-WorldSpace DEF_UI-Patch V1 DEF_UI Tags Uploaded Because I'm playing with the Worldspace sooooo much it is not in there. Enjoy.
Jverv Posted March 24, 2017 Posted March 24, 2017 My load order for reference. Runs perfectly. Reveal hidden contents # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espSpringCleaning.esmArmorKeywords.esmHUDFramework.esmHomemaker.esmSnap'n Build.esmSettlement Resources Rebalanced.espSkjAlert_All_DLC.espmso_sms.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espAutoDoors.espAD_DLC.espCREAtiveClutter.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espSnapBeds.espOWR.esphdreworkedprojectrevised.espGlowing Animals Emit Light.espArmorsmith Extended.espArmorsmith All DLCs Patch.espCrafting Workbench.espCrafting Workbenches - Faction and Quest Requirements.espCraftable Armor Size.espCraftable Armor Size - Fix Material Requirements.espCrafting Workbenches - Removed Crafting Experience.espTakeCover.espDecal Stain Remover REDUX - All DLC.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes Add+DLC+BMD Sollus91 Custom.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.espVivid Weathers - FO4.espVivid Weathers - FO4 - Summer.espVivid Weathers - FO4 - Far Harbor.espVivid Weathers - Nuka World.espVivid Weathers - Natural Bright.espDarkerNights.espDarkerNightsDetection.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espFunctionalDisplays-AID-VIS.espFunctionalDisplays-MISC-VIS.espFunctionalDisplays-Patch-DLC-ALL-VIS.espValdacilsItemSorting-JunkBetter+DEF_INV.espShellRain.espLive Dismemberment - Regular.espSearch and Destroy.espHomePlateConnected.espGm Home Plate.espKSHairdos.espLooksMenu.espLooksMenu Customization Compendium.espRealistic Death Physics - ALL DLC.espEveryonesBestFriend.espdD-Enhanced Blood Basic.espFO4Hotkeys.espCompanion Fall Damage Immunity.espSettler Sandbox Overhaul.espImmersiveVendors.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espAnS Wearable Backpacks and Pouches - AWKCR.espAnS Wearable Backpacks and Pouches - AWKCR Power Armor.espGenerator Fusebox - More realistic version.espDogmeat's Backpack.espK9TacticalHarness.espReverb and Ambiance Overhaul.espImmersive HUD.espNo more monochrome - Color setting for the Pipboy!.espJetBackPacks.espScavver's Toolbox.espArbitration - Automatron AI.espEphla's Unique Chems.espLaurent's Robot Skins.esp3dscopes-AddToSpawnList.espArbitration - Better Combat AI.espArbitration - Compass Radar Reduction.espArbitration - Fall Damage Overhaul.espArbitration - Farther Grenade Detection.espArbitration - Molotov.espArbitration - No Condition Regeneration.espArbitration - Reduced Grenade Spam.espArbitration - Reload and Walk Speed.espArbitration - Speed Uninstaller (Remove This and Save).espBetter Settlement Defence.espImmersiveDrumlinDiner.espMercenary.espPowerArmorT49.espSurvivalOptions.espMore Smarter Companions Mod.espCrimsomrider's Likable Strong.espBetter Cooking Stations.espBetter Cooking Stations - Far Harbor + Nuka World patch.espCorvalhoWidowShotgun.espThematic and Practical.espAzarHolsteredWeapons.espDeadBodyCollision.espFaster Terminal Displays (20x).espHolsters & sheaths.espProtoLining.espVisibleWeapons.espEferasShoulderBag.espCROSS_Cybernetics.espQuick Save.espColt Python.espCampsite.espSMC.espOVT.espEAMR.espCrimsomrider's Immersive Market.espPersonalPackAnimals.espCampsite-AWKCR.espThematic and Practical - DLC.espPlayable Synth Eyes.espdetailedferalghouls.espSpotlightFix-200.espNanoSuit.espNanoSuit_AWKCR_AE.espCROSS_Jetpack.espRRShutteredDoors.espGrasslands - Healthy - Performance.espLush Landscapes.espFieldScribeBackpack.espPassthrough.espProvisionerBackPack.espSurvivalist Go-Bags_AE_AWKCR.espOverpassOverhaul.espFriffy_Holstered Weapons.espStaticPAWeapons.espM9.espCrimsomrider's Tomb Raider Accessories.espLots More Facial Hair.espLots More Male Hairstyles.espImmersive Wastelanders v1.2.espFAR.espUltraInteriorLighting.espEnhancedLightsandFX.espPip-Boy Flashlight.espWorkshopRearranged.espWorkshopRearranged_AutoDoors_Patch.espWorkshopRearranged_SnB_Patch.espBetterModDescriptions.espBetterModDescriptionsCAS.espBetterModDescriptionsAE.espVivid Waters.espLongerPowerLines2x.espSnapBedsWorkshopRearrangedPatch.espSC_ExpandedScrapList.espSpringCleaningCompatibilityPatch.espWestTekTacticalOptics.espMerge.espBashed Patch, 0.esp
Gernash Posted March 24, 2017 Author Posted March 24, 2017 I think it's pretty cool people linking their mods and load order. I wondering if It should have a link from 1st page or a Forum post.... I've messaged an Admin on their thoughts on how to go about it.
rayhne Posted March 24, 2017 Posted March 24, 2017 Where is that Snap bed patch for Workshop Rearriagned? And what is the SC_ExpandedScrapLst?
Gernash Posted March 24, 2017 Author Posted March 24, 2017 (edited) AHHH I think I recall what I was doing before it slipped my mind.....I was going to make a Workshop Rearranged Patch Merge with all the wiki Stuff so you did not have to look for them. OOps That's what was going on with the odd info in modlist Edited March 24, 2017 by Gernash
Jverv Posted March 24, 2017 Posted March 24, 2017 (edited) On 3/24/2017 at 1:19 AM, rayhne said: Where is that Snap bed patch for Workshop Rearriagned? And what is the SC_ExpandedScrapLst?SC is the spring cleaning espMaybe the Snap Bed site, don't remember off the top of my head. Love Snap beds though, thought it was not that important until you go to a small settlement and have no bed space. It's how beds should have been!Spring Cleaning is also necessary for my OCD Edited March 24, 2017 by Jverv
dstansberry Posted March 24, 2017 Posted March 24, 2017 (edited) I've an interesting problem. I've only played for a short while, and everything seems to be working perfectly well, except that I have some invisible weapons. They function, which is kind of amusing, as my stalwart hero is bopping about the wasteland with his hands empty like a kid playing cowboys and indians, only there's blood and noise, and bad guys falling down. Now, I'd assume it's just a missing mesh and/or texture, but here's the thing (and I'm hoping it gives someone smarter than me a clue where to look!): It applies to more than one weapon, but ALL of them are .32 caliber. So... any ideas where I should be looking for the root cause? [Edit] I forgot to mention that the weapons are missing their images in the weapons menu in the Pip-Boy, too, which again points me back to textures and meshes I would think. But what mod would affect the textures of all versions of .32 weapons? Edited March 24, 2017 by dstansberry
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