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Posted

 

Note: WOW just wow. I thought I had a clue but apparently not. Soo the CK attaches links to base files it edits and you cannot see them in FO4Edit this applies to a few items. if you edit these entries (overwrite) it just Borkes the esp.

Really. I've never heard of this in Skyrim, which is what I usually is patching. Are these links visible but unknow in FO4Edit or are they not shown at all?

Posted (edited)

Not shown at all.

 

It's NPC's that are created from a template in CK

and 

Game settings when made in CK

 

SO far....

 

There have been a couple of other oddities.

 

I've  found a work arounds (the present patch) but I assume this is all to do with these new CK made mods and FO4Edit Is a Little behind. Seeing as FO4 doesn't have the base Skyrim has it will probably take a while or there just might be a couple of things you cant do in Fo4Edit.

Edited by Gernash
Posted (edited)

Best.  Feature.  Ever.

 

I played with the settler boundaries patch last night, but not incursions occurred to validate it.  Conversely, nothing bad happened either.  I'll let you know when I know something, one way or the other.

Boundaries patch is Incorporated in the Realism Patch. 

 

Note there is nothing stopping you just using the boundaries patch I don't think it has any dependencies. Just be prepared for raiders far and wide coming for your teeth fillings.

Edited by Gernash
Posted

Possibly but I'm trying to follow the guide through in it's current form like any new person who discovered your guide would.  Most aren't going to look through a 154 page thread. I didn't realise there was a new section until you linked that.  That also doesn't link anything about the ENB.

 

Not sure what you mean about the lighting mods? I've just installed what was in the list in the order they are listed.  It says some of the mods will be depreciated but I wasn't sure what you meant by this?  Usually depreciated means less important but wasn't sure of the context?

I may have to do a little story in the different sections for Why and where fores.

Just I'm still trying to settle on How I want some sections to "feel" so there are changes every now and then.

 

The lighting section changed as I was playing with different ENB's and was getting "Blown out effects" so I fiddles with the lighting mods till I found a group that played nice.

 

Yea I know what it says on the MOD page....

 

I try to be informative but I suspect Its just information overloal

Posted

I may have to do a little story in the different sections for Why and where fores.

Just I'm still trying to settle on How I want some sections to "feel" so there are changes every now and then.

 

The lighting section changed as I was playing with different ENB's and was getting "Blown out effects" so I fiddles with the lighting mods till I found a group that played nice.

 

Yea I know what it says on the MOD page....

 

I try to be informative but I suspect Its just information overloal

Not so much a story of why in each section as that can change.  Probably better to just put things as they should be done. So if you cut a mod just take it out. If people should install a specific patch say so and in what order.  It's good to try and give people options but sometimes best to just have the base guide then the addon packs.  e.g. say "this is the ENB we use for this guide.  I'll show you how to install it to get the same effect. if you want to use a different one use that knowledge to do so.

Posted

Just for the heck of it, I went through and made notes on what mods I had. If anyone is interested ...

 

Modlist

 

 

+-----------------------------------Core Files---------------------------------------

*Unmanaged: Automatron

*Unmanaged: Wasteland Workshop

*Unmanaged: Far Harbor

*Unmanaged: DLCworkshop02

*Unmanaged: DLCworkshop03

*Unmanaged: DLCNukaWorld

*Unmanaged: DLCUltraHighResolution

+Unofficial Fallout 4 Patch

+Armor and Weapons Keyword Community Resource (AWKCR)

+-----------------------------------Settlement mods----------------------------------

+Settlement Resources Rebalanced -- never used before, may conflict with farm mods?.

+Settlements - Lights Out –- removes lights left before if you scrap lanterns or move cooking fires.

+Brighter Settlement Lights

+Settlement Management Software

+Homemaker - Expanded Settlements

+NSO - New Snap Order - snap points for furniture and decor

+OCDecorator

+Snap'n Build

+Modular Housing (Carpentry)

+Modular Kitchen

+Snappy Kits -- need to build that Museum of the Sole Surviver.

+CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc

+Build Your Own Pool

+Settlement Objects Expansion Pack

+Place Everywhere

+Functional Displays v0.2.9.2 BETA

+Weapon Rack Extended

+Old World Plaids

+Gruffydd's Signs and Posters

+Dog Bed for Dogmeat

+SnapBeds - Usable Bunk Beds - Mix and Match Beds -- seriously. Totally essential if only to get the Longs in the same damn bed

+Renovated Furniture

+Renovated Decorations

+Just some Rugs

+Just some Curtains and Rods

+Do It Yourshelf - clutter for shelves and bookcases

+Crimsomrider's Unique Furniture –- maybe need invisible furniture instead? Great stuff but apparently settlers use some items 24 hours a day.

+CREAtive Clutter

+Where Did I Put That –- added a patch that requires you have a pen in inventory before these appear in the menu.

+Auto Doors

+No More Random Turret Mk's

+Xnjguy Filled Mods All-In-One plus New Mod –- just realized that with DIY mod I don’t need this one. :/

+Workshop Request Time –- May remove all-in-one and just add individuals

+Crafting Fury 9000 GTX - Buildable armour stands - Decorations - Furniture

+Vendor Variety and Guard Furniture

+Vertical (Wall-Mounted) Power Conduits

+Minutemen Morale Pack

+Ground –- next four are farm related items

+Wild Plants Farming

+Korax Glowing Flora

+More Colorful Compilation

+Settlement Garage Sale –- debating on keeping. Handy but maybe a bit of a cheat?

+Workshop Rearranged

+-------------------------Landscape Texture and LOD Replacements--------

+FAR - Faraway Area Reform (LOD)

+4k moons

+Fallout Texture Overhaul Stars

+After The Fallout - Texture Overhaul

+Tookie's Textures-Grass and Plants

+Vivid Fallout - Landscapes - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION

+Vivid Fallout - Landscapes - Best Choice Update

+Vivid Fallout - Rocks

+Vivid Fallout - Trees

+Vivid Fallout - Roads and Bridges

+HaulD Out 2K - Pier

+HaulD Out 2K - Warehouse

+Better Quarry Sites

+A Little Bit of Green (Realistic Touch of Green Edit)

+Delightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaul -- used the olive and rust version

+-----------------------------------Misc Item Textures----------------------------

+Clean Shacks

+Clean Wasteland Workshop

+Clean Snap'n Build

+Clean Settlements Merged – merged the above three but kept them checked for non-esp items.

+Clean Warehouses

+Clean Barns

+Clean Settlement Greenhouses – wrong place? Move up?

+Wood Replacer - Clean Settlement 2K

+Langleys HD Textures Workshop

+High Resolution Texture Pack - Valius - 2k and 4k

+FlaconOil's HD ReTexture Project

+Wood Replacer - Shacks and Greenhouses 2K

+Less Crap Debris Textures

+HD Retexture Pack - Miscellaneous Props

+4K Trash Bin by Wolf7808 ver.1.1

+Fallout 4 HD Reworked Project Revised – keep?

+Industrial Objects Retexture

+Comics Got Back-CGB 2.0

+4K HD Textures - Power Armors

+FTO Power Armors UHD 2K T-45

+FTO Power Armors UHD 2K T-60

+White and carbon power armor frame

+Street Signs Retexture

+Electrical Tower

+Park Benches Retextured

+Metal Box 2K Retexture

+Jesters Better Destroyed Vehicles

+Jesters Better Rusty Old Generators

+Ojo Bueno Texture Pack for Fallout 4 - Performance

+4K 2K Ice Machine by Wolf7808 ver.1.1

+Retextured Chems - Ephla's Unique Chems v.1 - All-In-One

+Ephla's Unique Chems - New Chems ONLY

+Ephla's Unique – Beverages -- added level items to Merge Patch

+Retextured First Aid Kits - Ephla's Unique First Aid

+Realistic Pool Balls HD

+Realistic Pre-War Money

+Real Troughs - New Brahmin Feeders (standalone)

+Nuka Cherry Glow and Retexture

+Jesters Better Ammo All In One

+High Poly Immersive Bottlecaps (Swag 420 Blaze it MLG)

+EoW - Pre-War Books Retexture

+Proper Flyers And Posters

+Delightful Dead Fish - HD Retextures for the Commonwealth and Far Harbor DLC

+Minutemen Bandana

+Nuka Cola Glow and Re-Texture

+Subway and Library Tokens

+Better Handmade Weapon Textures

+Alternative Wood Version

+-----------------------------------Weather---------------------------------------

+WET

+Photorealistic Commonwealth –- using the lite version

+-----------------------------------Lighting--------------------------------------

+Pip-Boy Flashlight

+Enhanced Lights and FX

+-----------------------------------User Interface--------------------------------

+DEF_UI

+Gold Kit for Color Pipboy -anti-Black and White Screen-

+Updated ICONLIBS2 for DEF_UI v5.5.2

+HUDFramework

+Immersive HUD - iHUD

+HoloTime 2 - HUDFramework Widget

+Power Armor HUD - paHUD

+Improved Map with Visible Roads

+Zoom-out Extended Unoficial 1.7.9 Halfsize Icons-Installer

+Valdacil's Item Sorting

+Lowered Minutemen Expectations -- keeps you from getting more than one quest at a time

+Quests Tags - EN

+Quests Tags - More Patches - EN

+Button Lowered Weapons - First and Third Person

+Better Mod Descriptions

+Clean Black Pip-Boy Screen

+Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K

+ETSGS - Easy To See Glowing Stuff

+Easy To See Glowing Lunchboxes

+Another Glowy Fallout Mod - Fusion Cells

+Crimsomrider's Glowing Collectibles (Automatron - Far Harbor - Nuka World)

+Glowing items - Traps

+Enhanced Blood Textures

+QuickTrade

+Shaikujin's Better warning for settlements being attacked –- remove until I see how the version in Settlement Resources rebalanced works.

+Full Dialogue Interface

+English Strings for Fallout 4

+Eliminate Stupid Lines - Immersive Generic Dialogues

+-----------------------------------Player Mods-----------------------------------

I use a character created when the game first came out so I don't need most of the mods in this section of the guide.

+Wasteland Salon - Hair Texture Improvement Mod

+The Eyes Of Beauty Fallout Edition -- may remove? Does this work on NPCs?

+Immersive Mouth and Teeth

+-----------------------------------Crafting--------------------------------------

+Armorsmith Extended

+Armorsmith All DLCs Patch

+Crafting Workbenches

+Craftable Armor Size

+NorthlandDiggers Crafting - Resources – Jobs -- great for gathering resources though a bit overpowered.

+Craftable Animal Glue - Adhesive Recipes

+-----------------------------------Animations------------------------------------

+Grab the Damn Mag

+Shell Rain

+Power Armor Animations

+Realistic Death Physics - No Animations

+Idle Hands - Female Idle Flavor and Dialogue Customization

+Lazy Dogmeat

+-----------------------------------Armor-Clothes-Items-----------------------------

+PreWar Binoculars

+Scavver's Toolbox - Portable Junk Scrapping

+Concealed Armors

+Concealed Armor for Far Harbor and Nuka World DLC

+K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat -- Using this eliminates the need for the DogMeat's Backpack.

+K-9 Harness - Armorsmith Extended plus DEF UI+Wearable Backpacks and Pouches – don't use the AWCR patches, just make do with the backpack workbench that comes with this mod.

+Laurent's Robot Skins

+Robot Armor Retextured (4K and 2K)

+Adventurer Outfit

+Eli's Armour Compendium

+More Weaves - No Railroad

+-----------------------------------Power Armor-----------------------------

+Consistent Power Armor Overhaul

+Operation Anchorage Power Armor

+ZephyrWarrior's F4 Power Armor Overhaul

+FO4 War Tags

+FO4 War Tags Leveled List for Gunners by ThirdStorm

+-----------------------------------Weapons---------------------------------------

+Tracers. Light 'em Up

+Realistic Guns and Bullets Overhaul

+Cut Weapon Mods Restored

+Legendary Modification

+Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)

+-----------------------------------Sounds----------------------------------------

+Intense Realistic Gun Sounds Overhaul (IRGSO) - Energy Weapons Update

+Atomic Radio

+OLD WORLD RADIO - BOSTON

+P.A.M.S - Power Armor Movement Sounds

+Reverb and Ambiance Overhaul

+Quieter Settlements Merged

+Realistic Explosion Sounds

+-----------------------------------Companions------------------------------------

+Everyone's Best Friend

+Hush Dogmeat - No Idle or Whine Sounds While Sneaking

+Quiet Dogmeat Paws –- first time I played I kept thinking I was being stampeded by a horse!

+Visible Companion Affinity

+Better Companions – eliminates the need for Companion Fall Immunity and Move plus add more Companion related things (better sneak, unlimited ammo, etc.)

+Pet - Call - Feed Dogmeat

+Valentine REBORN - Nick Face Retexture - HD Synth Eyes and Teeth - Gen1 Metal Skeleton

+-----------------------------------NPC and Monster overhauls---------------------

I don't use the raider, ghoul, or super mutant overhaul; they already kill me fast enough.

+Immersive Vendors

+ImmersiveVendorsDLCWVBeta04

+Don't Call Me Settler 1-7-3-11306-1-73

+Better Settlers

+Varied Trappers

+Varied Raiders

+Varied Diamond City Guards

+Randomized Diamond City Guard Outfits

+Lots More Settlers and Enemies

+Better Settlers Far Harbor Patch BETA

+LMSE Patches -- merged all but the Far Harbor patch

+Crows and Ceatures Collection

+Diverse Cats

+Wasteland Creatures Redone

+Glowing Animals Emit Light

+Gunners Overhaul - Initially Friendly Gunners

+Wasteland Grunts - Gunners reimagined

+Full Metal Combat Helmet Mod

+Synth Overhaul - C.A.S.T (Retexture - 4k 2k)

+Synth Overhaul - C.A.S.T. - Valdacil's Item Sorting - Compatibility Patch

+Better Coursers Pack

+We Are The Minutemen -- because the Minutemen deserve some love and it was either this or Minutement Overhaul.

+Protectron HD - 2K and 4K

+Moddable Robot Settlers Compilation (Automatron) -- because, seriously?

+-----------------------------------GamePlay Changes--------------------------------

+FO4 Hotkeys

+Take Cover

+Wasteland Imports - Goodies from all across the Wasteland

+Generator - Fusebox-Powerbox with 3-5-10 and 100 energy

+New Recipes

+Settler Sandbox Expansion

+Autosave Manager -- essential

+Decal Stain Remover - REDUX

-Free Weapon Downgrades –- not sure if I want to use this. Removing for now.

+No More Fake Puddles

+No More Molerat Disease

+Simple Trashcan Fix

+Uncapped Settlement Surplus

+Remove Overweight Can't Run Message

+Safe and Trunk Contents REWORKED -- makes items in pre-war safes and trunks contain only pre-war items.

+ShelteredBeds - Always Sheltered Beds for Happy Settlers

+More Realistic Cats -- makes cats not open doors, among other things.

+Immortal Cats -- because … cats. This one brings any dead cats back to life.

+Immortal Cats - Cat Meat to Cat Food -- need cat food for those immortal cats.

+Loot Added to Vault Lockers -- why would all those lockers be empty?

+Minutemen reskin and standalone

+-----------------------------------Quests and Adventures-------------------------

+Drunken Gnomes - The Gnomepocolypse -- okay but seriously … gnomes …

+Comic Collector -- Adds comics to find and decorate your home. Added tags

+Real Comics -- Adds readable comics to find and decorate your home. Added tags

+Real Comies - Alternate leveled lists -- patched into Merge Patch

+Sanctuary Hills Prewar Expansion Pack -- had a separate leveled list, incorporated that into Merge Patch

+Tales from the Commonwealth

+-----------------------------------House and zone overhaul-----------------------

+Evil Institute HD

+Prydwen 2K Textures

+Red Rockets' Glare REDONE - Lighting

+Really Red Rocket

+Starlight Drive-In And Diner - Lighting

+-----------------------------------Worldspace-------------------------------------

+Plenty 'o' Exploration - More Interiors and Exteriors -- Added tags

+Stumble Upon Interiors -- Added tags

+Beantown Interiors Project -- Added tags

+Subway Runner

+-----------------------------------Patches---------------------------------------

-Sanctuary Dead Raider and Dog Removed – unchecked until I get out of Sanctuary.

+Auto Doors DLC Unoffical Patch

+NSO - AWKCR workbenches

+NSO - NorthlandDiggers Crafting

-Sanctuary Round Up -- unchecked until there have been settlers in Sanctuary for a while.

-Workshop Rearranged - Atomic Radio Patch

-Workshop Rearranged - Auto Doors Patch

-Workshop Rearranged - Beantown Interiors Patch

-Workshop Rearranged - Old World Radio Patch

-Workshop Rearranged - Renovated Decorations Patch

-Workshop Rearranged - Renovated Furniture Patch

+Workshop Rearranged - Snap'n Build Patch – kept checked because of BSA. Esp moved to optional.

-Workshop Rearranged - Wasteland Imports Patch

+Workshop Rearranged Patches – all of the above have been merged

+Wasteland Imports - Safe and Trunk Contents Compatibility Patch 1.0

+MODWiki CORE

+MODWiki-CraftingRedirect-Edited-Patch

+MODWiki-PowerArmor-Patch

+MODWiki-Worldspace

+ModWiki-Lighting

+Merge Patch -- my personal merged patch

+Scrap Everything

+Scrap Override Patch –- a patch to merge some scrap problems

+CS Greenhouse Scrap Everything Compatibility

------------------------------------Cheats----------------------------------------

+Achievements

------------------------------------Trash Removal---------------------------------

------------------------------------Unused----------------------------------------

 

 

 

Load order

 

 

# This file was automatically generated by Mod Organizer.

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

Unofficial Fallout 4 Patch.esp

DLCUltraHighResolution.esm

ArmorKeywords.esm

HUDFramework.esm

ConcealedArmor.esm

ZW's F4 Overhaul Master.esm

Arbitration - Resources.esm

Homemaker.esm

Snap'n Build.esm

Settlement Resources Rebalanced.esp

uncappedsettlementsurplus.esp

QuieterSettlementsMerged.esp

BrighterSettlementLights.esp

Settlements - Lights Out.esp

SkjAlert_All_DLC.esp

mso_sms.esp

Homemaker - Greenhouse and Bunker Disabler.esp

Homemaker - Streetlights Use Passive Power.esp

OCDecorator.esp

OCDecoratorDLC.esp

OCDispenser.esp

OCDecorator - No Experience.esp

AutoDoors.esp

AD_DLC.esp

SettleObjExpandPack.esp

SettleObjExpandPack-AutoDoorsPatch.esp

CleanSettlement Greenhouse.esp

CleanSettlementsMerged.esp

AES_Renovated Furniture.esp

aes_rendeco.esp

AkaWaterWorld.esp

Evan_Modular Kitchen.esp

CWSS Redux.esp

SMH.esp

DogBed.esp

OctaviusSentibar_Labels.esp

OctaviusSentibar_Labels_NotWithoutAPen.esp

CREAtiveClutter.esp

Crimsomrider's Unique Furniture.esp

Eli_Crafting Shiz 9000.esp

dinoshelf.esp

dinoshelf_extra_ammo.esp

dinoshelf_retex.esp

Snappy_HouseK.esp

Snappy_DecoKit.esp

SnapBeds.esp

Friffy_Fixed Rugs.esp

Friffy_Fixed Curtains.esp

RealTroughs.esp

OWR.esp

OWR_CraftableDecor.esp

OWR_CraftableDecor_CW.esp

hdreworkedprojectrevised.esp

Old World Plaids.esp

GruffyddsSignsAndPosters.esp

XnjguyFilledMods_AIO.esp

RequestTimeAIO.esp

NoMoreRandomTurretMks.esp

VendorVariety.esp

SettlementGarageSale.esp

EvilViking13_MinutemenMorale.esp

Ground_Vanilla.esp

VerticalConduits.esp

Farm.esp

Ground_Farm.esp

Northland Diggers New.esp

MoreColorfulHarvest.esp

Glowing Animals Emit Light.esp

Synth Overhaul.esp

GunnersOverhaul.esp

My_Minutemen.esp

minutementweak.esp

Armorsmith Extended.esp

Armorsmith All DLCs Patch.esp

Crafting Workbench.esp

Crafting Workbenches - Ammo.esp

Crafting Workbenches - Faction and Quest Requirements.esp

Craftable Armor Size.esp

Craftable Armor Size - Fix Material Requirements.esp

ConcealedArmor.esp

Realistic Guns and Bullets Overhaul.esp

TakeCover.esp

ImmersiveGenericDialogues.esp

Diverse Cats.esp

TrashcanFix.esp

Immortal Cats 2.esp

MoreWeaves.esp

Craftable Animal Glue - Adhesive Recipes.esp

SaveManager.esp

Decal Stain Remover REDUX - All DLC.esp

No More Fake Puddles - Nuka World 1-0.esp

NullifyMoleratDisease.esp

Remove Overweight Cant Run Message.esp

ShelteredBeds.esp

LootInVaultLockers.esp

Immortal Cats - Cat Meat to Cat Food.esp

CutWeaponModsRestored.esp

CutWeaponModsRestored-Automatron.esp

CutWeaponModsRestored-FarHarbor.esp

CutWeaponModsRestored-NukaWorld.esp

CWMR-Patch-AWKCR.esp

CWMR-Patch-ValdacilsItemSorting-AllDLC.esp

LegendaryModification.esp

LegendaryModificationMisc.esp

LegendaryModification - DLC Far Harbor.esp

Tracers - Light em up.esp

MojaveImports.esp

ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

FunctionalDisplays.esp

FunctionalDisplays-Collectibles.esp

Weapon Rack Extended.esp

QuickEnterFromStand.esp

QuickExitToStand.esp

ShellRain.esp

QuickTrade.esp

Realistic Death Physics - ALL DLC.esp

The Eyes Of Beauty.esp

Pet - Call -Feed Dogmeat.esp

HushDogmeat.esp

EveryonesBestFriend.esp

dD-Enhanced Blood.esp

FO4Hotkeys.esp

AtomicRadio.esp

BetterCompanions.esp

Arbitration - Button Lowered Weapons.esp

BetterSettlers.esp

Eli_Armour_Compendium.esp

3DNPC_FO4.esp

VisibleCompanionAffinity.esp

ModdableRobotSettlers.esp

BetterSettlersCleanFacePack.esp

BetterSettlersFarHarborPatch.esp

BetterSettlersNoLollygagging.esp

RaiderFaceVariety_2.0.esp

TrapperFaceVariety.esp

AA Lots More Settlers and Enemies.esp

AA LMSE_FarHarbor.esp

LMSE Patch.esp

Settler Sandbox Overhaul.esp

ImmersiveVendors.esp

Grunts.esp

Guards.esp

Randomized DC Guard Outfits.esp

SettlersRename.esp

AnS Wearable Backpacks and Pouches.esp

AnS Wearable Backpacks and Pouches - Ballistic Weave.esp

AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp

Generator Fusebox - More realistic version.esp

K9TacticalHarness.esp

DX Adventurer Outfit.esp

Standalone.esp

Reverb and Ambiance Overhaul.esp

Immersive HUD.esp

No more monochrome - Color setting for the Pipboy!.esp

HoloTime_2.esp

PowerArmorHUD.esp

Scavver's Toolbox.esp

Binoculars.esp

NewRecipesFH-VIS.esp

Ephla's Unique Chems.esp

Ephla's Unique Beverages.esp

Laurent's Robot Skins.esp

Anchorage Power Armor.esp

Consistent Power Armor Overhaul.esp

FALLOUT4WT.esp

ZW's F4 Overhaul - Power Armor.esp

Weaponsmith - VIS Icon Patch.esp

ValdacilsItemSorting - Synth Overhaul TAGS.esp

WET.esp

FAR.esp

NAC-PRC.esp

NAC-PRC-FarHarbor.esp

NAC-PRC-NukaWorld.esp

EnhancedLightsandFX.esp

Pip-Boy Flashlight.esp

QuestsTags_00_NotAllDLC.esp

QuestsTags_DLC01_Automatron.esp

QuestsTags_DLC03_FarHarbor.esp

QuestsTags_DLC04_NukaWorld.esp

QuestsTags_DLC06_VaultTec.esp

SkipHSH1_6.esp

WorkshopRearranged.esp

BetterModDescriptions.esp

BetterModDescriptionsCAS.esp

SH Prewar Expansion.esp

SafeTrunkContentsReworked.esp

More Realistic Cats.esp

MojaveImports - SafeTrunkRework.esp

NoVanillaRadiantDLCLocations.esp

RealComics.esp

ComicCollector.esp

plenty 'o' exploration.esp

StumbleUponInteriors.esp

subwayrunnnerdynamiclighting.esp

DrunkenGnomes_Gnomepocolypse.esp

BTInteriors_Project.esp

WRPatchesMerged.esp

MODWiki - CORE - Patch.esp

MODWiki -Power Armor-Patch.esp

MODWiki-CraftingRedirect-Edited-Patch.esp

MODWiki-Worldspace-Patch.esp

ModWiki-Lighting-Patch.esp

Merged Patch.esp

Scrap Everything - Core.esp

Scrap Everything - Far Harbor.esp

Scrap Everything - Nuka World.esp

CleanSettlement Greenhouse Scrap Everything Compatibility.esp

Scrap Override Patch.esp

Posted

Thanks for the load order. I truthfully think more of us with a stable game should post our LO because of LOOT not working very well for Fallout 4. I would post mine but I forgot how to hide it. Think its something like <hide> but don't remember.

Posted

Modwiki-WorldSpace DEF_UI-Patch V1

 

DEF_UI Tags Uploaded

 

Because I'm playing with the Worldspace sooooo much it is not in there.

 

Enjoy.

Posted

My load order for reference. Runs perfectly.

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
SpringCleaning.esm
ArmorKeywords.esm
HUDFramework.esm
Homemaker.esm
Snap'n Build.esm
Settlement Resources Rebalanced.esp
SkjAlert_All_DLC.esp
mso_sms.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
AutoDoors.esp
AD_DLC.esp
CREAtiveClutter.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
SnapBeds.esp
OWR.esp
hdreworkedprojectrevised.esp
Glowing Animals Emit Light.esp
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
Crafting Workbenches - Removed Crafting Experience.esp
TakeCover.esp
Decal Stain Remover REDUX - All DLC.esp
3dscopes-framework.esp
3dscopes.esp
3dscopes-FarHarbor.esp
3dscopes-NukaWorld.esp
3dscopes Add+DLC+BMD Sollus91 Custom.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
VaultTecAcceleratedFocusSystem.esp
VaultTecAcceleratedFocusSystem - FarHarbor.esp
VaultTecAcceleratedFocusSystem - NukaWorld.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Summer.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
Vivid Weathers - Natural Bright.esp
DarkerNights.esp
DarkerNightsDetection.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays-AID-VIS.esp
FunctionalDisplays-MISC-VIS.esp
FunctionalDisplays-Patch-DLC-ALL-VIS.esp
ValdacilsItemSorting-JunkBetter+DEF_INV.esp
ShellRain.esp
Live Dismemberment - Regular.esp
Search and Destroy.esp
HomePlateConnected.esp
Gm Home Plate.esp
KSHairdos.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
Realistic Death Physics - ALL DLC.esp
EveryonesBestFriend.esp
dD-Enhanced Blood Basic.esp
FO4Hotkeys.esp
Companion Fall Damage Immunity.esp
Settler Sandbox Overhaul.esp
ImmersiveVendors.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
Generator Fusebox - More realistic version.esp
Dogmeat's Backpack.esp
K9TacticalHarness.esp
Reverb and Ambiance Overhaul.esp
Immersive HUD.esp
No more monochrome - Color setting for the Pipboy!.esp
JetBackPacks.esp
Scavver's Toolbox.esp
Arbitration - Automatron AI.esp
Ephla's Unique Chems.esp
Laurent's Robot Skins.esp
3dscopes-AddToSpawnList.esp
Arbitration - Better Combat AI.esp
Arbitration - Compass Radar Reduction.esp
Arbitration - Fall Damage Overhaul.esp
Arbitration - Farther Grenade Detection.esp
Arbitration - Molotov.esp
Arbitration - No Condition Regeneration.esp
Arbitration - Reduced Grenade Spam.esp
Arbitration - Reload and Walk Speed.esp
Arbitration - Speed Uninstaller (Remove This and Save).esp
Better Settlement Defence.esp
ImmersiveDrumlinDiner.esp
Mercenary.esp
PowerArmorT49.esp
SurvivalOptions.esp
More Smarter Companions Mod.esp
Crimsomrider's Likable Strong.esp
Better Cooking Stations.esp
Better Cooking Stations - Far Harbor + Nuka World patch.esp
CorvalhoWidowShotgun.esp
Thematic and Practical.esp
AzarHolsteredWeapons.esp
DeadBodyCollision.esp
Faster Terminal Displays (20x).esp
Holsters & sheaths.esp
ProtoLining.esp
VisibleWeapons.esp
EferasShoulderBag.esp
CROSS_Cybernetics.esp
Quick Save.esp
Colt Python.esp
Campsite.esp
SMC.esp
OVT.esp
EAMR.esp
Crimsomrider's Immersive Market.esp
PersonalPackAnimals.esp
Campsite-AWKCR.esp
Thematic and Practical - DLC.esp
Playable Synth Eyes.esp
detailedferalghouls.esp
SpotlightFix-200.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
CROSS_Jetpack.esp
RRShutteredDoors.esp
Grasslands - Healthy - Performance.esp
Lush Landscapes.esp
FieldScribeBackpack.esp
Passthrough.esp
ProvisionerBackPack.esp
Survivalist Go-Bags_AE_AWKCR.esp
OverpassOverhaul.esp
Friffy_Holstered Weapons.esp
StaticPAWeapons.esp
M9.esp
Crimsomrider's Tomb Raider Accessories.esp
Lots More Facial Hair.esp
Lots More Male Hairstyles.esp
Immersive Wastelanders v1.2.esp
FAR.esp
UltraInteriorLighting.esp
EnhancedLightsandFX.esp
Pip-Boy Flashlight.esp
WorkshopRearranged.esp
WorkshopRearranged_AutoDoors_Patch.esp
WorkshopRearranged_SnB_Patch.esp
BetterModDescriptions.esp
BetterModDescriptionsCAS.esp
BetterModDescriptionsAE.esp
Vivid Waters.esp
LongerPowerLines2x.esp
SnapBedsWorkshopRearrangedPatch.esp
SC_ExpandedScrapList.esp
SpringCleaningCompatibilityPatch.esp
WestTekTacticalOptics.esp
Merge.esp
Bashed Patch, 0.esp

 

 

 

Posted

I think it's pretty cool people linking their mods and load order. I wondering if It should have a link from 1st page or a Forum post.... I've messaged an Admin on their thoughts on how to go about it.

Posted (edited)

AHHH I think I recall what I was doing before it slipped my mind.....

I was going to make a Workshop Rearranged Patch Merge with all the wiki Stuff so you did not have to look for them.

 

OOps

 

 

That's what was going on with the odd info in modlist

Edited by Gernash
Posted (edited)

Where is that Snap bed patch for Workshop Rearriagned? And what is the SC_ExpandedScrapLst?

SC is the spring cleaning esp

Maybe the Snap Bed site, don't remember off the top of my head. Love Snap beds though, thought it was not that important until you go to a small settlement and have no bed space. It's how beds should have been!

Spring Cleaning is also necessary for my OCD  :;):

Edited by Jverv
Posted (edited)

I've an interesting problem. I've only played for a short while, and everything seems to be working perfectly well, except that I have some invisible weapons. They function, which is kind of amusing, as my stalwart hero is bopping about the wasteland with his hands empty like a kid playing cowboys and indians, only there's blood and noise, and bad guys falling down.

 

Now, I'd assume it's just a missing mesh and/or texture, but here's the thing (and I'm hoping it gives someone smarter than me a clue where to look!): It applies to more than one weapon, but ALL of them are .32 caliber. So... any ideas where I should be looking for the root cause?

 

[Edit] I forgot to mention that the weapons are missing their images in the weapons menu in the Pip-Boy, too, which again points me back to textures and meshes I would think. But what mod would affect the textures of all versions of .32 weapons?

Edited by dstansberry

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