c0c0c0 Posted February 4, 2017 Posted February 4, 2017 I need some troubleshooting tips for why I can't seem to use Place Everywhere. I'm launching the game from F4SE, so that's working. According to MO2, place.dll & place.ini are in F4SE\Plugins\. Toggling is set to "2" in the ini, which is completely unchanged from the suggested installation instructions. It is active in my left panel, although there is no esp associated with this. My problem is that I can't seem to do anything to make the mod look like it's active. In build mode, I've tried selecting and hovering over objects and hitting all my numpad and directional keys, as well as the associated function keys. I get no messages and no movement. Any suggestions on how I might troubleshoot this? At this point, I'll humbly accept "Is it plugged in?" -type suggestions, since this does not appear to be a problem most people have. I have plainly done something unwise.
GSDFan Posted February 4, 2017 Posted February 4, 2017 Have you removed the semicolon from in front of the line? If you remove the semicolon from in front of the messages do the messages appear when F key is pressed?Don't remove the semicolon from in front of any item under the [keys] section unless you want to change the default key.Here is my place.ini to compair to yours.[spoiler=place.ini];; Read option explanation in place.ini.help.txt file;; Lines starting with ';' are default values. If you want to change default value - remove (uncomment) ';' in front of it.[main]togglable = 1;wheelRotation = off;timeoutFrozen = off;snapDisabled = off;groundDisabled = off;outlineDisabled = off;extraOutlineEnabled = off[dangerous];deleteEnabled = off[cheats];duplicateEnabled = off[steps];rotateStepIdx = 3;rotateSteps = 0.1 0.5 1 5 15 45 90;moveStepIdx = 3;moveSteps = 0.1 0.5 1 5 10 50 100;scaleStepIdx = 3;scaleSteps = 1 5 10 25 50[keys];main = 0x77;snap = 0x70;ground = 0x71;workshopSnap = 0x72;outlineToggle = 0x73;extraOutlineToggle = 0x2D;timeoutFreeze = 0x74;clampedStoreToggle = 0x75;lockObject = 0x76;rotateStepMinus = 0x6D;rotateStepPlus = 0x6B;resetAngles = 0x60;removeTremor = 0x65;changeRotateAxis = 0x11;moveDown = 0x62;moveUp = 0x68;moveLeft = 0x64;moveRight = 0x66;moveBack = 0x67;moveForth = 0x69;moveStepMinus = 0x6F;moveStepPlus = 0x6a;scaleStepMinus = 0x22;scaleStepPlus = 0x21;scaleDown = 0x61;scaleUp = 0x63;scaleReset = 0x6E;undo = 0x08;copyState = 0xBB;copyPosX = 0x31;copyPosY = 0x32;copyPosZ = 0x33;copyAngleX = 0x34;copyAngleY = 0x35;copyAngleZ = 0x36;copyScale = 0x37;copyAll = 0x30;deleteKey = 0x2E;duplicateKey = 0xBF;rotateLeft = 0xBC;rotateRight = 0xBE;physicsOn = 0x24;physicsOff = 0x23[messages]snapOn = Object snap onsnapOff = Object snap offgroundOn = Surface snap ongroundOff = Surface snap offworkshopOn = Workshop grid snap onworkshopOff = Workshop grid snap offfreezeOn = Workshop timeout offfreezeOff = Workshop timeout onplaceOn = Place everywhere mode onplaceOff = Place everywhere mode offrotateStepChange = Angle step changed to %0.1fmoveStepChange = Angle step changed to %0.1fscaleStepChange = Scale step changed to %d%%axisChange = Axis changed to %coutlineOn = Object outline onoutlineOff = Object outline offscaleChange = Scale set to %d%%clampedStoreOn = Clamped objects storing enabledclampedStoreOff = Clamped objects storing disabledlockObjectOn = Object lockedlockObjectOff = Object unlockedextraOutlineOff = Extra object selection disabledextraOutlineOn = Extra object selection enabledphysicsOn = Object physics onphysicsOff = Object physics off
c0c0c0 Posted February 4, 2017 Posted February 4, 2017 On 2/4/2017 at 6:55 PM, GSDFan said: Have you removed the semicolon from in front of the line? "togglable"? Yeah. It came that way. If you remove the semicolon from in front of the messages do the messages appear when F key is pressed? Nope. What *is* interesting is that none of my F keys work when assigned as hotkeys. Same with NUMPAD. Makes me think this is still taking ownership of those keys, just like the instructions say. But they don't do anything at all. I'm going to do a delete, redownload, and re-install to see if that helps, if not, I can live without it. My settlements will be a little uglier but, hey, that's life in the post-apocalypse.
baronaatista Posted February 4, 2017 Posted February 4, 2017 (edited) As a complete fool who knows virtually nothing about how all this stuff works together... Have you tried creating the F4SE/Plugins folder in actual Fallout data folder and putting the.dll and .ini in there? Creating the folder structure for LooksMenu presets and then placing the preset files in said folder allowed me to see and use them with MO2 where I was unable to with my setup...*EDIT - don't put the actual F4SE .dll in said folders. Just create the folder structure and put .dll/.ini in Plugins folder Edited February 4, 2017 by baronaatista
c0c0c0 Posted February 4, 2017 Posted February 4, 2017 On 2/4/2017 at 9:54 PM, baronaatista said: As a complete fool who knows virtually nothing about how all this stuff works together...Have you tried creating the F4SE/Plugins folder in actual Fallout data folder and putting the.dll and .ini in there?Are you asking to see if FOSE is running? It is - it's displayed on the Settings page, and it's creating a log file. I've posted this up on the "Place Everywhere" forum at this point. Maybe I have some strange conflict with the 10 or so "extra" mods I'm running. One doesn't usually have problems like that with an FOSE plug-in, but I'm clutching at straws.
Gernash Posted February 4, 2017 Author Posted February 4, 2017 (edited) On 2/4/2017 at 3:08 PM, c0c0c0 said: I need some troubleshooting tips for why I can't seem to use Place Everywhere. I'm launching the game from F4SE, so that's working. According to MO2, place.dll & place.ini are in F4SE\Plugins\. Toggling is set to "2" in the ini, which is completely unchanged from the suggested installation instructions. It is active in my left panel, although there is no esp associated with this. My problem is that I can't seem to do anything to make the mod look like it's active. In build mode, I've tried selecting and hovering over objects and hitting all my numpad and directional keys, as well as the associated function keys. I get no messages and no movement. Any suggestions on how I might troubleshoot this? At this point, I'll humbly accept "Is it plugged in?" -type suggestions, since this does not appear to be a problem most people have. I have plainly done something unwise.Morning, ADDITIONAL - Place.ini - togglable Merge with the main fileDescription : This F4SE plugin allows building and placing objects in workshop mode everywhere. Save game often if you oops your navmesh you will CDT.Aditional : Place.ini - togglable is the configuration file for moving objects via the keyboard and F8 is the ON/OFF (Thanks LordKee). Edited February 4, 2017 by Gernash
Gernash Posted February 4, 2017 Author Posted February 4, 2017 Make a \steamapps\common\Fallout 4\Data\F4SE There dosn't have to be anything in it but if you like you can put your CustomControlMap.txt from F4SE zip file in there Also your ENB does the ini file use 119 as a shotcut or anything else like takecover etc? https://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes does your place.ini have this?[keys];main = 0x77 (the; is a REM statement.) you can assign to anything use the 1st link to work out the key you want then convert the number to HEXAlso if your Function keys do not work.... you might have them in a "MODE" gaming keyboard? Test your keyboard https://www.keyboardtester.com/
Gernash Posted February 5, 2017 Author Posted February 5, 2017 (edited) I quickly made this up (I remember a while ago I was asked when you install all the mods how to control it all) I'll add all the default keys as I go. MODWiki Keyboard Layout If anyone can find a Keyboard Pic for a standard 104 keyboard please share so I can change the pic in the spreadsheet. (I mean a Silk screen with DEC and HEX code written on it- In the olden days I remember a program that you could type out what all the keys did then it would print out an overlay you could place on your keyboard. ZOMG I feel old) Edited February 5, 2017 by Gernash
Gernash Posted February 5, 2017 Author Posted February 5, 2017 I found thishttps://www.keyboard-layout-editor.com/ Might be helpfull for others. I'll use it to make a template, it will be attaced to the spreadsheet as I go.
Gernash Posted February 5, 2017 Author Posted February 5, 2017 @GSDFanHeya, I'm not having much luck Tweaking my new Graphics card. With the OLD 580 I had25FPS (Massive objects/Action)30-40 (Normal game play) Basic tweeking on GTX107025-30FPS (Massive objects/Action)30-40 (Normal game play)60fps looking at ground or dirt. I can custom tweak about +10fps with all bells and whistles but I can get dips to 12FPS in some city areas. This seems very strange....Do you have any Ideas?
Gernash Posted February 5, 2017 Author Posted February 5, 2017 Played for ages now best I can get is40fps loaded20-25fps in oddball places50-60fps open world and instance If anyone know something magical about these new cards from nvidia please do tell as they seem to choose thermal effency over FPS.
GSDFan Posted February 5, 2017 Posted February 5, 2017 @Gernash, first let me say I have a GSync monitor set to 144Hz. I use Nvidia Profile inspector to set the FPS limit to 60.7 FPS. I leave other settings alone in there. You may be thermal throttling the card and in that case I use this video JayzTwoCents to adjust the properties of the card to have temperature priority. At about the 5:18 mark is where he adjusts the settings for the card. Just remember to tick the "Start UP" item on the upper left to have the settings applied on Windows start up. the settings are applied on start up and the interface will not open.
c0c0c0 Posted February 5, 2017 Posted February 5, 2017 Found out that my issues with Place Everywhere was caused by the ini file. It was working, but all of the keys and toggles are disabled by the ini file suggested by this guide. All you get with that package is the removal of most collisions. If you don't install an ini at all, you get the full functionality. Not exactly what you would expect.
Gernash Posted February 6, 2017 Author Posted February 6, 2017 On 2/5/2017 at 5:39 PM, c0c0c0 said: Found out that my issues with Place Everywhere was caused by the ini file. It was working, but all of the keys and toggles are disabled by the ini file suggested by this guide. All you get with that package is the removal of most collisions. If you don't install an ini at all, you get the full functionality. Not exactly what you would expect.Most people don't want the spinny arrows I'll update the info on the mod.Thanks
Tirencia Posted February 6, 2017 Posted February 6, 2017 First off great setup and ty for doing this STEP, I'm finally getting back to FO4. Usually I can get through setups no problem, but this time I am running into a ? about Preset Dividers for ModOrganizer. Is it supposed to be 1 file after zip and its a .dat file what program do I use to open that the internet says word or notepad so I used notepad++. So since I never used that file type before is that fine to use. Again ty for all the hard work your did.
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