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Posted

@Gernash Nice, now I don't feel like I am missing stuff.

 

@TDarkShow reminded me about the ammo stuff. I can't craft some calibers, most of them(if not all) are the ones with no icons.

Settlers always spawn with one weapon and 2 types of ammo. I need to remove the "wrong" one, which is always equipped by default, otherwise they will just pew pew and run around without actually shooting mobs.

Posted
  On 5/18/2017 at 7:09 PM, rayhne said:

This may be better then Better Companions ... https://www.nexusmods.com/fallout4/mods/24233/?

can replace better companion fall damage immunity.

Better companion does a whole lot more. I'll actually have a close look at this mod and get back to you.

  On 5/18/2017 at 4:11 AM, Jarda said:

@Gernash Nice, now I don't feel like I am missing stuff.

 

@TDarkShow reminded me about the ammo stuff. I can't craft some calibers, most of them(if not all) are the ones with no icons.

Settlers always spawn with one weapon and 2 types of ammo. I need to remove the "wrong" one, which is always equipped by default, otherwise they will just pew pew and run around without actually shooting mobs.

you using modern weapons or just core? Settlers and companions do not use ammo their inventory contents is just loot in regards to ammo. 

If they have no ammo they use melee.

Posted

@Gernash Yep, I'm using the whole Modern Weapons plugin. All settlers spawn with weapon+right ammo+ wrong ammo (equipped).

Posted
  On 5/18/2017 at 11:26 PM, Jarda said:

@Gernash Yep, I'm using the whole Modern Weapons plugin. All settlers spawn with weapon+right ammo+ wrong ammo (equipped).

NPC's will always equip the "Best" item (usually the most expensive)

do you have the scrounger perk? as that will give you an extra ammo for raiders etc.

 

if you spawn a new settler does the double ammo happen? Is the extra ammo on existing settlers?

Posted
  On 5/19/2017 at 12:36 AM, Gernash said:

do you have the scrounger perk? as that will give you an extra ammo for raiders etc.

if you spawn a new settler does the double ammo happen? Is the extra ammo on existing settlers?

Don't know about Jarda but I too use the Modern Weapons pack and have the Scrounger perk.

Can confirm, settlers, bandits and other NPC's have double ammo.

 

As a side note, some perks in the perk chart have the indicator [bobblehead] next to their name (like "[bobblehead] Scrounger"), is this normal behavior?

Posted

So I noticed that when I start a clean, very advanced save before the mod I end up with 13 mod setting holodisks.  

 

When I start a standard new game from the beginning, I end up with 10 when I exit the vault the first time.  Is this supposed to be the case? 

 

One of the missing setting holodisks is definitely NAC-and I checked the chem station to create a new one, and I didn't see it listed.

Posted

I think there extras are duplicate holotapes that are created when the scrips run for the 1st time. (If not can you screen shot both and tell me the odd ones out?)

 

Unfortunately there is no single menu plugin as yet for holotapes replacer as per Skyrim UI

Posted
  On 5/19/2017 at 3:25 AM, Gernash said:

I think there extras are duplicate holotapes that are created when the scrips run for the 1st time. (If not can you screen shot both and tell me the odd ones out?)

 

Unfortunately there is no single menu plugin as yet for holotapes replacer as per Skyrim UI

Sure thing, I'll see if I can't do that tonight.  Love the guide :D

Posted
  On 5/19/2017 at 3:25 AM, Gernash said:

I think there extras are duplicate holotapes that are created when the scrips run for the 1st time. (If not can you screen shot both and tell me the odd ones out?)

 

Unfortunately there is no single menu plugin as yet for holotapes replacer as per Skyrim UI

OK, so here we are.  Loading clean save:

 

https://imgur.com/a/p3lAV

 

 

New game, first get Pip Boy:

 

https://imgur.com/a/yG09M

 

 

New game, gotten out of the Vault and faffed around a bit:

 

https://imgur.com/a/jeFVf

 

Mod Order:

 

 

  Reveal hidden contents

I also noticed that it added some holotapes while I was in the bathroom/starting house on a new game.  I wonder if they're removed or something through the beginning sequence.

Posted (edited)

Makes me curious as well. I'll have to experiment with it and see what's happening.

 

It might make ones spawned via the script not have the settings tag and not be sorted via the XML sorting so they don't show up at all.

 

hmm loading please wait.

Edited by Gernash
Posted

Hey not sure if you've caught it but I just noticed a conflict with Everyone's Best Friend and Start Me Up... checked it out in xEdit, no idea how to fix.  

 

They both change Codsworth's dialogue, the result is that (at least if SMU is loaded after EVB) you can't recruit Codsworth and Dogmeat at the same time.

 

Haven't tried the other way around but fairly certain you would then break SMU's dialogue alterations. 

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