DoubleYou Posted October 29, 2016 Posted October 29, 2016 Skyrim Special Edition Default Values for All Valid INI Settings If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games. To verify a setting exists, use the getini console command. If it returns "NOT FOUND," it is bogus. (Side note: settings with a u-prefix always returns an "UNKNOWN TYPE" value. This is normal and the setting is still valid.) Also note that there is a SkyrimCustom.ini that functions the same way it has done in previous games (overwrite Skyrim.ini, but not SkyrimPrefs.ini). Plugin INIs have not been tested. I have settled for the same definition of "Default" as I used for the original Skyrim, i.e., the value used when the setting is not explicitly stated in the INI files. Do NOT use these as your INI files. This is for reference only at this point. Update: It appears that the saveini method of retrieving valid INI settings fails for SkyrimPrefs.ini, therefore some bogus settings have been included below until I can remove all the bogus ones! With this development, it is possible that there are SkyrimPrefs.ini settings that exist that simply are not listed here! Update2: I have removed the very few bogus settings I could verify through the console, which happened to only be the NavMesh section, which was also erroneously in the original Skyrim. I believe that this INI file IS complete, but I have no way to verify that for SkyrimPrefs.ini. Skyrim.ini, however, is provided here in its entirety. Skyrim.ini [:Controls] fKeyboardRepeatDelay=0.3000 fKeyboardRepeatRate=0.0500 [Actor] bUseNavMeshForMovement=1 fNotVisibleNavmeshMoveDist=2048.0000 fVisibleNavmeshMoveDist=4096.0000 [Animation] bAlwaysDriveRagdoll=0 bAlwaysSaveAllInfo=1 bAnimInterpEnable=1 bApplyPitchToExtractedMotion=1 bDisplayMarkWarning=0 bDrawAnimPoseInVDB=0 bDriveRagdollWithGraph=1 bEnableHavokHit=0 bFeedbackToGraphFromCharacterController=1 bFootIK=1 bFootIKFeedback=1 bHumanoidFootIKEnable=1 bInitiallyLoadAllClips=0 bLoadCollatedAnimTextData=1 bMultiThreadBoneUpdate=1 bRandomizeGraphSeed=1 bSendNonVisibleBehaviorGraphsToSPU=1 bShouldProcessRequests=1 bUseSpeedSampler=1 bUseSPUGenerate=0 bUseVariableCache=1 fAnimInterpFarDist=800.0000 fAnimInterpMaxTime=0.2500 fAnimInterpMinTime=0.0800 fAnimInterpNearDist=400.0000 fAnimInterpSlop=0.2500 fBoneLODDistanceScale=1.0000 fHavokHitImpulseMult=50.0000 fHavokHitTimeSec=3.0000 fIdleChangeClearTime=1.0000 fMaxFrameCounterDifferenceToConsiderVisible=0.0667 fMaxTimeToMarkSec=3.0000 fMotionFeedbackMinAngleDelta=20.0000 fMotionFeedbackMinSpeed=5.0000 fMotionFeedbackMinSpeedDelta=25.0000 fMotionFeedbackMinTime=0.5000 fMountDismountTimeout=8.0000 fPlayerCharacterAttackComboStartFraction=0.5000 fPlayerCharacterAttackIntroLength=0.0000 fPlayerCharacterDrawSheatheTimeout=3.0000 fPlayerCharacterPowerAttackStartTime=0.3667 fSpecialIdlePickTime=250.0000 fWeaponChangeClearTime=0.5000 iMinBonesToGenerateWhileSitting=5 iPlayerCharacterImagespaceModifierAnimCount=2 sHkxDBNameContextPrefix=meshes\ strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx uiMaxNumActorHit=5 uiMaxPermanentSetSize=5 uVariableCacheSize=40 [Archive] bCheckRuntimeCollisions=0 bForceAsync=0 bInvalidateOlderFiles=1 bLoadArchiveInMemory=0 bLoadEsmInMemory=1 bTrackFileLoading=0 bUseArchives=1 iRetainDirectoryStringTable=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa sEsmToLoadInMemoryList=Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm sInvalidationFile=ArchiveInvalidation.txt sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Interface.bsa, Skyrim - Sounds.bsa sResourceArchiveList2= sResourceArchiveListBeta= sResourceArchiveRetainFileNameList= sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, SHADERSFX\ [Audio] bEnableAudio=1 bEnableAudioCache=1 fASFadeInTime=3.0000 fASFadeOutTime=8.0000 fAudioRumbleBigDeadZone=0.0000 fAudioRumbleBigExponent=0.5000 fAudioRumbleBigLerpMax=1.0000 fAudioRumbleBigLerpMin=0.0000 fAudioRumblePowerAttackAdj=0.1500 fAudioRumbleSmallDeadZone=0.0000 fAudioRumbleSmallExponent=0.4000 fAudioRumbleSmallLerpMax=1.0000 fAudioRumbleSmallLerpMin=0.0000 fCollisionSoundHeavyThreshold=160.0000 fDefaultMasterVolume=1.0000 fDialogueHeadPitchExaggeration=2.0000 fDialogueHeadRollExaggeration=2.0000 fDialogueHeadYawExaggeration=2.0000 fHardLandingDamageThreshold=500.0000 fHighlightSpeechOverlap=0.5000 fMaxHighlightRadius=250.0000 fMenuModeFadeInTime=0.5000 fMenuModeFadeOutTime=0.5000 fMinSoundVel=60.0000 fMusicDuckingSeconds=1.0000 fMusicFinaleCrossFadeTimeIn=3.0000 fMusicFinaleCrossFadeTimeOut=6.0000 fMusicUnDuckingSeconds=4.0000 fNonDialogVoiceDucking=9.0000 fNonDialogVoiceDuckingFadeIn=1.0000 fNonDialogVoiceDuckingFadeOut=1.5000 fNonHighlightSpeechAtten=12.0000 fRegionLoopFadeInTime=6.0000 fRegionLoopFadeOutTime=8.0000 fRegionRandomSoundPlacementBase=100.0000 fRegionSoundPlacementRandomOffset=650.0000 fRegionSoundPlacementZOffset=256.0000 fReverbTransitionTime=0.5000 fWaterAudioFadeInSeconds=3.0000 fWaterAudioFadeOutSeconds=5.0000 iCollisionSoundTimeDelta=150 iHighlightSpeechOverlap=500 sAudioAPI=XAudio2 sDeathCameraEffect=MAGShoutSlowTimeActiveLP sMissingAssetSoundFile= uAsyncReadPriorityThreshold=64 uAudioThreadSleepTimeGameMode=33 uAudioThreadSleepTimeMenuMode=1 uiAudioHWThread=6 uiInitialCacheSize=1048576 uiMaxAudioCacheSize=2097152 uMaxSizeForCachedSound=262144 uRegionSoundsAllowedPerUpdate=1 uStreamingThreshold=4194304 uWaterAudioAmbientAttenuation=2200 uWaterAudioAxisSamplePoints=8 uWaterAudioSamplePointsToUse=8 [BackgroundLoad] bBackgroundCellLoads=1 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 bSelectivePurgeUnusedOnFastTravel=0 bUseBackgroundFileLoader=0 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iPostProcessMilliseconds=2 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessTaskWarningMilliseconds=20 [Bethesda.net] bAutoSkipMainMenuLogin=1 bEnableLocalLogging=0 bEnablePlatform=1 bModShowDownloadInsteadOfInstallLimit=0 bTESTGameDataWait=1 fEULATimeOutSeconds=30.0000 fModIntroWarningDisplayTime=5.0000 fModLimitVisibilityThreshold=0.8500 fSteamPollDuration=90.0000 fSteamPollInterval=10.0000 iBethesdaEntitlementsProductId=0 iBethesdaLoggingProductId=0 iBethesdaMotdProductId=0 iEnableEventLogging=-1 iEnableLogging=-1 iIsLiveEventLogging=-1 iMinHttpResonseStatusToLog=0 sAccountsURL= sBethesdaBeamKey= sBethesdaLoggingKey= sBethesdaOAuthId= sCreationsDownloadDirectory=Creations sCreationsInstallDirectory= sDeveloperEmail= sDeveloperUsername= sEnvironment=Auto sModsDownloadDirectory=Mods sModsInstallDirectory= sModsURL= uiDefaultNumSearchResults=98 uiDownloadBufferSize=0 uiEditorNumSearchResults=10000 uiUploadBufferSize=0 uModLimitRefreshFrameCount=30 uNumFramesBeforeImageRelease=2 [bLightAttenuation] bOutQuadInLin=0 bUseConstant=0 bUseLinear=0 bUseQuadratic=1 fConstantValue=0.0000 fLinearRadiusMult=1.0000 fLinearValue=3.0000 fQuadraticRadiusMult=1.0000 fQuadraticValue=16.0000 uLinearMethod=1 uQuadraticMethod=2 [BSPathing] fFindClosestEdgesRadius=512.0000 [BudgetCaps] fMaxMsUsagePerFrame=28.0000 fMsActiveRefCount=0.0500 fMsActorRefCount=0.2450 fMsAnimatedObjectsCount=0.0500 fMsDecalCount=0.0010 fMsEmittersCount=0.0100 fMsGeometryCount=0.0100 fMsHavokTriCount=0.0010 fMsLightCount=0.0100 fMsLightExcessGeometry=0.0100 fMsParticlesCount=0.0010 fMsRefCount=0.0210 fMsTriangleCount=0.0001 fMsWaterCount=0.1000 uActiveRefCount=100 uActiveRefCountInterior=100 uActorMemoryBudgetCap=10485760 uActorRefCount=20 uActorRefCountInterior=20 uAnimatedObjectsCount=50 uAnimatedObjectsCountInterior=50 uCityLODBudgetAdjustment=5242880 uDecalCount=500 uDecalCountInterior=500 uEmittersCount=50 uEmittersCountInterior=50 uGeometryCount=1000 uGeometryCountInterior=1000 uGeometryMemory=5242880 uGeometryMemoryInterior=10485760 uHavokTriCount=5000 uHavokTriCountInterior=5000 uLightCount=10 uLightCountInterior=10 uLightExcessGeometry=100 uLightExcessGeometryInterior=5 uLoadedAreaNonActorMemoryBudgetCap=185597952 uParticlesCount=5000 uParticlesCountInterior=5000 uRefCount=700 uRefCountInterior=1000 uTextureMemory=20971520 uTextureMemoryInterior=104857600 uTriangleCount=100000 uTriangleCountInterior=100000 uWastelandLODBudgetAdjustment=20971520 uWaterCount=10 uWaterCountInterior=10 uWaterMemory=5242880 uWaterMemoryInterior=10485760 [Camera] bDisableAutoVanityMode=0 bDragonCameraTargetPlayer=1 bForceAutoVanityMode=0 bReturnTo1stPersonFromVanity=0 f1st3rdSwitchDelay=0.2500 f1stHorzDampeningSpringConstant=0.0001 f1stHorzDampeningVelocityDampening=0.4000 f1stPitchOffsetMouseFollowSpeed=15.0000 f1stPitchOffsetMouseMaxLag=4.0000 f1stPitchOffsetMultOffAccel=1.0000 f1stPitchOffsetMultOffMaxSpeed=1.0000 f1stPitchOffsetMultOnAccel=0.5000 f1stPitchOffsetMultOnMaxSpeed=0.6000 f1stPitchOffsetTarget=0.7500 f1stVertDampeningSpringConstant=0.0010 f1stVertDampeningVelocityDampening=0.6000 fActorFadeOutLimit=30.0000 fAutoVanityIncrement=0.0100 fAutoVanityModeDelay=120.0000 fCameraCasterBleedOutSize=5.0000 fCameraCasterSize=15.0000 fCameraCasterTargetSize=20.0000 fCharControllerCheckHeightOffset=124.0000 fChaseCameraMaxAngle=30.0000 fChaseCameraSpeed=10.0000 fCollisionRecoveryMinDist=4000.0000 fCollisionRecoverySpeed=3.0000 fDefaultAutoVanityZoom=300.0000 fDragonCameraDollyTime=0.7500 fDragonMaxAngleBeforeTurn=90.0000 fFirstPersonDisablePOVLerpDPS=2.0000 fFirstPersonSittingAngleLimit=1.5708 fFirstPersonSittingRotationSpeed=0.1000 fFreeCameraRotationSpeed=3.0000 fFreeCameraRunSpeed=2.0000 fFreeCameraTranslationSpeed=20.0000 fFreeCameraTriggerDeadzone=0.1000 fFreeRotationSpeed=3.0000 fFurnitureCameraAngle=0.3927 fFurnitureCameraZoom=250.0000 fHorseDismountYawCorrection=0.3200 fHorseMaxAngleBeforeTurn=90.0000 fLookingSpeed=0.1000 fMinCurrentZoom=-0.2000 fMouseWheelZoomIncrement=0.0750 fMouseWheelZoomMinDelta=0.0050 fMouseWheelZoomSpeed=0.8000 fOverShoulderCombatAddY=-100.0000 fOverShoulderCombatPosX=0.0000 fOverShoulderCombatPosZ=20.0000 fOverShoulderDragonAddY=-600.0000 fOverShoulderDragonPosX=0.0000 fOverShoulderDragonPosZ=0.0000 fOverShoulderHorseAddY=-300.0000 fOverShoulderHorsePosX=0.0000 fOverShoulderHorsePosZ=0.0000 fOverShoulderPosX=30.0000 fOverShoulderPosZ=-10.0000 fPitchZeroBlendTime=0.7500 fPitchZoomOutMaxDist=100.0000 fShoulderDollySpeed=3.0000 fSlowVanityIncrement=0.0200 fThumbstickZoomSpeed=0.0500 fTweenCamRotAngle=0.0500 fTweenCamRotClosingSpeed=10.0000 fTweenCamRotSpeed=4.0000 fTweenCamZoomFOVMod=10.0000 fTweenCamZoomSpeed=25.0000 fVanityModeMaxDist=600.0000 fVanityModeMaxDistFlyMult=4.0000 fVanityModeMinDist=155.0000 fVanityModeMinDistFly=1200.0000 fWorkbenchCameraPitch=0.5000 fWorkbenchCameraTranslateX=0.0000 fWorkbenchCameraTranslateY=50.0000 fWorkbenchCameraTranslateZ=-50.0000 fWorkbenchCameraYaw=-1.0000 fWorkbenchCameraZoom=100.0000 iAnimatedTransitionMillis=1000 iBleedoutTransitionMillis=500 iHorseTransitionMillis=500 [CameraPath] bRecord=0 bStart=0 iFPS=30 iTake=0 sDirectoryName=TestCameraPath sNif=Cameras\CameraTest.nif sOffsetID= [Cart] fCartLimitMax=0.7500 fCartLimitMin=-0.7500 fCartPivotX=0.0000 fCartPivotY=3.0000 fCartPivotZ=0.7000 fCartRot1=10.0000 fCartRot2=10.0000 fFriction=100.0000 fGravMult=3.5000 fHorseOffsetX=0.0000 fHorseOffsetY=200.0000 fHorseOffsetZ=0.0000 fHorsePivotX=0.0000 fHorsePivotY=0.0000 fHorsePivotZ=0.0000 fMass=130.0000 fPoleZOffset=-20.0000 fTetherOffsetX=50.0000 fTetherOffsetY=163.0000 fTetherOffsetZ=13.0000 fTipImpulse=500.0000 fWheelAngDamp=0.0100 sHarnessBoneCart=FrontHorseCarriage01 sHarnessBoneLeft=HarnessLeftBone sHarnessBoneRight=HarnessRightBone sHorseConnect=HorseSpine2 [Clouds] fCloudAtlasWidth=1.0000 sCloudInstanceMesh=Meshes\CloudInstance.NIF [Combat] bAimSights=0 bChainExplosionDebug=0 bCombatPathSmoothing=1 bCombatPathSprinting=1 bDebugCombat=0 bDebugCombatAimLocations=0 bDebugCombatArea=0 bDebugCombatAttackRange=0 bDebugCombatCoverReservations=0 bDebugCombatDetection=0 bDebugCombatGroups=0 bDebugCombatGroups2=0 bDebugCombatProjectileLOS=0 bDebugCombatSearch=0 bDebugCombatTargetLocations=0 bDebugCombatTargets=0 bDebugCombatTextColorDark=0 bDebugCombatThreats=0 bDebugCombatUnreachableLocations=0 bDisableCombatDialogue=0 bDisableNPCAttacks=0 bDismemberOneLimb=0 bEncounterZoneTargetRestrict=1 bForceNPCsUseAmmo=0 bHazardDebug=0 bIronSightsZoomEnable=1 bLaserSights=0 bMagicDebug=0 bPlayerAlwaysStaggered=1 bPlayHitLocationIdles=1 bPlayStaggers=1 bProjectileDebug=0 bVATSProjectileDebug=0 f1PArrowTiltUpAngle=2.0000 f1PBoltTiltUpAngle=1.0000 f3PArrowTiltUpAngle=2.5000 fAimChaseLookingMult=3.0000 fAimDownDegrees=90.0000 fAimUpDegrees=90.0000 fDeathForceCleared=1.0000 fDebugCombatProjectileLOSTime=5.0000 fDebugCombatTextSize=0.5000 fDecapInitialSpeed=250.0000 fHitEffectThresholdMod=0.0400 fHitEffectThresholdSevere=0.0430 fHitVectorDelay=0.4000 fIronSightsZoomDefault=50.0000 fMagnetismHeadingMult=1.0000 fMagnetismLookingMult=10.0000 fMagnetismObjHeadingMult=0.5000 fMagnetismObjLookingMult=0.5000 fMagnetismObjStrafeHeadingMult=0.0000 fMagnetismStrafeBaseSpeed=350.0000 fMagnetismStrafeHeadingMult=0.5000 fMagnetismStrafeMaxDistance=750.0000 fMinBloodDamage=1.0000 fMostCommonProjectileCollisionRadius1=0.0000 fMostCommonProjectileCollisionRadius2=0.5000 fMostCommonProjectileCollisionRadius3=10.0000 fMountedAttackRange=135.0000 fProjectileDebugDuration=5.0000 iMaxHiPerfCombatCount=4 iShowHitVector=0 [Controls] bBackgroundMouse=0 bDampenPlayerControls=1 bFreezeDirectionOnLargeDelta=1 bGamepadLookApplyMaxedOutAcceleration=1 bGamepadLookApplySensitivityThreshold=0 bGamepadLookApplySnapToAxis=1 bGamepadLookTimeNormalizeInputs=1 bInvertMovementThumbstick=0 bPlayerGraphFeedback=0 bShowKinectDebugInfo=0 fControllerBufferDepth=0.1400 fControllerDampenTime=0.1800 fControllerSampleThreshold=0.1000 fDialogueHardStopAngle1P=45.0000 fDialogueHardStopAngle3P=55.0000 fDialogueSoftStopAngle1P=20.0000 fDialogueSoftStopAngle3P=25.0000 fDirectionalDeadzone=0.5000 fDualCastChordTime=0.0500 fFreezeDirectionDefaultAngleThreshold=60.0000 fFreezeDirectionDefaultSpeedThreshold=100.0000 fGamepadHeadingSensitivityDefault=0.6667 fGamepadHeadingSensitivityMax=1.5556 fGamepadHeadingSensitivityMin=0.4445 fGamepadHeadingXScale=1.0000 fGamepadHeadingYScale=0.5625 fGamepadLookAccelPitchMult=2.5000 fGamepadLookAccelSec=0.9200 fGamepadLookAccelYawMult=2.5000 fGamepadLookMultExponent=0.0000 fHeadingAxisDeadzone=0.1500 fHorseClampAngle=10.0000 fHorseControlsDampenTime=1.0000 fHorseHeadingMovementMult=1.0000 fHotKeyDelay=0.2500 fInitialPowerAttackDelay=0.3000 fInitialPowerBashDelay=0.3000 fLookCurveSensitivityThreshold=0.1000 fLookGraphCoefficient1=0.1151 fLookGraphCoefficient2=-0.3827 fLookGraphCoefficient3=2.0287 fLookGraphCoefficient4=-0.7545 fLookGraphX1=0.4000 fLookGraphX2=0.6000 fLookGraphX3=0.8000 fLookGraphX4=0.9000 fLookGraphY1=0.1000 fLookGraphY2=0.2000 fLookGraphY3=0.3000 fLookGraphY4=0.6000 fLookSnapToAxisStrength=0.1500 fLookTimeNormalizingFloorFramerate=20.0000 fLookTimeNormalizingTargetFramerate=30.0000 fLThumbDeadzone=0.2500 fLThumbDeadzoneMax=0.9700 fMaxLookRampUpDelta=0.1300 fMaxMoveRampDownDelta=500.0000 fMouseHeadingSensitivityMax=0.0500 fMouseHeadingSensitivityMin=0.0100 fMouseHeadingXScale=0.0200 fMouseHeadingYScale=0.8500 fMoveGraphX1=0.2000 fMoveGraphX2=0.7000 fMoveGraphX3=0.9000 fMoveGraphY1=0.1000 fMoveGraphY2=0.5000 fMoveGraphY3=0.9000 fMovementAxisDeadzone=0.1500 fOutsideDialogueAngleRotationDampen=0.3300 fPCDialogueLookSpeed=10.0000 fPCDialogueLookStart=25.0000 fPlayerThirdPersonDampenTime=0.2500 fReverseDirThreshold=0.3000 fRThumbDeadzone=0.2500 fRThumbDeadzoneMax=0.9700 fSprintStopThreshold=0.5000 fSubsequentPowerAttackDelay=2.0000 fSubsequentPowerBashDelay=2.0000 fTogglePOVDelay=0.0000 fTriggerDeadzone=0.0500 fZKeyDelay=0.2000 iNumHotkeys=37 iNumLookGraphSettings=4 iNumMoveGraphSettings=3 [CopyProtectionStrings] sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. sCopyProtectionMessage2=Insert the Skyrim Disc. sCopyProtectionTitle=CD-ROM Drive Not Found sCopyProtectionTitle2=Skyrim Disc Not Found [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugFlyingMountLeash=0 bWriteTACOutputToFile=0 [Decals] bAllowDecalsOnAlpha=1 bBackgroundInitializeGeometryDecals=0 bDecalMultithreaded=0 bDecalOcclusionQuery=0 bForceAllDecals=0 fDebrisDecalTimer=0.0050 uMaxSkinDecalPerActor=25 [Dialogue] fDialogueRotationPitchOffset=0.1700 fDialogueRotationSecs=1.0000 [Display] bActorSelfShadowing=0 bAllowShaderCache=1 bAssertOnShaderCompileAtRuntime=1 bAutoViewDistance=0 bBreakOnValidationError=1 bBreakOnValidationWarning=0 bCharacterLighting=1 bCompensateUnstableFrameTime=1 bCompileOnRender=1 bCreateShadowRenderTarget=0 bDeactivateAOOnSnow=1 bDirShadowMapFullViewPort=1 bDisableHighTreeShadow=1 bDisableShadowJumps=1 bDisableZPrepassOutput=0 bDo30VFog=1 bDOFApplyCenterWeight=1 bDOFBilateralBlur=1 bDoTestHDR=0 bDownSampleNormalSSR=1 bDynamicDOF=1 bEnableAutoDynamicResolution=0 bEnableDownsampleComputeShader=1 bEnableFrontToBackPrepass=0 bEnableLandFade=1 bEnableParallaxOcclusion=0 bEnableProjecteUVDiffuseNormalsOnCubemap=0 bEnableSnowMask=1 bEnableSnowRimLighting=1 bEnableStippleFade=1 bEnableVolumetricLighting=0 bImageSpaceEffects=1 bIndDownscaled=0 bIndNormalMap=1 bLoadMarkers=1 bLockFramerate=1 bLodZPrepass=1 bLowHealthIModEnabled=1 bOutputMissingTexture=1 bProjectileOnReflection=0 bSAO_CS_Downscaled=0 bSAOApplyFog=1 bSAODownscaled=0 bSAONormalMap=1 bShadowsOnGrass=1 bShowMarkers=0 bShowMenuTextureUse=1 bSimpleLighting=0 bSparklesOnly=0 bStaticMenuBackground=1 bTAAWater=0 bUse16BitsDepthTarget=1 bUseDeviceDebug=0 bUseFilmicCurve=0 bUseMultipleLuminanceReferences=1 bUsePrecomputedNoise=0 bUseSunbeams=0 bValidateRenderTargets=1 bVolumetricLightingDisableInterior=1 bVolumetricLightingEnableTemporalAccumulation=1 bVolumetricLightingUpdateWeather=1 f1stPersonFarDepthRange=0.0100 f1stPersonFarDepthRangeControlDriven=0.1000 fAlphaWeight=1.0000 fCharacterLightLumMax=0.7500 fCharacterLightLumScale=2.0000 fCharacterLightPrimaryLightIntensity=0.7500 fCharacterLightSecondaryLightIntensity=0.3000 fClampScale=0.4000 fConstHDRAdaptTimerForMenu=0.3000 fDDOFAngleThreshold=2.0000 fDDOFFocusCenterweightExt=1.6000 fDDOFFocusCenterweightInt=1.0000 fDDOFFocusDelay=500.0000 fDDOFFocusDuration=1000.0000 fDDOFPositionThreshold=5.0000 fDecalLifetime=30.0000 fDecalLOD0=800.0000 fDecreaseDRMilliseconds=32.0000 fDefault1stPersonFOV=80.0000 fDefaultFOV=80.0000 fDefaultWorldFOV=80.0000 fDOFCenterWeight=0.6000 fDOFMaxDepthParticipation=50000.0000 fDRClampOffset=0.0020 fDRClampOffsetNeo=0.0005 fDynamicDOFBlurMultiplierMax=1.0000 fDynamicDOFBlurMultiplierMin=0.0000 fDynamicDOFFarBlur=0.7000 fDynamicDOFFarDist=1000.0000 fDynamicDOFFarRange=10000.0000 fDynamicDOFNearBlur=1.0000 fDynamicDOFNearDist=100.0000 fDynamicDOFNearRange=100.0000 fExponentialShadowMapScale=10.0000 fFilmicWhiteScale=1.4000 fFilteringAlphaThreshold=0.0100 fFilteringWaterDepthThreshold=0.0050 fFirstSliceDistance=1250.0000 fGammaMax=1.4000 fGammaMin=0.6000 fGlobalBloomThresholdBoost=0.0000 fGlobalBrightnessBoost=0.0000 fGlobalContrastBoost=0.0000 fGlobalEyeAdaptSpeedScale=2.0000 fGlobalEyeAdaptStrengthScale=0.4000 fGlobalMapBloomThresholdBoost=0.2500 fGlobalMapBrightnessBoost=0.2500 fGlobalMapContrastBoost=-0.3000 fGlobalSaturationBoost=0.0000 fIBLFAnamorphicsIntensity=0.1000 fIBLFAnamorphicsIntensityFar=1.0000 fIBLFBloomIntensity=0.0000 fIBLFChannelsDistortionBlue=-2.0000 fIBLFChannelsDistortionGreen=0.0000 fIBLFChannelsDistortionRed=2.0000 fIBLFFlaresDispersal=0.3000 fIBLFGlobalIntensity=0.7000 fIBLFHaloFetch=0.5000 fIBLFHaloWidthPow=3.0000 fIBLFLightsBurn=1.0000 fIBLFLightsRangeDownshift=1.0000 fIncreaseDRMilliseconds=30.0000 fIndBias=2.5000 fIndIntensity=50.0000 fIndRadius=100.0000 fLightLODDefaultStartFade=1000.0000 fLightLODRange=500.0000 fLinePrimitiveWidth=8.0000 fLoadingMenuShadowBias=30.6400 fLoadingMenuShadowFallOff=0.0000 fLowestDynamicHeightRatio=1.0000 fLowestDynamicWidthRatio=0.7000 fLowHealthIModInterval=2.0000 fLowHealthIModStrengthMax=1.5000 fLowHealthIModStrengthMin=0.8000 fMaxFocusShadowMapDistance=450.0000 fMaxHeightShadowCastingTrees=5000.0000 fMeshLODFadeTime=1.0000 fMipBias=0.0000 fNear1stPersonDistance=5.0000 fNearDistance=15.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fNoLODFarDistancePct=1.0000 fNonSpecularSparklesIntensity=0.4000 fPoissonRadiusScale=4.0000 fRatioDecreasePerSeconds=0.0700 fRatioIncreasePerSeconds=0.0300 fReflectionMarchingRadius=0.4000 fReflectionRayThickness=0.0010 fReflectionsIntensityScale=0.8000 fReflectionsMotionVectorScale=1.0000 fReinhardWhiteScale=1.1000 fSAO_CS_Bias=2.5000 fSAO_CS_Intensity=10.0000 fSAO_CS_Radius=250.0000 fSAOBias=2.5000 fSAOExpFactor=0.1100 fSAOIntensity=15.0000 fSAORadius=250.0000 fSAOValueDiffFactor=0.3000 fScopeScissorAmount=0.3000 fShadowBiasScale=1.0000 fShadowClampValue=0.3000 fShadowDirectionalBiasScale=0.3000 fShadowSparkleIntensity=0.2500 fSnowGeometrySpecPower=3.0000 fSnowNormalSpecPower=2.0000 fSnowRimLightIntensity=0.3000 fSnowSparklesColorB=1.0000 fSnowSparklesColorG=1.0000 fSnowSparklesColorR=1.0000 fSnowSSSColorB=0.0800 fSnowSSSColorG=0.0000 fSnowSSSColorR=0.0000 fSnowSSSDepthDiff=0.5000 fSnowSSSStrength=50.0000 fSparklesDensity=0.8500 fSparklesIntensity=1.0000 fSparklesMaxDistance=1000.0000 fSparklesSize=6.0000 fSparklesSpecularPower=2.0000 fSpecMaskBegin=0.1000 fSpecMaskSpan=0.0000 fSpecularSparklesIntensity=1.0000 fSplitOverlap=100.0000 fSunShadowUpdateTime=1.0000 fSunStaticTimeUpdateScale=0.1000 fSunUpdateThreshold=0.5000 fTAAEffectThreshold=0.1000 fTAAHighFreq=0.8000 fTAALowFreq=0.5000 fTAAPostOverlay=0.2100 fTAAPostSharpen=0.2100 fTAASharpen=1.0000 fVolumetricLightingCustomColorContribution=0.0000 fVolumetricLightingDensityContribution=0.3000 fVolumetricLightingDensityScale=300.0000 fVolumetricLightingIntensity=2.0000 fVolumetricLightingPhaseContribution=0.8300 fVolumetricLightingPhaseScattering=0.8500 fVolumetricLightingRangeFactor=40.0000 fVolumetricLightingTemporalAccumulationFactor=0.7500 fVolumetricLightingWindFallingSpeed=0.3000 fVolumetricLightingWindSpeedScale=15.0000 fWaterSSRBlurAmount=0.3000 fWaterSSRIntensity=1.3000 fWaterSSRNormalPerturbationScale=0.0500 fWindGrassMultiplier=1.0000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 iAutoViewMinDistance=2000 iDebugTextLeftRightOffset=10 iDebugTextSubPage=0 iDebugTextTopBottomOffset=20 iEnableShadowCastingFlag=2 iLandscapeMultiNormalTilingFactor=4 iLoadingMenuShadowLightFlags=1 iLocation X=0 iLocation Y=0 iShaderPackageMemoryCap=409600 iSnowSparklesColor=2 iSnowSSSCurrentColor=2 iTrilinearThreshold=3 iUnstableFrameTimeHistorySize=8 iVolumetricLightingNoiseTextureDepth=32 iVolumetricLightingNoiseTextureHeight=32 iVolumetricLightingNoiseTextureWidth=32 iVolumetricLightingTextureDepthHigh=90 iVolumetricLightingTextureDepthLow=50 iVolumetricLightingTextureDepthMedium=70 iVolumetricLightingTextureFormatHigh=1 iVolumetricLightingTextureFormatLow=0 iVolumetricLightingTextureFormatMedium=1 iVolumetricLightingTextureHeightHigh=192 iVolumetricLightingTextureHeightLow=96 iVolumetricLightingTextureHeightMedium=128 iVolumetricLightingTextureWidthHigh=320 iVolumetricLightingTextureWidthLow=160 iVolumetricLightingTextureWidthMedium=224 sDebugText=VATS sScreenShotBaseName=ScreenShot uIBLFBloomRadius=2 uIBLFBlurRadiusX=7 uIBLFBlurRadiusY=2 uIBLFLateralRepeat=0 uIBLFLensesCount=3 uiResolutionChangeInterval=5 [FaceGen] bUseCustomizationMorphs=1 bUseRaceMorph=1 uiNumActorsAllowedToMorph=10 [Fonts] sFontConfigFile=Interface\FontConfig.txt [FootIK] bFootPlacementOn=1 bRigidBodyController=1 fAnkleOffset=0.2000 fControllerTetherLen=6.0000 fFootPlantedGain=1.0000 fFootRaisedGain=0.9000 fGroundAscendingGain=0.4000 fGroundDescendingGain=0.4000 fMaxFootCastMilliSec=0.6000 fMaxStepVertError=3.5000 fOnOffGain=0.5000 fOriginalGroundHeightMS=-0.1100 fPelvisOffsetDamping=0.2000 fPelvisUpDownBias=0.7500 fRagdollFeedback=0.7000 fVertErrorGain=0.5000 iNumFramesFootEaseOut=30 [Gameplay] bAllowDragonFlightLocationDiscovery=0 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 bTargetLockIsToggle=1 bTrackProgress=0 fFootIKDistance=1024.0000 fMagicTargetLocationExtraLargeActorRadius=256.0000 fMagicTargetLocationNormalActorRadius=32.0000 fMapMarkerUpdateTime=0.0500 fPlayerHealthSaveOnPauseLimit=0.2500 fPlayerSunGazeDelta=0.9848 fPlayerSunGazeStartTimer=0.5000 fTargetLockXYRange=7500.0000 iActorsDismemberedPerFrame=2 iDetectionPicks=21 sTrackProgressPath=\\vault2\Fallout\LevelData\ [General] bActivateFromSave=0 bAlwaysActive=0 bAnimateDoorPhysics=0 bBackgroundLoadVMData=0 bBorderRegionsEnabled=1 bCalculateArmorMeshAndTextureFileCounts=1 bChangeTimeMultSlowly=1 bCheckCellOffsetsOnInit=0 bCheckPurgedTextureList=0 bCreate Maps Enable=0 bCRTMemoryChecks=0 bCullingJobEnablePlaneOptimization=0 bDebugSpectatorThreats=0 bDefaultCOCPlacement=0 bDisableAllGore=0 bDisableDuplicateReferenceCheck=1 bDisableGearedUp=1 bDisableWarningWindows=0 bDisplayBoundingVolumes=0 bEnableBoundingVolumeOcclusion=1 bEnableFileCaching=0 bEnableFriendHenchman=0 bExternalLODDataFiles=1 bFacegenDisableMorphs=0 bFixAIPackagesOnLoad=0 bFlyingMountFastTravelCruiseEnabled=0 bHealthRegenFromRacePlayerOnly=1 bJoblistActiveWait=1 bKeepDLStringBlocksLoaded=0 bKeepILStringBlocksLoaded=1 bKeepPluginWhenMerging=0 bModManagerMenuEnabled=1 bParallelAnimUpdate=0 bPauseWhenConstrained=1 bPreCullActors=1 bPreemptivelyUnloadCells=0 bPreloadIntroSequence=1 bPreloadLinkedInteriors=0 bQueueWarnings=0 bReconstructIDTags=0 bRunMiddleLowLevelProcess=1 bRunVTuneTest=0 bShowCheckMemoryOutput=0 bShowGunTarget=0 bShowLoadingAreaMessage=0 bTaskletActorSceneGraphUpdates=1 bTaskletCellTransformsUpdate=1 bTrackAllDeaths=0 bUseBodyMorphs=1 bUseEyeEnvMapping=1 bUseFaceGenPreprocessedHeads=1 bUseHardDriveCache=0 bUseMovementBlockedPackage=0 bUseMultibounds=1 bUseOptimizedTextureLoading=1 bUseThreadedMorpher=0 bUseThreadedParticleSystem=0 bUseThreadedTempEffects=1 bWarnOnMaterialCollisions=0 bWarnOnMissingFileEntry=0 fAutoDoorFadeSecs=0.5000 fBetaDeferredKillTimer=15.0000 fBSTaskTime=2.0000 fCloakEffectUpdateInterval=0.5000 fDragonLandingForPlayerNavMeshSize=250.0000 fDragonLandingForPlayerSearchDist=3000.0000 fEncumberedReminderTimer=30.0000 fFastTravelFadeSecs=0.5000 fFlickeringLightDistance=1024.0000 fFlyingMountDismountOffset=30.0000 fFlyingMountFastTravelArrivalHeight=1000.0000 fFlyingMountFastTravelDragonSpeed=7000.0000 fFlyingMountLandingRequestTimer=3.0000 fFlyingMountSlowestSpeedMult=0.2500 fFlyingMountTutorialMessageDelay=15.0000 fLoadGameFadeSecs=1.0000 fNormalDoorFadeSecs=0.4000 fNormalDoorFadeWait=0.0100 fPlayerFlyingMountBaseTargetSpeed=700.0000 fPlayerFlyingMountFastBaseTargetSpeed=1400.0000 fPlayerFlyingMountNothingLoadingMult=10.0000 fPlayerFlyingMountTravelMaxHeight=400.0000 fPlayerFlyingMountTravelMinHeight=200.0000 fProcessListsUpdateHighFrameRate=30.0000 fProcessListsUpdateLowFrameRate=10.0000 fProcessListsUpdateTimeMax=5.0000 fProcessListsUpdateTimeMin=0.5000 fStoryTellerQuestFindTime=2.0000 iEnumRefsAllowedPerFrame=1 iFlyingMountSlowestQueuedRefCount=250 iFPSClamp=0 iHWThread1=4 iHWThread2=4 iHWThread3=4 iHWThread4=5 iHWThread5=5 iHWThread6=5 iIntroSequencePriority=3 iLargeIntRefCount=1000 iLowProcessingMilliseconds=2 iMaxJobThreads=32 iNumBitsForFullySeen=248 iNumHWThreads=4 iPreloadSizeLimit=26214400 iUpdateDetectionsAllowedPerFrame=100 sCharGenQuest=0003372b sEssentialFileCacheList= sGamerIconTextureName=BGSUserIcon sIntroMovie= sIntroSequence=BGS_Logo.bik sLanguage=ENGLISH sLocalCharacterDataPath=Saves\Character\ sLocalMasterPath=Data\ sLocalSavePath=Saves\ sMainMenuMovieIntro= sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm sStartingCell= sStartingCellX= sStartingCellY= sStartingWorld= sTestFile1=Skyrim.esm sTestFile10= sTestFile2= sTestFile3= sTestFile4= sTestFile5= sTestFile6= sTestFile7= sTestFile8= sTestFile9= strPluginsFileHeader=# This file is used by Skyrim to keep track of your downloaded content. sUnessentialFileCacheList= uExterior Cell Buffer=36 uGridsToLoad=5 uiCellFrameCaptureMinTime=25000 uiCullingJobBatchSize=500 uiMemoryLevelBufferSize=10485760 uiMemoryLevelIdle=104857600 uiMemoryLevelIdleCritical=26214400 uiMemoryLevelLoading=419430400 uiMemoryLevelNumPasses=3 uInterior Cell Buffer=3 uiReferencesArrayDefaultSize=500 uiWaitCellReadyTime=5000 uLMaxCellDemotePerFrame=1 uMainMenuMusicAttnmB=1200 uMainMenuMusicFadeTimeMS=1500 uModMenuMusicAttnmB=2000 [GeneralWarnings] sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [GrabIK] fDriveGain=0.2500 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bEnableGrassFade=1 bGenerateGrassDataFiles=0 bGrassPointLighting=0 fGrassFadeInTime=1.8000 fGrassFadeRange=1000.0000 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fWaveOffsetRange=1.7500 iGrassCellRadius=2 iMaxGrassTypesPerTexure=2 iMinGrassSize=20 [HAVOK] bAddBipedWhenKeyframed=0 bAllowCharacterBumper=1 bAllowDeactivationWhileWarmStarting=0 bDebugMultithreaded=0 bDisablePlayerCollision=0 bFindContactPointsOnAdd=0 bForceJumpingFromGraph=0 bHavokDebug=0 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 bRegisterAllVDBViewers=0 bUseCharacterRB=1 bUseCharRBExtrapolation=1 bUseConstraintProjector=1 bUseUnsupportedCast=1 bUseWorldLock=1 bWONameSync=1 fCameraCasterFadeSittingRadius=45.0000 fCharControllerWarpDistSqr=6000000.0000 fDefaultWaterfallCurrentVelocity=6.0000 fGoodPosCastCheckDepth=0.1000 fGoodPosCheckDepth=0.1000 fInAirFallingCharGravityMult=1.3500 fJumpAnimDelay=0.7500 fMaxPickTime=0.0030 fMaxPickTimeDebug=0.0600 fMaxPickTimeDebugVATS=0.6000 fMaxPickTimeVATS=0.0300 fMaxTime=0.0167 fMaxTimeComplex=0.0333 fMoveLimitMass=95.0000 fOD=0.9000 fQuadrupedPitchMult=10.0000 fRF=1000.0000 fSD=0.9800 fSE=0.3000 fTimePerSubStep=0.0080 fTrapHitEventDelayMS=500.0000 fTriggerEventDelayMS=500.0000 fUnsupportCastLength=1.0000 fUnsupportedGravMult=4.0000 fWarmStartMaxTime=4.0000 iEntityBatchRemoveRate=100 iMinNumSubSteps=8 iNumThreads=1 iSimType=1 uMaxNumPhysicsStepsPerUpdate=3 uMaxNumPhysicsStepsPerUpdateComplex=1 [HeadTracking] bDisableHeadTracking=0 fHeadTrackingMaxAngle=90.0000 fMaxPathLookAtPointDist=512.0000 fMinPathLookAtPointDist=128.0000 fPathLookAtPointTime=2.0000 fUpdateDelayNewTargetSecondsMax=8.0000 fUpdateDelayNewTargetSecondsMin=3.0000 fUpdateDelaySecondsMax=1.5000 fUpdateDelaySecondsMin=1.0000 iUpdateActorsPerFrame=10 [Imagespace] bDoRadialBlur=1 fLensFlareFalloffRange=256.0000 fLensFlareGlobalIntensity=1.0000 fRenderDepthMaxDepth=10000.0000 iRadialBlurLevel=0 [Interface] bShowCrosshair=1 bShowHUDMessages=1 bShowInventory3D=1 bShowSubtitleSpeakerName=1 bShowTutorials=1 bUseAllNonDefaultLoadScreensFirst=0 bUseFuzzyPicking=1 bUserClosesLoadingMenu=0 bWriteTranslationFile=0 fActivatePickLength=180.0000 fActivatePickRadius=16.0000 fBookDistance=110.0000 fBookLight2DiffuseColorB=0.8300 fBookLight2DiffuseColorG=0.9500 fBookLight2DiffuseColorR=0.9800 fBookLight2DimmerValue=1.0000 fBookLight2Radius=400.0000 fBookLight2X=10.0000 fBookLight2Y=-75.0000 fBookLight2Z=10.0000 fBookLightDiffuseColorB=0.8300 fBookLightDiffuseColorG=0.9500 fBookLightDiffuseColorR=0.9800 fBookLightDimmerValue=1.7500 fBookLightRadius=400.0000 fBookLightX=100.0000 fBookLightY=-350.0000 fBookLightZ=100.0000 fBookOpenTime=1000.0000 fBookPosHeightPercentage=0.4450 fBookPosWidthPercentage=0.5000 fBookXRotation=-25.0000 fCrafting3DItemPosX=0.0000 fCrafting3DItemPosXWide=0.0000 fCrafting3DItemPosY=-500.0000 fCrafting3DItemPosYWide=-500.0000 fCrafting3DItemPosZ=16.0000 fCrafting3DItemPosZWide=12.0000 fCrafting3DItemScale=1.8700 fCrafting3DItemScaleWide=1.5000 fDebugFontSize=13.0000 fFadeToBlackFadeSeconds=1.0000 fGamepadCursorSpeed=11.0000 fInventory3DBoundRadiusScale=12.5000 fInventory3DItemPosScale=1.8700 fInventory3DItemPosScaleWide=1.5000 fInventory3DItemPosX=-38.0000 fInventory3DItemPosXWide=-29.0000 fInventory3DItemPosY=-500.0000 fInventory3DItemPosYWide=-500.0000 fInventory3DItemPosZ=16.0000 fInventory3DItemPosZWide=12.0000 fInventory3DItemRotMouseSpeed=50.0000 fInventory3DItemRotSpeed=3.0000 fInventory3DItemZoomScale=2.2500 fInventory3DItemZoomSpeed=1.5000 fInventory3DItemZoomX=0.0000 fInventory3DItemZoomY=-500.0000 fInventory3DItemZoomZ=0.0000 fInventoryLight2DiffuseColorB=0.8300 fInventoryLight2DiffuseColorG=0.9500 fInventoryLight2DiffuseColorR=0.9800 fInventoryLight2DimmerValue=1.7500 fInventoryLight2Radius=0.0000 fInventoryLightDiffuseColorB=0.8300 fInventoryLightDiffuseColorG=0.9500 fInventoryLightDiffuseColorR=0.9800 fInventoryLightDimmerValue=1.7500 fInventoryLightRadius=400.0000 fInventoryMenuLight2X=100.0000 fInventoryMenuLight2Y=-350.0000 fInventoryMenuLight2Z=100.0000 fInventoryMenuLightX=100.0000 fInventoryMenuLightY=-350.0000 fInventoryMenuLightZ=100.0000 fJournalLongRepeatRate=0.2000 fJournalShortRepeatRate=0.0750 fLargeActivatePickLength_G=500.0000 fLockCenterOffset=9.0000 fLockMaxAngle=90.0000 fLockpickLightDiffuseColorB=0.8300 fLockpickLightDiffuseColorG=0.9500 fLockpickLightDiffuseColorR=0.9800 fLockpickLightDimmerValue=1.7500 fLockpickLightRadius=400.0000 fLockpickLightX=100.0000 fLockpickLightY=-1000.0000 fLockpickLightZ=100.0000 fLockPositionX=0.0000 fLockPositionY=-1100.0000 fLockPositionYWide=-1300.0000 fLockPositionZ=3.0000 fLockRotationSpeed=80.0000 fLockRotCenterOffsetX=-14.5000 fLockRotCenterOffsetZ=3.0000 fMagic3DItemPosScale=1.8700 fMagic3DItemPosScaleWide=1.7500 fMagic3DItemPosX=34.7000 fMagic3DItemPosXWide=26.0000 fMagic3DItemPosY=-500.0000 fMagic3DItemPosYWide=-500.0000 fMagic3DItemPosZ=8.0000 fMagic3DItemPosZWide=6.0000 fMaxSubtitleDistance=1250.0000 fMenuKeyRepeatLong=0.5000 fMenuKeyRepeatShort=0.1000 fMinSecondsForLoadFadeIn=1.5000 fNoteDistance=90.0000 fPackratRatio=0.0000 fPickMouseRotationSpeed=15.0000 fPickRotationSpeed=400.0000 fPlayerBodyEditDistance=175.0000 fPlayerFaceEditDistance=100.0000 fPlayerRotationAngle=30.0000 fPlayerZoomTime=1000.0000 fRSMCameraLookAtPercent=0.9550 fRSMLookAtOnGain=0.0600 fSafeZoneX=15.0000 fSafeZoneXWide=15.0000 fSafeZoneY=15.0000 fSafeZoneYWide=15.0000 fSleepFaderTime=0.7000 fTweenLongRepeatRate=0.2000 fTweenShortRepeatRate=0.1000 fUIAltLogoModel_TranslateX_G=0.0000 fUIAltLogoModel_TranslateY_G=0.0000 fUIAltLogoModel_TranslateZ_G=0.0000 fUICameraFarDistance=20480.0000 fUICameraNearDistance=15.0000 fUILogoModel_AutoRotateSpeed=0.1000 fUILogoModel_FadeSecs=0.0001 fUILogoModel_MouseThreshold=2.0000 fUILogoModel_MouseToPanSpeed=1.0000 fUILogoModel_MouseToRotateSpeed=0.0200 fUILogoModel_MouseToZoomSpeed=0.6000 fUILogoModel_RotationPauseDuration=0.2500 fUILogoModel_ThumbstickToPanSpeed=8.0000 fUILogoModel_ThumbstickToRotateSpeed=0.4500 fUILogoModel_ThumbstickToZoomSpeed=5.0000 fUIMistMenu_CameraFOV_G=75.0000 fUIMistMenu_CameraLookAtX_G=-50.0000 fUIMistMenu_CameraLookAtY_G=0.0000 fUIMistMenu_CameraLookAtZ_G=0.0000 fUIMistMenu_CameraX_G=-50.0000 fUIMistMenu_CameraY_G=600.0000 fUIMistMenu_CameraZ_G=80.0000 fUIMistMenu_DefaultLogoNIFScale=1.0000 fUIMistMenu_LogoOnscreenPanThresholdX=0.5000 fUIMistMenu_LogoOnscreenPanThresholdY=0.3300 fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000 fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000 fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000 fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000 fUIMistModel_FadeOutTime=0.0000 fUIMistModel_RotateZ_G=-180.0000 fUIMistModel_TranslateX_G=0.0000 fUIMistModel_TranslateY_G=0.0000 fUIMistModel_TranslateZ_G=0.0000 fUIPlayerSceneLight2DiffuseColorB=0.8000 fUIPlayerSceneLight2DiffuseColorG=0.8100 fUIPlayerSceneLight2DiffuseColorR=0.7000 fUIPlayerSceneLight2DimmerValue=3.0000 fUIPlayerSceneLight2Radius=1024.0000 fUIPlayerSceneLight2X=160.0000 fUIPlayerSceneLight2Y=-96.0000 fUIPlayerSceneLight2Z=160.0000 fUIPlayerSceneLight3DiffuseColorB=1.0000 fUIPlayerSceneLight3DiffuseColorG=1.0000 fUIPlayerSceneLight3DiffuseColorR=1.0000 fUIPlayerSceneLight3DimmerValue=0.1000 fUIPlayerSceneLight3Radius=1024.0000 fUIPlayerSceneLight3X=128.0000 fUIPlayerSceneLight3Y=160.0000 fUIPlayerSceneLight3Z=-96.0000 fUIPlayerSceneLightDiffuseColorB=0.8200 fUIPlayerSceneLightDiffuseColorG=0.9600 fUIPlayerSceneLightDiffuseColorR=0.9600 fUIPlayerSceneLightDimmerValue=1.6000 fUIPlayerSceneLightRadius=1500.0000 fUIPlayerSceneLightX=-160.0000 fUIPlayerSceneLightY=160.0000 fUIPlayerSceneLightZ=128.0000 fUIRaceSexLight2DiffuseColorB=0.8300 fUIRaceSexLight2DiffuseColorG=0.9500 fUIRaceSexLight2DiffuseColorR=0.9800 fUIRaceSexLight2DimmerValue=1.7500 fUIRaceSexLight2Radius=1400.0000 fUIRaceSexLight2X=0.5000 fUIRaceSexLight2Y=-150.0000 fUIRaceSexLight2Z=60.5000 fUIRaceSexLightDiffuseColorB=0.8300 fUIRaceSexLightDiffuseColorG=0.9500 fUIRaceSexLightDiffuseColorR=0.9800 fUIRaceSexLightDimmerValue=0.6500 fUIRaceSexLightRadius=1400.0000 fUIRaceSexLightX=0.5000 fUIRaceSexLightY=-600.0000 fUIRaceSexLightZ=60.5000 fUnlockDoorDelay=1.5000 iFavoriteItemQueueSize=100 iMaxViewCasterPicksFuzzy=5 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iSubtitleSpeakerNameColor=8947848 rUIMistMenu_AmbientXNegRGB=0,0,0 rUIMistMenu_AmbientXPosRGB=0,0,0 rUIMistMenu_AmbientYNegRGB=0,0,0 rUIMistMenu_AmbientYPosRGB=0,0,0 rUIMistMenu_AmbientZNegRGB=0,0,0 rUIMistMenu_AmbientZPosRGB=0,0,0 sCreditsFile=Interface/Credits.txt sCreditsFilePLRU=Interface/Credits_PLRU.txt sForcedLoadScreenEditorID= sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant sUIMistMenu_DefaultLogoCameraPath= uMaxCustomItemNameLength=32 uTweenSaveDelay=6 [JobList] uiCellNodeBatch=4 uiCellNodeThread=6 uiDynamicActorAnimBatch=1 uiDynamicActorCombatBatch=1 uiDynamicCellNodeBatch=4 uiDynamicPostRenderBatch=1 uiDynamicPreRenderBatch=1 uiProjectileUpdateBatch=5 uiProjectileUpdateThread=6 uiTESAnimatedRefsUpdateBatch=50 uiTESAnimatedRefsUpdateThread=6 uiTESCellAnimationUpdateBatch=1 uiTESCellAnimationUpdateThread=6 [Jobs] uiTESAnimationBatchSize=30 [Kinect] fKinectMaxAllyTradeDistance=60000.0000 fKinectMinConfidence=0.3000 fKinectMinReportConfidence=0.0100 fKinectMinReportShoutConfidence=0.0050 fKinectMinRuleConfidence=0.2500 fKinectMinShoutConfidence=0.0075 [Landscape] bCurrentCellOnly=0 bLandSpecular=1 fLandFriction=2.5000 fLandTextureTilingMult=3.0000 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 sDefaultLandDiffuseTexture=Dirt02.dds sDefaultLandNormalTexture=Dirt02_N.dds [Language] sFailureMessage=Something is broken sGamepadDisconnectedMessage=Please connect a controller to continue. sGamepadDisconnectedTitle=Controller disconnected. sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile sSysUtil_DiscEject=No Default string. Must be loaded from INIFile sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile sSysUtil_Retry=No Default string. Must be loaded from INIFile sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile [Light] fLightEnableDisableFadeTime=1.0000 [LightingShader] fDecalLODFadeEnd=0.0600 fDecalLODFadeStart=0.0500 fEnvmapLODFadeEnd=0.1000 fEnvmapLODFadeStart=0.0900 fEyeEnvmapLODEnd=0.0500 fRefractionLODFadeEnd=0.0300 fRefractionLODFadeStart=0.0250 fSpecularLODFadeEnd=0.1000 fSpecularLODFadeStart=0.0900 [LOD] bDisplayLODLand=1 fActorLODMax=15.0000 fActorLODMin=5.0000 fDistanceMultiplier=1.0000 fFadeInThreshold=0.7000 fFadeInTime=1.2000 fFadeOutThreshold=0.3000 fFadeOutTime=2.0000 fItemLODMax=10.0000 fItemLODMin=1.5000 fLODBoundRadiusMult=10.0000 fLodDistance=500.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutPercent=0.6000 fLODLandDropAmount=230.0000 fLODLandVerticalBias=0.0000 fLODMultTrees=0.5000 fObjectLODMax=30.0000 fObjectLODMin=5.0000 fTalkingDistance=2000.0000 iFadeNodeMinNearDistance=500 [LookIK] bAdditiveHeadAnim=1 fAngleMax=2.0000 fAngleMaxEase=90.0000 fEaseAngleShutOff=0.5000 fEyeIKDistanceMax=2.5000 fMaxTrackingDist=5000.0000 fMinTrackingDist=12.0000 [MAIN] bEnableLipLookup=1 bPrimitivesOn=0 bUseWaterHDR=1 fFadingFracStart=0.2500 fLowPerfCombatantVoiceDistance=1000.0000 fMapWorldTargetTransitionTime=0.5000 fQuestScriptDelayTime=5.0000 fSnowSSSDarkColorIntensity=0.1000 iDetectionHighNumPicks=40 iMaxQuestObjectives=3000 iSnowNoiseTextureSize=512 sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt sControlsRemapFile=ControlMap_Custom.txt sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_ sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot [MapMenu] bWorldMapNoSkyDepthBlur=0 fGamepadCursorSensitivity=2.0000 fMapLocalCursorPanSpeed=2000.0000 fMapLocalGamepadPanSpeed=100.0000 fMapLocalGamepadZoomSpeed=0.0300 fMapLocalHeight=40000.0000 fMapLocalMarkerSelectionDist=0.0300 fMapLocalMinFrustumWidth=4000.0000 fMapLocalMousePanSpeed=20.0000 fMapLocalMouseZoomSpeed=0.1000 fMapLookGamepadSpeed=1.5000 fMapLookMouseSpeed=3.0000 fMapLoopFadeTimeSeconds=1.0000 fMapMenuNearClipPlane=128.0000 fMapMenuOverlayNormalSnowStrength=0.4000 fMapMenuOverlayNormalStrength=1.1000 fMapMenuOverlayScale=0.0000 fMapMenuOverlaySnowScale=0.0000 fMapMoveKeyboardSpeed=0.0200 fMapTransitionSpeed=0.7500 fMapWorldCursorMoveArea=0.9000 fMapWorldHeightAdjustmentForce=4.0000 fMapWorldMaxPanSpeed=75000.0000 fMapWorldMaxPitch=75.0000 fMapWorldMinPanSpeed=60000.0000 fMapWorldMinPitch=15.0000 fMapWorldTransitionHeight=10000.0000 fMapWorldYawRange=80.0000 fMapWorldZoomSpeed=2.0000 fMapZoomMouseSpeed=2.0000 fMaxMarkerSelectionDist=0.0030 fWorldMapDepthBlurScale=0.3000 fWorldMapFocalDepth=45000.0000 fWorldMapMaximumDepthBlur=0.4500 fWorldMapNearDepthBlurScale=4.0000 iRightStickRepeatRate=250 sMapWorldDefaultWorldSpace=Tamriel sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Menu] iConsoleHistoryCharBufferSize=16384 iConsoleSizeScreenPercent=40 iConsoleTextSize=20 rConsoleHistoryTextColor=153,153,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,251,233 [MESSAGES] bAllowFileWrite=0 bAllowYesToAll=1 bAssertsWithoutDebugger=0 bBlockMessageBoxes=0 bDisableAssertQueuing=1 bFaceGenWarnings=0 bNoBreaksForAsserts=0 bShowMissingAudioWarnings=1 bShowMissingLipWarnings=1 bSkipInitializationFlows=1 bSkipProgramFlows=1 bUseWindowsMessageBox=0 iFileLogging=0 sDisabledProgramFlowContexts= [NavMeshGeneration] bGlobalNavMeshCheck=0 bGlobalNavMeshCheckDeleteWarningTriangles=0 uNavmeshTriangleCountInteriorWarnThreshold=5000 uNavmeshTriangleCountWarnThreshold=3500 [Papyrus] bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fArchiveInitBufferMB=8.0000 fExtraTaskletBudgetMS=1.2000 fPostLoadUpdateTimeMS=2000.0000 fUpdateBudgetMS=1.2000 iMaxAllocatedMemoryBytes=153600 iMaxMemoryPageSize=512 iMinMemoryPageSize=128 uTraceStatusOfQuest=0 [Pathfinding] bAvoidBoxTriggersFailure=0 bBackgroundNavmeshUpdate=1 bBackgroundPathing=1 bCreateDebugInfo=0 bCutDoors=1 bDisableUnloadedPaths=0 bFacePathVector=1 bFixNavmeshInfosOnLoad=0 bIgnoreThresholds=0 bRebuildPathIfSmootherFailed=1 bSlowDownForActorAvoidance=0 bStaticAvoidanceTriggerMovementBlocked=0 bUseActorAvoidance=1 bUseActorAvoidBox=1 bUseAlternateSmoothingForPrime=1 bUseOldPathSmoothing=0 bUsePathSmoothing=1 bUseRayCasts=1 bUseStraightLineCheckFirst=1 bUseTangentSmoothing=1 bUseTaskletsToRecomputeBounds=0 bUseTweenedAnimations=1 bUseVelocityObstacles=1 bWarnIfHighLevelSearchFails=0 bWarpOnConsecutiveFailures=1 fAcceptableErrorRatio=0.9000 fAICombatTurnSpeedScale=2.5000 fAITurnSpeedScale=1.5000 fAvoidanceDistanceRadiusMult=1.0000 fAvoidanceTimeDelta=3.0000 fAvoidNodeCost=24.0000 fAvoidNodeRadiusAdd=11.0000 fAvoidPreferredTriangleCrossingMultiplier=10.0000 fAvoidPreferredTriangleMultiplier=3.0000 fBackPedalAngle=160.0000 fBadTriangleMultiplier=100.0000 fDefaultAvoidBoxAvoidNodeRadius=32.0000 fDefaultAvoidNodeCost=32.0000 fDefaultPreferredFactor=0.5000 fDefaultStaticAvoidNodeRadius=32.0000 fDefaultTangentSmoothingFactor=1.0000 fDistFromPathForFollowingRadiusMult=2.0000 fFindMaxSpeedMinParamIncrementPercent=0.1000 fFollowerTeleportOffsetFudge=10.0000 fHeadingToPathTangentMaxAngle=15.0000 fLedgeJumpHeightBuffer=16.0000 fMaxAvoidanceRadius=512.0000 fMaxCollisionTime=1.0000 fMaxDistanceFromNavmeshMult=0.2500 fMaxDistanceMoved=5.0000 fMaxDistFromPathRadiusMult=5.0000 fMaxEdgeLength=512.0000 fMaxFitnessMultiplier=2.0000 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000 fMaxHeightFromObstacleBoxToToNavmesh=-16.0000 fMaxTimeBlockedByActors=1.0000 fMaxTimeSizeAvoidNode=1.0000 fMinAvoidanceRadius=256.0000 fMinCollisionTime=0.2500 fMinDist=50.0000 fMinFailureDistance=50.0000 fMinFrictionSpeed=2.0000 fMinimalUsePathingCost=409600.0000 fMinNormalizedSpeedForSlowdown=0.7500 fMinStairSpeed=80.0000 fMinTimeToNextPoint=0.3000 fMovementBlockedTimer=0.0200 fNavmeshBoundsActorRadiusMultiplier=1.0000 fNavmeshBoundsMinTimeOfImpact=0.0333 fNodeDistanceThreshold=25.0000 fObstacleManagerMinHeight=48.0000 fObstacleManagerMinWidth=16.0000 fObstacleUpdateDeltaWhenMoving=1.0000 fObstacleUpdateDeltaWhenUnknown=5.0000 fPathingLargeActorRadius=80.0000 fPathManagerDebugInfoWindow=1.0000 fPathToAnimLengthMaxMultiplier=2.0000 fPOVSmootherAvoidNodeCost=7.0000 fPreferredTriangleMultiplier=0.0100 fRotateTowardsPathThreshold=5.0000 fShortPathRadiusMult=2.0000 fSlowDownMultiplier=0.5000 fSmoothingStepHeight=25.0000 fSprintAccelerationMult=10.0000 fSprintAngleToPathThreshold=5.0000 fSprintDistToPathThresholdRadiusMult=0.5000 fStaticPathTangentSmoothingFactor=0.5000 fTeleportNodeAngleTolerance=5.0000 fTotalDisplacementThresholdRadiusMult=0.6600 fTotalTimePadding=0.5000 fTotalTimeThreshold=1.0000 fTweenerAnimDurationOffset=0.1000 fTweeningMaxPercentSpeedDelta=0.2000 fWarpMaxTime=5.0000 fWarpPathOffset=100.0000 fWarpRequestActorRadius=5.0000 fWaterTriangleCostMultiplier=4.0000 fWaterTriangleCrossingCostMultiplier=5.0000 iDefaultRetryCount=3 iFindMaxSpeedMinIterationCount=10 iMaxActorsToAvoid=10 iMaxAvoidBoxCheckPerFrame=2 iMaxHavokRequestsPerFrame=2 iMaxObstacleBuildPerFrame=1 iMaxPathRequestsPerFrameTracked=32 iMaxQueuedPathingRequests=50 iPathRequestsAllowedPerFrame=2 iWarpMaxPathFailureCount=3 uiSmallNavmeshInfoPathSC=3 [Pathing] fINIDetectDoorsForPathingTime=0.5000 [RagdollAnim] bFootIK=0 bGrabIK=0 bLookIK=1 bPoseMatching=0 bRagdollAnim=1 bRagdollFeedback=1 fAccelerationGain=1.0000 fCameraDist=1000.0000 fDesiredVel=1.5000 fDetectionUpdateTimeSec=5.0000 fFeedbackImpulseMult=500.0000 fFeedbackOnOffGain=0.3000 fFeedbackOnOffGainTimeMS=1000.0000 fFeedbackTimeMS=10000.0000 fHierarchyGain=0.1700 fImpulseLimit=15.0000 fPositionGain=0.0500 fPositionMaxAngularVelocity=18.0000 fPositionMaxLinearVelocity=14.0000 fSnapGain=0.1000 fSnapMaxAngularDistance=1.0000 fSnapMaxAngularVelocity=0.3000 fSnapMaxLinearDistance=0.3000 fSnapMaxLinearVelocity=3.0000 fVelocityDamping=0.0000 fVelocityGain=0.6000 [RagdollFeedback] uiFeedbackTimeout=1500 [SaveGame] bAllowProfileTransfer=0 bAllowScriptedAutosave=1 bAllowScriptedForceSave=1 bAutoSaveOnUserStale=1 bCompressBuffer=0 bConvertNonUtilitySaves=0 bCopySaveGameToHostOrMemStick=0 bDisableAutoSave=0 bDisplayMissingContentDialogue=1 bOutputSaveGameScreenshot=0 bUseSaveGameHistory=0 iAutoSaveCount=3 iSaveGameBackupCount=1 sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates. sSaveGameSafeMarkerID=1DC0A uiCompression=2 [ScreenSplatter] bBloodSplatterEnabled=1 [SpeedTree] fLocalTreeMipMapLODBias=-0.2500 fLODTreeMipMapLODBias=-0.7500 [StreamInstall] bResetGameAfterStreamingInstall=0 [Terrain] fHDLODSnowThresholdAngle=87.0000 fLODSnowThresholdAngle=100.0000 [TerrainManager] bDisplayCloudLOD=1 bKeepLowDetailTerrain=1 bUseNewTerrainSystem=1 fCameraAboveMaxHeightThreshold=2048.0000 uDistantTreeBlockCacheSizePerCell=1 [TestAllCells] bFileCheckModelCollision=0 bFileControllerOnRoot=1 bFileGoneMessage=1 bFileNeededMessage=1 bFileShowIcons=1 bFileShowTextures=1 bFileSkipIconChecks=0 bFileSkipModelChecks=0 bFileTestLoad=0 bFileUnusedObject=0 [Trees] bEnableTreeAnimations=1 bEnableTrees=1 bForceFullDetail=0 bPickSkinnedTrees=1 fUpdateBudget=1.5000 [VATS] bVATSAllowNoKill=0 bVatsDebug=0 bVATSDisable=0 bVATSForceRanged=0 bVATSIgnoreProjectileTest=0 bVATSMultipleCombatants=0 bVATSRangedSelective=1 bVATSSmartCameraCheckDebug=0 fVATSCastingAfterKillDelay=1.2000 fVATSFocus=3.2000 fVATSKillMoveEnd=4.0000 fVATSLightAngle=0.0000 fVatsLightColorB=1.0000 fVatsLightColorG=1.0000 fVatsLightColorR=1.0000 fVATSLightDistance=100.0000 fVATSLightElevation=100.0000 fVATSLightLevelMax=40.0000 fVATSLightLevelMin=20.0000 fVATSRangedLongDistance=2500.0000 fVATSRangedLowHealthPercent=5.0000 fVATSRangedPercentMin=50.0000 fVATSRangedPercentSneakKill=20.0000 fVATSRangedPercentTargetNoThreat=10.0000 fVATSRangedTargetLowLevelMult=0.3000 [Verlet] bUseConstantStepDelta=1 bUseRotationBasedTransformUpdate=1 fGravity=-1500.0000 fVerticalCapsuleOffset=50.0000 uCapeClothNumPin=12 uiNumIter=50 [Voice] sFileTypeGame=wav sFileTypeLip=lip sFileTypeLTF=ltf sFileTypeSource=wav [Water] bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=0 bForceLowDetailReflections=0 bForceLowDetailWater=0 bReflectExplosions=0 bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=1 bUseBulletWaterDisplacements=1 bUseCubeMapReflections=1 bUseWater=1 bUseWaterHiRes=0 bUseWaterLOD=1 bUseWaterReflectionBlur=0 bUseWaterShader=1 fCubeMapRefreshRate=0.0000 fExteriorWaterReflectionThreshold=300.0000 fInteriorWaterReflectionThreshold=10.0000 fRefractionWaterPlaneBias=3.0000 fSurfaceTileSize=2048.0000 fTileTextureDivisor=4.7500 fWadingWaterQuadSize=2048.0000 fWadingWaterTextureRes=512.0000 fWaterGroupHeightRange=10.0000 iWaterBlurAmount=1 iWaterNoiseResolution=256 sSurfaceTexture=water uMaxExteriorWaterReflections=2 uMaxInteriorWaterReflections=4 uSurfaceFPS=12 [Weather] bFogEnabled=1 bPrecipitation=1 fAlphaReduce=1.0000 fSunBaseSize=425.0000 fSunBoost=1.0000 fSunGlareMultiplier=2.0000 fSunGlareSize=600.0000 sBumpFadeColor=255,255,255,255 sEnvReduceColor=255,255,255,255 sLerpCloseColor=255,255,255,255 SkyrimPrefs.ini [AudioMenu] fAudioMasterVolume=1.0000 fVal0=1.0000 fVal1=0.8000 fVal2=0.8000 fVal3=0.5000 fVal4=1.0000 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=94881 uID1=1007612 uID2=554685 uID3=466532 uID4=0 uID5=0 uID6=0 uID7=0 [Bethesda.net] uPersistentUuidData0= uPersistentUuidData1= uPersistentUuidData2= uPersistentUuidData3= [Clouds] fCloudLevel0Distance=16384.0000 fCloudLevel1Distance=32768.0000 fCloudLevel2Distance=262144.0000 fCloudNearFadeDistance=9000.0000 [Controls] bAlwaysRunByDefault=1 bGamePadRumble=1 bInvertYValues=0 bUseKinect=0 fGamepadHeadingSensitivity=0.6667 fMouseHeadingSensitivity=0.0125 [Decals] bDecals=1 bSkinnedDecals=1 uMaxDecals=1000 uMaxSkinDecals=100 [Display] bBorderless=0 bDrawLandShadows=0 bEnableImprovedSnow=1 bEnableProjecteUVDiffuseNormals=1 bForceCreateTarget=0 bFull Screen=0 bFXAAEnabled=0 bIBLFEnable=1 bIndEnable=0 bSAO_CS_Enable=0 bSAOEnable=1 bScreenSpaceReflectionEnabled=1 bToggleSparkles=1 bTreesReceiveShadows=1 bUse64bitsHDRRenderTarget=0 bUsePrecipitationOcclusion=1 bUseTAA=1 bVolumetricLightingEnable=1 fDynamicDOFBlurMultiplier=0.8000 ffocusShadowMapDoubleEveryXUnit=450.0000 fGamma=1.0000 fInteriorShadowDistance=3000.0000 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fLightLODStartFade=1000.0000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODLevel1FadeDist=9999999.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=9999999.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fProjectedUVDiffuseNormalTilingScale=0.5000 fProjectedUVNormalDetailTilingScale=1.2000 fShadowDistance=8000.0000 fTreesMidLODSwitchDist=3600.0000 iMaxDecalsPerFrame=100 iMaxSkinDecalsPerFrame=25 iNumFocusShadow=4 iNumSplits=2 iReflectionResolutionDivider=2 iSaveGameScreenShotHeight=192 iSaveGameScreenShotHeighWSt=192 iSaveGameScreenShotWidth=256 iSaveGameScreenShotWidthWS=320 iScreenShotIndex=0 iShadowMapResolution=2048 iShadowMaskQuarter=4 iSize H=1080 iSize W=1920 iVolumetricLightingQuality=1 iVSyncPresentInterval=1 uBookRatio=2 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [General] bEnableStoryManagerLogging=0 fLightingOutputColourClampPostEnv=1.0000 fLightingOutputColourClampPostLit=1.0000 fLightingOutputColourClampPostSpec=1.0000 iStoryManagerLoggingEvent=-1 uLargeRefLODGridSize=9 [Grass] fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=400.0000 fGrassStartFadeDistance=7000.0000 [Imagespace] bDoDepthOfField=1 bLensFlare=1 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=1 fMouseCursorSpeed=1.0000 [Launcher] bEnableFileSelection=0 sD3DDevice= [LOD] fLODFadeOutMultActors=6.0000 fLODFadeOutMultItems=3.0000 fLODFadeOutMultObjects=5.0000 fLODFadeOutMultSkyCell=1.0000 [MAIN] bCrosshairEnabled=1 bGamepadEnable=0 bSaveOnPause=0 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=1.0000 fSkyCellRefFadeDistance=150000.0000 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=35000.0000 fBlockLevel1Distance=70000.0000 fBlockMaximumDistance=250000.0000 fSplitDistanceMult=1.5000 fTreeLoadDistance=75000.0000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=40 [Water] bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1
DoubleYou Posted October 29, 2016 Author Posted October 29, 2016 Can't wait to tackle these INIs, as they look to contain a treasure trove of tweaks, a number of which we can recycle from the previous Skyrim.
DoubleYou Posted October 29, 2016 Author Posted October 29, 2016 I have tested, and can confirm that the old 255 character limit for values has been removed, most likely due to the program now being 64-bit.
Kesta Posted November 5, 2016 Posted November 5, 2016 (edited) Wait, the trick of deleting Skyrimprefs.ini before starting the game to have it restored fresh with only valid setting isn't actually valid ? I was pretty sure that's how you proceeded in previous versions of the game. Ths gave me the very same content as the SkyrimPrefs.ini posted in OP. If not, you can know which settings are read by the game (not necessarily used) by just searching the executable (open SkyrimSE.exe in notepad++ and use Ctrl+F), INIs are in there, as plain ANSI string, using the syntax parameter:Category Edited November 5, 2016 by Kesta
DoubleYou Posted November 6, 2016 Author Posted November 6, 2016 Yes, that is how it worked before, but it now adds the navmesh section, which is invalid.
DoubleYou Posted November 7, 2016 Author Posted November 7, 2016 FYI, turning off Grass Shadows via bShadowsOnGrass in Skyrim.ini disables grass, which means that grass shadows are forced.
DoubleYou Posted November 15, 2016 Author Posted November 15, 2016 Some random settings related to lighting and shadows: Skyrim.ini [Display] fFirstSliceDistance=2000This sets the distance from the player from which highly detailed shadows are cast. If set to 0, your shadows will look like crap. Some people recommend increasing this beyond the typical 2000 (and I may join them once I test a bit) to help decrease the visible line between the detailed shadows and the faraway shadows. Since it stretches the shadow map across this distance, it has no performance impact, but causes the resolution of the shadows to decrease. SkyrimPrefs.ini [Display] bIBLFEnable=1This toggles image-based lens flare, most commonly seen on candles. It has little performance impact (around 1% decrease in fps, probably dependent on how many lights are around). There are related settings in Skyrim.ini under display that can tweak this effect. [Display] bIndEnable=0From my testing, I believe this enables "Indirect Lighting." This lights up some places that would otherwise be unlit without it. It heavily impacts performance (decreased fps by 15% for me), which is probably why it is disabled even in the ultra preset. I did not observe any bugs with it, but it really doesn't improve the game appearance IMHO, and is a real performance hog. [Display] bSAO_CS_Enable=0This setting enables a special kind of ambient occlusion effect calculated in real time that is rather buggy. Lighting will change in a room dependent upon where you are looking. It require ambient occlusion (bSAOEnable) to be enabled. It's performance impact is about 4% decrease of fps. [Display] bSAOEnable=1Toggles ambient occlusion. You want this on. Performance impact is virtually nonexistent, and it vastly improves appearance. [Display] bVolumetricLightingEnable=1Toggles volumetric lighting (i.e., Godrays). Most people will want this on, but you can turn it off if you like for a performance boost. It decreases fps by about 7% with iVolumetricLightingQuality set to 2, about 5% when set to 1, and about 4% when set to 0. [Display] iVolumetricLightingQuality=2This sets the quality of volumetric lighting (i.e., Godrays). 0 is Low (~4% performance impact), 1 is Medium (~5% performance impact), 2 is High (~7% performance impact). Setting it to other values other than 0, 1, or 2 will cause Godrays to be disabled. [Display] iNumSplits=2This is a shadow setting that probably has something to do with splitting the shadow map to cause the shadows to have better appearance or something. Not really sure. What I do know is that only values 2 and 3 seem to work, as other values either cause glitchy shadows or no shadows at all. 2 is the most performance friendly. 3 comes at a whopping 10% decrease in framerate. Shadows really didn't look much improved afterward, so I would recommend leaving this setting alone.
Guest Posted November 17, 2016 Posted November 17, 2016 (edited) Image-based lens flare. Edit: Spelling. Edited November 17, 2016 by Guest
DoubleYou Posted November 17, 2016 Author Posted November 17, 2016 Image-based lens flare. Thanks! Edited post.
Guest Posted November 17, 2016 Posted November 17, 2016 I should also point out that SSAO is a real-time AO method regardless. It was invented by a programmer at Crytek, so I am going to assume the 'CS' part is possibly named after that. I think it involves some sort of sphere calculation, so perhaps 'Crytek Sphere'? I'm bettting the non-CS version uses a more optimized derivative of this method and the outcome was more desirable. Probably totally useless to you, but those are my thoughts. It's merely that I have been reading up on various pointless nonsense for the past few months. Heh!
remlnx Posted November 17, 2016 Posted November 17, 2016 While i understand this is only for reference, i start to think something wrong with my Skyrim.ini, i have like 1/100 of the info in the one of the opening topic LOL, i suppose i am missing some juicy settings then? (i usually just add/modify the lines suggested by Neo in the SRLE guide)
DoubleYou Posted November 17, 2016 Author Posted November 17, 2016 While i understand this is only for reference, i start to think something wrong with my Skyrim.ini, i have like 1/100 of the info in the one of the opening topic LOL, i suppose i am missing some juicy settings then? (i usually just add/modify the lines suggested by Neo in the SRLE guide)Not all settings need to be present to be used by the game. The default values shown in the OP will be used if no value is specified. Generally speaking, you should only need a setting if you wish to modify its value from the default.
jonwd7 Posted November 24, 2016 Posted November 24, 2016 (edited) I should also point out that SSAO is a real-time AO method regardless. It was invented by a programmer at Crytek, so I am going to assume the 'CS' part is possibly named after that.It stands for "Compute Shader" meaning the calculations are done using compute shaders (a DX11 feature). --- Just wanted to share a few things here... bIndEnable is indeed like ENB's SSIL but it's terribly buggy, and the noise looks really bad up close. Here's a (very) small album I made: https://imgur.com/a/k8RjZ At first glance it does look preferable, especially on skin. But the noise is really bad when you get close, and it is constantly moving. Some of the options for it may mitigate these artifacts, but the snow artifacts I point out are probably unmitigable. (Edit: And`bDeactivateAOOnSnow` is already on by default, which means that SSIL is not considered a part of AO for that option) --- Also, I noticed bEnableParallaxOcclusion and got excited, but after doing everything I possibly could with my test NIFs and textures, I've determined it's unimplemented. In Oldrim, setting the parallax occlusion shader type/flags would just make the mesh go invisible, iirc. In SSE, it does nothing noticeable, until you turn on that INI option at which point you get this: https://i.imgur.com/qbbV31v.jpg I tried both Heightmap and Parallax Occ Material shader types. When using the latter I tried values for Max Passes/Scale of 8.0/1.0, 4.0/1.0, 8.0/2.0. I tried all of these combinations with SLSF1_Parallax, SLSF1_Parallax_Occlusion, and both SLSF1_Parallax + SLSF1_Parallax_Occlusion together. I used the 4th texture slot, which is where a heightmap should go, but I filled in all the texture slots with the _p texture just in case. So, yet again it's another feature that Bethesda teases via unimplemented INI options. Which is sad considering POM existed in Oblivion and then both PM/POM were either completely broken or disabled by the time Skyrim came out. (And yes, normal Parallax Mapping is still just as broken in SSE) ---- Edit: Also before I found you'd already dumped all the values, I was looking into it myself, organizing the [Display] settings I wanted to look into. I'll keep updating this as I look into more of the values: https://docs.google.com/spreadsheets/d/e/2PACX-1vTMxne67vKkF4JXkhubv8wdCNd9frb2lIy2cgJMLS-H496M6nSzUE23ZkdzSPR7JDIf9g2rENGA_X5W/pubhtml Edited November 24, 2016 by jonwd7 2
DoubleYou Posted November 24, 2016 Author Posted November 24, 2016 Compute Shader was the guess that I had, but I really don't know much about that type of stuff, so I decided to not label it as such yet.
Guest Posted November 24, 2016 Posted November 24, 2016 Oh yeah UU sure... :P Lol, mine was more imaginative I guess. ;) Thanks jon, I'll leave with 1/2 and a A+ in tinfoil hattery. I was going to ask you if POM was working, so it's great to see you are already onto that. Does it actually even work in FO4? I never bothered to check. It would have been great on terrain.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now