Jump to content

SMC with SRLE Extended: LotD


Recommended Posts

  • Replies 217
  • Created
  • Last Reply

Top Posters In This Topic

Posted

SMC is worth to try + a few extra standalone textures mod can satisfy what's missing.

 

With all of the flora and grass mods from SMC I've enabled I only reached 15 - 19 fps outside of whiterun lol. I noticed a lot more grass though from verdant any tips to rise my fps back to around 25?

 

I don't use SFO at all. Only verdant. Do you have these set? iMaxGrassTypesPerTexure=15, iMinGrassSize=70? You can even set iMinGrassSize as much as 100 for better performance.

 

 

That some nice screens, I'm guessing no ELFX? Was trying NLVA not satisfied with it, but after looking at your picture makes me think twice now

No ELFX. Had an issue with flickering smoke that bugged the heck outta me. Didn't find a fix, so I was happy to get rid of ELFX. It's a good mod, when it works. :) Most things I can overlook. Some things are just so in your face, I can't. I'm happy with NLVA+NLVA ENB. The colors are nice. The shadows are definitely more subtle and less dramatic than ELFX, but overall it's good enough for me. Plus it works well with Night Eye effects which is a biggie for me.

Posted

I don't use SFO at all. Only verdant. Do you have these set? iMaxGrassTypesPerTexure=15, iMinGrassSize=70? You can even set iMinGrassSize as much as 100 for better performance.

 

 

No ELFX. Had an issue with flickering smoke that bugged the heck outta me. Didn't find a fix, so I was happy to get rid of ELFX. It's a good mod, when it works. :) Most things I can overlook. Some things are just so in your face, I can't. I'm happy with NLVA+NLVA ENB. The colors are nice. The shadows are definitely more subtle and less dramatic than ELFX, but overall it's good enough for me. Plus it works well with Night Eye effects which is a biggie for me.

Thanks for the suggestion I'll try and change that.

 

I never find any flickering smoke tbh, where do you found it? If it is there might change to NLVA as well

Posted

Thanks for the suggestion I'll try and change that.

 

I never find any flickering smoke tbh, where do you found it? If it is there might change to NLVA as well

So right outside of Whiterun, near the stables, there are two braziers added by ELFX. Just stand next to one of them, at night, and turn your camera and see if it flickers.

Posted (edited)

So right outside of Whiterun, near the stables, there are two braziers added by ELFX. Just stand next to one of them, at night, and turn your camera and see if it flickers.

I'll test it out. Haven't finished installing LotD

heads up guys if you didn't already know legacy has been updated download for me is in process.

Oh nice right before I finished everything, save me from new games :D. For the installation I guess it's just a matter of updating the main LotD and maybe the patches right? No extra steps needed nor maybe extra mods? Edited by reddvilzz
Posted

Alluistras, Your trees are much darker than mines what the heck.

Probably the options I chose in EVT. Keep in mind, I had not run DynDOLOD in those pics I took. Couldn't be bothered for testing purposes.

Posted

I'm missing some carriage textures. Anyone happen to know which mod those are in? I seem to be missing them. :D

 

2m1k4JI.png

 

And another thing... these ugly root textures. I guess that might be covered by SFO and I'm not using it. Anyone confirm?

 

MwB7bSY.png

Posted (edited)

I'm missing some carriage textures. Anyone happen to know which mod those are in? I seem to be missing them. :D

 

 

 

And another thing... these ugly root textures. I guess that might be covered by SFO and I'm not using it. Anyone confirm?

 

 

If you search https://bitbucket.org/drigger/smc/raw/3135b5c4f3c365e9472c59a827225df8e385ffcc/List/SMC.ini for prisonercarriage you'll see the meshes and textures that get installed.  SMC installs them top to bottom.

 

Also yes I think those roots are covered by SFO.  You could search the same page above for root to possibly anwer your question.

Edited by jdsmith2816
Posted (edited)

If you search https://bitbucket.org/drigger/smc/raw/3135b5c4f3c365e9472c59a827225df8e385ffcc/List/SMC.ini for prisonercarriage you'll see the meshes and textures that get installed.  SMC installs them top to bottom.

 

Also yes I think those roots are covered by SFO.  You could search the same page above for root to possibly anwer your question.

Interesting. Says it's from SMIM, and I definitely have SMIM in the line-up. I just put SMIM above SMC and notice there are 782 non-conflicted files. That's alot of SMIM that's not included. The carriage parts definitely weren't included in my SMC merge even though it's on the list you gave a link to. Wonder what's going on....

 

I'm clueless about the roots. All I see is dirtcliff and mine roots from mods I did include. SRO and SMIM. I suspect something went wrong with combining SMIM as it didn't even include the esp for it. To test I'm putting SMIM above SMC, activating the esp and going back to check the carriages and roots.

 

Edit: So I fixed the carriage parts, but the roots are still a mystery

Edited by Alluistras
Posted

Is it possible that you have the wrong version of SMIM?  Maybe the timing was such that you HAD the right version... smim updated, you re-opened smc so it updated its definition file, and suddenly you had the wrong version?

 

Just grasping at straws here as I'm not really sure how it could have happened.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.