hazelwolf Posted June 14, 2018 Posted June 14, 2018 Seems going through each one as I rebuild them and leaving the esp's of the source mods visible is doing it. I guess I just messed up last time.And it was going so well. It seems the hiccup I hit is at the Miscellaneous Merge. The problem is, even after removing that merge, Relinker keeps throwing up the original error. At this point I'm at a loss except to either keep trying or give up on relinking in the first place.
SquireInk Posted June 16, 2018 Posted June 16, 2018 Hi, I was looking through this forum and the mod guide but couldn't find any estimations of hardware requirements just the hardware of the maintainers. Can anyone let me know an estimation of what kind of hardware you need to get over 60fps or if my system would be capable? Specs: CPU: i5 760 @ 3.0 GHzRam: 8GB (4x2) 1600MHzGPU: GTX 760 2GBStorage: 256GB SSD (drive skyrim is on)
DarkladyLexy Posted June 16, 2018 Posted June 16, 2018 Hi, I was looking through this forum and the mod guide but couldn't find any estimations of hardware requirements just the hardware of the maintainers. Can anyone let me know an estimation of what kind of hardware you need to get over 60fps or if my system would be capable? Specs: CPU: i5 760 @ 3.0 GHzRam: 8GB (4x2) 1600MHzGPU: GTX 760 2GBStorage: 256GB SSD (drive skyrim is on) With only 2GB of VRam, you will struggle with this guide. the guide is targetted for 4GB cards and higher
Dex7491 Posted June 16, 2018 Posted June 16, 2018 Hey guys, this would be my final attempt at a fix. On the advice of another mod forum I tried removing LAL to see if that would increase my stability. It didn’t stop the crashing. I used xEdit to remove LAL from the patch and also had to remove Relic Hunter from my bashed patch manually (for some reason it wouldn’t remove it on its own). Below I’m linking my specs and Modwatch. https://modwat.ch/u/Dex7491/pluginshttps://pastebin.com/zUARTDi1 It is indeed a 2GB vram caes with shared ram of up to 8GB. Any other ideas?
reddvilzz Posted June 18, 2018 Posted June 18, 2018 Hey guys, this would be my final attempt at a fix. On the advice of another mod forum I tried removing LAL to see if that would increase my stability. It didn’t stop the crashing. I used xEdit to remove LAL from the patch and also had to remove Relic Hunter from my bashed patch manually (for some reason it wouldn’t remove it on its own). Below I’m linking my specs and Modwatch. https://modwat.ch/u/Dex7491/pluginshttps://pastebin.com/zUARTDi1 It is indeed a 2GB vram caes with shared ram of up to 8GB. Any other ideas?You could try using ordenador to reduce all textures to 1K or just hand pick any texture mods that have resolution bigger than 1K. I've been there and I know the struggle. Sent from my ONEPLUS A5010 using Tapatalk
Dex7491 Posted June 18, 2018 Posted June 18, 2018 You could try using ordenador to reduce all textures to 1K or just hand pick any texture mods that have resolution bigger than 1K. I've been there and I know the struggle. Sent from my ONEPLUS A5010 using TapatalkJust curious, if I did this it would not reduce anything below 1k any further would it? If not then I will definitely try this. Thanks.
Stejawiko Posted June 21, 2018 Posted June 21, 2018 I just completed modding my Skyrim in accordance with this guide and wanted to stop by and say "thank you" to everyone involved; be it by creating the mods, making the guide and maintaining it or being helpful on this forum. I gotta admit that I feel a sense of achievement and pride just by getting the game to run, because the guide sure looked daunting in the eyes of a modding-beginner Cheers
eclipsezero Posted June 22, 2018 Posted June 22, 2018 Couple of questions:Has anyone tried using the backported(I think?) KS Dragon Overhaul with this?And Darkend? ...ideally also Spectraverse/Dwemertech?(Entirely possible I am asking this one again >_>) And Wyrmstooth?
eclipsezero Posted June 22, 2018 Posted June 22, 2018 Actually, two more:Is it feasible to try running either this guide or the SE version with a GTX 770 2GB? Not planning to run most of the graphics mods, just a lightweight ENB like Phinix Natural(The Truth ENB on SSE I believe) How being of a difference do you guys find between Complete Enemy Overhaul and Advanced Adversary Encounters? I tried researching for some comparisons, and maybe its just a failure in my google-fu, but I found next to nothing. A couple of comparisons with Revenge of the Enemies, but not much else D: Other than Wheels of Lull, the SE edition is just looking...more and more glorious. .... no seriously, I am one of the dumbasses still not modding Skyrim because Wheels of Lull ain't updated on SE yet.Anyone here have a sacrificial goat or two perchance? No? Worth a shot >3>
godescalcus Posted June 25, 2018 Posted June 25, 2018 Other than Wheels of Lull, the SE edition is just looking...more and more glorious. You should ask around that forum, someone has an updated version of Wheels of Lull.
godescalcus Posted June 25, 2018 Posted June 25, 2018 You could try using ordenador to reduce all textures to 1K or just hand pick any texture mods that have resolution bigger than 1K. I've been there and I know the struggle. Sent from my ONEPLUS A5010 using TapatalkJust a dumb question from someone who never tried to use Ordenador (but read about it and thought)... Why would you use Ordenador when DDSOpt is so much better and this guide even tells to use it when optimizing Beth's textures, Falskaar, Helgen Reborn, etc? Here's an example thread discussing both (there are many threads on this): https://www.reddit.com/r/skyrimmods/comments/2vtn9m/ddsopt_vs_optimizer_textures/
VivecsMuatra Posted July 1, 2018 Posted July 1, 2018 I had quick question. I assume that the guide will be updated to have the AIO Arthville mod instead of the separate plugins once the patches are updated and tested, but does this mean that you plan on adding addtional mods to take up those plugin spaces or just leave it as is?
godescalcus Posted July 2, 2018 Posted July 2, 2018 Who knows? ;) But the guide is considered to be in a finished state and now is mainly being maintained for mod updates, etc... There is a greater effort being directed towards advancing the SSE guide. Users can (and always could) make their own changes, taking care to resolve any conflicts with the new mods they add.
InstantKor Posted July 9, 2018 Posted July 9, 2018 (edited) Hello, did I mess something in my install possibly? The issue Im having is that female npcs are nude under their armor. As in leather armor I can see their nipples on the left breast and skirt like armor (again leather armor for instance) the women are going commando and would prefer to fix this issue if possible. My thinking is that if no one else has noticed this then its definitely a miss install of some sort.Alright, Im back again and have discovered what was causing the nude females under various armors. It was TMB Vanilla Armors at play causing this. Installing a different UNPB mesh armors corrected the issue. Now I am looking for insight on this particular issue that has surfaced and I dont think this is a anti aliasing issue, as no matter what I do it persists. What I'm seeing is a weird graphical glitch around the hands (besides the clipping of the knuckles) the skin is artifacting and it shows through every gauntlet in the game. I followed the NPC retexture section exactly too. https://youtu.be/hZ65oKNxiR4 Edited July 9, 2018 by InstantKor
Crumpspario Posted July 11, 2018 Posted July 11, 2018 Hey guys, just started on the guide, got a question about MO2: does it manage BSAs without ESPs itself, or do I need to manually unpack them/create dummies?
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