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SRLE Extended: Legacy of The Dragonborn


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Posted

Oh gosh, I had this exact same problem. It's been a while since I fixed it, but IIRC there was a problem with Enhanced Vanilla Trees. I reinstalled or fiddled with the load order or... something. Sorry, I'm not sure exactly what I did. But that was the mod that needed fixed.

You, you! You have saved my life. Activated the vanilla trees mod and it's all cleared up, god i'm an idiot. Thank you stranger!

Posted

Hi guys,

 

Although I'm fairly new to modding, I have already managed to get a 100 mod SSE savegame running. But then I stumbled across this phenomenal guide: THIS is exactly the kind of game I want to play! Thanks a ton for this immense effort put into setting up this guide!

 

So, I "downgraded" from SSE to LE.

Now, for three days I cannot make it past the first section of the guide :-(

I did everything required on the prerequisites page, including BETHini and all, but everytime I load up the game, it CTDs as soon as I save (I cannot count how often I saw this ##!Q!"" prisoner cart ride).

This is now may fourth attempt, as all attempts before I completely removed the game from Steam, to make 100% sure nothing sticky can cause this.

 

I gotta say: I'm totally lost...

 

Here's my load order and mod list so far (as said, it represents just the first section of the main guide, prior to the Texture enhancements):

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp


# This file was automatically generated by Mod Organizer.
+Grimy Plugin
+OneTweak
+Skyrim Script Extender
+Cleaned Vanilla ESMs
*Unmanaged: HighResTexturePack03
*Unmanaged: HighResTexturePack02
*Unmanaged: HighResTexturePack01
*Unmanaged: Dragonborn
*Unmanaged: HearthFires
*Unmanaged: Dawnguard



The rig I'm running:

 

Win 10 (64 bit)

i7-4790k @4.00GHz

16GB RAM

GeForce GTX 970 w/ 4GB RAM

 

 

I'd appreciate any help, I don't want to give in to this...

 

Cheers

Do you have "UsePatchSpeedhackWithoutGraphics" set to false in your enblocal.ini? If so, try setting it to true and see if it still crashes.

Posted

Do you have "UsePatchSpeedhackWithoutGraphics" set to false in your enblocal.ini? If so, try setting it to true and see if it still crashes.

Nope, will do later on, thanks for the tip!

Right now I decided to see if it still crashes if I use pure Vanilla without ENB or any mods installed.

Posted

@ConfigofHead:

 

Yay, so apparently it IS the ENB which causes the crash!

I did a new clean installation, without even BETHini tweaks, and UsePatchSpeedhackWithoutGraphics=false, and it didn't crash. When turning it back on, it crashed again.

 

Bad thing is: I'm no expert in this, so how do I fix that?

 

This is the crashing enblocal.ini:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=0
EnableCompression=false
AutodetectVideoMemorySize=true

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=0
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

My Card is configured like proposed in the last step of the prerequisite page...

 

Thanks again for the help!

 

Posted

@ConfigofHead:

 

Yay, so apparently it IS the ENB which causes the crash!

I did a new clean installation, without even BETHini tweaks, and UsePatchSpeedhackWithoutGraphics=false, and it didn't crash. When turning it back on, it crashed again.

 

Bad thing is: I'm no expert in this, so how do I fix that?

 

This is the crashing enblocal.ini:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=0
EnableCompression=false
AutodetectVideoMemorySize=true

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=0
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

My Card is configured like proposed in the last step of the prerequisite page...

 

Thanks again for the help!

everything looks OK just set UsePatchSpeedhackWithoutGraphics=True until you install the enb and you should be good to go.

Posted

everything looks OK just set UsePatchSpeedhackWithoutGraphics=True until you install the enb and you should be good to go.

Well, what can I say: didn't know it was THAT easy :clap:

 

Will do, thanks all, hopefully I can make it through to the end!

Posted

When I did a clean windows 10 install on my PC I had something similar happen, special edition working great, set up Skyrim classic, working, install ENB ..crash! Banging my head on a wall until I read the prerequisites, old direct X needed to be installed as it's not on Windows 10.

May want to check that.

Posted

hey guys i am not the well versed in werewolf lore am i right in saying that you should only be able to transform during the full moon, waning gibbous moon and  waxing gibbous moon?

You shouldn't really randomly transform during other phases.

Posted

I realize now you said that you saw the cart ride and then crashed...for the direct X issue you would even get to the main screen.

No worries, I have installed all old versions of DX on my system anyway, so I was pretty sure that could not be the issue.

So far, I made it without crash up until the World Expansion section, so knock on wood...

Posted

hey guys has anyone been able to create Ongar's warhammer from the LOTD Kegbreaker quest I have all the ingredients have the required smithing skill and yet I skill can't create this bloody hammer. Personally I think the recipe from LOTD Merge Patch might be boinked. the Recipe require a horker tusk but the merge changes this CACO Horker tusk I am scratching my head and i can't see the difference.

 

Edit: Never mind have finally managed to create the warhammer think it has something to with the mod Assigned Storage that i use for global storage of craft components. I took everything those storage containers I was able to create the warhammer.

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